Mad_Dog_Dante
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Everything posted by Mad_Dog_Dante
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True, already did ^^
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So, another wannabe OG bragging about 'griefing' skillzorz. My god, get a life man. ^^
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O look its another gated bundled ship line introduction
Mad_Dog_Dante replied to SodaBubbles's topic in General Discussion
4. Ignore the game and play something that's actually nice. -
O look its another gated bundled ship line introduction
Mad_Dog_Dante replied to SodaBubbles's topic in General Discussion
Me: *looks* Also me: *continues playing Battle Brothers while purchasing Devil May Cry 5 + Virgil bundle* -
Agree to disagree if you don't mind ^^ WG came up with something so unbearable that I couldn't transcend my disgust to wallow in that pool of dung.
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Ah, my most hated event ever because it was a piece of juvenile DD torp spam garbage with the Benham behind it's giant wall of pewp has returned with more stinky flavours? Great. I'll let myself out.
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Superships to Appear Permanently in the National Tech Trees
Mad_Dog_Dante replied to farko1's topic in General Discussion
The lack of maps, for years now, says this is not really what the exec. producers seem to care about. What they consider 'fresh and dynamic' is nihilistic and cynical milking an IP. The introduction of submarines is a brilliant case in point f.e. It's not here to add 'fresh ideas', because the ideas introduced keep failing while disrupting the level design department for years. Just saying. Or trolling. ^^ -
After almost 6 years and 10k Random battles …
Mad_Dog_Dante replied to ThePurpleSmurf's topic in General Discussion
I've been a 58% solo player for years, and gave up playing (solo) mostly. I usually play divisions if playing at all. Somewhere in the distant past games stopped being won by which team had the best players and morphed into matches being lost by which team has the majority crap players. -
There is none, which helps his point and makes reporting you when playing your Kaga a valid option i guess? ^^
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lel
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Devblog: new plane spotting in testing
Mad_Dog_Dante replied to arttuperkunas's topic in General Discussion
Cumulation of 3 years worth of facepalm is starting to show wtf. -
Love the new Bots in PvE - much better than players!
Mad_Dog_Dante replied to G01ngToxicCommand0's topic in General Discussion
I found in the past that the less humans in your team the longer and better coop matches become. Anything over 1 or 2 human players and the bot matches deteriorate rapidly. I actually had fun without human players in low and mid tier coop a while ago :P -
To me it's a list on which games to avoid because loot, gambling and neuromarketing shenanigans. ^^
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That means you are either learning very quickly or lucky ^^ Ofc. I know. Which is why it's fair game to talk about how to mitigate carrier attention and attacks when people ask for counterplay which simply isn't there most of the time. ^^ I can't imagine why you got stuck at playing them to be honest, I find them unimmersive, repetetive and boring. I usually can't stand more then a game or 2 in them these days.
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I'm sorry to hear that mate, as your reddit is helpful to 'not being on the sharp end of a carrier's schlung'. That's it though. In all fairness, these tips are not about playing against a carrier. Even tips like using sector reinforcement on the off side instead of the attacked side only highlights how bad the AA rework is. If you have a guide or any uncharted ideas on how to attack and sink or even as much as disable a carrier effectively early or mid game, I'm all ears. ^^
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You're not the first to ask. We have a forumite who claims he knows how to play around carriers (not against though), but he refuses to help in public oddly enough. In fear of being ridiculed I think it was? Not sure. Anyway... So basically you don't deal with carriers, but you can try to prevent carriers from dealing with you or minimize what they do to you. The good: you can get decent at it, especially considering the low quality of carrier players this community is left with mostly. The bad: it's boring and annoying whichever way you look at it. The ugly: playing carriers will help you understand how to avoid them. Again, not play against them, but around them. Nobody plays against carriers. Not even enemy carriers. Because carriers survival rate is built for incompetence. Once you realise the enemy carrier in your game is incompetent, feel free to type 'lol' after every failed aerial attack. If they are half decent, you're screwed. We are assuming you are in a battleship since your OP mentions a battleship. The number one rule: be the least obvious target on your team. That means blob, be at the back of the blob or middle of the blob. Don't flank. Don't try to hide somewhere alone. Snipe from safety with teammates between you and the carriers position. Avoid being spotted whenever possible. If you had any cool plans, drop them. Don't push alone. Do not lead a push. Yes. It's that stupid if you want to avoid carrier attacks. It leads to butt ugly and boring gameplay. <- WG is pretty fkn hilariously bad at gameplay design when it comes to aerial combat. Try World of Warplanes lol. Wait. Don't. Seriously. It's that bad. If you get targetted: Keep moving. Turn into torp and rocket attacks if you can, unless you will show broadside cit opportunity to an enemy surface ship you are fighting at mid or close range, then dont bother mitigating the aerial attacks. Just take the stupid hits and ignore the troll. The goal always is to minimize your ships cross section with the aerial attack drop pattern and area so you take as little hits possible. Go perpendicular (90 degree) to the direction of AP and HE bomber attacks if possible (same advise) to make the crossection of your ship surface with the bomb reticule (which you do not see by the way) be as small as possible. Don't let the carrier see you damcon. Use it when his/her planes are gone to avoid being seen using it if possible. If he spots you using it, you can be sure the next wave attack is for you as well, unless the pilot is an idiot. Luckily, a lot of them are. Oh and use the pretend AA 'action buttons'. Or not. They can make you feel in control when you are actually not. The report button actually works better in most ships though. Usually AA means fk all bar a few ships of the few hundreds we have in game. LOL ^^ Oh and /s.
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[POLL] How your gameplay might change with subs?
Mad_Dog_Dante replied to OldSchoolFrankie's topic in General Discussion
I will play more initially because I like new features and subs in general. I will probably understand soontm the subs are still poorly developed and play less or not at all depending. -
Yup.
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how to play against cvs ?
Mad_Dog_Dante replied to CV_SUB_Report_Blacklist's topic in General Discussion
and there we have it. Learn how to play around cv's. Well put, since nobody in the match plays against cv's, not even the enemy cv ^^ -
Will anyone grind/pay for the next Dockyard ship?
Mad_Dog_Dante replied to anonym_ntfKigmJ0k9e's topic in General Discussion
Premiums are better since they have XP, economic and captain training bonuses silver ships do not have. -
Will anyone grind/pay for the next Dockyard ship?
Mad_Dog_Dante replied to anonym_ntfKigmJ0k9e's topic in General Discussion
Never cared for any of them. The art concept behind the Dockyard is great, the rest of it is not. -
Played randoms for the first time in years - this is what I found
Mad_Dog_Dante replied to Admiral_H_Nelson's topic in General Discussion
It might be an idea to see if any other mode can yield you bxp results that will help you get the tokens you require. Im not sure if operations might help you here? -
I lub this forum.
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Ìt sounds like an input or input lag issue. Check your keyboard and connections.
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Time gating and shoddy Q&A are Warships 2 most valued features according to the latest customer surveys
