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Everything posted by Vanhal
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What part of "services cost" is not understandable for you? Everyone must pay for ammo.
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Too many players bragged on the forums that they earn more in their regular CV's than in the premium ships it seems. Now CV have same services cost.
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Will the RN cruiser make high tier battles worse?
Vanhal replied to ThePurpleSmurf's topic in General Discussion
Damn those WG... Seriously, how the hell anyone could not predict that if they intend to implement at least 7 different full trees and at the same time get them overblown differences this will end bad? And now, when the leaks say smoke is back, the answer to the thread title is: YES. And not only high tier, but every tier. -
Discussion thread for "some interesting info around the world"
Vanhal replied to Deamon93's topic in General Discussion
They really, seriously couldn't even think of anything else? That is one leak i'm hope it's completely false. -
Email about welcome gift but no welcome gift?
Vanhal replied to zcc1121's topic in General Discussion
Again this? -
Najgorsze łódki to te szalupy, które nie wiedzieć po co (nie ma załogi) wiszą i zasłaniają pole ostrzału na niektórych okrętach.
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Rzekłbym, że na tyle duży, żeby stanowić pożywkę dla niekończącej się masy wpisów na ten temat, z których to dowodów w postaci screenów czy powtórek może nie ustaliłbyś działania RNG co do procenta, ale na pewno potwierdzają, że jego znaczenie jest zdecydowanie większe, niż przypisywany mu przez cytowanego "ściśle rzecz biorąc" brak znaczenia. No chyba że miał na myśli, że to, na co masa graczy narzeka i o co ciągle pytają to nie jest RNG a dajmy na to mechanika rozrzutu nie jest ustalana losowo w obrębie pewnych zakresów? Zatem jeśli nie ma RNG, to by znaczyło, że WG jednak steruje grą, od czego się odżegnują? Już nawet nie wspomnę o tym, że mamy: "RNG can waste 1 salvo out of 10" A w następnym zdaniu: "And by the way, strictly speaking, there is no RNG in game"
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Oj tam oj tam. Wiadomo, że: 1. Trzeba dać chwytliwy nagłówek. 2. Wiadomo, kto się zawsze dopieprzy na forum. 3. Nie zmienia to faktu, że kolo napisał, że w tej grze nie ma zasadniczo RNG, co nie oznacza "RNG nie jest duży", jak to chwilę wcześniej sam napisał. W czym też racji nie ma, bo jest duży jak cholera. Ponadto, lista nowych kosztów utrzymania okrętów, również z NA: http://forum.worldofwarships.com/index.php?/topic/97516-0512-downtime-and-notes/page__pid__2396292#entry2396292
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Bardzo interesujący cytat z wschodzącej gwiazdy Q&A na serwerze NA, Sub_Octaviana: "And by the way, strictly speaking, there is no RNG in game." Tutaj macie link do posegregowanej wypowiedzi, A 18: A tu oryginał z forum: http://forum.worldofwarships.com/index.php?/topic/96327-dev-qa-about-the-game/page__pid__2381027#entry2381027
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(Team) collision damage needs to be much more severe.
Vanhal replied to SkybuckFlying's topic in Archive
No, just no. It would be even more annoying fun and engaging mechanic than detonation. Collision damage should be eliminated completely, just as any other friendly fire, if anything. -
You forgot something like "why the f... they are able to fly in the cyclone". Also - third answer for all the questions. Meaningfulness intensify.
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Like, nobody know Mine, Kami and Iso -kaze are one of the best ships on those tiers, right?
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Well, once i saw Fubuki missing all 9 torps launched at broadside Izumo not even 3 km away. I'm still wondering how on earth he managed to do that.
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Played only few battles this weekend. Seems that most battles ended with one-sided massacre, where it was all decided before battle who is gonna win. Then, battle starts and one team is getting crushing advantage from the first to last shot fired. Not fun even on winning side.
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Invoking BBV. Come and see this thread.
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1. Wouldn't that just reduce the number of overpens, making BB deal more damage at range? 2. Nope, nope, nope, 1000000 x spider nope. Cruisers are already way more accurate at ranges, implementing that would exaggerate HE spam, promote CA camping, and make cruisers mass kite murderers of basically everything. USN cruisers could use a little better ballistics though. A little. 3. Why not, this is not a bad idea. 4. I don't know what to think about this, there is something about the YAMATO OUT OF FU***** NOWHERE moments and BB's suddenly disappearing on 12 km that have me doubtful about it. I would say that there should be as low amount of stealth actions in this game as possible. Although the problem isn't really camping. We could as well ask how do we stop yoloing DD's and brodside cruisers on low range...
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Well, right now economy heavily punished mostly BB and CA, due to them taking averagely and consistently the most damage. Now they will be more equal (with CA and gunship DD having cheapest ammo on top). As for me, i'm still losing credits in the new economy, but less than right now on the live server. Just that being dead and sunk since the beginning of the battle is unusual midset and some players may need much (or even infinity) time to get used to it. Overall It's a step in the right direction (as every lessening the burden), but the first and most important issue still remain, just a bit less painful than before - those fees are still too much, and difference in earnings must be equalized too, which they are apparently not.
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Wasn't that already digged few months ago? Anyway, nobody said they will be "land based". We just need that in game:
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A wiesz, że to może nawet zadziałać na więcej graczy niż każdy myśli. To samo było na początku, zanim ludzie się dowiedzieli o zapłacie za procent a nie za ilość HP. Istny raj dla niszczycieli, totalnie nikt do nich nie strzelał, za to na pancerniki polowano z nagonką. Potrwało kilka miesięcy ale wreszcie dotarło choć do części graczy.
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Do IJN Destroyers really need yet another nerf?
Vanhal replied to BloodRose13's topic in General Discussion
What nerf are we talking about? -
Some examples of fixed costs. Checked for BB's, cruiser are the same it seems: Tier X - 180k Tier IX - 120k Tier VIII - 85k Tier VII - 45k Plus ammo, which is a bit cheaper on cruisers. Idk if premium ship will be cheaper, but i hope so. Overall, it looks quite good. Would need some tweaks perhaps and that IX-X fee is a little bit too much, but it looks good. If that will make to the live server i could really and truly say WG stopped being [edited]about the economy and finally fixed a good portion of it.
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Likwidują koszta naprawy. Zamiast tego drastycznie wzrasta opłata za wejście do bitwy. Na ten przykład Moskwa i Zao kosztują teraz 180-220k za bitwę w zależności od zużycia amunicji (bez premiowych dynksów). Kantwurst też 180k, więc inne pancki i krązki tyle samo chyba. 9 tier 120k koszty bitwy + amunicja. 8 tier 85k + amunicja 7 tier 45k + amunicja
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Discussion thread for "some interesting info around the world"
Vanhal replied to Deamon93's topic in General Discussion
Do i smell preparations for a global AP rebalance, read: "citadel hits nerf"?
