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Everything posted by Vanhal
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The official reason is preventing camping. We of course could assume that WG automatically lies (which they do lately, with alarming frequency, but obviously not always), but don't be surprised by less cynical people who take what WG say for a face value. Now. Of course the real reasons are probably: 1. As you said, lessen the BB popularity. This is really tricky part. BB popularity are more influenced by non-balance factors than any other class. I mean, i wanted to point that we just had new, first since over a year, BB line released. Idk if someone noticed but this fact alone reversed the trend of bleeding population (at least for the time). And that reinforce the known (or at least it should be known to any forum veteran) fact that BB are the most popular and iconic ships irl, so they automatically gathers more attention in game and thus more players than any other class. Actually the number, even being 35% shared by WG employee, is surprisingly small, before alpha i fully expected like over half of the players to be playing BB. Therefore, reducing BB popularity by nerfing them is terribad idea, which will make the pendulum swing the other way once new line of CL's and then new IJN DD's and German DD's show, and when the german BB fad goes away. As always, temporary MM change would be better way, until the circumstance change (yes, that is also true in case of other classes, if need be). 2. Economy. With new economy change going in probably bad way, making BB more vulnerable is way of reduce their income for tanking. But i don't have enough info about new economy model to do a more through speculation right now, so this is almost pure guess. 3. Living too long? Maybe. It make sense together with the increased cruiser maneuverability in this patch.
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You know, you may be right is some twisted, perverted way. Naval combat is pure hell, every relevant memoirs point this fact. Making the gameplay worse would certainly convey a tiny bit of that hell on the players.
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I would like to remind you that most of the armor mechanics in this game is a tank armor mechanic anyway, so any resemblance to real ship design and tactics are purely coincidental.
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After a break from WoWs, third game in and the private messages have began..
Vanhal replied to narbar's topic in General Discussion
Oh wow. I can understand venting on chat after extremely frustrating fails (hell, i'm the last that should criticize this), but those PMs... -
Aha, ale żeby to zrozumieć musieliby dać pełną rozpiskę jak to teraz będzie wyglądać. Bez tego to ja wejdę na testa i co zauważę? A czort wie... Połowa z moich wrażeń to będzie niewystarczająca próbka a drugą połowę sobie dopowiem, bo skoro po tak długim czasie nadal praktycznie nie mamy żadnych danych na temat sposobu obliczania nagród przy dwóch zmiennych na krzyż to przy dziesięciu nigdy do tego nie dojdziemy sami.
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Could you plese show up on the other occasions and say that when other classes players are also whining about their nerfs? Because you aren't wrong. What is wrong in this change is that it is completely counterproductive to the announced reason and desired result. Then it would be better to buff the same armor that is getting nerfed to the point Yamato can't overmatch. So that would only affect this one ship. But it would make too much sense i guess. Well, EU havent revealed anything, but NA dev Boyarsky mentioned that repair cost reduction did result in better gameplay on high tiers. And so, as i understand this new economy will be another nerf, with the repair cost reduction that was sorely needed (no, not to the point of tier 10 becoming "profitable", just not so completely punishing) completely abandoned in favor of yet more punishing? Wtf is this, gulag? No rewards for anything, only punishments? I completely don't like it. Punishing bad players and not rewarding good ones. Good move, yeah. You got rabies or what? Whit that attitude you are testing the game? Nice feedback you must give...
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Nerf BB range if you want BBs to tank and fight
Vanhal replied to valrond's topic in General Discussion
Give those cruisers a heal beam (or heal team in dingys stolen from Somalian "Knights of the Sea"). Hell, it won't be less historical than current balance anyway. Same for me. Every single time i'm not moving forward is because the inevitable lack of support resulting in quick death. That's also why good 3-man divisions are so terryfying. Yeah, there is something like that in the new patch. Unfortunately, we don't know any details as usual, but given the choice of words, it's most probably again harsh nerf like the last time. Kinda tired with the gulag philosophy WG is presenting more and more lately. -
Almost every single BB? Unless there isn't any other potential target it's better to shoot the DD with AP and hope for some regular pen than lose the time for reload. Especially that the DD visibility is very unstable and you may end with HE loaded fot that juicy broadside presented for you. Time is damage, especially when you shot once per 30 sec. They never promised server equality to be honest. Gold unification though, and the Gneisenau "explanation"...
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I like that flag looks. We got only the fugly anniversary rag.
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It's becoming a norm considering what they say they want to do and what they really do in this patch. Well, unless of course what they say is not entirely sincere.
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W Wota dość dawno nie grałem, ale to zależało od amunicji. Na ruskich plujach byłem notorycznie w plecy przez kiepawą celność i penetrację. Na innych było lepiej. A co zauważyłeś w edicie, że WG naprawdę ciężko znerfiło wtedy nagrody za zadawanie uszkodzeń, a naprawdę dodało za capowanie. Problem w tym, że ogólna średnia poszybowała w dół, a kompletnie olano fakt, że klasy mają różne zadania. I tak na przykład nawet niszczyciele ogólnie straciły, bo ileż tych capów można zrobić (zwłaszcza to było widoczne na standardzie), ale za to zdarzają się bitwy z kosmicznym expem bez dmg (moja najlepsza bitwa na... Izumo była właśnie taka - 3 capy i 10k dmg). Pancerniki i lotniskowce dostały na tej zamianie w dupę bardzo, tylko że lotniska mają trochę inną ekonomię i tego tak nie widać, a pancernik jako okręt, który praktycznie zawsze wychodzi z bitwy postrzelany (zwłaszcza że leczenie działa jak działa) a w związku z tym ma najwyższe średnie koszty został jak widać tak potraktowany. Nawet strzelanie w niszczyciele i krążowniki nie poprawia w ogóle sprawy, bo ileż tego można nabić. A teraz znowu się zanosi na kolosalnego nerfa, i oczywiście nie mamy żadnych szczegółów. Z pustego to i Salomon nie naleje.
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Już pomijając jaki to koszmar w Wocie, to raczej nie będzie tak. Powyższa zmiana oznacza dla pancerników zapewne to, co poprzednia, czyli drastyczny nerf nagród za damage. Zatem przy wysokiej cenie amunicji moglibyśmy się łatwo znaleźć w miejscu, w którym W OGÓLE nie opłacałoby się strzelać. Atakujesz, przyjmujesz na klatę, capujesz, taranujesz. Jakikolwiek ostrzał by się nawet nie zwrócił. Absurd? Może, ale biorąc pod uwagę groteskową zapowiedź tego patcha jak najbardziej w granicach możliwości.
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Ta zmiana dotknie tylko pancerniki 8+. AP krążowników będą działać dokładnie tak samo jak poprzednio, czyli HE rulez. Problem nie w tym, tylko jak zwykle, że WG jedno mówi, co innego robi, a w tym samym czasie robi drugą rzecz wbrew pierwszej. 1. Mówią precz z kampą 2. Nerfią ekonomię (oczywiście bez żadnych szczegółów, domyśl się itd.) 3. Likwidują najskuteczniejszą metodę ATAKU tłumacząc to tym, że zapobiegają KAMPIE. Jak się nie obrócisz, dupa z tyłu a WG za nią i Cię kopie.
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Ten kolo to ćpun (albo doradca b. premiera Buzka) Inaczej tych bzdur wyjaśnić nie idzie.
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Cytując ze strony głównej: 1. "Test publiczny wersji 0.5.12: Większe nagrody za pracę zespołową!" 2. "Zmieniono też logikę przyznawania kredytów i PD za bitwę w celu uwzględnienia tych zmian. Jeśli gracz wykonuje przydatne dla drużyny działania, np. zadaje uszkodzenia, walczy o kluczowe obszary, wspiera sojuszników itd., średnia liczba przyznawanych zasobów nie ulegnie zmianie w porównaniu z aktualizacją 0.5.11. Gracze, których zachowanie jest bardziej „jednowymiarowe” (na przykład ci, którzy grając pancernikami, trzymają się z dala od bitwy i próbują zadawać uszkodzenia przeciwnikom, zamiast przewodzić szarży, albo ci, którzy koncentrują się na przechwytywaniu kluczowych obszarów, ale nie przeprowadzają zwiadu niszczycielami) będą obdarowywani mniej hojnie." To jak to w końcu jest. Ktoś kto gra źle, dostanie po dupie, ok, jasne i bez dyskusji. Ale ktoś kto gra dobrze dostanie więcej, czy tyle samo co poprzednio? Znowu jak przy zwiększaniu nagród za capy średnie nagrody pójdą w dół? Znowu nerf pod płaszczykiem sprawiedliwości do akurat tego aspektu gry, który desperacko potrzebuje przychylniejszego spojrzenia na graczy? Dalej, można prosić o bardziej szczegółową rozpiskę, co, gdzie i ile? I w końcu, na rozyjskim forum było przy okazji lotniskowców coś pisane o zmianie innych parametrów, jak koszty naprawy, obsługi i nagrody za zastrzelenia. Nadal aktualne?
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"At the same time destroyers plating thickness has been decreased, too. This change will affect the performance of battleships auxiluary armament against the destroyers - their small caliber shells will deal more damage on hit." Will this also influence DD vs DD? Wording is weird for this change.
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Another "Captain Skills" rework is incoming!
Vanhal replied to Leo_Apollo11's topic in General Discussion
The 5 point secondary skill. I always wanted to say "and nothing of value was lost", and this would be the perfect occasion. -
Another "Captain Skills" rework is incoming!
Vanhal replied to Leo_Apollo11's topic in General Discussion
I actually like that idea. But they better be planning the skill reset with that change. -
Nerf BB range if you want BBs to tank and fight
Vanhal replied to valrond's topic in General Discussion
1. Yes, it was before mirror MM and the few patches process that is known overall as "CV nerfs". Right now, seeing their stats and battle results i would say they are in line with other classes, although the mirror MM is i guess deciding factor, as CV still can have more influence than the other class depending on player skill. And no, i never said lone BB should have defend himself from several attack by AA alone. Thing is, only bad CV player can be outmaneuvered by pure WASD due to bad maneuverability of BB's (especially after the nerfs, before it was sometimes possible), so AA is needed and need to have visible impact, even if not enough to stop an attack, otherwise it would be just fireworks. But situation in where CV could just choose a target and delete it with impunity should never get back. 2. Again, we are not talking about sniping, just someone apparent bad grasp of really base mechanics. You don't need to convince me sniping is bad. But a lot of CA have effective range actually bigger than BB effective range (minus occasional stroke of RNGesus blessing). Problem is how incentivize BB into going into their effective range. But i don't think that could be actually done by game mechanics. Pure base of it dictate that no matter what will be done, a lot of people will do it, just because they can. Same as 18km Kutuzovs and German CA's actually. 3. Actually i know one guy who have Colorado and play it for (more or less) pleasure without the range mod. I don't have the patience for that, my Colorado is fairly normal 4. Well, the generalizing words like "BB mafia" or "baBBies" look terribly insulting. And no, i don't ever saw it influence WG in any way. Maybe RU ones did, but i'm not going there, and if EU forum was influencing the balance, IJN DD's would have been deathstars by now. Dispersion reduce accuracy, accuracy directly influence damage. How the hell can dispersion not be seen as basic damge influencing parameter? If you want to further nerf BB damage i would say it is not only redundant but also nonsense. Want BB get close? Don't heavily punish them for it. Simple. Well, actually not that simple, because the base mechanics tells me "nope" when i try to think about how to do it, only thing that comes to mind would be "increase the survivability of CA and armor of BB". As long as the guy leading the attack will be dead by default in short time, as long you won't find many candidates. What i also don't like here, on this forum is the widespread "MORE PUNISHMENT!" mentality. Most of the ideas for something are always "punish, punish, punish". Have we become so infatuated by crappy WG economy? Maybe for a chance reward for something? I also approve of the thread, as after 3 pages, bashers are still not here, so we can talk. You sure you want to delve into this... mud? -
Why not, it's unreleased content.
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Nerf BB range if you want BBs to tank and fight
Vanhal replied to valrond's topic in General Discussion
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Nerf BB range if you want BBs to tank and fight
Vanhal replied to valrond's topic in General Discussion
If the old CV are back, no one will learn anything beside mindless lemming in biggest blob possible. It's already in the game. It's called "dispersion". That already can be quite easily observed on one example, the Mikasa. Due to its pitiful dpm outside the secondaries range, any cruiser can just kill it easily from the range. Rare? Half of the forum threads lately either start as or turns into "nerf BB" rants. This here is fairly good though, because worst of the usual bashers arent here yet and some actual ideas may be exchanged. -
Update: 9% WR in Iowa. Seriously...
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Walczy cały czas, o wiarę i kredyt zaufania. W stosunku do rezultatów i bacząc na przeszłość - z ogromną skutecznością.
