Mad_Dog_Dante
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Everything posted by Mad_Dog_Dante
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I consider these 'selfdefeating players'. They don't nessecerily need a capable enemy to fail, just themselves. ^^ My guess is also they don't launch this game to get into awesome pvp battles, but to collect stuff mostly. Like mobile phone games. You know, 'for fun'.
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Why? Why are you even remotely interested in what bad players have to say?
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You actually enjoy pissing mediocre and bad players off to the extend they do that? Why? What is wrong with you? R u seriouz?
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Pinnacle of Boredom: Watching Competitive Play
Mad_Dog_Dante replied to Ocsimano18's topic in General Discussion
Yeah I don't watch tournnaments for the same reason I quickly stopped playing Clan Battles. Utterly boring :( Nope, I don't see anything that can be done to remedy this. It's the nature of the game plus the nature of the competetive brain playing a game that isn't designed to be competetive in a fun and engaging way. -
So all you do basically is trade in FXP for RP and that's it. You swapped resources (FXP -> RP) for a possible fun ship in the future that might ot might not appear? Sorry for asking, i know I must sound like a little kid asking 'why?' again and again after you tried to exlain something. I genuinly have a hard time understanding what it is you are looking for doing this. For me, I regrind because I like some of the ships on offer (Siegfried is great (tip if it's still available), Paolo is fun, Ohio is good but I hardly play it), but mainly because I regrind the shiplines I loved playing so far and have a great time replaying them. I do help progress by slotting flags that help progress faster, but I do replay the entire line, every ship. Because it is fun. For me RN CL's are the ultimate fun line to do this with, but I also had fun doing the RN DD line, the IJN CA line and to a lesser degree with the IJN DD lines, both of them. Isn't there any line you really enjoyed playing all the way through?
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You get 20k RP. Then what?
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The game that made me stop playing yesterday. I was cornered by 5 ships in my Neptune in a hurricane. In my final struggle I killed 2 out of 5 attackers - a french cruiser and a DD that though it was a splendid idea to sail broadside to a Neptune at 5 km range. I got killed off by the other 3 (2 BB's and another DD) by being burned to death. IKR. We were in a close match at that point with our team in the lead: 100 pnts point lead, 2 caps and 3 vs. 2 ships. Our 2 Lyons and 1 DD, vs. a Gneis and 1 DD. The storm passed. Our leading full HP Lyon pushed straight into the Genis and enemy DD. Died to torps. Our IJN DD sailed into an island close by and started shooting at the Gneis. Died. Our last Lyon pushed straight into the enemy DD. Died to torps. We lost because our team wiped itself out.
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And why would you do that?
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Fixed. You're welcome.
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The game gets the players it deserves. My guess, players are here for the resources, not for actual gameplay.
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Of coarse you are ready, there is hardly any threat at those tiers. Did you enjoy not having to fight the other carrier? Enjoy fire and floodings not being an issue? Enjoy the lack of AA? Doing 90 k damage and 4 kills in your first random match and after that saying bombing is very tricky as if it is actually hard to do is a sign you already are used to having trainingwheels on permanently. Maybe it is tricky when compared to in their face rocketing and topedo drops at 3 km range. Anyway, just do randoms. Enjoy.
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Game engines are not expensive compared to labour costs, I know this from experience. Their main focus is not how to make the game better but how to make the gambling less obvious. I've long let go of the idea that WG is a shooter game producer. They are looter game producers.
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I played them for a while when 0.8.0 came out. Used them to vent my frustration. I hardly play them anymore not even my Big E. Its just so tedious to me, so uninspiring, so disconnected, so utterly unimersive as far as aviation game design goes. What do you like in playing them? Serious question.
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I know. I cant imagine why.
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If you want to have fun why are you going to focus on carriers? The redesigned ones are boring and repetitive AF. Nobody will care much how you do even if you do good since carriers are in their own little mini game. Carriers are hardly ever part of a team effort these days. Might as well start randoms. Coop matches are too short due to aweful bot design anyway. All bots are rushing mid and DDs will torp most of the bots within 3 minutes. Hardly worth it for a carrier.
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No they are not considered OP just very toxic as a class design.
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The answer to how they will adress formerly great AA ships like Atlanta being a shadow of their former selves: dev says I looked it up and Atlanta has stronkest AA of tier 7 8 and 9. Me: Absolutely that is why I havent touched that ship that I bought for money in over 1.5 year because its totally unfair to carriers. I stopped paying these people for good reasons. What the..
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After a two week break i thought i play a few games. 2 games in, instant regret!
Mad_Dog_Dante replied to ThePurpleSmurf's topic in General Discussion
I play randoms exclusively and it's like playing with zombies. -
I still have the occasional shells that that fly off my guns from a previous shot I fired but actually 10 seconds later.
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Short question regarding new years event
Mad_Dog_Dante replied to Pizzamann_84's topic in General Discussion
Or earn 300 xp with it losing. -
More resources if you are into getting special ships, flags and credits if you are new I think? If you dont run anything premium you can get into serious credit issues when you reach the higher segment. I pick MR and get supercrates too every now and then. TYL isnt worth it at all.
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Which forum members have you seen in random battles?
Mad_Dog_Dante replied to Cobra6's topic in General Discussion
Sailed with @Nov_A in the Enterprise while I'm grinding my way back up the UK cl line. We lost but we ended top 2 together, GG sir. -
Mission- say what??? No Scharnhost B allowed or what?
Mad_Dog_Dante replied to FizzlePopBerryTwist's topic in General Discussion
I had something similar with a task involving amongst others the Asasshio. My Asasshio B did not qualify. It wasn't some sort of compensation thing either. I figured WG simply forgot to include the B ships. -
I'm not a fan of a veteran section. Sometimes experience overdose can cause deadly unwillingness to adapt, sometimes lack of knowledge combined with a keen eye can shed a insightful new light on matters. It is usually best to venture beyond the frontiers of one's own bubble, newbie and vet alike.
