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Mad_Dog_Dante

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Everything posted by Mad_Dog_Dante

  1. Mad_Dog_Dante

    Is this the worst state of the game ever?

    The level of this discussion has reached the same level as the gameplay of this game
  2. Mad_Dog_Dante

    Is this the worst state of the game ever?

    Its mostly bad players that complain in my experience. They feel powerless and somehow always know better
  3. Mad_Dog_Dante

    Is this the worst state of the game ever?

    Its not about winning constantly. I won 7 out of 9 games in ranked tonight. Total roflstomps 8 out of 9 matches. Its not even fun, unless one is in a sadistic mood. This game is in such a horrible state that even winning isnt an accomplishment anymore. Glad you enjoy coop, I cant for the love of it. That abomination isnt even an actual shooter gamemode, its a farm sim with ships.
  4. Mad_Dog_Dante

    And this is why I am turning off Chat

    I don't think DD's leech off the work of anyone as a rule. They do the work except when radar cruisers or carriers help them spot.
  5. Mad_Dog_Dante

    And this is why I am turning off Chat

    Welcome to the world of DD players. Get bitched by leeches who consider you to be their personal assistent.
  6. Mad_Dog_Dante

    Is this the worst state of the game ever?

    It''s even worse. People are preceiving this game as a resource game, because it currently is by WG design. Hoarding these resources doesn't require any skill or practice, all it takes is grind. The matches are basically harvesting. It's typical we as a community talk about farming damage, that is not accidental, it's all-telling actually. That is why some people don't learn the arcade side of it, there is no need to (calling wows strategic is really streching it ). Every game gets the community it deserves. WG wants farmers, not warriors.
  7. Mad_Dog_Dante

    Is this the worst state of the game ever?

    That is because the core of the game is not about playing, it is about resourcehoarding. And there is absolutely no skill requirement to keep hoarding and hoarding and hoarding. Progress without effort or skill requirements just like the mobile afk games flooding the market. The sign of a generation of games.
  8. Mad_Dog_Dante

    Is this the worst state of the game ever?

    The state of the game is really bad atmo. Like, really bad.
  9. Mad_Dog_Dante

    anyone else does 100% campaigns?

    WG doesn't do perma anymore. Everything is time gated because FOM works better then FUN.
  10. Mad_Dog_Dante

    Which Armory Ship to get from the Ones Leaving?

    Anyone who thinks the Assashio is only good at one thing, please follow the above advise and do not buy the Assashio. Everyone else who actually understands what the Assashio can do, please buy one. You won't regret it. It's hilarious. My tier 8-10 IJN DD stats might give you a hint. I like the T61, but it's regular DD play. Very strong. I can't comment on the other 2, as I don't have them.
  11. Mad_Dog_Dante

    Flint (&neustra) bought for steel

    WG: Hurr durr global changes! Me: Hurr durr wallet closed ©2019
  12. Wait, the topic is ships that are bad player magnets? Carriers.
  13. Mad_Dog_Dante

    @WG: How u test new ships?

    If the above method results in base XP > 50 the ship is good to go.
  14. Mad_Dog_Dante

    Balancing CV's as attempted by a drunken hobo!

    You're bringing up dead time as if it is very decrimental to carriers. The preperation time for doing actual damage for DD's is the highest of all classes mostly. The prep time for carriers is the shortest of all classes. The DOT for carriers had to be nerfed so hard, that it makes the dead time almost intolerable to bear. It is again a problem WG created by the absolute worst PVP class design in the history of this game. The 'flighttime = dead time' has been fixed by WG by making the planes stupidly fast and manouvable and removing flying back manually etc. This only diminished the necessity for carriers to risk positioning their hull in forward positions, which is what I pointed out earlier. And because WG expanded on the already existing issue instead of adressing them in the redesign, they had to resort to absurd measures to fix the glaring gameplay problems. Seriously, if there is room left for strategic gameplay it is not because carriers have a balanced risk reward scheme going. That 'tactical room' is basically a singleplayer game superimposed on top of a pvp game. It has very little to do with everything else going on in the game. Almost all combat initiative is up to the carrier. CV gameplay IS kind of mindless spamming, I'm bored out of my skull within 2-3 games. As a design, the carriers failed on almost every aspect except making them obnoxiously resilliant in the pvp enviroment, their survival rate case in point. Remember, that survival rate is reached with the abismal skill level of a big part of the carriers played. WG made that class so awefully monotone and void of suspense I can't get myself to play them - which is one of the main reasons the rework failed for me personally. I do sometimes. Below the result of my latest carrier game after 1,5 years of hardly playing them, nothing special. Dropping a Ceveland with HE bombs like it's nothing. I hardly even made an effort in that game and only lost 33 planes (excluding fighters, a wait, scout sqaudrons- ROFL). In b4 lock.
  15. Mad_Dog_Dante

    Balancing CV's as attempted by a drunken hobo!

    Planes are designed too fast and carriers can simply sit on the furthest corner away from their team umbrella protection. Designed like that, the ONLY initial threat to carriers are enemy carriers. It is a problem WG created by their own design, and then 'fixed' by removing the carrier to carrier combat. That wasn't enough protectionism, so they changed the fire and flooding mechanics specific geared towards the planes, made sure they cant detonate and voila: we are left with a class that probably even BBabies think is for babies. Lets not forget though, great gameplay is secondary to WG. It's not that important to them, they have their own agenda.
  16. Mad_Dog_Dante

    Balancing CV's as attempted by a drunken hobo!

    Assuming the CV burial threads havent been constructive when everything you mentioned has been mentioned gazillion times in those 900 pages already :-) TDLR: Carriers are bad for the gameplay mostly. I don't get bothered by them much anymore these days, but that is because I only play a handfull of ships in this fun forsaken META and most carrier players are god aweful.
  17. Mad_Dog_Dante

    Lame containers...

    That's WOWS in a nutshell these days i think. Even the matches themselves.
  18. Mad_Dog_Dante

    Tier 8 vs Franklin D Roosevelt

    Yeah we're not talking about him winning games ^^ It's about a carrier being an even worse bully then the rest of them
  19. Mad_Dog_Dante

    Tier 8 vs Franklin D Roosevelt

    So you lose a smoke. He wins again. And then he hovers above you some more, you laughing all the way to the bank :D I think you misunderstand the endlessly part.
  20. Other Asashios. There can be only one.
  21. Mad_Dog_Dante

    Tier 8 vs Franklin D Roosevelt

    And then the FDR decides you are important enough to hover over your ship endlessly for everyone on the enemy team to potshoot at your lauging arse ^^
  22. Mad_Dog_Dante

    Hidden change to MM? 6 BBs per side

    Textbook bug report fluke. 'Did you encouter this during regular or off hours?' <- remove bias (and unwanted belittling) when discussing reported possible issues
  23. Mad_Dog_Dante

    Chat Ban Puzzle

    Sorry I made you feel like one
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