Mad_Dog_Dante
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Everything posted by Mad_Dog_Dante
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Which one fired the torps after it died? Also, Who killed the Schlieffen?
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Defenitely yes.
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Torpedoes launched prior to a DD being killed continue their path. Mystery solved. Or massive lagspikes. Mystery not solved.
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Except lesta has been trying that for the better part of three years now. And are still struggling Also next time I'll clearly mark my post j/k for you both mkay?
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If no one plays cv's they dont have to be fixed :D
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Schlieffen is not OP, its MB is very underwhelming
Mad_Dog_Dante replied to ___V_E_N_O_M___'s topic in General Discussion
Freddy says no. -
OMG losing the will to live - FdG 2.0
Mad_Dog_Dante replied to SolanumTuberosumRex's topic in General Discussion
FDG 3.0 - 5 x Close Quarter Expert. Total of 627 secondary hits, 224k damage, only 50 main gun hits. And @Redcap375 still nicked my first place ^^ Total puppy slap, all tier VII's except the Alaska ^^ -
Schlieffen: Let's discuss this BB.
Mad_Dog_Dante replied to The_Angry_Admiral's topic in General Discussion
It doesnt, its got 8,5 :-) -
Schlieffen: Let's discuss this BB.
Mad_Dog_Dante replied to The_Angry_Admiral's topic in General Discussion
I'm at the Mack VI now, and first impression: this is what I want from the line. Quite fast and manouvrable, 27 sec reload, decent punch, 9 8,5 km secs specced. It's fun for its tier. Feels Georgia like but longer and pointier ^^ -
1132 BXP - in a CO-OP GAME!
Mad_Dog_Dante replied to SolanumTuberosumRex's topic in General Discussion
Coop is better with only 1 human player in the match ^^ -
Can't sell Puerto Rico? (context menu)
Mad_Dog_Dante replied to seasicker's topic in General Discussion
Ask support perhaps? Or summon @Crysantos<- the forum overlord -
That's actually a widly known aspect of the Thunderer: lots of easy damage farming, little carrying power. ^^
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Rich whales is a gaming industry gambling myth propagated by that same industry.
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4 small xmas gifts or whatever its called I saw somewhere in the missions tab. Next to the normal crate stuff going ob as well. I dont really pay attention to the stuff. When I open the game and see a 45 mission count I simply try to ignore it and do what I came to do, play a match or two with mates. Ive seen 6 out of 8 hooooorible dd players in my last match today, and they were just really bad players, not bots.
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Im not talking about the tier X lootboxes mate. TX is a grind for tokens :-) This game is a looter. Especially now.
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I like the Hybrid style of gameplay. I can't really tell you what my build was before, but I defenitely couldnt do without the smoke. Hybrid for me was playing it like a very angry shimakaze, which means yes, I usually am cautiously agressive, but much like the Asasshio focused on baiting enemy players and kiting rather then being in their face. It doesn't have useful AA. No heal means you do have to pick your battle carefully. When damaged early on in a match (knifefight with DD that you won but still hurt, it's great to be able to rely on the smoke and half a torp build for example. The Hayate isn't DAKADAKA, its more a BLAP - BLAP. Also, the torps are already good and do not benefit a great deal from capt points in my opinion, except maybe for a torp reload buff. The guns however get much better when you build for them. Not sure if this helps lol. It's been a while, Check some of my vids from last year. Always remember though, youtube features great games only ^^
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Wut? There is steel to be farmed, coal, dockyards to be grinded. Lootboxes to be earned. Novorosiysk ships to be collected. I have 35-45 missions active in port constantly. It's insane.
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So AA has little to no effect on carrier performance even when it is bugging out and performs broken at 100% the whole match? Cool. Lets buff AA then to it being actually meaningful yeah?
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The new bugs in context
Mad_Dog_Dante replied to FixCVs_Nautical_Metaphor's topic in General Discussion
Rest assured WG will always manage to break something during holiday season, it being the bank, players will to live, handicapped people or spagetti. -
True, but as matchmaker is very RNG, it is possible all loot collectors could be on one side for this match specifically ^^
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What you should be stunned about is how this game developer has seemingly been able to destroy their pvp game by focusing on loot. What you are seeing is loot collectors farming their goodies. These are not bots mate.
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Schlieffen: Let's discuss this BB.
Mad_Dog_Dante replied to The_Angry_Admiral's topic in General Discussion
I am grinding this line currently as well, so I'll drop my POV as I go up, provided this thread survives long enuf. Moltke: Hilariously bad except it's survivability The guns are extremely poor both in pen as well as distribution. I've tried to blap broadside battleships at close range and have ended up with zero citadel hits multiple times. Derflinger: Just started this one. Speeds starts to pick up, 26.6 knts is decent for a tier 5. Guns still trollish, armor meh. Since I'm using a fresh captain haven't been able to build for secondaries, and I'm sure i wont be able to before moving on to tier 6. First impression of low tiers: guns bleh, armor meh, speed: NOICE -
So....it seems that we have a new bug......:(
Mad_Dog_Dante replied to Andrewbassg's topic in General Discussion
Not sure if this is why FDG feels pretty decent these days? -
In a DD that gets into knife fights with its guns I prefer either smoke or a heal. Ill give a full torp reload build a go again sometime, since we had a rocket change. Dont think it will be valid still since its detection just a little bit too crappy so it will get into situations that need a smokey retreit from carrier spotting or DDs.
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Why are there no in-game surveys lately?!
Mad_Dog_Dante replied to Hurricane_tb's topic in General Discussion
I had two recently. But my answer to 'would you recommend' didnt warrant additional questions :o That type of structuring feedback is one way to learn that we 'seem to enjoy using depthcharges' ^^
