Thonar
Beta Tester-
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Everything posted by Thonar
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Gamemodels 3D is actually rather trustworthy due to the use of the ingame files.
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Do you have the mainartillery stats for Bismarck and Tirpitz?
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A rage confession and reasons why I'm ****ing done.
Thonar replied to Rybak1999's topic in Off-Topic
Ohh... but on T8 there was something that really grinds my gears: T10-divisions! (you know who I mean...) Currently this is just pubstomping and makes no sense at all... not to mention that MM just can't handle it. -
A rage confession and reasons why I'm ****ing done.
Thonar replied to Rybak1999's topic in Off-Topic
Had such a day yesterday: Needed 38k experience to get the Amagi, easy I thought to myself, just double all your Premiums and a few average games more and you got this. ... I was only able to double 1 ship over 3k exp... the rest was under 1k... for stupid playing of my part, stupid teams partly, ... Well, I put myself through the pain and rewarded me afterwards with the Amagi... and made good games with it in stock-configuration... until I started playing in Division and somehow everything just doesn't worked anymore (Division-curse?). So... I stopped playing for yesterday^^... I feel you. -
Nagato is an awesome allround-ship that shines in engagements on medium to close distances (but yes, it can be deadly on long ranges too... ist just not as effective with Nagato) Upgrade your secondaries to get your 7km range on them and they will support you quite good. Don't forget to angle your ship and the armor will be a real life-savior. On T7, with an upgraded Nagato, you are the best BB on the field up to T7, even a Fuso is worse but probably the enemy you need to fear most. €: Nagato is the first Japanese Brawler.
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ev1n Antwortet auf Fragen der Community...
Thonar replied to wildeswiesel's topic in Allgemeine Diskussionen
Unwahrscheinlich nach dem schwarzen Freitag und der Weltwirtschaftskrise. -
ev1n Antwortet auf Fragen der Community...
Thonar replied to wildeswiesel's topic in Allgemeine Diskussionen
Also gibt es die Bismarck wohl doch nicht zur Gamescom: Baubeginn der Bismarck: September '39. Indienststellung: August '40 -
Well, yes, the Cleveland did her job, question is just: Couldn't the CV being enough protected with good placement close to the "pack"? With good cruiser placement within the pack? So... the Cleve could protect BBs and the CV at the same time (you don't need to be in AA range to both to do so...).
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1. Turrets drehen sich langsam: Nö, bei der Cleveland drehen sie sich einfach nur schnell. Frag mal die japanischen Kreuzerfahrer. 2. Die Feuerrate ist gering: Nö, bei der Cleveland ist sie einfach nur hoch. Auch hier wieder: Frag mal die japanischen Kreuzerfahrer. Die Pensacola ist einfach der erste "normale" Kreuzer im US-Kreuzertree... mit ziemlich guter AA, Reichweite und PB-Geschossen gegen andere Kreuzer. Bleib bei deinen Schlachtschiffen und wirke mit ihnen zusammen, erledige also den "klassischen" Kreuzerauftrag und du wirst sehr viel Freude mit der Pensacola haben.
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Sekundäre Bewaffnung der Schlachtschiffe verbessern
Thonar replied to anonym_9Eyxx3wRt49c's topic in Allgemeine Diskussionen
Ja, allerdings relativ zu der Größe des Zieles: Gegen DDs kann es bleiben, wie es ist, gegen CA sollte es besser werden, gegen CV/ BB muss sie besser werden. Ließe sich recht einfach an die Oberflächensichtbarkeit koppeln... -
When I would bet money: Bismarck and Tirpitz being available from next week on for supertesters gives them two test-weeks before Gamescom, the biggest gaming convention in the world so far (in terms of visitors and area occuypied), which happens to be in Cologne. Thus I think they will probably release 2 German premium ships: 1. Bismarck as T8 BB and 2. SMS Emden on... T3? (as Dresden Class ship)
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Ich glaube die H39 und H41 werden beide wohl "übergroße Bismarck"-Klassen, also vermutlich auch mit einer höheren RoF (26s ohne Mods/ Kapitänsskill)
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Würde ich sofort nehmen, einfach nur um die RN-Fans zu ärgern. Falls das im Übrigen hier noch nicht bekannt sein sollte: WG arbeitet derzeit an 3 Forschungsbäumen gleichzeitig: Russen, Deutsche und Briten, allerdings mit weniger Ressourcen bei den Britten und gleichvielen bei Deutschen und Russen. Somit ist die Wahrscheinlichkeit eines deutschen Prems zur Gamescom nicht gerade gering. €: Ich korrigiere mich, Tirpitz und Bismarck werden bereits zu 0.4.0.4 geaddet... auch wenn es mir auf den Senkel geht, dass wieder nur ein paar wenige diese spielen dürfen ARRGH!
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Please, feed you statement with more information...
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Not sure if irony... KM steht für Kriegsmarine...
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lol. The most modern battleships the Royal Navy used during the second world war were the Nelson-Class and the King-George-the-V-Class... and both are having a hard time compared to Bismarck or North Carolina. Nelson and KGV will probably be on T7 and T8 with pretty hard opponents. I can't seem them as one of the "best" in these tiers. Nelson is seriously lacking in AA and KGV is probably worse than Tirpitz or North-Carolina (but better than Bismarck)... I really don't see the Brits during the WWII era being really "ahead"...
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... but only in graphical-effects. Honestly, I'm not talking about balance here but only about the actual display of AA ingame. Even when the full broadside of AA is in under 1km range, even on higher Tiers... there is only a little "puff - puff - puff" and "drrrt - drrt - drrt" ... and thats it. Hell, I expect at least 5 times as much on heavy anti-air-artillery and 7-10x more on smaller ones (MGs)... without doing more damage, just for visuals, you know... I actually expect EVERY SINGLE AA gun getting an expressive visiual for firing (expect Dual-Purpose Main-Guns for obvious reasons). I just want more... you know... more... war... please.
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Well... I take also a German destroyer...
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In this case: Can we PLEASE, PRETTY PLEASE, "I DO NEARLY ALL FOR YOU"-PLEASE, get a German premium ship, instead of some of the upcoming St Louis/ Omaha copies? Maybe a BB, because there aren't many BB premiums yet? I mean... come on, we even have a British ship already...
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Wo soll man da anfangen? 1. Abschnitt "Bismarck vs Hood" ist so vereinfacht und zum Teil falsch dargestellt, dass man hier nur an die Suchfunktion dieses Forum verweisen möchte. 2. Abschnitt "Schiffsbewegung bei voller Breitseite": Blödsinn. Das Schiff bewegt sich höchstens ein paar Zentimeter, was schon eine Leistung ist, von "Meterweise" kann keine Rede sein. 3. Abschnitt "Zerstörer": Wie bitte? Zerstörer 1934 sind der Gremjaschi (sic) sehr ähnlich, haben mehr Turmbewaffnung, dafür aber langsamere Torpedos, was ein fairer Tausch ist... und die Grem ist nicht gerade UP. Die Zerstörer 1936 und 1936A reihen sich gut zwischen US und Jap DDs ein, wobei spätere Papierdesigns ähnlich dastehen. Alles in allem werden sie wohl die "Allround-DDs" werden, womit ich, persönlich, kein großes Problem habe.
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Damn... I'm too slow on my phone.
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There is no need for a time increase but a change in Standardbattle would be nice: When time runs out the side that leads with at least 25% cap points more wins. Otherwise it is a draw. Especially on bigger maps in higher Tiers I feel a need for such a regulation.
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1. Yes, you need BB experience... like with every BB actually, thus I wouldn't call the Warspite a noob unfriendly ship, due to BBs being generally unfriendly to play. It is just the Tier on which it is. Warspite is worse than both: Fuso and New Mexico which are both awesome ships, while Warspite is more on the average side and an easy target with its huge hull, tower and "poor" speed and maneuverability. Of these three ships Warspite is the hardest to play, no doubt (I play all 3 since CBT), but I realized I, personally, do better with every game I play continously in her. As soon as I play another ship within a row of Warspite games... I somehow get out of the "Warspite" feeling. Warspite seems to excel far more than Fuso or New Mexico when played in a "combined arms"-way. 2. I disagree with you on the combat-ranges. I played the Warspite since CBT and get with her awesome accuracy on all distances even on max distance with plane. As a matter of fact, on far distances the ability to punch through horizontal armour seems to be exceptional on Warspite, while being herself not good protected in this department as well.
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Well... in this case... Time for Hood for a 360° turn at 20kn: 11:45min
