Mad_Dog_Dante
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Everything posted by Mad_Dog_Dante
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Should battleships be able to citadel cruisers?
Mad_Dog_Dante replied to mil71's topic in General Discussion
I don't agree with the removal of citadels, but I have to say it: the increased problem with cruisers especially at low and mid tiers, is facing 5 BB's (which is very common) and a carrier (or 2) that spot cruisers whenever wherever removing conceilment play. It means cruisers cant dictate being targetted by the BB's anymore. Hence more citadels. -
Can you link us? I can't find it?
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hi. no. all's been fine overhere.
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I never even heared someone actually being banned before, you must have been busy. Tip: learn to launch torpedoes properly instead of trying to bend a game around your inabilities. The problem that needs to be solved is you being short sighted and uncreative in your gameplay.
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Deepwater Torpedoes and Submarines... heres a question
Mad_Dog_Dante replied to Varian_Dorn's topic in General Discussion
Subs can be hit by torps from other subs afaik -
Lol. K mate, no probs. It's very useful to play carriers in order to understand them better ^^ True thing. Not everyone has a lot of time on their hands.
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Which forum members have you seen in random battles?
Mad_Dog_Dante replied to Cobra6's topic in General Discussion
@Johnny_Moneto o7 I'm always chatbanned mate ^^ -
Funny and sad game situations shown with map screenshots.
Mad_Dog_Dante replied to albinbino's topic in General Discussion
7 minute game -
We should ask @Excavatus if he can dig up the old pinned 500+ pages carrier topic for us.
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As far as I'm concerned, you are entitled to your opinion, but to me, the people you denounce have that same entitlement. You say they don't due to lack of experience. Not me. I have almost 4x the experience in this game you have. Now what? It's a legit question to ask someone denouncing others for having less experience wouldn't you say? People in your games hate carriers because, as far as I'm concerned, there are very legitimate reasons to disklike them in their reworked state even more then in their RTS state. I am not bothered much by carriers while I'm playing because I've seen how bad, lazy and easily bored most carrier players are, so all you have to do is be 'difficult' for them and they'll leave you be soon enough. I still hate the redesigned carries though, because I would LOVE to have a great playing carrier class in my favorite game. WG just didn't make them great. They redesigned them really poorly.
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I'm confused. You have just shy over 3500 battles. Does that nullify your opinion to mine in the same regard as you contest other players opinions for not having experience enough in carriers to be calling carriers ?
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Lol, that's actually funny There are plently of people here in this thread, and the previous one which was over 500 pages long LMAO, who do know what they are talking about who think the carriers are poorly designed and mostly pretty bad for gameplay in general. I'm amazed how people think having an abundance of 4 carriers in tier 4 matches where ships have little to no AA is 'well... not perfect'. And think a 'healthy' carrier population is when we have low tiers overflow with sealclubbers while in high tiers, we meet as few carriers as we did before the carrier rework. ^^ Not perfect.
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Did you miss the 500+ pages cv feedback topic we had before? Badly understood what?
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Sorry to have to say this mate, but they won't. Spreadsheet says CV rework gret sukses
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What Were Your Greatest Gaming Achievements Today ?
Mad_Dog_Dante replied to Hanszeehock's topic in General Discussion
Say what you will about the reseach Bureau, but these ships are purdy sweet :o -
A Message to the BB Captains.
Mad_Dog_Dante replied to Migantium_Mashum's topic in General Discussion
I commend you on your BB play then but... Why do you keep lecturing me? What slack am I leaving behind in my most recent match for example? ^^ Or the one before that? I usually do not rely on random teammates, like shown in the Paolo behaving like a normal DD vid, but that doesn't mean it's less frustrating to see them wiggle about and make the most weird decisions that directly counters the team's objective, which is winning. Right? -
What Were Your Greatest Gaming Achievements Today ?
Mad_Dog_Dante replied to Hanszeehock's topic in General Discussion
It's like pulling 11 dead horses -
A Message to the BB Captains.
Mad_Dog_Dante replied to Migantium_Mashum's topic in General Discussion
Seriously? What the.... Maybe this helps you understand what situation we are discussing -
A Message to the BB Captains.
Mad_Dog_Dante replied to Migantium_Mashum's topic in General Discussion
Spotting for teammates that don't shoot the stuff you scout except BB's? Because that is the situation we are talking about here. They can go right f themselves. I'm not an inert spotting service for damage farming nobs. You realise high damage farming ships like Conc don't win games by themselves right? -
Bonus code received by email. Feel free to try.
Mad_Dog_Dante replied to HMS_LIVERPOOL's topic in General Discussion
CRED-CYEWC-SVHEZ that one worked for me apparantly, not sure what it does? -
It still tells something mate. My solo WR has been hoovering around 57-58% for a two years now i think. Including everything. So, learning the game, learning and researching each ship including the ones I hated (I rarely skip), good days, bad days, playing almost all lines first few years, including the ones I'm not good at like battleships. I started out at 52% when I first joined WOWnumbers. And without stat padding I currently reside at 58%. In my sig I have the last 21 days showing, and I'm usually 60 - 64 %, so that is my 'most recent' skill level. So I consider myself a natural 54-57% talent who trained and learned a lot. ^^
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A Message to the BB Captains.
Mad_Dog_Dante replied to Migantium_Mashum's topic in General Discussion
My guess is he already knows that, but simply hates these designs being in put in the game after stealth radar was 'fixed' earlier. I f.e. know how to play around them, but 12 km is a massive range if there are 2 of them on one half of the map. Combined with river boat board heights , stealth and tankyness, they become a threat you can only rely on your team to help deal with. And if they don't, you and your 12 km or shorter range torps and short range guns are forced to relocate to the other flank, all the while giving way to enemy destroyers to move up where you move away. Which leaves your non supporting teamies open to destroyer threats, which will cause them to flee as well (or sink). You see the snowball effect right? My guess as to why some BB's keep shooting other BB's is simply because those are easier to hit. Big, slow, bukly targets. It's being lazy is what it is :P -
A Message to the BB Captains.
Mad_Dog_Dante replied to Migantium_Mashum's topic in General Discussion
Yup adding tanky stealth radaring ships with 12 km range is pretty much WG being WG, the ones with the trademark on But they gave me paolo in return, so its all good -
You have to display exceptional team play and skill to not receive a report from me if you are in a carrier, on either team. It won't be a chat report but a plays poorly report, so it really doesn't do anything anyway, but its just me passing on the f u from WG
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A Message to the BB Captains.
Mad_Dog_Dante replied to Migantium_Mashum's topic in General Discussion
That is precisely what the rant is about, being illogical. When visibility is not the issue, line of fire is not the issue and BBs simply won't position themselves to be helpful instead of damage farming without damage tanking, it's worth a good ol' rant.
