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Everything posted by Exocet6951
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I love all these posts.... "Torpedoes are one hit kill weapons!!!" Really? That's my experience too, if you forget to count the 17 other aerial torpedoes you need to sunk into a BB to sink it if you don't have enough TBs to sink it on the first flyout. Oh but DD torpedoes are stronger, so you only need to hit 7 times or so on an equal tier BB. Notice how I'm focusing on BBs. That's because it's always the BB jockeys crying about torpedoes. Because having a counter is apparently unacceptable. Even if the counter-class has to get really close without being spotted, brave a hail of defensive fire from secondaries, turn around, try to anticipate how the gentleman will react, and if you're lucky, remove anywhere from 66 to 50% of his HP. HP that he can get back with a handy little magic potion. Good thing WG doesn't listen to player's whines and demand for nerfs, otherwise battles would consist in 7 BBs per side having a sniping match while 3 or so sadists in CAs ran around being helpless, and maybe, just maybe someone drunk enough to have picked a DD. As for you, Wischmob, still salty about having all your arguments to nerf an entire class based on torpedoes when the only reason they are used in high tier currently is to fast cap while abusing the smoke screens and poor armor models with their fast firing peashooters?
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There's a difference between having secondaries to defend yourself against DDs when they sneak close by, and actively TRYING to get close to DDs just to use secondaries. A BB sailing away from a DD all while being in range of secondaries will rekt it. a BB sailing straight at at a DD will get rekt. Which is coming right back to my point: torpedoes are good against newbies, people who don't look at anything other than their target, and dumbdumbs.
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Now now guys, cut him some slack. He's much less abrupt about torps than most other torp op topics. I see you started playing DDs yourself. Now, 4 battles isn't much, but you're at 52,63% on average over 38 battles global (you're an above average player), yet you only have 25% win with DDs. Surely if torpedoes were OP, you'd be at over 55% win like you are on all 3 of your BBs. And keep in mind that low tier DDs are much, much better than high tier DDs when it comes to torpedoes. Get some more experience, try to get a feel for the maps, where to go what to avoid, with an eye on the minimap and your surroundings. Learn how to maneuver to avoid torps, and I can assure you that you'll be able to avoid criss-cross torpedo salvoes from 2 DDs playing as a team while maneuvering to avoid torpedo bombers in even the biggest of ships. Torpedoes are only good against people who don't pay attention or who think that voluntarily getting in secondary battery range of a torpedo ship is a smart idea.
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Funny how everyone assumes torpedoes need a lot of time to arm, when in reality, they would have lower arm time/distance than those currently in-game. As far as balance goes, the MM currently considers that ships are more or less equal in power. That big hunk of a battleship has to be balanced with the lowly destroyer. That balance means that if a destroyer gets within 3km of your BB, it has every right to blow you to kingdom come, much the same way you can wreck a DD anywhere within the max range of your gun. As they stand, torpedoes are fine. If anything, they are quite "meh" as they require an either unaware and oblivious opponent, or to be fired from 5km or less, ranges which are suicidal for both cruisers and destroyers. The only thing OP about them are that low tier DDs can really spam them at players who don't know how to avoid them.
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I once landed some 30 shots of HE into a BB, and no fires. It would have been wiser to switch to AP, but damnit, I set out to put people on fire, so by the gods I would put someone on fire. So next salvo fire, instantly dozed. I really regret taking that skill.
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On most tier, they aren't worse than USN CAs. There are a few oddities, like tier6 (Cleveland stronk balance), and the devastating Des Moinse, but as a whole, they are decent compared to their USN counterparts. Well, in theory. Ridiculous citadel hits, unarmored barbettes, hard to use/very situational torpedo tubes that require going in CQC hurt it badly, while USN CAs have those same problems, but with less citpens and better AA to make up for the lack of torps. Don't get me started on the Senjo. Bad mobility, lol armor, on average 4 turret crits and 2 turret destruction per match, 8km torps (lel) and gun angles that restrict you to firing half of you guns unless you are at a 50 or so degree angle and become a massive target. It's a shame, becomes with the 3.1 armor rework, fixed barbettes, and scraping the fast low range torpedoes on what is currently a long range support ship for something actually usuable, and she'll be a fine ship.
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The problem with game modes that require some thought from the player is that they can go one of two ways: Either it's released and players think and play the mode decently, in which case the game mode will be successful (by force of player habits and mimicking what they saw in previous matches), or the first few days are catastrophic, confusing, unbalanced messes and people flee the game mode while the few who keep playing screw up every time they play it. I'd love to have a decent attack/defence scenario, but I don't trust: a)The average player to play it decently. b)WG to make the game mode accessible and fun. Call me a cynic, but the only successful gamemodes WG have done are team deathmatches, and straight up copies of ESL matches. And the latter only works because it's between members of a single clan. So, in theory, yeah, your idea is great, but in practice...well maybe WG will surprise me in a good way. Who knows. It's been known to snow in the desert after all. Miracles happen.
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Suggestion: give beta testers a percentage of accrued xp as free XP
Exocet6951 replied to TheCinC's topic in General Discussion
Why do people think it's a race to tierX ? Most low tier ships are hella' fun, and playing them won't feel like a grind at all. Looking at you, St Louis, you big silly floating death hedgehog. -
American Battleships and Japanese Carriers tree question
Exocet6951 replied to cen4pgb1's topic in Archive
Good catch, but that's just a wink at May the 4th (May the force, Star Wars day), not the hint in question as to when 3.1 comes out. -
It helps me vent, and if I can knock those people down a peg, it's win win. If it were just once, it would have made no mention of it, but christ. EVERY SINGLE TIME new british vehicles appear, it's the same story.
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I know full well I'm striking a hornets' nest by saying what I'm about to say; but considering I've seenthis phenomenon on multiple wargames, including WoT, WoWP and War Thunder, and that it's now happening in WoWS.... Why in all hells are British fanboys always so bloody sour? Every single time, it's amazing. They get a British vehicle, it's not the massively roflstomp machine like they imagined it to be, then complain that (in this case WG) hates the British. It's incredible, it happens every single time. Centurion 1 isn't the herald of a new age, descended from the Heavens to smite other tanks? Hundreds of pages of whines how the Centurion was the pinacle of engineering and the best tank around for 20 years. Spitfires are introduced in War Thunder and aren't the avatar of Devastation itself, they pull out some ridiculous image of a spitfire that went into a catastrophic dive that utterly ruined the entire airframe and made the engine melt to justify having the Spitfire go even faster in a dive in-game. HMS Warspite doesn't outrange the current and only BB line in gunnery, they ignore every other advantage she has to justify their belief that WG hates the British. Every.Single.Time. Give it a rest, it's annoying and you look like disillusionned and self-entitled jerks every time.
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HMS Trollspite - A new dawn for battleships
Exocet6951 replied to Shepbur's topic in General Discussion
Warspoit is more subtle, no? -
Sad news for the average Wargaming customer then, as they are less capable of understanding core aspects of staying alive than 6 year old children. Aspects which, I should stress, are incredibly easy to learn.
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Torpedo whine threads: Person A :"Fire is hot, let's have a discussion about how to prevent people from burning their hands in the kitchen !" Person B :"Don't put your hand in the oven or on the stove, learn what is hot and don't bloody touch it" Person A: "You are not interested in having a discussion ! Historically people used stoves with their hands so I should be able to put my hands in a 220 degree electric stove!" It may not seem that way to you, but it's exactly the same as trying to teach a child that things that are hot burn and hurt, except doing it twice a day with different children who downright refuse to accept that they are not fireproof.
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Well there's a balance to be had between historical accuracy and game balance.Right now, when it's top tier, it's somewhat playable, but as soon as you are not top dog, the awful range means half the time you are dead before getting to fire once.
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There's nothing new to say because that's all there is to say. If you don't know how to deal with something, you learn how to deal with it. Especially when it's extremely easy to do so. Torpedo whine threads are always the same: Mr BB hero rushes full steam ahead, doesn't change course, sails close to an island where a DD is waiting to slam a volley of torps. BB hero takes all the torps, comes to the forums to whine because his mighty BB was destroyed by a lowly DD. There is no discussion to be had when the average whiner has 50-100 battles, and with a bit of thought and discipline could make all his torpedo problems go away. So just for that, YOU fail hard, because YOU want to find an imaginary solution to a problem that's resolved simply by reading a 50 line guide, or watching a minute long video.
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They already do.300m Which is so close in-game, that your ships could be touching. Incidentally, it's also the longest arming distance used historically during that period.
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It will always be a powerful weapon against absent-minded people, other than that, torpedoes on DDs are extremely easy to avoid. All you need are eyes and a bit of good judgement. Absolutely no risk of them becoming too powerful in their state. In fact, the only thing that can be considered OP about them are the platforms with which they are used. Primarly low tier DDs that can reload them quickly, and TB squads that can drop them in ways that make them unavoidable. But the torpedoes themselves are fine, if not ridiculously bad against a decent player.
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The only way to use them is to send in a DB, start a fire on the desired target while torpedo bombers are feigning to go on someone else, and about 10 seconds later (after the target used his repair kit), veer the TBs (and any other DB you might have) back towards the target hit and cause massive flooding/fire damage, as he can't repair for at least another 40 seconds. Basically, DBs are bait. A distraction so other more useful planes can do even more damage.
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So, to get back on track, what is your exact problem with torpedoes?
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That said, the Kawachi's main guns have appalling bad range, and I see no reason why it couldn't be buffed a bit. Making it slow, inaccurate and having range lower than most cruisers is a tad too much.
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Implying that you could dodge the KV's 152, or any derp gun for that matter.Seriously, if a torpedo ship is close enough to fire torpedoes at you, without it being at knife-range, you can dodge. That's where the derp gun analogy fails. If you are in a tier3 faced with an M4 with a 105 howitzer at mid range, you know you are screwed. In this game, no matter the tier, if you see a torpedo boat at mid range (so 8-10km) half the DDs in the game won't even be able to send torpedoes that far, and you'll be able to dodge most of the torps in even the most sluggish of ships. Torpedoes are weapons that only work against the clumsy, the newbie and the absent-minded. Aerial torpedoes are another topic all-together.
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Are we supposed to take you seriously? DDs are NOTHING like the old tier5 KV, because the tier5 KV was armored, with a big gun you simply could not avoid. DDs are small fragile little sh*ts that take up to a minute to get in torpedo range. A minute during which you have more than enough time to point your guns at it and kill it. And avoid the torps. The only way torpedoes can even remotely called OP is more of a DD balance problem, when at low tier, people have simply bad aim and bad reflexes, and get caught with their pants down against fast reloading torpedoes. PS: The smallest arming distance for torpedoes IRL was 300m, on submarines, so any premature explosion was far enough away not to damage the very, very fragile submarine. Arming distance/time in the game is rather accurate on DDs (not on planes, as those could be even lower, by the way), but it's so low, that it shouldn't even be a concern.
