Jump to content
Forum Shutdown 28/7/2023 Read more... ×

Mad_Dog_Dante

Players
  • Content Сount

    6,636
  • Joined

  • Last visited

  • Battles

Everything posted by Mad_Dog_Dante

  1. Mad_Dog_Dante

    Strange new Graphics bug after updating

    It looks like a typical graphics card issue. I can't tell you what to do about it, other then post to support.
  2. Mad_Dog_Dante

    Your Brand New Ship

    Below are my free crate excretions Arizona - ok ship but wont play it much De Grasse - a ship, wont play it much Flandre - Meh and won't play it much I have enough coal for a new ship but can't seem to decide which ship I won't play much to pick lol. I could get enough RB points to collect a new research bureau ship but can't see anything I want, maybe Colbert or Druid? Not in a hurry for either. Guess I have everything I need and not need already?
  3. Mad_Dog_Dante

    Subs get buffs, other changes

    I think you'll find Bear to be quite suffiently capable. Seems you dont know how to play subs though, let alone know how to attack a decent one. Most sub players you see now are abysmal, Bear being the exception. And he plays sub on the US server. Any semi competent sub capt. will have dive time remaining, lots of it actually. Especially with radar not being able to spot periscope depth subs, they will be able to alternate between surfaced and persicope depth more then they do now since the next safe layer is right at their fingertips, shielded from radar soon too. With the new changes, when you spot a sub surfaced and manage to hit it with shells before it dives, the damage will be less impactful because of the significant sub HP buffs. The next thing that will happen is that the sub capt will go completely invisible as it dives to max depth and sails away in any direction while running it's underwater hydrophone. Sub sails at 28 knts underwater speed to a safe distance, goes to persicope depth with a 2 km detection radius where you still cant see it nor radar it but it can spot you, and starts to torp you while you keep circling an empty piece of ocean. So the worst thing you can do is circle that same spot of ocean where you saw it last.
  4. Mad_Dog_Dante

    Subs get buffs, other changes

    I am one that want subs in the game, but this developer cant help itself piling one bad idea on top of another. @Yedwy 's points are spot on and a way better starting point where counterplay is firmly established first. From that you can start to build upon the sub play itself and design gameplay around these counters. The problem lesta is facing right now is that their sub mechanics and graphics are at beta stage, sub gameplay seems to be stuck at alpha stages but their counterplay design hardly passed the concept stage. Like carriers they are still trying different approaches because what they came up with is mediocre gameplay at best, that can only be made interesting by increasing damage and survivability. It seems to be all they know, understandable for a bunch of spreadsheet addicts really.
  5. Mad_Dog_Dante

    Subs get buffs, other changes

    Haha. Like these 2 DDs right on top of a sub lol. Not
  6. Mad_Dog_Dante

    Schlieffen is not OP, its MB is very underwhelming

    *Europizza hands over funnybone.*
  7. Mad_Dog_Dante

    Schlieffen is not OP, its MB is very underwhelming

    Ofc it is lol. Omg
  8. Mad_Dog_Dante

    Subs get buffs, other changes

    HP bonus, Depthcharges harder to aim (half the drops), wider damage radius (only 25%), no way to aligh the strike to the direction the sub is sailing, radar not working anymore for anything but surfaced, basically a pretty decent buff to anyone sailing a sub with over half a braincell. If there is one thing that is annoying it's dropping 3 strikes of depthcharges on target that you can't even align along the direction the sub is sailing, and still not killing the bloody thing, and this will only change for bad sub players that are already killed now. As there are less planes now, all a sub captain has to do is turn to a 90 degree angle from where the attack is coming and they will be able to dodge DC's even better now, and it already wasn't too hard to begin with.
  9. Mad_Dog_Dante

    Subs get buffs, other changes

    Respectively, we increased the damage of depth charges from cruisers and destroyers to keep the interaction with submarines at the same level. AND In order to increase the submarines' survivability, we increased their HP pool Mkay, the interaction of DD's and cruisers vs. subs is currently at level crap. So it stays crap. I'm pretty sure subs are beyond their initial curiosity stage. Keeping counterplay interaction at the same level wont help acceptance. In order to give submarines more opportunities for maneuvering and choosing a comfortable position, as well as reduce the influence of Radar on their gameplay, we removed the detection of submarines by the Surveillance Radar at periscope depth. Poor decision, as radar is more crucial in intercepting a sub then hydro is. Removing actual counterplay is not going to help their popularity. Play and counterplay seems a hard thing to do for WG.
  10. Mad_Dog_Dante

    Schlieffen is not OP, its MB is very underwhelming

    Which is all true and yet completely missing what was a cheeky joke.
  11. Mad_Dog_Dante

    Schlieffen is not OP, its MB is very underwhelming

    For you nightshift entertainment
  12. Mad_Dog_Dante

    Schlieffen is not OP, its MB is very underwhelming

    K, in that case I had 20 k fire damage, 80 k main gun damage and 120 k sec damage
  13. Mad_Dog_Dante

    Schlieffen is not OP, its MB is very underwhelming

    R u 2 taking this srs?
  14. Mad_Dog_Dante

    Schlieffen is not OP, its MB is very underwhelming

    Not sure if serious You got 5 CQE by killing 5 ships with secondaries?
  15. Mad_Dog_Dante

    OMG losing the will to live - FdG 2.0

    Me too. Whats his email?
  16. Mad_Dog_Dante

    Which steel ship thread #7282

    By the way, isnt Austin a bit obsolete when superships are permanently added?
  17. Mad_Dog_Dante

    Which steel ship thread #7282

    I only random mostly, and for that Plymouth is lots of fun. Jack of all trades, so many tools, good AP, unknown to many, so people do not realize it has smoke, hydro and long arse radar. Caught a venezia offguard in smoke flanked by two Shima's. Smoke + Hydro + radar = All 3 ded ^^ Destroyers see you in smoke and rush to spot and torp you: hydro + radar = ded. Most people don't know. If you are used to light cruisers, she's not hard to play. If you are not, you will need time to adapt.
  18. Mad_Dog_Dante

    Which steel ship thread #7282

    A second Plymouth and if not Bourgogne. Or Austin for the lulz but she'll be a queen port soon.
  19. Mad_Dog_Dante

    General CV related discussions.

    Maybe to those with weird obsessions, a fair point
  20. Had him originally on my Hindenburg, but he's currently killing it on the FDG and every RM premium I own.
  21. Mad_Dog_Dante

    General CV related discussions.

    I agree with this sentiment. It is astonishing how Lesta created a class where the fight for air supriority was already decided beforehand. Both sides have air superiority since the rework ^^
  22. Mad_Dog_Dante

    DD BUG

    The only ships that can fire torpedoes when they are dead are carriers as far as I know because why not.
  23. Mad_Dog_Dante

    DD BUG

    I am never going to send you my replays
  24. Mad_Dog_Dante

    DD BUG

    Sorrry, my oversight. I'm nopt keen on downloading his replay. Did you watch it?
×