Mad_Dog_Dante
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Everything posted by Mad_Dog_Dante
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He has purple stats. He will just kill everything like he always does probably.
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Can WG themselves give an explanation how taking ( combinations of ) AA skills and modules should be attractive ?
Mad_Dog_Dante replied to Beastofwar's topic in General Discussion
Looking at your activity burst it seems you might have a hard time accepting a few things here and there. People have different experiences and skillsets. Let it go. Like AA, we all understand what you are asking here. They won't magically help you prevent from drowning yourself in the sea of nonsense you created these last few weeks. Focus on the positive without resorting to nasty all the time. Just let it go man.- 125 replies
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Can WG themselves give an explanation how taking ( combinations of ) AA skills and modules should be attractive ?
Mad_Dog_Dante replied to Beastofwar's topic in General Discussion
Most players understand the AA design perfectly well. It's crap and smart players simply can't be bothered to polish a turd. The rest fall into forementioned trap. As you can tell from the last 2 years, Lesta is still struggeling with it's own failure. Well, you could. If you actually understood what's going on.- 125 replies
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Are you as excited as I am about the new russian carriers
Mad_Dog_Dante replied to ___V_E_N_O_M___'s topic in General Discussion
Someone forgets it's only nefs to players like you. ^^ -
Are you as excited as I am about the new russian carriers
Mad_Dog_Dante replied to ___V_E_N_O_M___'s topic in General Discussion
The current problem is that rockets are the go to noob tool to finish off everything that is crippled. When a match nears it's end, carriers usually start turning to their (usually) fully restored rocket squadrons to finish off anything crippled both in HP and AA. I see more BB's and cruisers die to rockets then DD's actually. -
Are you as excited as I am about the new russian carriers
Mad_Dog_Dante replied to ___V_E_N_O_M___'s topic in General Discussion
Riiiight ^^ -
Interesting. That's the mode you seem to be stuck in here :D
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I actually lost interest and don't seem to care anymore. Subs, hybrids, airstrikes, russian carriers... All these things could be exciting, if it wasnt designed and programmed by Leningrad trolls.
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Are you as excited as I am about the new russian carriers
Mad_Dog_Dante replied to ___V_E_N_O_M___'s topic in General Discussion
So let me see... In the news: Subs, airstrikes, Hybrids, carriers, all executed in horrible states. I would be excited were it not for Lesta and WG doing the the design and programming, which means absolute horseshait gameplay. So nah. -
Actually. We don't cuz it shucks.
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No you're funny!
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Dont you worry that pretty little head of yours! Soon you won't have to watch what you are doing at all. Press button for damage. Oi! Just sank a sub. GG.
- 25 replies
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Cossack, no contest. It's about the strongest DD in it's tier hands down.
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aa Your investment into AA? Captian skill points, Ship upgrades, Consumbles
Mad_Dog_Dante replied to Adm_Andre's topic in General Discussion
Your delusions are obvious, the rest of your bs is not actually.- 119 replies
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- anti air
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aa Your investment into AA? Captian skill points, Ship upgrades, Consumbles
Mad_Dog_Dante replied to Adm_Andre's topic in General Discussion
Yoyoyo don't you know you're talking to the forum mastergrinder who doesn't care to win matches but goes for damage because it is the way to grind fastest because winning is for purple stat losers and credits are important and stuff? Especially stuff- 119 replies
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aa Your investment into AA? Captian skill points, Ship upgrades, Consumbles
Mad_Dog_Dante replied to Adm_Andre's topic in General Discussion
Yep they did. Not intentional, but by being piss poor designers. Your rationale reeks simular.- 119 replies
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aa Your investment into AA? Captian skill points, Ship upgrades, Consumbles
Mad_Dog_Dante replied to Adm_Andre's topic in General Discussion
I have a few odd AA stuff equipped as remnants of testing the stuff, but most of it is meaningless. If your ship is a known AA hotspot carriers usually will avoid you which means points wasted. If your ship isn't known as an AA threat it is because it isn't an AA threat actually, no matter if you equip AA skills or modules. So you get attacked anyway and the number of planes you take down in ships like that are meaningless towards the carrier. So, again, points wasted. And if you are low HP because you actually participated in the battle and had proper gunfights etc, no AA skill will prevent a carrier to take its lame arse rockets and blap you to death point blanc regardless if you sail a bb can or dd. So why on earth would anyone equip AA skills and gimp their other attributes is beyond me. Edit: even for carriers investing in things like air superiority with spehshul fighters is laughable, as the same designers who came up with those pointless fighter skills are the ones who completely removed carrier vs carrier combat with the redesign. Facepalm.- 119 replies
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Another Hybrid but its much much worse
Mad_Dog_Dante replied to totally_potato's topic in General Discussion
Exemplary lack of insight, and very telling about its limitations and attitude. This explains why you go out of your way to kill a carrier while throwing away a team win in a DD, one of the most influential classes in the game. Of which you earlier last week provided a nice screenshot of, throwing a match while bragging. Just for your information: winning games give you 1,5x baseXP so it will help progress faster, as credits should really not be a problem ever if you do damage while winning. See the winwin here, genius? -
We all expect carriers to take hits and really risk their ship too. Oh. Wait.
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Because it is rage invoking crap design in what could have been a great naval battle game, thats why. Maybe you accepted the abysmal state if this game, its playerbase and its designers. But I totally get it.
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That it doesnt move makes the situation even worse. The whing is about how bizarre bad WG is at designing gameplay. It is laughable amateur crap at this point, done by people being used to designing casino games rather then shooters.
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It happens when designing a class overburdend with exemptions and bizarre automated 'features'. The things they did think about carrier redesigning them are laughable bad anyway so nothing gained or lost really, its just crap. These people are just really bad at designing gameplay these days.
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General Submarines related discussions
Mad_Dog_Dante replied to YabbaCoe's topic in General Discussion
Carriers auto damage con pings and stay immune to doublepings and massive torp damage for a full minute. Facepalm. What is it with this company and planes. Why are they so bad at everything flying? -
Why is there no Mama Mama flags?
Mad_Dog_Dante replied to ___V_E_N_O_M___'s topic in General Discussion
I want mah Baby Baby Flag -
Most obvious things said in chat that make you laugh
Mad_Dog_Dante replied to Takethatyoubeast's topic in General Discussion
54 yo male: 'Report Akizuki'- 57 replies
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