Mad_Dog_Dante
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Everything posted by Mad_Dog_Dante
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Plz yes do fix WG. It's redundant.
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For CV users only please. Do you find a 2v2 CV matchmaker fun to play?
Mad_Dog_Dante replied to SR_FRIOL's topic in General Discussion
Nope. I'm always bottom tier 6 in a tier 8 match when it's 2 vs 2. And the match completely blobs up. Waste of my game time. -
Well i got her, played two battles in her, 1 coop and 1 random, and I'm actually not dissapointed at all so far. Her pase is slow, but her torp angles are insane actually. Nice set of tools, fighters, Hydro, torps, both HE and AP. Not bad.
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Exeter easiest to aim for achievements ?
Mad_Dog_Dante replied to Beastofwar's topic in General Discussion
I have a problem getting the missions done because half the time i cant use anything else then my UK dd's to complete them even though the text states i can use DD CA and BB's. The same was true for the firestart mission in part 3. I have UK BB's as well but they don't show up as legitmate ships to do them in. -
Anyone get any Ship Missions from Air Supply containers?
Mad_Dog_Dante replied to Admiral_H_Nelson's topic in General Discussion
Me too. Played and researched it already long ago. Sold it so it is just a credit gain. -
For me it's when the round was a good challenge for both teams over a well fought battle. I enjoy smart tactics over brute force. Good second for me personally is ending in the top 3 XP of my team.
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Does current CV gameplay lack skill aspect?
Mad_Dog_Dante replied to LemonadeWarriorITA's topic in General Discussion
I just reached level 10. -
[Poll] AA sector reinforcement, are you using it efficiently?
Mad_Dog_Dante replied to elblancogringo's topic in General Discussion
I use it but mostly just because meh. It feels stupid, clusmy and indirect. -
Does current CV gameplay lack skill aspect?
Mad_Dog_Dante replied to LemonadeWarriorITA's topic in General Discussion
I just got detonated in my flint by a rocket. 100% skillz -
I know you have a tendency to make up twisted arguments so I'll just point out where you wander off into fantasy land, again. No where did I claim I want less kills in favor of a system that focuses more on damage. I also don't claim I think AA does nothing. Stop making up stuff to suit you arguments mate.
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As far as I'm concerned you are wrong on how effective AA 'feels'. Every time I see the plane damage counter go up it's means nothing to me other then preventing a followup wave on that individual squad. All non lethal damage is 100% insta repaired when the planes return to the fight deck, so it has no impact on my fight with the CV other then the current wave. I feel cheated out of damage I did. That is what is frustrating me. This would be very different if i knew damaged planes would take time or a consumable to repair when these planes get back to the flight deck. It would mean more then just denying a 2nd or 3rd attack run, it would have an impact on the round as a whole. Currently only plane kills do that, which is why nobody gives a damn about plane damage and the only focus is on kills. It has no depth, which is my main gripe with the system.
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The game UI is regressing with every patch. The freezes and slow responsiveness are currently at the lvel of being almost unbearable. I have an extensive blacklist, I'll see if it helps if i clear it. I'm also getting server overloaded messages, at monday morning lol.
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Whats the point of the long re-spawn timer of spotter plane consumable?
Mad_Dog_Dante posted a topic in General Discussion
The spotter planes consumable that help extend the ships gun range temporarily has always been a mystery to me (over 3 years now). I'm bad with it, and I feel I'm in a never-learning-loop due to the way the spotter plane consumable is handled. Aiming with it is different and needs practice. The consumable has a weird long re-spawn value that keeps me from getting more practice time. Take my Murmansk: 360 sec reload for the consumable. That means i can launch one ever 6 minutes up to a total of 24 minutes because I have 4 consumables. Isn't the standard match length 20 minutes? Whats up with this? My main issue is that I don't get enough practice time to git gud with it. I usually get 1 or 2 uses in a round for a total practice session of 200 seconds. because not every situation calls for this consumable, and not every use gets it's full 100 secs of potential use because ships fall off detection etc. And since I suck at it and don't enjoy the consumable I avoid slotting it whenever possible. Which keeps me uneducated. Why is the timer on the consumable A. Broken because extending beyond the actual round time and B. So limited and restricted in its frequency instead of it's number of uses? -
Atlanta.Is she still worth it in 2019
Mad_Dog_Dante replied to rihardslv11's topic in General Discussion
She's not what she used to be with recent changes. Now her being situational is more true then ever due to enemy DD's playing very cautiously and more CV's around that keep you spotted for longer stretches of time. Conceilment is everything to her and that really changes when CV's are in your matchup. The blobs that keep hanging back also makes her short range more of an issue now. I regularly feel falling short more often. I find myself hardly using her radar anymore, which was her main strong point over the Flint. If you are not an experienced light cruiser/destroyer captain and she's probably going to frustrate you. I find her to be fun but less so. The Flint has took her place for me as she carries her own conceilment with her. -
I want to thank WG for their continuous effort to repair the game I once loved :P They didn't adress the most glaring issue I have with the CV rework, 2 - 3 CV's per game. I don't mind 1 CV in a match, but 2 is simply overkill. It creates perma spotting, perma harrassment and horrible CV to surface end battles. Just limit it to 1 and take it from there.
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Please give us a possibility to zoom in while flying
Mad_Dog_Dante replied to Breezewind's topic in General Discussion
+1 -
What 0.8.0.1 did was ease the pressure on the community by breaking CV's some more, in new and improved ways . I'm happy to see players like you (and me) not being pushed out of playing the game since the 0.8.0 disaster was introduced, but the CV rework still needs a lot of rework. I also almost gave up, but am still playing due to the Hotfix.
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Whats your average dmg on T8 CV?
Mad_Dog_Dante replied to anonym_RGvUdEcxWWvD's topic in General Discussion
Their punishment should be sustained permanent damage, but not insta deletion right? If healthy ships can't take a risk by wandering off because they get insta deleted by an isolated group of airplanes (fires and flooding damage included), we will be stuck with mega blobs in random matches for ever. -
This should fix tier VI carrier planes getting pwned in the face by tier 8 ships, yay!
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Cv rework poll - keeping dementia at bay
Mad_Dog_Dante replied to loppantorkel's topic in General Discussion
53 and welcoming change but highbrowing the way WG introduced change in 0.8.0. I have utter respect for the old style CV mains as I couldn't wrap my head around the RTS style managing multiple squads all over the map, and I can fully understand their frustration with the changes if they have any. The change did get me interested in playing CV's, so WG did succeed at a personal level for me. Currently CV's feel more familiar. I mothballed my destroyers and am playing AA heavy cruisers and CV's for now mostly at mid tiers. I lost interest in high tiers due to the abuse and toxic behavior of carrier players at tier X. I did come close to mothballing everything and sit this one out for a bit but the hotfix actually fixed my initial frustrations with the new game meta and I'm currently enjoying myself awaiting balance fixes for the game overall. -
I've been in one in my tier iv IJN carrier. The 2 CV's that sank fell victem to gunfire by surface ships. In the final stage 4 remaining carriers were mopping up all the surface stragglers on both teams, and an endless grind trying to take each other down took us to the round time out with the 4 CV's still standing probably because we were all noobs. The match ended 2 vs. 2 CV's with a 10 point difference. i don't think anyone enjoyed that game.
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Dealing damage as the main job of a CV doesn't necessarily imply they are supposed to be the highest damage dealers as a class. Are you sure about the second part? I don't know, I am not an avid follower of their developer blogs. Even though the creative part wasn't referring to the controls, I agree, the airplanes feel clumsy. Did you ever try WOWP? I didn't care for it. Maybe WG just isnt good at modeling air combat. I know from experience close by that coding and animating 'feel' for vehicles and weapons can be a real challenge. And don't get me started on the MM. 2 - 3 CV's per battle, wtf.
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Sure, let's take the discussion back on topic. WG and it's Hotfix attempt to make the CV's more accessible and balanced. I disagree on your point here: CV's are not supposed to be THE damage dealers in the game as far as I'm aware of. Battleships are supposed to fullfill that role. CV's simply can not be allowed to be the main damage focused class in the game, because they already have the fastest and best positioned scouts in the game by default, AND control the fastest moving weapon carriers in the game. Issues with what happens if carriers also become the main damage dealers were clearly on display at tier X. The 0.8.0.1 hotfix is making the carrier class tactically more fun by making it more challanging and creative. Sure, the results are different for every tier. But I had more fun at tier vi after the Hotfix. The hotfix also made playing surface ships fun again, ironically partially because the hype died and there's less carrier spam in the game overall. So yeah, the hotfix is working as intended in it's own special brute force way. I was about to call it quits and stop playing for a while. The hotfix gave me back the fun™ factor. I'm actually excited to see what they can do to the balance tier differences for CV's. Because taking a Ranger into a tier viii battle with 9 tier viii enemy ships is no fun at all. Thanks for asking ;-)
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I understand this might not be a popular opinion on these forums, but yes, I think their design is starting to make sense to me. Their balance act though...
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You might want to check my stats again sir. You cherry picked my old Ryujo WR. The relevant WR is the new Ryujo which is sitting at 71%. My enjoyment is justified, correlated and far from masochistic. Ask me how much I am enjoying the Ranger in tier VIII matches.
