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Mad_Dog_Dante

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Everything posted by Mad_Dog_Dante

  1. Mad_Dog_Dante

    Smolensk.

    I've played a few Smol battles and I'm gonna say it out loud here: most BB players I've seen so far are just bad at aiming
  2. Mad_Dog_Dante

    Smolensk.

  3. Mad_Dog_Dante

    Smolensk.

    That Vid is is a testament on bad team play more then it is about Smolensk OP-ness. It's what I see a lot: passive play when BB's spot a Smol (as if BB's need yet another excuse for that lol), and only start doing something when half the help has been taken down. His complaints are weird: for him to expect citadels he needs to hit it first. He and his team had plenty of opportunity to shoot it as it was sailing out in the open more then it was hidden in smoke, but they all failed to hit or even take aim at the Smolensk. So the complainers solutions: take away smoke or make it take more damage per hit would have not helped here: they didnt hit it, didn't focus it and it only used smoke once :P Not saying the Smol could not benefit from some balancing, but this vid is about bad team play :P
  4. Mad_Dog_Dante

    Smolensk is B*LLSH*T!! BROADSIDE OVERPENS!!

    I get the impression more people have a smol now. Somebody on fire who thinks radar has 16 to 19 km range?
  5. Mad_Dog_Dante

    Colbert, worth it?

    I'm also pondering if I should get it but I am a bit weiry as it looks like an Atlanta vs. Flint comparison with the Ship I already own. So how do you play it? I've met a few in game and they seem hard to kill but at the same time ineffective in using that survivability?
  6. Mad_Dog_Dante

    Friesland: before you spend your FXP

    I don't think the ship is actually strong. It has glaring weak points and it is pretty hard work to get good results. It is very hard to carry if a team isn't cooperating and passive, due to the lack of alpha damage. And altough I killed all the tier XI DD's I ran into including K|itakazes, Jutland and a Fletcher, i was damaged to a point where scouting and even kiting and shooting in the open becomes hazardous. So even if it can do good in direct encounters contesting caps, it aways comes at a price in HP that limits the ship to a support role for the remainder of the match. Other DD's can fall back on their torpedoes in those instances, the Friesland becomes a passive support when that happens. So a heal would be great, to help being able to pick up the agressive role after a first encounter.
  7. Mad_Dog_Dante

    What do you think of the smolensk?

    Isn't that called Colbert?
  8. Mad_Dog_Dante

    Hall Of Fame or Shame

    Who the hell earns 50 and 40 k in points? Wtf is going on here. Hall of fail seems to be the right name here :P
  9. Mad_Dog_Dante

    Friesland: before you spend your FXP

    Then I killed every tier 9 DD I ran into.
  10. Mad_Dog_Dante

    Friesland: before you spend your FXP

    I killed kitas as you can see in the post above. I also killed a Kita and a Benham in the same match. I actually killed every tier 9 DD that I ran into. If the Friesland would have a heal I would have killed the Tashkent in that match too, but time ran out and my HP was pretty low.
  11. Mad_Dog_Dante

    Friesland: before you spend your FXP

    I picked up the Friesland again to see where we are at. I still like the ship but it has one major flaw: the other people in your team. I've lost 4 out of 5 matches. One match was a total dud for me where I misplayed at start. The other 3 losses were because my teammates were gutless zombies. Even the one I carried (below) was painful. In every match i killed every tier IX DD i ran into. I sank a Kitakaze, a Fletcher, a Jutland in 3 matches and a Kitakaze and a Benham in one and the same match. I always came out victorious with about half my HP remaining or more depending on the situation. I played very agressive. I pushed DD's out of caps in every match. The high tier META doesn't support agressive play though: I more then often find myself alone at the front line with teammates running away, instead of supporting my agressive push. The lack of alpha torpedoes is painfull, only because you need them to make up for the lack of teamsupport. As for recomedations for buffs: with a heal I could have deleted the 3rd enemy tier XI DD in my carried match. I almost did kill him but time ran out and my HP was extremely low. Give this thing a heal and we're good. Oh and upgrade the playerbase plz :P
  12. That was a pretty cool comeback mate, well played us! PS: If i didnt' respond to chat messages I'm sorry, I have chat blocked atmo.
  13. Mad_Dog_Dante

    Hall Of Fame or Shame

    All this just for 1 supercrate?
  14. Mad_Dog_Dante

    I'm done, quality of games made me quit.

    Right in the feels brah, right in the feels
  15. Mad_Dog_Dante

    Announcement

    Partytime!
  16. Mad_Dog_Dante

    Announcement

    Congrats, I play similar to you, many ships, different ships per session, so the grind to tier X took me ages, which was fine because the tier X meta is a boring snoozefest.
  17. How about maybe I won't play these obnoxious modes they keep coming up with lately
  18. Mad_Dog_Dante

    I'm done, quality of games made me quit.

    To be fair: I usually never play on weekends, but this weekend I felt like cocooning a bit, so I decided to play some WOWS to relax this weekend. Honestly? I get worked up, there is nothing relaxing about the state of this game especially during the weekend. Not only has the quality of the game and updates decreased the gameplay quality (sure, lots of crap being poured in the game mostly evolving around pushing obnoxious game industry standard lootboxes), but the ease of leveling up and focus on tier 9 and 10 has grown an ever decreasing quality of players. This game is in decay for me personally, it's starts to riek. Just as WOT at one point became obnoxious and dissapointing by ways of it's own creators. (I'm not saying it's dying, as WOT happily kept on churning masses in some weird way, but to me it's no longer something I enjoy). WOWS keeps rapidly heading that way. It makes me a bit sad, as I have no clue what game I'd like to pick up after this, as I am really fed up with the business models games use these days. I want to play in an advertisement and gambling free enviroment. I'm so fed up playing in an online store.
  19. Mad_Dog_Dante

    Why are DD's so poor these days.

    Three games, T6. Not anecdotal, chronical First, a DD sails around, when he spots a ship he fires his guns, then he immediately torpedoes and smokes up. This does 3 things: make him detected (so he smokes up), make enemy ship turn so his torpedoes miss by a landslide, makes enemy invisible due to his own smoke. He does this the entire round. What is telling of the state of the game is that this one ended up first on our team lulz. I was stunned. Second game: UK tier VII DD lingers behind our cruisers, he is the only DD we have. We get torped by a fubuki, several torps land on the cruisers, he runs away. DD spent the ENTRIE time hiding behind cruisers and battleships. When I smoke up my cruiser he comes and sit IN my smoke. We have hardly any targets for minutes. I don't even know where he ended up, as i can't bring myself to look at the scoreboard anymore. Third game, no comment. The state of the game is WTFW (wotdefukweekend).
  20. I just finished the regrind of 4 IJN lines: both DD lines, the cruiser line and the carrier line. I found the three surface ship lines quite fun actually, and it rekindled my interest in the game, which was fading rapidly, and now after it's done actually is fading again. I have enough gold, research points and coal to buy various ships, but there is nothing that interests me at all. I can't bring myself to buy the Colbert. I might just for shits and giggles, but i'd like to know what we can expect as future reward ships... The carrier line is the only line where I used free XP to get from 150k in tier VIII to the tier X 330k, i simply couldnt bring myself to grind through that . The carrier line was easily the WORST experience of them all. At lower tiers stupidly overpowered, ruining everyones game, up to mindnumbly stupid and boring gameplay higher up. The reset made it crystal clear for me that the carriers have been completely stomped into a bad dream of world of warplanes gameplay inserted into my favorite ship game. It. Is. Insanely. BORING. One thing I also noticed: The higher tier I got in, the more boring the rounds became. Really T10 players, take a chance and some have fun instead of damage grinding every bloody match. Unless damage grinding is your funzone, in that case: . So in conclusion: IJN DD lines great fun, IJN cruiser line even better, IJN carrier line OMGMAKEITSTOP. Any takers on their experience on various lines? I'm looking into what lines I want to reset next season.
  21. I find neither ships interesting enough to spend this much on. I actually don't want tier X ships as the tier meta is mindnumbingly static and a strain on my will to live (play). Anyone have any idea on what's next as a reward ship for this kind of doe? Any lower tier ships that are coming up?
  22. Mad_Dog_Dante

    CV Rework Discussion

    Well so what -> Provide better examples if you want to make a point. We are discussing CV's here. And we are talking end game situation where 1 on 1 can easily happen. Yeah this game is played in teams. Doesn't mean one type of ship should get speshul rules vs. the other 3 <- 'balanced' for the worst quality player is what that means for carriers. The issue is that surface ships will always be at a disadvantage to CV's in the endstage of a battle because: CV hulls usually havent taken any damage CV's usually survive up to the last stage of the round Surface ships usually are battered including their AA making AA less effective Carriers can attack without risking their ship HP pool (losing all ship HP is losing the battle at that point) CV's have super fast scouting ability so they will always know where their enemy is Carriers have speshul damage rules (fire damage doesn't stick) CV's have a regenerating plane pool and 3 types of planes to attack with so plenty to go around unless the CV played like an idiot. Oh and as for your DD vs. BB point: torpedoes can be dodged, it's not even hard and torpedoes have long reload times. Carrier attacks are relentless and constant, and point blank. As for the surface ships, well, ehm, lets see... Planes can be depleted if the carrier captain played really bad?
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