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Everything posted by Vanhal
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True. Well, unless rest of the team run and leave you alone.
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Not on stock though, with this kind of maneuverability you probably better don't use rear turret at all when you are under BB fire.
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WG please be more generous to the players, you are loosing them!
Vanhal replied to GunnyL's topic in General Discussion
You could also notice longer battles, XP gain is no higher than in WoT. Perhaps even lower considering very big discrepancy between win/loss and the good/bad xp gain. Credits gain is borked too, it's not stick and carrot, it's small stick and big stick. Don't worry, BB are meh too. I understand you are content with the current state of the game. GOOD. You may consider not calling names those that want a bit more. Or you would perhaps want the game to be as it is for the rest of the eternity? Bad news then, it is going to evolve more. -
WG please be more generous to the players, you are loosing them!
Vanhal replied to GunnyL's topic in General Discussion
I couldn't have said this better. Unfortunately, WG has been adamant about this more than anything. -
So sort range BB damage is still pointless.
Vanhal replied to _x_Acheron_x_'s topic in General Discussion
So true +1 Bad news, last hull works even worse in case of secondaries (there are less of them). It got good AA though and better chance to avoid torps. Still, IJN DD can instagib it quite easily. Plus, Colorado is only ship in game (i hope at least) that is getting countered by 3 classes, as HE damage is insane (not even fires, but somehow pure HE damage is way higher than on any other BB i played) and shooting cruisers you got overpens all the time. Either that or citadels. With it they are useless too. Maybe not on IJN 7+ tier (not there yet), but everything else i tried, it was waste of silver. -
4 days until full release, Premium shop bargains?
Vanhal replied to Dykeras's topic in General Discussion
Well, except those indeed "few" situations, there is also the entire rest of the battle when having 25900 HP, no armor, huge citadel, and detection range 1,3 km greater than the torps range (all that on tier 8, not 4) would put you in watery grave rather fast. Oh, and guess what is always primary target for anyone in range... -
4 days until full release, Premium shop bargains?
Vanhal replied to Dykeras's topic in General Discussion
I really wouldn't recommend any of those ships for new players. Masochist. -
No it don't. Probablity of hit, penetration and damage is exactly the same, no matter how many guns you shoot. You get the IMPRESSION of more damage and hits, because you did that damage and hits at once instead of longer interval. Of course, it can be different if the situation is changed, for example if the enemy is turning, then you will get more damage if you shoot 1/4 of your guns in the side and 3/4 in the angled prow, than if you shoot all your guns in the angled prow. And it can be just a second later.
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You can also disable the brain, it's clearly OP and unfair, as no mod will ever give 1/100 of advantage of well-used brain. Worse, you can't get it in boxed sets
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Destroyers - is 'smoking' it up a selfish habit?
Vanhal replied to Shaka_D's topic in General Discussion
I have a mixed feeling about this. In theory, it should work like that, but almost all the times i see DD use smoke, it works for the enemy, obscuring lone and/or damaged ships from being shot. They don't play for the team, just want to cover themselves. So the smoke nerf was one of the better moves by WG in my opinion, while i have nothing against DD cloaking itself. Before it was really crappy to see 3+ dd per side and half of the battlefield covered with heavy smoke for minutes. -
Try HE. Colorado armor seems to be bugged? It is getting so high HE damage Omaha can get it sunk in short time. AP works normally, but the armor itself is thicker than IJN battleships, so getting citadel hit is harder.
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- bb
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Unpopular opinion: IJN Carrier gameplay improved in 4.1
Vanhal replied to kfa's topic in General Discussion
In a wargaming game... -
What do you guys do against the divebombers?
Vanhal replied to havaduck's topic in General Discussion
That's the point of joint attack: you can't. DB damage is less when they attack you from the side, but you then eat torps. When you dodge torps, you get hit by multiple bombs from the front or rear. All depends on situation, you choose the lesser evil and ignore it (almost always that would be the DB, torps are too much threat, even one squadron). Feeling of killing CV with BB is even better, like "HOW DO YOU LIKE THAT, FLAT BASTARD?" -
Unpopular opinion: IJN Carrier gameplay improved in 4.1
Vanhal replied to kfa's topic in General Discussion
They managed to stop one sided massacre. Watching post-battle results i see carriers on every place on the list, just like every other class. Not mostly top three anymore (playing at tier 6-7 before someone will say "high tiers"). -
How did he managed to do it?
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Wymaksowałem go wreszcie. Nie powinno się pisać opinii o stockowych okrętach. Nigdy. Zwłaszcza, że WG najwyraźniej usłyszało zachwyt na temat, ze w alfie i zamkniętej becie stockowe okręty były grywalne i jak to WG zamiast cieszyć się, że gracze są zadowoleni, to przywaliło nerfa i teraz mamy prawie jak w Wocie. Ale do rzeczy, w stosunku do CBT są dwie znaczące różnice: - Działa. Penetracja i celność nie zmieniły się jeśli chodzi o parametry, ale ogólne zmiany w grze zadziałały na niekorzyść. Zwiększony RNG bardziej boli okręt z 8 działami, niż taki z 12. Problem jest ze strzelaniem w krążowniki - praktycznie nie udało mi się jeszcze założyć cytadeli krążownikowi poniżej 10 kilometrów, a na 10+ wchodzą normalnie, w pancerniki poniżej 10 tez normalnie. Nawet zwykłe penetracje są rzadkością, podchodzę do takiego na bliską odległość (raczej on do mnie), a pełna salwa, która ma go unicestwić zadaje 3500 uszkodzeń. Makabra. - Pancerz. Colorado, może to kogoś zdziwić, miał najmocniejszy pancerz ze wszystkich okrętów w CBT (Yamato miał teoretycznie mocniejszy, ale był zbugowany wtedy). Teraz praktycznie nic z tego nie zostało. Przeciw AP nadal jest OK, chociaż kątowanie już nie działa tak dobrze, cytadeli się nie złapie, ale normalne penetracje wchodzą nawet z 305mm. Natomiast przeciw HE to chyba Kawachi ma mocniejszą ochronę. To plus powyższe sprawia, że jest to chyba najsłabszy pancernik jeśli chodzi o walkę z krążownikami (a już na pewno najsłabszy jakim grałem). Potrafi wytrzymać ogień z 3 pancerników przez kilka ładnych minut, za to 2 krążowniki posyłają go na dno w przeciągu niecałych dwóch minut, nawet nie licząc ognia. Dalej: - Obrona przeciwlotnicza, świetna. Od patcha 0.4.1 potrafi się obronić przed mało zdecydowanym atakiem, nawet lotniskowce wyższego tieru tracą kilka samolotów (chyba że to tier 9+, wtedy wymazuje tak samo jak przedtem). Do tego wreszcie można założyć myśliwiec zamiast tego bezużytecznego samolotu naprowadzającego. - Prędkość. Jaka jest każdy widzi. problemem jest to, że rzuca już nawet do 10, a na tierach 8-10 dosłownie wszystko jest szybsze. Dużo szybsze. Przeciwnik może sobie więc spokojnie wybrać dystans walki. Za to zwrotność (z modułem rzecz jasna) jest nie najgorsza. Ogólnie: Zły okręt, najgorszy spośród pancerników jakimi grałem w OBT (bo tak ogólnie to o niebo lepszy niż Izumo). Nie jest niegrywalny, ale jak miałbym go przechodzić bez premki i flag to bym się pociął chyba. Kilka rad na podstawie moich wysoce subiektywnych spostrzeżeń: - Walcz na dystans 10-15 km, na mnie niż 10 km podchodź tylko do pancerników i nigdy nie burta w burtę. - Można strzelać w skątowane okręty (byle nie zwrócone dziobem/rufa, bo wtedy prawdopodobieństwo trafienia zmniejsza się drastycznie). Cytadeli raczej nie będzie, ale Colorado potrafi zadać duże uszkodzenia i bez cytadeli. - Nigdy, ale to nigdy nie płyń pierwszy ani sam, chyba że nie ma żadnego wyjścia, albo przeciwnik jest jeden. Wiem, że to prowadzi do niefajnych sytuacji a generalnie kampienie jest be, ale Colorado jest zbudowany najwyraźniej z oblanego naftą lodu, bo pod ostrzałem HE zwyczajnie się roztapia w tempie jakiego może mu pozazdrościć każdy inny pancernik. EDIT: Właśnie walczyłem z Omahą. W minutę straciłem 3/4 HP od strzałów HE jednego okrętu, od którego jestem dwa tiery wyzej i jeszcze do tego mam niby kontrować jego klasę. Absurd.
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No, it means their crews don't have character. Or NCO's worthy of their rum. Little rust is unavoidable but those ships looks like abandoned wrecks. +1 for OP, down with the rust.
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So that's where they were... I wouldn't expect any new content or anything added in a patch, as it's highly unlikely they will make patch 2 weeks after the previous one, while everytime before it took them at least 2 months. We will probably get some event, like x3 XP for first victory and some overpriced premium bundles for sale.
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Nie działajace moduły 16% zasiegu na okretach usa
Vanhal replied to 302_FRANKOL_PL's topic in Archiwum
Danke wery macz. -
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1. What? 2. That was what i meant. 1 set in tubes and 1 REload. 3. That take some time too.
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Nie działajace moduły 16% zasiegu na okretach usa
Vanhal replied to 302_FRANKOL_PL's topic in Archiwum
Znaczy nie można się dalej pastwić? -
downright negative atmosphere in WOWS
Vanhal replied to CaptainSmeerlap's topic in General Discussion
And guess what they did to contribute to this moneymaking? Yep, cut the costs. Friendlier environment is apparently not appearing as a tangible number in their businessplan. -
Indeed. 1% hit ratio on said IJN torpedoes with only 1 reload will do the same to destroyers.
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downright negative atmosphere in WOWS
Vanhal replied to CaptainSmeerlap's topic in General Discussion
* Good idea, but will need real alive employees at the desks to moderate. Not really gonna happen since WG is apparently hugely understaffed with low numbers of community personel in the EU bureau. Even the devs themselves could use as much help as they can get, considering slow game development. * Same as above, would need to be reported, as you wouldn't believe what some scumbags would do to grief others with purposefully setting themselves for being TK'ed if there was such huge penalty. Plus, accidents happen. I even once TK'ed a guy with RAMMING, he had like 20 HP and smashed right into me from behind. I would have been pretty pissed as that 1 million credits would bankrupt me. * There was a game called 2Moons (horrible crap btw), which have nice censorship system filtering insults, racism etc. Part of those words also. So imagine what fun it was to talk in chat when one of the classes name "knight" was censored because of the "nig" part... What i'm saying here, auto censorship is either worthless or it make any attempt to have conversation worthless. * "Hiring a person" - impossibru. What i would recomment - another chat, purely for venting. It helps me A LOT to bear all crap in this game. Could be even empty, readers are optional.
