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Everything posted by Vanhal
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Carrier gameplay is a RTS that doesn't follow the rules = unplayable to the RTS gamer
Vanhal replied to SimonGedemonster's topic in Archive
Having this pseudo-RTS crap is my main reson not to play carriers. It's not WoWs and it's very, very poorly made for RTS. I felt utterly bored in middle of every battle (in alpha and CBT before some wise [edited]will comment about my 0 battles on CV), even if that battle was going good. -
That's exaggeration. I also was not content in Warspire in CBT, it as weak armor and abhorrent turret traverse time (and now it seems it was test before implementing almost the same crap in US BB and nerfing IJN), but it was stronger than T4, worse than Kongo though and definitvely worse than both Fuso and new Mexico. Considering how BB looks now, man i'm so glad i didn't rebuy the Warspite. Like having strong armor in a game where armor means crap.
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Are there any tier 6+ premium BBs coming this year? Any info?
Vanhal replied to anonym_T3XTXn9riZRR's topic in General Discussion
Aw yeah. I miss Wh 40k skins from WoT. Hope some good people would make them here. This. Ad meritum: They took back that Bismarck statement, and they are too busy making another 2 versions of Omaha and 2 Aurora to milk more cash for the same work. Tax evasion is not bringing enough profit it seems. -
Mam tylko jedną sprawę do developerów: 1. Czy po pełnej synchronizacji kont planujecie zsynchronizować również koszt premiowych okrętów? Bo większość z nich kosztuje tak jakby dużo drożej niż ich nawet bardzo luźne odpowiedniki w dwóch pozostałych grach. Jeśli nie, czy moge oficjalnie poprosić o wyjaśnienie, dlaczego w jednej grze z trzech zsynchronizowanych koszty premiowych pojazdów są duzo wyższe niż w dwóch pozostałych? I drugą do kogokolwiek, kto potem będzie przeglądał ten wątek, żeby wybrać pytania: - Czy możemy wreszcie dostać sprawnego moderatora w polskiej sekcji forum?
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Why do nearly all stock hulls have such horrible AAA?
Vanhal replied to ShockPirat's topic in General Discussion
Need some insulting name for Izumo. Any propositions? -
Add an option to disable the Domination mode
Vanhal replied to Swen_rudobrody's topic in General Discussion
And die from being shot and torped by everyone. Old news. -
Why do nearly all stock hulls have such horrible AAA?
Vanhal replied to ShockPirat's topic in General Discussion
That's true. Would be good however if WWI ships with WWI configurations weren't forced to fight WWII carriers... Yup. Still better than the blatant xp sinks like Izumo or Crapolorado. -
Moderate damge means normal penetration without citadel hit or module critical. It can be big though, dependidng on the RNGesus grace if more shells hit. Next, Arkansas have 12 guns, and in this game mechanics vastly prefer number of guns and RoF. Finally, don't shoot another battleship with HE, even underarmed crap like Myogi performs better with AP. Go to PvE and train on bots, it will help.
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Add an option to disable the Domination mode
Vanhal replied to Swen_rudobrody's topic in General Discussion
I would like option to disable standard maps. I like domination way more because there is less blobbing and NO DRAWS. -
Oh, my, that arguments. And also reading comprehension... And i agreed, although i never seen it in the game. Neither did you btw. They clearly werent overpowered at any point later, but still got nerfed. Look at them now, no one even bother to consider them anymore. I'm so happy that i didn't rebuy my Warspite. If you called the carriers "nerfed", then i wouldn't want to see them "buffed". Or i did actually, 3 DB bombers from Essex erasing Yamato (or even Des Moines) with a single click. No defense whatsoever. It was then when Essex was called "Deathstar" and carriers as a whole earned the nickname "clickers". Because it's what they did: click and ships disappear. Next click 3 minutes later and another ship disappeared. Some people would definitely want that back. Yet why it's always the same argument "BB are OP/fine because they can one shot people". Literally no other things. That would actually means BB are underpowered, since all other class can do it too and more. Sometimes, but not nearly as much as torpers would like to attribute to their genius. At least not by me, i can't speak for anyone else. Stock BB's are horrible, invisible Minekazes, but those are minor problems. Major are the torp bombers. Actually in previous patches they weren't bad, that usual advice to watch the torp bombers was sound (once i avoided like 120 torps in one battle in Fuso, and it was before BB agility buff), but now they are not making very visible attack run, turn on a dime and their display is very confusing. I could even stomach that manual drop, but all this is just too much. Plus, the BB agility was nerfed too much, as well as AA. But i would drop the issue for now as WG are "looking into it" and wait what they do with it. And if "everyone" knows they are UP that makes it ok? It exactly means the BB are UP, at least on that tiers. Could i request as a fellow player that you remove this sig? Please?
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i've always wanted 1on1 in this game. thank you, WG
Vanhal replied to justsomedude's topic in General Discussion
That was evil. -
Never. At least not since i'm playing this game. Unless you write about that one point around 0.3.1 when they were actually somewhat balanced. but, seeing you signature, i guess it's a waste of pixels by me. Won't argue here (it was more than a year ago though, when there were things such as arty view for all and such, even before 0.2.0 version), but mind you, there is slight difference between "overpowered!" and totally useless as they are now. I don't want them to bring manual control back, don't want to get 18km range or 50% accuracy, but ffs they are *nothing* now. It's even worse when WG actually is advertising ships like the Warspite with "great secondaries" argument, then nerf said secondaries to the ground. Using old argument - they just need to learn to play. Never saw any ship oneshotted (and you still need 3 or more citadel hits to "oneshot" cruiser from full HP, you know what is probablility of that with current RNGesus incarnation? almost zero) who played smart, it's always the "full broadside" man-o-cruiser types that got citadeled.
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Good to know WG hates BB's with fiery passion, and all that crap raining from the skies is not accident in bacancing but purposefully making scapegoats of one of the classes.
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Well, they did stomped von Spee squadron, having total advantage, but other than that...
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You may laugh, but in some battles RNG can screw the underarmed Myogi so much that i actually got more xp from ramming than shooting.
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I wholly support your point, though i can't really imagine WG buffing secondaries. Heck, they were weak at the beginning and they were nerfed several times since then.
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No idea, didn't play it since january
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21 AA is absolutely meaningless, torps are mildly useful, but in cruiser duel that one gun can mean win. Beside, game is geared towards RoF=Win, more RoF = more win, on basically every single ship getting better RoF is best choice.
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That would actually be more logical in WoT, if of course someone think that CV are the arty here (which is rather common for WoT players). As in WoT arty is the least crippled by tier difference. Here is exact opposite, CV tier differences are biggest of all.
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True, that's the problem. Other one is guys such as the OP. If he is so great that he can rain collective judgement for entire class worth of players, he should also be able to win just by himself, no? Although there is maybe a pearl of wisdom in that big pile of crap, just remove the BB's from game and stop pretending that it's balanced game, lets make it CV only with some bot AA support and that's that.
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I bet they counted for a 6-tier battle, not 9. What makes this borderline troll division is that Langley don't have any chance against even 6 tier CV.
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Omaha and Murmansk - premium ship should not be same as standard
Vanhal replied to Finnka's topic in Cruisers
Well, you are absolutely right, premiums shoud be different from regular ships, even if based on them (for example premium version of Omaha should be the planned AA version). However, WG clearly don't think that. Beside Omaha and Murmask we will have another two (FOUR total) versions of Omaha, including 3 premiums, and THREE russian Pallada class cruisers. And this is only the beginning of the game... -
When was that? When i joined the alpha in August 2014 battleships were food for cruisers and destroyers, then it got slightly better when DD's carpet torping of half map at once was removed (and CV one death-click DB too) and they were actually fun at the end of the alpha, then every next patch nerfed them more (or rather, everything else have been buffed) and now they are food again due to massive fire and HE buff and CV manual drops.
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In reality, it's exactly the other way. Most premium ships are either weaker or not comparable (you cannot really compare Atlanta to Pensacola for example or now defunct Kitakami to Mogami), only exception being Murmansk which is slightly better than Omaha (arguably OPness fator of Murmansk is because Omaha is very strong itself). Personally i think premium ships shouldn't be any weaker than regular ones, and even them being a bit stronger would not be a big thing: - They are very expensive - OPness factor would be very small anyway, and regular ships also have big differences - They are not contributing to XP grind, unless exchanging gold for XP, which is one of the better and fair methods of spending gold. PS. Primo, Stock New York is utter garbage and even more crappy when fighting DD's due to it's island-like agility. Secundo, Do you really complain to be killed in stock ship by ship two tiers higher? In WoT even one tier is often death sentence. Tertio, HE spam, everyone know it, it's normal even for DD to cause big damage to a BB.
