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Everything posted by Vanhal
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That's an interesting idea. 2 good shots and Atlanta is disarmed. Not that it don't lose turrets from everything including water splashes and crewman sneezing...
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Carriers are OP, Battleships are OP, Cruisers are OP, Destroyers are OP
Vanhal replied to Ectar_'s topic in General Discussion
Kawachi -
Zależy głównie od tieru i sytuacji. Jak jest pojedynek to można przy odrobinie praktyki zdjąć niszczyciel, choć też łatwe to nie jest, bo żeby oddać skuteczną salwę to musisz się nieco wystawić na torpedy. Podstawą jest oczywiście spotnięcie, czyli amerykańskie mają tak dopiero od 8 tieru, ale znowuż Isokaze czy Minekaze na swich tierach 1 vs 1 załatwia pancernik bez najmniejszego problemu (chyba że kapitan niszczarki jest młotem albo popełni błąd). Bardzo boli zamiana samolotu na pancernikach z użytecznego na to dziwne coś co jest teraz. Przy walkach nie 1 na 1 to jak wyżej, spot to podstawa, stąd też w wątkach CV vs DD kapitanowie niszczycieli mają wielki ból zada (i w sumie słusznie) o permanentne spotowanie ich myśliwcami. Sporo ciężej jest jak walczysz z czymś innym a wiesz że niszczarka jest w pobliżu. Pancernik to nie krążownik, że można szybo zmienić cel, a każdy kapitan ddka Cię podejdzie od strony, w którą akurat nie celujesz. Następnie dym dalej zbugowany, jak widać WG uznaje balans tylko w subtelnej postaci pięściopiryny w mordę, bo zamiast naprawić dziwną mgielną magie zwyczajnie znerfli czas działania. dla równowagi nerfhammer trafił też drugorzędną artylerię, czyli głównie pancerniki. Ot i cała tajemnica wiary, jakby tak wkładali tyle wysiłku w balans gry co w kiwanie na podatkach to by było coś.
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It can't mostly. And that is when fully aware of the danger. Nobody expects friendly ship to just torp them, so even long range friendly torps may hit.
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team play pointless, solo rambo K/D is king ?
Vanhal replied to Eshaede's topic in General Discussion
It is rewarded. By victory. -
Poniekąd to ma swoje wytłumaczenie, zwłaszcza jeśli grasz czymś w stylu Wyominga - czasem bywa, że twój team rozjeżdża przeciwnika a Ty nie zdążysz nawet dopłynąć do czegokolwiek w co można postrzelać, a czasem jest odwrotnie ale żyjąc do końca takiej wtopionej bitwy przez sam ten fakt natłuczesz spory damage.
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Widziałem już, i to nawet był Polak po nicku patrząc. Z tym że nie na niszczycielu a na Tenryu. Chyba weteran arty z wota, płynął sobie na stanowisko, zatrzymywał się i stamtąd strzelał i odpalał torpedy (poza zasięg oczywiście). Potem przestawał strzelać (nigdy nie strzelał w ruchu!), przestawiał się, znowu się zatrzymywał i tak dalej. Aż dziw że udało mu się to zrobić chyba z 5 razy zanim przeciwnicy go skosili. Co do artylerii drugorzędnej, nigdy nie zwiększą zasięgu, bo sprawa jest na tapecie od czasu wczesnej alfy i nic. Mało tego, co i rusz nerfią celność, po ostatnim nerfie to można w ogóle coś takiego jak artylerię drugorzedną zignorować.
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team play pointless, solo rambo K/D is king ?
Vanhal replied to Eshaede's topic in General Discussion
Every time i'm convinced i've read the stupidest thing ever, somebody comes and trumps that. But you set the bar really high with this. -
Ishizuch- Tier IV Premium IJN BB in Premium Shop
Vanhal replied to Hedgehog1963's topic in Battleships
Yes i know it. That probably means that german navy had either way less or way more mischevious sense of humour than expected -
Will try it soon, but i'm not looking forward to it, in closed beta it was the worst battleship imo after the Izumo (way, way after the Izumo ofc), as it have very long reload time combined with rarily usable middle turret and ridiculous dispersion.
- 51 replies
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- BB US Battleships NY new york
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Ishizuch- Tier IV Premium IJN BB in Premium Shop
Vanhal replied to Hedgehog1963's topic in Battleships
Encountered one at my Wyoming. Citadel hits were plenty. Range was crap. Easier prey than Kawachi. I can't recomment it at all. Though it can probably fight cruisers just fine. In english. But i do not think in english so i will still use "it" as for example calling Bismarck "her" sounds incredibly ridiculous for me. -
Cruisers Next would be probably destroyers, but i didn't try in the OBT. Before, they were nice and fun. I would really like to like battleships, as i love battleships and they are what made me play this game, but they are not fun at all. Playing seems more like chore. I don't like carriers and i won't play them unless feeling totally fed up with the rest or they change the basics of CV gameplay.
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Considering the recent business practices and generally crappy state of games industry and their attitude towards customers and potential customers? Of course. They almost never deliver what was promised.
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Not for me. It's way overpriced and current BB balance sucks. In closed beta it was bit better, but still not much fun.
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I was pissed when WG announced game about planes, especially that it was during the time that WoT was neck-deep in crap and bugs. But now i think that it was fortunate they didn't make WoWs back then. As it would fail very hard (closed beta of WoWp when you fought against controls 95% of time and 5% against enemy...)
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I suggested exactly the same thing you said here, that the BB should not ever close to more than one enemy, while you were not saiyng anything about numbers before, just that the BB "sweet spot" is 8km without anything about the enemy, which is yolo charge in most cases, especially in the first half of the battle. And BB packs are not that good because they usually block one another from maneuvers, and god forbid some DD launch torps then. Unless sailing in line formation, where usually the first one is getting all the love from enemy, and again, that happen very rarily in random and usually only last to the first torp or heavy fire, when formation breaks due to that one ship trying to avoid fire.
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So, can we expect any new ships to show ingame for gold, or everything will be in the premium shop only? Because there will be whooping 2 premiums available after this.
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1. Decrease of damage isn't really needed imo, it's not the biggest problem. 2. Good idea, but also make the END of the attack run, while planes, especially TB's fly straight for some (not even have to be long) time after dropping their load, to actually force them to be few seconds in the shortest AA range, which they mostly avoid now. 3. Doubt that will happen, because it's staple of the TB's diviosion difference between nations. Also: 4. FFS WG INCREASE THE REWARDS FOR SHOOTING DOWN PLANES. THIS WAS ASKED 1000 TIMES AND STILL NOTHING. 5. Some more meaningful air superiority mechanic, current one could as well not exist and people only take fighters because they are forced to. I've often seen CV's launching their fighters and then ignoring them, focusing on dealing damage while said fighters just float out there somewhere as spotting buoys. 6. What do you CV captains think of getting back the fuel?
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What are you even talking of... Getting 8km from the enemy in BB is usually one of three situations: 1. One on one duel with lone enemy 2. Facing more than one enemy ship, where your BB is immediately focused by all torps and most guns, no matter who is with you, unless there is more than one BB in case the other one (usually the closest) may get none-to-all enemy fire. 3. You are ambushed by destroyer out of nowhere Regardless of the optimal cruiser range, which often can be indeed their max range as you are saying (because their dispersion is not crap like BB's) and their position in front or in back of the BB, the said BB should never, ever close to more than one enemy ship on 8km, unless it have some other advantage (they are busy, low on hp or something like that), so they can be neutralised quickly. Especially that secondaries are absolutely useless now.
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That would imply making light and heavy cruiser as well as battleships and battlecruisers separate classes. Very good idea.
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That's not even spearheading an attack, that's pure YOLO charge, especially on higher tiers. Well, it will work against single ship, but any more and you burn and eat torps faster than you can say "sweet spot". Although i am really relieved most of the people (not counting OP and Orlunu) finally seems to get that BB simply cannot act as meat shields, but need some skill for finding correct balance between useful range and relative safety.
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Not very good, but when compared to Myogi... holy crap, it's so awesome!
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Time for a more serious balance discussion = buff the destroyers. Ok. Although US DD seems to magically disappear after 3rd tier, so something indeed seems off.
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Rage? Of course, often. Especially when the reason is true and right. Quit because of it? No way. Only tedium can do it.
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Even shorter. It was always the most useless skill in game.
