Mad_Dog_Dante
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Everything posted by Mad_Dog_Dante
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It's not bad, but rather unfun and hard work. Some players will call it a bad ship. It isn't by itself. It easily amplifies bad skill and tactics.
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Smolensk... what is it based on?
Mad_Dog_Dante replied to Sub_Littoral's topic in General Discussion
It is becous Slavik PC -
clan Looking for Dutch or English Speaking Clan
Mad_Dog_Dante replied to Vazeelthun's topic in Looking for a Clan
Ik schiet even een PM @GoT_PcDealer. Ben net uit mijn inactieve GOD clan gestapt, zit in de cool down fase :-) -
I understand your predicament, but GTFO random internet people that know better: if you are good and confident in what you do F 'em. Disable their chat, carry on. Don't even give them the honor by trying to explain anything. You are not oblidged to. There is a difference in being agressive and having a deathwish though. Agression can be applied when conditions are met, if they aren't, hold back and change plans. Bite your tongue, mute the idiots, move to a different flank and be agressive there.
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Italian cruisers are intentionally that bad?
Mad_Dog_Dante replied to Fede15thPzDiv's topic in General Discussion
Yeah had the same with the tier V ITA cruisers. They are so fragile that even angeling in means you still can lose half your HP by 1 stray battleship AP shell. -
Remind me: RB season ends again when exactly?
Mad_Dog_Dante replied to The_Finnster's topic in General Discussion
I think once you've reset a line, it's rewards will stick, no matter if a season ends or a new one starts. But I could be wrong actually now thinking about it, looking at the idiotic time framed events WG seems to favor these days. -
@Bowmangr No question, DD's have many ways to die, but that doesn't mean it is reason to die early. I almost never get killed by radar, and only occasionally get killed by carriers in my DD's. Damaged, yes. Dying early is almost always related to doing something stupid as far as I'm concerned, and that is particularly true in my own dealings. If I die early in a DD it is because I was impatient, careless, rushed, unobservant, distracted or just plain stupid. It's when playing Battleship or cruiser, and being dependent on DD's to do their job at least half decent, I really notice how completely crap DD players can be. Bad DD play sticks out like a sore thumb and directly impacts the flow of a battle. A bad BB captain only has a slow evolving impact or indirect. It's a generic user error, indeed caused by WG design, because if a DD fails, the whole team gets to play a fair larger price then if a Battleship or cruiser dies, due to their designed role and impact as matches unfold, by design. But to be fair: a DD dying early can almost always be attributed to misplay in the environment WG designed. Playing DD well takes patience, an observant eye, tactical awareness and a bit of luck and skill. Lack any of those and your chance of dying early increases fairly quickly. It's just the most demanding class. Still doesn't mean it is reason to die early is it?
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Funny. I was looking at the pics this morning thinking it might not be the best idea to include tokens and gold amounts in one and the same pic. Someone might confuse their meaning....
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Italian cruisers are intentionally that bad?
Mad_Dog_Dante replied to Fede15thPzDiv's topic in General Discussion
First minute: Omg this looks like so much fun -
This one: in your DD you see two BB sailing in a straight line for ages, your torps reload and you line up a perfect volley to the first one. As the torps close in you see the perfect strike coming up, this will be a killstrike. Enters friendly CV. CV attacks the exact same BB with torpedo bombers, not the other, no the one that is about to run into all your tropedos. CV forces the BB to turn in line with your perfect torppath, so only 1 hits the nose instead of a perfect devstrike. CV misses all torps. Goes on to lose all his planes and trottles off like a pigmee on whiskey.
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Italian cruisers are intentionally that bad?
Mad_Dog_Dante replied to Fede15thPzDiv's topic in General Discussion
Im conflicted about them. I did pretty good in both tier 5's but it is quite hard work... -
Remove Colbert and Smolensk From the Game
Mad_Dog_Dante replied to VeidraVontae's topic in General Discussion
I do think she needs some balancing, but to me the ship isnt as bad to deal with as some say she is. Maybe that is because I am not a dedicated BB player with set ways of playing those. By the way, someone told me earlier on this forum that I didnt see a problem with the Smol because I had been sailing an HE weilding superheal BB for 33 matches lol, the Lion. -
Remove Colbert and Smolensk From the Game
Mad_Dog_Dante replied to VeidraVontae's topic in General Discussion
Just like many other rock paper scissors relations, battleships and ships like Stalingrads now need to make sure there isnt a Smolensk on the flank they want to tank. And if there is they will have to understand what range it is build to. It will have to be dealt with before they can commit to tanking. There are plenty of other ships in the game that have to make assesments like that. It is actually helping combat the stalemate meta at tier X we have as far as Im concerned. -
Remove Colbert and Smolensk From the Game
Mad_Dog_Dante replied to VeidraVontae's topic in General Discussion
I think the torps are overkill on it perhaps. As an owner I wouldnt mind having 4 or 5 km ones purely for last resort defense. Removing them might not be an option at this stage. -
Yeah outsmarting 2 Smols and help killing them is fun.
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What Do You Guys Do With Your Free XP?
Mad_Dog_Dante replied to Sir_Sinksalot's topic in General Discussion
Nelson, Mighty Mo, Musashi, Alaska, Kronstadt and Friesland is what I bought with it. Friesland set me back to almost 0 FXP. I've reset 4 lines in RB. I sometimes FXP a ship I come to dislike while playing, and some stock config jumps. Used 200k to skip part of the the aggrevating experience of grinding the tier 8 IJN carrier. It was too mindnumbingly boring to grind 330 k XP, so I decided it's not worth my time. I'm again at 700k FXP already includiong all that. -
Seconded, radar open water gunboat mino is man-mino.
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Oh I've been killed in BB's by it once or twice. The last time was kind of crap, when I snuk up to it while it was in smoke in my UK BB and fired HE at it's broadside not to overpen and I only took some HP (not even half) while not damaging a single module (i had hoped disabeling it's torps). It torped me, I was stupid. I'm not saying it has no effect on the matches and meta, it has and that is what I like about it as I posted earlier, but I adjust my playing when affected. I'm also not saying it shouldn't get some balancing treatment, but it is only bad for people stuck in their habits refusing or incapable to adjust to the situation the Smol creates. PS: yeah I grinded my UK BB line to tier X this weekend, what of it :P PS2: while we're at it, any DD that has a friendly Smol on its flank, spot for it. It will help your team a lot :P
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You shoot at it as often as you can and tell your team to do that too, they can be hard to hit but are really soft. It's usually that simple. In my experience as a Smol Capt. myself players should be focusing me more. I get way too much room to play. Try staying out of it's range or focus if possible when in a BB, so that means knowing where it is lurking and understanding if it is someone like me (19 km Smol) or a tough guy (16 km). I had a match today in my Ruskie tier 9 BB with 2 Smols on the enemy team near my flank. We had none. I held my fire retreiting to not be spotted once they smoked up. It sucked because all I could do at that moment was not shoot at anything and retreit to about 17 km range. Hit the first for half its HP once it reveiled itself which encouraged my team to shell it too, so they both were forced to flee. We killed one, the other one, badly hurt died in the last half of the match. Really, it can be a tough one to deal with when it's got a good captain, but we all just have to start shooting it more then most currently do. The really hard ones to counter are the range Smol builds, but as you noticed in this thread, that is considered a stupid build. Lulz.
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It's only bad for certain types of players. It probably needs a balancing fix, but so far I haven't had any problems much in dealing with it except one occasion where I wish it didn't have torpedoes too
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I've received an Italian Cruiser. Is it permanent or temporary?
Mad_Dog_Dante replied to Purnylla's topic in General Discussion
I like her, and do pretty good in them. Having played glass cannon type ships is a pre though, and you need to focus your SAP on anything soft (upper structure). The smoke is AWESOME! It saved my arse every time I use it. I do even better in the Genova in a weird way... not sure why. My stats in both so far below... -
We just lost a game that could have been a win if an idiot Shimakaze didn't go look for a carrier on the other side of the map but torp BBabies instead. We killed two smolensks, which was great, we had none. Turned out our greatest enemy was our own Shimakaze. The best part was that as soon as he spotted the carrier he fired his guns This is tier X. He. Fired. His. Guns. Oh look at his awesome torpedo attack too lulz
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Italian cruisers are intentionally that bad?
Mad_Dog_Dante replied to Fede15thPzDiv's topic in General Discussion
I've played 5 battles in it to get my tokens, and this is how I fared. Just like the Montecuccoli I do pretty well in it so far. I still don't like the Genova much though, even if it gives better results then the Monte. Also, very small sample, 5 - 6 starting games, but plenty of T7 games too. I'm not sure if I'll play them more without an incentive to do so. -
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Italian cruisers are intentionally that bad?
Mad_Dog_Dante replied to Fede15thPzDiv's topic in General Discussion
Sure, guess that is true. I focus on targets that I know are soft to me, and stay at range mostly to be able to circumvent incoming damage potential. I like the ship, but it is circumstantial. If I'm the only one left and I am facing a healthy BB, there is not much I can do except try to bait it into 10km torps, and that is a true example I encountered. I find the slow reload annoying, the slow turret traverse ridiculous, and only smart navigating, wonkey dispersion and the awesome smoke consumable kept me safe most of the time. The smoke consumable is great. The SAP is eh... situational. The torps are cool at tier 5. That is all this ship has. It's not fast, it's not manouvreble, it's not stealthy, it's not tanky, it's got almost no tools, it has no DOT except the torpedoes, which is very limited and unreliable. I like the ship and I can work with it at this tier, but it's not a great allrounder.
