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St0ne_Monkey

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Everything posted by St0ne_Monkey

  1. St0ne_Monkey

    Suggestions thread

    Change points awards in ranked to clear out the bots and tumbleweed. Loosing team, top player 1 point, 2nd player holds score, other 5 loose point. Winning team Top 5 get a point, 2nd from bottom holds score, team mascot looses a point.
  2. St0ne_Monkey

    Matchmaker Discussion Thread & MM Balance

    Why is this post still open. Has WG not given up on balancing ships. Seems they just try as hard as possible to have identical ships on each team then it doesn't matter if some are OP or crap, each team has one so its all good.
  3. St0ne_Monkey

    Undine

    WG have used the new sub ship class as a way to Nerf OP premium ships without reducing any of their stats, just making a new attribute terrible. Ohio and Musashi for example got 6/5kM range on their anti sub planes. Other T9/10 premium and standard BB get 9/10/11km range. WG have stuck to the letter of the law with not reducing the performance of Premium type ships. They just get round that by lifting everything else.
  4. St0ne_Monkey

    Early Access to British Submarines

    Don't bother. The UK subs are not even in the same league to the USA and German ones. My take on this is WG are experimenting with Nerfing subs in general and the two existing branches will be adjusted in coming patches.
  5. St0ne_Monkey

    T VIII Sturdy

    Its a terrible vessel. I can only assume WG have decided all subs were OP and the existing branches will be nerfed soon. When comparing the pros and cons there is almost nothing in the Pro list Pro Long dive time Fractionally higher frame rate on the hydro Conns Worst detection range 6.1km (despite actually being the smallest physical T8 Sub) Slowest T8 Sub Tiny hit pool Smallest by far of all T8 subs (Sturdy is a very ironic name) Long to load and short range submarine detection No deep water torps Limited number of Hydro (frame rate of which is barely any better than the USA/Ger ones) Short range hydro Short range sub detection Very slow dive recharge.
  6. St0ne_Monkey

    Matchmaker Discussion Thread & MM Balance

    To "guarantee" a win in ranked all you need to do is personally destroy every ship on the other team, at least in Bronze. 1 In silver you are likely to have at least some good players on your team. You just need to figure out who they are and work with them. MM can unfortunately play a part in who wins. Try playing against 1 Stalin, 1 Petro and 2 smalland in a Daring when your team has ZERO radar. Still won, the genius Stalin player sat still nose on and got 8 single torps on the nose.
  7. St0ne_Monkey

    Matchmaker Discussion Thread & MM Balance

    My only real gripe with the MM is that WG seem to use it as a sly way to make ships look balanced. Having closer to mirror teams that random selection would produce unsurprisingly brings ship win rates closer to 50% than they would otherwise be. It's just a plain lazy way to mask ship imbalance.
  8. St0ne_Monkey

    ST 0.10.0, changes to new skill system (DB 104)

    These commander skill rebalances are missing so many opportunities. For instance most skills should have +ve and -Ve components. BB sniper skill, to be more accurate you sacrifice ship speed being a more stable platform. Destroyers could have similar, detection reduction comes with a speed reduction (less waves) or More speed but worse detection as you are bashing through the sea more. I'd like to see more skills that let you change the playstyle of ships like the T10 Mods to.
  9. St0ne_Monkey

    Radar Discussion Megathread

    Ok so what do the UK DD do against them then, 10K torps guns useless over 8 or 9K V 11.5K radar. To top it off you have the slowest dd in the game so you cant even run.
  10. St0ne_Monkey

    Radar Discussion Megathread

    Radar should be line of sight. Possibly have two types of radar Active & Passive radar, both see through smoke for full radar range. 1. Active radar: Increases users detectability to range of radar(possibly only to other radar ships), is shorter duration minimal impact from new DD consumable chaff so still say 85-90% effective. 2. Passive radar: Does not increase detectability, longer duration suffers substantial impact from Chaff, range drops to say 40-50%. Chaff should be short lived similar to active radar but slightly less duration say 15-20 seconds. Active radar in the 25-40 seconds range and passive radar 40-60 seconds. This way chaff only gives DD a small window to run, not just sit in their smoke double hiding.
  11. St0ne_Monkey

    GO NAVY! Event

    This update is terrible. The better players want to win no matter how much of a bonus you give the losing side. Playing as sharks V the Eagles is little more challenging than a PvE match. All the cannon fodder are on one side, the matches are boering. Playing as an Eagle V the Sharks is almost impossible.
  12. St0ne_Monkey

    My Graf Zeppelin test experience

    my experience V this thing is the mk 1 is WAY OP. Three attacks against me in BB (That I remember) two of them detonated me. Seriously consistently getting 60K damage from a single torpedo is not acceptable.
  13. St0ne_Monkey

    GZ test II or Graf Zeppeling testing elsewhere

    This ship is bugged, I have been detonated 3 times in a BB in my time playing this game. Two of them have been by this ship. Its random generator for devastating torpedo hits on bb is at a ridiculous value.
  14. St0ne_Monkey

    Incomming smoke nerf?

    Your detection range is not 13.5Km when you fire your guns. The new smoke mechanic is proposed to work as is when not shooting i.e. 2km and when you fire the specific range for your ship.
  15. St0ne_Monkey

    Target Acquisition System Modification 1

    One very situational advantage of this modification has been overlooked. Ordinarily increasing your view range is of little advantage when you can already see further than you can fire but in Cyclones would it not prove a massive advantage. If view range is dropped to 6 or 8K does your view range not only go to 7.2 or 9.4K.
  16. St0ne_Monkey

    RN Cruisers...

    Bovine Excrement.
  17. St0ne_Monkey

    Why US CVs have to suck so bad?

    All American CV don't suck. When you get to the higer tiers the larger squad sizes seem to have the effect of making the odd tier in your words "suck" but the even tier are good. it's because each squad for the sceptics adds 6 planes so they only get an additional every other tier whereas IJN get them most extra tiers. HArdly anyone has the extra plane per squad skill YET but this is going to make the IJN way OP. end game USA get 5 extra planes. IJN get 8. IJN will have 40 planes at one time USA 35. now either USA are way OP before that skill when IJN have 32 planed to their 30 of IJN are way OP once they have 40 to the USA 35. either way end game carrier play is flawed.
  18. St0ne_Monkey

    The Colorado... seriously?

    It's amazing, I love how it can get ripped apart by a Cleveland using AP in about 20-25 seconds. Seriously should cruiser AP rounds of a lower tier now mostly bounce. To take F'ing citadel hits is stupid.
  19. St0ne_Monkey

    Why Fighters are no fun

    I also love the new barrage. It's amazing that if your fighters get attacked by anything before they start shooting that they just levitate in the air stationary until they are dead. Planes that can stay in the air stationery should be amazing because of the angle of attack they can get.
  20. St0ne_Monkey

    Why Fighters are no fun

    WG can and hopefully will make the plane aspect of the game better. Fighters should be able to attack ships. I don't mean do significant/any damage V a BB but the cannons they had would have been able to do minor damage to a DD and kill personnel on the deck of any ship.
  21. The developer of the mod will just have updated it for the open Beta.
  22. You sure, look at this then and then reassess your position
  23. Yes there is an aim assist mod. It is not available publicly afaik but there are people that use it. Being that this is a mostly anonymous online game a lot of the people that swear they don't use it, well you make your own mind up if they are being honest. I have even seen videos that appeared to have the mod in such a way that it could be switched off and on at will in game. The video was of nice smooth hand human hand speed scree movements at the start of engaging a ship. most if not all rounds missed. Then all of a sudden the screen became very juddery as if the mouse was moving almost instantly in small movements. The instant that started every round hit dead centre (well as dead centre as you can with RNG). You just have to live with it, this is a game played (mostly) by real humans and they we and cheat
  24. St0ne_Monkey

    Buy Atago or Atlanta

    What 10K torps it's torps only do 4.5K you are long dead before you get anywhere near than close.
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