-
Content Сount
5,151 -
Joined
-
Last visited
-
Battles
11809 -
Clan
[SICK]
Content Type
Profiles
Forums
Calendar
Everything posted by Exocet6951
-
 Fudge the police
- 40 replies
-
- 2
-
-
Well I'm going to help you out there and sooth your concern: world renown mathematicians haven't been able to prove that 1+1=2 It's the one mathematically and overall unscientifically unproven concept we just have to accept as is. Literally everything else can be questioned, proven and debated. To claim otherwise is unscientific at its core. On the topic of the Missouri however, I find it hilarious to claim that nothing happened when there was a desync fix in 0.7.2.2 that clearly proves that there was a desync bug prior to that. Add the seed of suspicion of planned obsolescence via adding the Musashi and removing the Missouri, and boom, here comes theories. Something was wrong that affected amongst other things the Missouri, it was fixed.
-
Exactly. He could. Unfortunately, we have to start somewhere, and that is the very foundation. To claim that not everything should be questioned, lest it be sheer desperation is downright unscientific, and Shaka is completely correct in his argument. Using weak claims to prove something as it was before is just as wrong as using weak claims to prove something wa wrong.
-
Questionning everything and taking nothing but the very basic of mathematics (1+1=2) as absolute is the very foundation of the modern scientific method.
-
That's a stupid line of reasoning... Putting aside the downright idiotic side argument about the ORIGIN of the torpedoes being fired to further contrive your argument so you can claim to be right.... Not a single lose so they weren't a threat? I've never been shot, but I still consider guns to be a major threat to me. I just never get close to them. Which is exactly what happened: capital ships just stayed back and got bombed and torpedoed to hell by planes instead. But hey, plenty of examples of heavy cruisers getting torn asunder by destroyer torpedoes, because those got close enough to get hit.
-
It would solve the problem of the OP haven gotten rekt by a DD.
-
If you're going for more realism, can we also have the very same torpedoes you're limiting be 5 times deadlier than they are ingame and have no marker? Good luck spotting a torpedo's wake in the heat of battle. The very same low caliber HE shells you're limiting be absolutely deadly to any ship's superstructure, ruining the officer deck, wrecking the AA crew and equipment, quite literally melting the FCS electronics and exploding the metal bits, and setting a most umcomfortable BBQ on ships? Everything that would make a still fully functional BB or CA/CL turn back to port for repair? Speaking of, repair. lol gone Damage control party? If you're on fire, it takes minutes to put it out. If you're flooding from too big of a hole, you sink. Gun damaged? 30 minutes to unjam, IF you're lucky. No more of those ricochets. You now operate with immunity zones. If you don't fight within your immunity zone (if any), you get penetrated. Plunging fire now very much works. Radar on all the time. No more concealment mechanic. Realistic hit rates. Sounds really fun. How about YOU make that game, and we'll just keep WoWS as a neat prototype for you. One that's not changed.
-
Oh boy, some AFK players and 20 minute back campers are in for a surpr accidents !
-
Yes but you see, GZ has hydro is GZ super duper OP p2w Honestly I'm joking about it, but the one match as a DD in which I met a GZ, I was almost killed by the hydro+secondary combo. Turns out a GZ has enough speed, armor and HP to turn around and rush a low HP Maass almost to death Can't wait to have all the XP and gold I used to get AA cruisers back so I can free XP a 19pt Conqueror and an Asashio and grief the game all day, to punish the idiotic [edited] comments like yours who would remove a core part of the game.
-
EDIT Misread, I silly
-
My few cents on World of Warships - New player constructive criticism
Exocet6951 replied to anonym_vUfpz4M3loBv's topic in General Discussion
Considering that he apparently misclicked 75 times out of 160 battles and had to use a ship of second or third nation, I wouldn't put too much weight on the value of his words. EIther this 75/160 ratio proves that he's either lying and desperate, or so incapable that he misclicked ships on almost half of his battles. -
WG balancing CVs:
-
Discussion thread for "some interesting info around the world"
Exocet6951 replied to Deamon93's topic in General Discussion
2 months ago: Community to WG devs : "Alright devs, the Stalingrad is too squishy, too inaccurate, guns too unreliable and the DPM is too weak. Which of those things are you going to fix to make her attractive? Accuracy, reliability, or survival?" WG devs: "yes" -
You're already struggling to break 20k average damage on your highest tier cruisers (T7), and you want to axe nerf them ?
- 88 replies
-
- destroyers
- battleships
-
(and 1 more)
Tagged with:
-
I can't even begin to give a proper explanation on the matter. I don't even have 1/4th of the credentials to start the preface on that topic. What I do remember from my engineering classes was the very simple scenario of a ball hitting the ground was studied in 3 parts: the ball before it hits the ball hitting the ball after it hits We were told that the simplest way to go about working on that scenario is to do steps 1 and 3, and ignore step 2, because as my solid mechanics professor with peer-reviewed and published books would say it: "that stuff is too complicated" An undeformable ball hitting the ground. So yeah, that should put things into perspective quite well, and no other quote in History serves this purpose more than "The only thing I know is that I know nothing" I'll split your post in two parts. As far as the theory goes, there are always some interesting mathematical situations to every problem, so finding a theoritical situation where a perfect projectile hits the perfect target made out of the perfect material and legitimately ricochets rather than shatters might exist. That's a subject too advanced for anyone here, and giving a definite answer on that would not only unscientific of me, but pure conjecture. Specific angle? That purely depends on the rod and target. It would take someone more versed in the manner to give a definitive answer a 3rd possible state.
-
My few cents on World of Warships - New player constructive criticism
Exocet6951 replied to anonym_vUfpz4M3loBv's topic in General Discussion
Where is your god now? -
It's a grey area. It thought that at first too, but apparently in some cases it can be lower.... It's anywhere between 5000km/h and 10000km/h, so 1400m/s to some 2800m/s It's a mess. Like trying to explain shaped charges in any sort of in depth way, you need a doctorate just to be able to understand the what and the how, and even then, you have debates pertaining to the theories. It mean, it's not even melting, it's...so much pressure that it's not a solid anymore, but not really a fluid. At least in one theory. Long story short, weird physics that are only theoritically explained using doctorate-level books happen, and what is qualified as a ricochet is basically just the projectile shattering and the fragments ricoching. Just talking about this further would require laying down a few posts just to explain basic terminology that are in common with more traditional ballistics, but don't quite mean the same thing. And that's just the perfect line to end on. The fundamental terms used to describe the results don't mean the same thing. That just tells the whole story.
-
Nope. What will happen is that one side of the penetrator will slow down while the rest keeps going, minutely forcing the projectile towards the armor plate in a process that's best qualified a normalization, then either it will be able to penetrate, or more likely in the case of very tough armor, shatter though the sheer internal stress applied on the side of a very high hardness heavy metal rod. The very pictures you linked shows exactly what happens in the case of an angle too shallow to penetrate. It doesn't ricochet, it just plows forward. The very paper you linked proves that as well. Ricochets of that nature just shatters the rod, and what you're left with is hunting down 10-20mm fragments on a 1500x300m cone on a firing range. Again, trying to force solid mechanics laws on hyper velocity solids is as foolish as trying to apply basic geometric rules on geometric optics when the topic at hand is wave optics. It doesn't work. One pertains to geometry, the other electromechanic waves. The overall topic is still light, but the physics are completely different.
-
Every day, dozens of scrubs are victim to Windex addiction. Donate now.
-
My few cents on World of Warships - New player constructive criticism
Exocet6951 replied to anonym_vUfpz4M3loBv's topic in General Discussion
-
If everyone is unhappy, then no one is not happy! The Soviet way! Godamn, that reminds me of a Gaijin dev in an interview discussing War Thunder and the horrendous economy it has. His direct quote : "the only feeling you can truly trust is pain" Russian game devs confirmed to be Meeseeks. Someone ship them some Xanax and a box of kittens please.
-
My few cents on World of Warships - New player constructive criticism
Exocet6951 replied to anonym_vUfpz4M3loBv's topic in General Discussion
OP plays literally only coop. The "launching torpedoes at the center and getting results" is due 100% to the bots rushing forward mindlessly. -
And you forgot one crucial aspect in that post of yours. It's not just about the angle, it's about the point of impact as well. More specifically, the height relative to the armor plate. It's not a ricochet if the rod's trajectory isn't geometrically aligned with the inside of the tank, thus only goes through armor. You can try to play with the angle as much as you want, come up with examples where the rod hits armor at a 90 degree angle and claim that it's a ricochet because it's not going through the armor, but that's not what's going on, is it? That's a miss. Secondly, it's not a "simple force calculation" because at the pressures you're observing, you're trying to applied solid mechanics to not-so-solid mechanics. You wouldn't use the same mathematical approach to explain the force and movement required to move a ball and the force and movement required to move a drop of water. They're two different systems and sets of rules.
-
To be fair, this conversation is vastly more interesting than the "BBs weak, pls buff" drivel of an OP Also, a I stated earlier, interestingly quite close to WWII naval engineering when it comes to high caliber weapons and armor disposition. The materials might not be the same for various reasons, and ricochets did happen because of massive armor values and lesser velocities, but the basic principles are the same: "assuming this big 406mm AP shell isn't bouncing off, how do I manage to prevent it from giving my engine room a surprise examination?" Lo and behold, you find very similar techniques used. Modern tanks use several plates of composites separate by layers of air to trying to break up the projectile, or make it lose enough energy to shatter/lodge itself when it hits the main armor. Battleship did exactly the same thing. No composites, but several layers of armor, including decapping plates to try to damage the shell's cap and fuze, plates to lose energy or be slightly deflected, just so when it hits the main belt, it simply doesn't have enough energy left to go through. It's all about energy dissipation. A rather fascinating subject.
-
You see, that's where you're getting everything wrong. It's not. High energy ballistics have a much to do with basic math as a high school physics textbook problem about a simple pendulum with quantum mechanics. It's an entire different levels with a different set of rules. Trying to rein it back to ships for a minute, what you're doing is the same thing as comparing a bullet and a 406mm shell, citing that the physic events that occur should be similar. They aren't. They're vastly different.
