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Everything posted by Vanhal
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Captain BB should tank. Sails cruisers, always hiding behing BB, usually over the range. When BB pushes he start to run. When he is shot at, he runs to the other side of the map. Captain Torpedo. Launches torps way over the range. Never sees that and never even tries to come into range.
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Need better Matchmaking and punish players for no teamwork
Vanhal replied to PhantomSailor's topic in General Discussion
Punish, punish, punish... This game is already punishing for playing it enough. We finally needs to reward for something. -
Not very appealing, but neither is WoWs at this point. I will surely check it out, even if the only reason being another warship game. Can't have enough of them.
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Upcoming tech trees: England, France, China, Italy ...
Vanhal replied to Trigger_Happy_Dad's topic in General Discussion
And was the reason i played it for so long. Strictly historical trees are either unbalanced or boring. Mostly both. -
Upcoming tech trees: England, France, China, Italy ...
Vanhal replied to Trigger_Happy_Dad's topic in General Discussion
Well, maybe not kill, but the Austro-Hungarian BB's are highly relevant to my interest too. That means ofc Viribus Unitis (with Szent Istvan as premium) and the Radetzky of course. -
Freecam in Spectator Mode, why doesn't this game have one?
Vanhal replied to WhiskeyWolf's topic in General Discussion
Unless the nausea got them. -
Zarabiają więcej, ale na pewno nie 50% więcej.
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Would you like to testdrive a Premium before buying it?
Vanhal replied to Shells's topic in General Discussion
They used to do it in WoT on test servers. It's the main reason why i was content with almost all my premiums there and therefore why i bought even more premiums. In WoWs, even on test server they give us only enough gold to test Aurora. Also, no new releases in the ingame shop, ever. Hell, we needed to BUY GOLD IN CLOSE BETA TO TEST THE PREMIUMS. At least i didn't waste my gold on Warspite thanks to it But nothing to buy now, i still have that gold i bought in CBT... Yea, his reviews were best for me. Bad thing he stopped doing movies about WoWs, although i perfectly understand why he was fed up with the crap that is piling here. -
Upcoming tech trees: England, France, China, Italy ...
Vanhal replied to Trigger_Happy_Dad's topic in General Discussion
Unless it would be usual overpriced premium bundles please do add them everywhere. More regular ships are always welcome. -
Bo większość osób jest na Omahah i 5 tierach. Bardzo zła jest za to koncepcja że niskie i średnie tiery są mniej istotne niż wysokie. Zwłaszcza, że właśnie tu odbywa się przygniatająca większość bitew i właśnie tak WG chce żeby zostało. No bo jak inaczej interpretować zaporową ekonomię, brak CW i rankedy na 6-7?
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Hehe. Przed buffem WSZYSTKIE cytadele, jakie wbiłem na tym okręcie, wpadały podczas łojenia Langleyów. Nigdzie indziej.
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Jeśli dopiero co zacząłeś i masz poczucie niezniszczalności na Kawachi czy Myogi to gratuluję zdolności do autosugestii. Krążowniki nie powinny. Powtarzam jeszcze raz NIE POWINNY móc nawiązywać równorzędnej walki z pancernikami. Nie wiem nawet skąd ten pomysł. Chyba, że jednak. Ale wtedy to poproszę dla niszczycieli buff w stosunku do krążowników a dla pancerników zwiększenie zasięgu o 50% i celności o 100% artylerii pomocniczej oraz proporcjonalny buff AA dla niskich tierów żeby wyglądąło to jak na Colorado.
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Kuma. Phoenix and Isokaze are also very good.
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I have read that and started to think "what a crappy poem". It's time to sleep i think Ad meritum: I didn't notice the higher chance to fire, but the AP damage of cruisers vs BB's are definitely better. Although i'm not sure if it isn't just the effect of cruiser steadily shooting full salvoes instead of the constant maneuvers as they don't fear the citadels as much now.
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NA urrra nie działa. Padający przy każdym strzale silnik (z modułem, żeby nie było) skutecznie zniechęca. Strasznie się męczę tym okrętem, Deski były ok a tutaj psinco.
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For the greater balance, i was shooting the battleships for 1000 damage every second or third round with Cleveland. Armor piercing ammo... And those were New Mexicos.
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Heh. Every single time they did it, it turned to be major change. I wonder why that wasn't in the patchnotes. EDIT: Avenger - indeed, that or they changed the ammo itself. Whatever it is, it's probably one of those "let's do a minor change" things that have unproportionally larger effect when the probability to notice the change rise greatly when thrown to live server instead of handful of ST testing it.
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Ten gorący punkt to był ciekawy raczej w znaczeniu starej chińskiej klątwy. Musze tam kiedyś trafić, jak na razie mam znów "dni linii tektonicznej". Z tymi pancernikami coś na rzeczy jest, ale to chyba nie dotyczy samych pancerników tylko ogółu AP. Dziś na Furutace rozwaliłem w jednej bitwie 3 krążowniki (konia, omahe i murmanska) i w sumie na prawie 50 trafień miałem jedną cytadelę, a akurat z Furu one zazwyczaj wchodziły dobrze. Na innych okrętach wrażenia podobne. Na Clevelandzie za to można bez problemu tłuc apekami w pancerniki, co druga pestka wchodzi za 1000. Ta z moda i tak lepsza, ale fakt, postęp jest. I żeby nie było, że tylko negatywy tu sadzę, wielki plus za wprowadzenie misji - dokładnie tego cały czas chciałem, jedna chałowa sprawa załatwiona. Możliwość zmiany jednej misji dziennie to tez sprawa o którą gracze prosili od momentu wprowadzenia misji dziennych. Dziękuję. Teraz żeby tylko te misje nie były takie puste.
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Jest dobra, ale ma pecha być "dobrym" okrętem na tierze, gdzie praktycznie wszystkie inne okręty (+tier wyzej, czyli te, które najczęściej się spotyka) są więcej niż dobre.
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You are free to also believe that the moon is made of cheese. All those points are relevant, but except last they are about lower tiers, poisoning them with higher tier stupidity and promoting bad play. The magnitude is different though, it's not as bad as the higher campfest. And the last point is main reason of why high tier play is such bog as it is now, new mode won't change that. Your denial won't change it too obviously. Thus, it is indeed flawed because it's purpose is clearly to make the fight less campy. but it don't have this effect on high tiers and have opposite effect on lower.
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Bo dostała buffa już dawno temu. Jest teraz dobra z wyjątkiem małego zasięgu na tych tierach (a raczej tego że na 5 jest masa Omah, Konigsbergów i Murmańsków z umiejętnością zwiększającą zasięg o 20%, o Clevelandach nie wspomnę). Za to strasznie jej nie lubię z powodu pecha.
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Epic indeed. My comment is that this new mode is not needed: 1. It promote bad quick caps, only instead of "quick" we have the same philosophy but everything take 3x longer. 2. Once a team take some losses and starts to regroup, they are finished. In normal map or even domination such a team could make a comeback or lure the enemy into a trap. Not here. 3. It promotes bad gamepley like the circling blobs and permanent camping - whomever try to break the circle by advancing first is focused and sink. 4. Lower tiers are actively being taught bad play by this style (point 3) - i've already seen 3 and 4 tiers playing like the worst 8-10. Normally we start to see those things en masse around 6 tier. 5. If it point would be forcing high tier to fight instead of camping it failed utterly. The outcome is just even more bad battles similar to that one in your post. The true reason why the high tiers suck is the economy, masking it with such game mode is like trying to cure clap with powder.
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About WG EU community work, special events and pricing policy...
Vanhal replied to Vaderan's topic in General Discussion
Meanwhile, beyond the ocean: http://worldofwarships.com/en/news/common/incomm-prepaid-cards-2015/ Anyone still hope for account unification? -
Upcoming tech trees: England, France, China, Italy ...
Vanhal replied to Trigger_Happy_Dad's topic in General Discussion
Oh wait. I did mention Gondorian navy at least two times already. Heck, if it's plausible i would gladly play it.
