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Vanhal

Alpha Tester
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Everything posted by Vanhal

  1. I guess that's not original: Murmansk. Especially without premium account.
  2. Vanhal

    Dyskusja ogólna

    Zostawcie już może te nieszczęsne 17 września, bo już było wałkowane a ani to śmieszne ani konstruktywne ani nawet w temacie. Co do samego patcha to osobiście uważam go za krok w dobrym kierunku. Co prawda zrobiony po stumetrowym biegu wstecz jakim była wersja 0.4.0, ale zawsze to coś i pozwala wysnuwać nieśmiałe przypuszczenia, że WG jednak nie pragnie zarżnąć tej gry "bo tak". Tak krótko i z głowy, co jak na razie zauważyłem: - Zwiększenie celności. Do 4 a nie 3, jak miało być, co już jest minimalnie lepsze, ale na dalszy dystans też odrobinę. To już bardziej sensowne niż tylko do 3. Żeby tak jeszcze artyleria pomocnicza była w stanie coś zrobić... - MAPY. Największy plus nowego patcha, dwie nowe są niezłe a przeróbka Hellspota potrzebna. Na plus, mniejsze szanse na trafienie na tą zdechłą Linię Tektoniczną. Tak w ogóle developerzy powinni postawić w kącie kilka biurek z ludkami pracującymi pod hasłem "WINCYJ MAPÓW!". Biorąc pod uwagę relatywną prostotę map w WoWs w porównaniu do WoT to bardzo dziwne, że nie ma ich pięć razy tyle co obecnie. Jeszcze raz, "WINCYJ MAPÓW!". - Zmiany w lotniskowcach - cóż za ulga. Mniej chmar szarańczy śmierci wypuszczanych przez pojedyncze Zuiho czy Ryujo, do tego zauważyłem, pierwszy raz w tej grze, że ludzie zaczęli interesować się myśliwcami (a konkretnie ich użyciem). MM też działa teraz lepiej, plaskacze częściej zajmują się sobą a nie tylko topieniem wszystkiego jak leci. O dziwo jest też więcej bitew w ogóle bez lotniskowców (kolejny plus), jako że te są rzucane jedne z drugimi a nie po jednym w bitwie na pohybel innym okrętom. - MM dla niszczycieli. Jest na pewno lepiej niż było, już nie ma bitew gdzie jedna stron ma ich pięć a druga zero. Za to je rzuca stadami, są bitwy gdzie ich jest 10 w bitwie, a są takie gdzie nie ma wcale. - Drzewa. Hmm, wyspy wyglądają nieco lepiej, ale to samo by się dało osiągnąć obkładając je teksturą, która nie wygląda jak połowicznie strawiony mech. Do tego pojawiają się nagle na krańcu pola widzenia, jakby je sadził bóg z Black & White (gram na maksymalnych ustawieniach żeby nie było) - Za to klient chodzi teraz jakby lepiej. - Była jakaś zmiana w pociskach AP albo mechanice pancerza? Grałem wczoraj głównie New Mexico, i dostawałem od byle czego takie baty, jakich nigdy wcześniej, pomimo prawidłowego kątowania. Jak spotkałem inne New Mexico to też lałem jak w bęben, jak w jakieś Kawachi. Chyba dotyczy to tez innych pancerników, ale tu nie jestem całkiem pewien.
  3. Vanhal

    Update 0.4.1 Aircraft Carrier Changes

    You ever tried to nail CV that is not Langley or Bogue using IJN DD? Painful as hell, if he spots you (and he WILL, so many planes in the air), then it's constant stream of attacks while you must use guns (on IJN!) because you wont hit torps from behind him and you also won't get close because the dodging.
  4. Vanhal

    No, seriously, bravo WG, bravo!

    This buff is so minimal i can hardly imagine smaller one. Not massive for sure. Flag and module don't change nothing. Maybe on IJN 7+. Rest of the BB's are still in the deep dark. Every DD that's going straight line surely is going to be nerfed into scrap metal. You mean that Russians ruled the whole world since forever?
  5. Vanhal

    No, seriously, bravo WG, bravo!

    I also read something like this, here: http://blog.worldofwarships.eu/patch-notes-0-4-1/ "For all ships, increased gunfire accuracy at close quarters (i.e. at distances of 0.2 km to 4 km), which resulted in a minor increase in the accuracy of fire at medium- and long-range distances" After colossal facestomping in 0.4.0 this was right thing to do. I wonder if it include secondaries, but seeing my upgraded New Mexico couldn't scrape a paint from Clemson on 1,2 km i guess not.
  6. Vanhal

    [12.6.0] Aslain's WoWS ModPack Installer

    Easy there, the patch was today This said i could also use some upgrade. Aslain, Can you please include two things? - Historical flags for IJN and Kriegsmarine in one file - Bismarck texture for Tirpitz
  7. Vanhal

    Tirpitz Doesn`t have Citadel !

    Tirpitz citadel is very low, so you must shoot waterline. And it have the strongest armor right there. Just shoot normally, Tirpitz tends to get high damage from AP without citadels.
  8. Vanhal

    So, WG, good job on stats screen upgrade

    I agree, good and useful change. Only one thing is weird, my profile on site and ingame shows drastically different average XP values, why is that?
  9. Vanhal

    Point of going JPN cv line?

    See? Told you.
  10. Vanhal

    BAN ALL MODS

    Oh man, sorry.
  11. Vanhal

    USN CVs need a harsh nerf at T9/10 after 0.41

    Really? It must be some higher levels of cv'ing, because every single time i see those two in battle (or any other IJN CV) it's always "TORPZ! MOAR TORPZ!!!", hence that moaning about forcing additional fighters on them. After tomorrow patch i would rather expect more "where are my torpedo bombers" and "WG, take that fighters and stuff them" threads and post than "thank you for awesome IJN CV balance" and "i love the new fighters" ones (from CV captains that is, no doubt rest of the players will be grateful for the changes).
  12. Vanhal

    BAN ALL MODS

    Next task, google "the Moon is made of cheese". The proof is equal.
  13. Vanhal

    Is Tirpitz the Type 59 of WOWS?

    That info is as old as the 0.7.0 patch itself.
  14. Vanhal

    BAN ALL MODS

    Red down arrow for you.
  15. Vanhal

    USN CVs need a harsh nerf at T9/10 after 0.41

    Stats show clearly that the tier X CV as OP as hell, but the exact nature of this OPness is uncertain. WG did nothing right now, because those are professional sealclubbers in the sealclubbing divisions, so unless more players have those the stats are biased (like the Gearing, just 3 players are lifting the stats in considerable way). Ofc this is no consolation for anyone who will meet those sealclubbers in the future. That's main point why a lot of players actively avoid playing high tiers.
  16. Vanhal

    Stop nerfing DD's

    But if they are going to tier X on free xp, they are not playing those ships, just passing them.
  17. Vanhal

    USN CVs need a harsh nerf at T9/10 after 0.41

    But NA guys also cry constantly that WG ignore them and is treating them as second-class citizens. So it is possible Anyway, for the next set of balance changes, whatever they will be - wait another 3 months?
  18. Vanhal

    Pay 2 Win with the Tirpitz

    Only conclusion from such threads is: People are commonly using terms they don't understand.
  19. Vanhal

    Stop nerfing DD's

    1. Despite being "only" 1st tier skill, even that measly 1 point could be used better, there is no real reason to use it on a ship that is not DD. So it was actually buff to destroyers, and was widely percieved as such when it was implemented. 2. That is also indirect buff to DD's. Making this skill on the same tier as repair cooldown buff and superintendent almost guarantee no one worth his ship's wheel will take it. 3. CV nerf requests are other way. Although you are fully right here. 4. Could be toned down, true. 5. Useless skill tbh. It don't give much in case of torps and DD itself is seen way earlier than it could be detected with it. Even in smoke, DD usually runs away, so no cruiser will get into the range. Besides, sailing into enemy smoke is death wish. That's on lower tiers. On 6+ there is AA panic button, which is so vastly superior that it is no-brainer. 6. First, DD smoke never served as the cover for attack, they were always used (even ingame) as cover for retreat. It still works. And the true reason it was nerfed was not the destroyers themselves, but often large parts of battlefield were choked in smoke, preventing all action and that, frankly speaking, sucked hard and caused much boredom. 7. Minekaze is OP, shortest spotting distance, fast torpedo reload, incredibly fast ship. Even nimble cruisers were obliterated in duels. Not much will change after that nerf though, maybe some less skilled players will have the more chance for mistake. 8. Would be kinda weird if Mutsuki have better camo than Minekaze, when next is the direct step down to Hatsuharu. And why is the 5,9 essential because of planes? Spotting range for planes is different. And why is exactly 5,9 essential? Why not 1,2 for example?
  20. Not really. The Atagos, while less numerous still suck way worse, even after all that time (or i just encounter new ones).
  21. Vanhal

    Thank you, Wargaming!

    Russian coulurs in a circle - must be russian roulette!
  22. Vanhal

    Izumo.....

    Why replace? WG can do and are doing whatever they want with paper ships. Izumo problem is not being Izumo, but being crappy.
  23. Vanhal

    Izumo.....

    In other words, Izumo suck as hell. Played it with CBT and it was worst ship in game (and i even fairly liked the Colorado). How it must look after RNG nerfclobbering, i don't even dare to suppose. Anyway, there is some slim hope of changing this situation, as all available statistics show that Izumo performance is indeed worse than Amagi, and way worse than Iowa. Same situation as in Furutaka, and Fur is getting buffed. So maybe after more players get that nightmare (i'm not volunteering if you ask, had enough already) and generate more statistics that would say Izumo sucks, it will get some buff too. TBH it requires three things: - Armor buff - slight maneuverability buff And most of all, thing that WG did intentionally to tone down this ship and instead it did more than anything to change it into proverbial spanner in the works: - Change it model to make the third turret front facing, like in most of the projects. Really WG choose the worst setting from several possible, even the British didn't made that kind of mistake designing Rodney... Last thing, it's kinda funny and telling, that this ship probably generate most "wtf" threads and posts than any other, even Fur.
  24. Vanhal

    PAX on the Forums! (Win a Marblehead)

    Make jet black colour scheme for all the Tirpitzes bought now. So the poor souls that forked that cash be distinct when it's unleashed for the masses
  25. Vanhal

    Best credit grinder.

    Not really. Atago average earns about the same or even less than Murmansk (repair cost), without premium of course.
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