Mad_Dog_Dante
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Everything posted by Mad_Dog_Dante
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Research Bureau picks
Mad_Dog_Dante replied to ________________Morrison's topic in General Discussion
I will second that. Georgia is very different from Ohio. If you are torn between Slava and Gibraltar, my question is why would anyone want a Slava? -
But ofcoarse. Why not
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You seem as tunnelvisioned on RTS, carrier sniping and spreadsheets as much as Lesta was when the 'designed' this whole sharade. They 'fixed' nothing, only sniping itself and while trying to find a solution to that destroyed every counter to carrier attacks against surfaceships in the same breath. They are simply incapable at designing anything that has two way interaction since roughly 2018. Given the same skillgap between 2 carriers in a match currently, the result in game influence is the just same as it was before. They fixed absolutely nothing. Carrier popularity is as bad as it was. Skillgap is still as sore as it was before. AA skills are mostly worthless and not worth investing in. And the worst part, for me, is that carriers are absolutely braindamaging boring and repetetive to play. I lose braincells just looking at carriers doing an attack run with rockets and press F the millisecond they shoot, so they don't even watch their payload hit. they are already back at the ship. The lack of immersion and it's spammy nature are by far the worst gameplay in all of their titles, including WOWP, and that title was about the worst aviation game I've played in my entire life. Counters to radars are plentyful by the way, what are you talking about lol: torps, spotting and a good BB flogging, cruisers burning the ship etc etc. A radar ship has to put itself within 9 - 12 km range to actually do something, and these ships get limited numbers of radar use. Radar is something that can be played around, can be taunted, provoked and wasted. It's actually fun to play against radar in DD's. Having CV's in lower tiers arent fun to have in a match. Stop taking the piss. Matches without carriers are almost alway more interesting and fun then matches with carriers in them.
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Lol, the rework created an abomination. I've never seen a PVP class this poorly designed in 25 years of gaming. They broke everything else in their desperate attempt to flatten the skill curves. It doesnt matter if you fix carrier vs. carrier sniping if carriers can snipe everyone else instead because of the lack of carrier vs. carrier counterplay.
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Something less broken is still broken mate. The lack of carrier vs carrier combat is why this iteration has no place in a PVP arena. It's a bizarre solution.
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We're not talking about 1 on 1 OP, I've mentioned they are too strong as a class. I'm not engaging in a silly discourse about which carrier design was more broken since we currently are stuck the bizarre redesigned ones, so those are the only ones that actually matter. The rest is water under the bridge. RTS carriers are a non issue, we have stupid reworked ones now, failing to be fun and engaging all over the board for 3 years straight, micro mismanaged god knows why. By the way, I'd like to know which Smolensk you've been smoking that can burn a BB down in 30 seconds please ^^
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Understand WG is actively manipulating your hormone levels. Stop being their junkie. Problem solved ^^
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Not expecting another response form ForumPete is a testament to your inexperience on the forums ^^ This is how it is: Everybody gets the same shitty MM as you do. What makes the difference is how you personally perform under those conditions. As you get better, your WR for that tier will slowly go up. If it is going down steadily on higher tiers, it indicates that you are still learning the ropes of those tiers, or perhaps are not ready yet to positively influence your WR at that tier. I took me over a year to first start playing tier X battles I think. At 600 battles, you should be playing tier VII mostly, and practice tier VIII. You seem to do at least decent there. Also, at 600 battles, you can't tell how much of your WR is due to being carried and what part is you being decent at the game. Playing bottom tier TVIII in high tier battles will hopefully teach you how to perform better under the passive META conditions at high tier, which is a skill you desperately need to develop before trying to push your WR at tier XI and X.
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General Submarines related discussions
Mad_Dog_Dante replied to YabbaCoe's topic in General Discussion
Opposing a changing diet isn't lernresistenz when veggies are replaced with balls of fermented human pewp, which is basically what the sub gameplay design currently still is. And I say this as a sub enthusiast. -
Basically carriers are broken because they combine all the strong points of the other classes in 1 class type, with hardly any of their drawbacks. As a pvp class carriers are too strong in every individual aspect: survivability, avg damage output, spotting, speed, agility and battle influence.
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If you are looking for a ship that most likely gets the most bang for your buck I suggest and highly recommend the Ohio. Fun ship, good in probably a lot of modes an events. As a non BB player, I remember her as the most sensible RB ship of the lot, and that speaks volume for the ship. My vote for you: Ohio.
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Are Superships A Big Mistake Or Saving a Potentially Struggling "Dying"Game?
Mad_Dog_Dante replied to Sir_Sinksalot's topic in General Discussion
As long as all their other attempts at creating profitable new IP's keep failing, se they are forced to hump their 2 hits dry. -
Are Superships A Big Mistake Or Saving a Potentially Struggling "Dying"Game?
Mad_Dog_Dante replied to Sir_Sinksalot's topic in General Discussion
Just as with everything Lesta cocked up the last 3 years these superships are toxic griefing machines that become flacid weeners in the hands of the zombie horde. -
Are Superships A Big Mistake Or Saving a Potentially Struggling "Dying"Game?
Mad_Dog_Dante replied to Sir_Sinksalot's topic in General Discussion
To me it's a sign of desperation - these gimmicks become more superlative to the previous ones every time they come up with new and silly stuff to keep the game's hype momentum going. It's pathetic to see really. Good thing I'm watching from the sidelines ^^- 83 replies
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[Poll] It has been 1 year since the last "Commander Skill reconstruction" (and switch from MAX 19 -> 21) - how many 21-point captains do you have now?
Mad_Dog_Dante replied to Leo_Apollo11's topic in General Discussion
0 To be fair, I really didn't give a fk after that shameful grab. I found the 2 extra points to be hardly worth an exessive grind or trade in. Also, I played random mostly, 19 points is enough for stable builds there. I stopped playing twice last year, and am still inactive ever since. -
Brawls: "players are matched on their skill"
Mad_Dog_Dante replied to GarrusBrutus's topic in General Discussion
It's also pretty obvious as of why this brawl is T5 -
100% cashback coupon doesn't give full 100%. Is this normal?
Mad_Dog_Dante replied to Purnylla's topic in General Discussion
Well, at least we know where the 'shells fall short' bug is coming from: shoddy coding ^^ It's not a bug, it's a -2% range feature. -
100% cashback coupon doesn't give full 100%. Is this normal?
Mad_Dog_Dante replied to Purnylla's topic in General Discussion
I swear I've had the same thought reverberate within my skull a gazillion times these last 3 years.about the development of this once potentially great game ^^ -
General Submarines related discussions
Mad_Dog_Dante replied to YabbaCoe's topic in General Discussion
Spot on. Got to love the piss poor excuse they now come up with for DD's ending up being bad subhunters. Now a new and improved feature 'by design' because of the 'growing concern in the community'. LMFAO. ^^ Lesta never fails to put a giant spotlight on their bizar incompetence -
Looking at the mechanics they came up with for the carrier rework and the subs, and understanding how most other IPs they tried failed, I'd say incapable is a good guess. Just remind yourself of this amazing design work
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What's the logic around BBs Airstrike range??
Mad_Dog_Dante replied to OldschoolGaming_YouTube's topic in General Discussion
Poor planning and design. -
Super carriers... But no word of getting our AA back...
Mad_Dog_Dante replied to ARE_YOU_HUMAN's topic in General Discussion
Said no DD main ever? -
Superships to degrade Randoms as well
Mad_Dog_Dante replied to SodaBubbles's topic in General Discussion
If that is 'fast' as in 3 years of failing carrier 'balancing' and 2 years of imploding sub development, I'm inclined to think that Lesta's fails aren't due to rushing features or time restrictions, but by sheer never ending incompetence. The problem with this for me is that I rather play with the smart and good, because it will help me improve my game. Playing with a majority of bad and stupid is not an enviroment I am comfortable with nor do I find it entertaining. I can laugh for a game or 2, after which I start to wonder why the hell I am wasting my time for if I'm not learning or intelligently entertained. The thinking mans game? Pfrt. -
[Poll] Which consequences have the unhappy players drawn?
Mad_Dog_Dante replied to OldSchoolFrankie's topic in General Discussion
To be fair, this is quite common in the lifecycle of game IP's that perform beyond initial expectations when companies shift focus from making an awesome game towards maximizing revenue. WG has no use for the feedback generated on these outlets as they have transformed into a bulky money machine since the introduction of lootboxes and other cynical monetization schemes. -
[Poll] Which consequences have the unhappy players drawn?
Mad_Dog_Dante replied to OldSchoolFrankie's topic in General Discussion
Most gamers never visit gaming forums. I started visting this forum to learn, because I loved the game so much, this probably is true for most people you see on these forums as well. Not to complain. These kind of false arguments are quite rancid and cynical.
