Mad_Dog_Dante
Players-
Content Сount
6,636 -
Joined
-
Last visited
-
Battles
Content Type
Profiles
Forums
Calendar
Everything posted by Mad_Dog_Dante
-
Strange new Graphics bug after updating
Mad_Dog_Dante replied to Rudel_2019's topic in General Discussion
It looks like a typical graphics card issue. I can't tell you what to do about it, other then post to support. -
Below are my free crate excretions Arizona - ok ship but wont play it much De Grasse - a ship, wont play it much Flandre - Meh and won't play it much I have enough coal for a new ship but can't seem to decide which ship I won't play much to pick lol. I could get enough RB points to collect a new research bureau ship but can't see anything I want, maybe Colbert or Druid? Not in a hurry for either. Guess I have everything I need and not need already?
-
I think you'll find Bear to be quite suffiently capable. Seems you dont know how to play subs though, let alone know how to attack a decent one. Most sub players you see now are abysmal, Bear being the exception. And he plays sub on the US server. Any semi competent sub capt. will have dive time remaining, lots of it actually. Especially with radar not being able to spot periscope depth subs, they will be able to alternate between surfaced and persicope depth more then they do now since the next safe layer is right at their fingertips, shielded from radar soon too. With the new changes, when you spot a sub surfaced and manage to hit it with shells before it dives, the damage will be less impactful because of the significant sub HP buffs. The next thing that will happen is that the sub capt will go completely invisible as it dives to max depth and sails away in any direction while running it's underwater hydrophone. Sub sails at 28 knts underwater speed to a safe distance, goes to persicope depth with a 2 km detection radius where you still cant see it nor radar it but it can spot you, and starts to torp you while you keep circling an empty piece of ocean. So the worst thing you can do is circle that same spot of ocean where you saw it last.
- 240 replies
-
- 10
-
-
I am one that want subs in the game, but this developer cant help itself piling one bad idea on top of another. @Yedwy 's points are spot on and a way better starting point where counterplay is firmly established first. From that you can start to build upon the sub play itself and design gameplay around these counters. The problem lesta is facing right now is that their sub mechanics and graphics are at beta stage, sub gameplay seems to be stuck at alpha stages but their counterplay design hardly passed the concept stage. Like carriers they are still trying different approaches because what they came up with is mediocre gameplay at best, that can only be made interesting by increasing damage and survivability. It seems to be all they know, understandable for a bunch of spreadsheet addicts really.
-
Haha. Like these 2 DDs right on top of a sub lol. Not
-
Schlieffen is not OP, its MB is very underwhelming
Mad_Dog_Dante replied to ___V_E_N_O_M___'s topic in General Discussion
*Europizza hands over funnybone.* -
Schlieffen is not OP, its MB is very underwhelming
Mad_Dog_Dante replied to ___V_E_N_O_M___'s topic in General Discussion
Ofc it is lol. Omg -
HP bonus, Depthcharges harder to aim (half the drops), wider damage radius (only 25%), no way to aligh the strike to the direction the sub is sailing, radar not working anymore for anything but surfaced, basically a pretty decent buff to anyone sailing a sub with over half a braincell. If there is one thing that is annoying it's dropping 3 strikes of depthcharges on target that you can't even align along the direction the sub is sailing, and still not killing the bloody thing, and this will only change for bad sub players that are already killed now. As there are less planes now, all a sub captain has to do is turn to a 90 degree angle from where the attack is coming and they will be able to dodge DC's even better now, and it already wasn't too hard to begin with.
-
Suggestion to stop filling port with rental ships.
Mad_Dog_Dante replied to Shirakami_Kon's topic in General Discussion
+1 -
Respectively, we increased the damage of depth charges from cruisers and destroyers to keep the interaction with submarines at the same level. AND In order to increase the submarines' survivability, we increased their HP pool Mkay, the interaction of DD's and cruisers vs. subs is currently at level crap. So it stays crap. I'm pretty sure subs are beyond their initial curiosity stage. Keeping counterplay interaction at the same level wont help acceptance. In order to give submarines more opportunities for maneuvering and choosing a comfortable position, as well as reduce the influence of Radar on their gameplay, we removed the detection of submarines by the Surveillance Radar at periscope depth. Poor decision, as radar is more crucial in intercepting a sub then hydro is. Removing actual counterplay is not going to help their popularity. Play and counterplay seems a hard thing to do for WG.
- 240 replies
-
- 26
-
-
-
Schlieffen is not OP, its MB is very underwhelming
Mad_Dog_Dante replied to ___V_E_N_O_M___'s topic in General Discussion
Which is all true and yet completely missing what was a cheeky joke. -
Schlieffen is not OP, its MB is very underwhelming
Mad_Dog_Dante replied to ___V_E_N_O_M___'s topic in General Discussion
For you nightshift entertainment -
Schlieffen is not OP, its MB is very underwhelming
Mad_Dog_Dante replied to ___V_E_N_O_M___'s topic in General Discussion
K, in that case I had 20 k fire damage, 80 k main gun damage and 120 k sec damage -
Schlieffen is not OP, its MB is very underwhelming
Mad_Dog_Dante replied to ___V_E_N_O_M___'s topic in General Discussion
R u 2 taking this srs? -
Schlieffen is not OP, its MB is very underwhelming
Mad_Dog_Dante replied to ___V_E_N_O_M___'s topic in General Discussion
Not sure if serious You got 5 CQE by killing 5 ships with secondaries? -
OMG losing the will to live - FdG 2.0
Mad_Dog_Dante replied to SolanumTuberosumRex's topic in General Discussion
Me too. Whats his email? -
By the way, isnt Austin a bit obsolete when superships are permanently added?
-
I only random mostly, and for that Plymouth is lots of fun. Jack of all trades, so many tools, good AP, unknown to many, so people do not realize it has smoke, hydro and long arse radar. Caught a venezia offguard in smoke flanked by two Shima's. Smoke + Hydro + radar = All 3 ded ^^ Destroyers see you in smoke and rush to spot and torp you: hydro + radar = ded. Most people don't know. If you are used to light cruisers, she's not hard to play. If you are not, you will need time to adapt.
-
A second Plymouth and if not Bourgogne. Or Austin for the lulz but she'll be a queen port soon.
-
Maybe to those with weird obsessions, a fair point
-
Question for Günther Lütjens owners - do you keep him on original German KM BB line or new KM BC line?
Mad_Dog_Dante replied to Leo_Apollo11's topic in General Discussion
Had him originally on my Hindenburg, but he's currently killing it on the FDG and every RM premium I own. -
I agree with this sentiment. It is astonishing how Lesta created a class where the fight for air supriority was already decided beforehand. Both sides have air superiority since the rework ^^
-
The only ships that can fire torpedoes when they are dead are carriers as far as I know because why not.
-
I am never going to send you my replays
-
Sorrry, my oversight. I'm nopt keen on downloading his replay. Did you watch it?
