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redraven

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About redraven

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  1. redraven

    General CV related discussions.

    Exept for the fact that CVs risk literally nothing while doing everything. Meanwhile every other ship risks itself to do anything.
  2. redraven

    bizzy - almost nothing but overpenns (!?)

    I have been saying this for about 3-4 years nows. Its simply ridiculous. Parts that WG themselves describe as "the most important, crucial parts of the ship" having half meter wide holes do "minimal damage" (overpen).
  3. redraven

    General CV related discussions.

    Oh booohuuu are you crying because you cant oneshot-instakill anything and everything with a single unstopable run? You have to actually aim? The enemy has audacity to avoid your attacks? Oh the horror! The humanity! How about: Git Gud!
  4. redraven

    General CV related discussions.

    Yea no doubt they listen to us. Everyone was begging them on a daily basis for absolute fuckin' fantasy napkin soviet selfjerking CVs right? Sure there wasnt anything people have been asking for longer? Like... uhm... a BATTLECRUISER LINE?
  5. redraven

    General CV related discussions.

    I honestly wouldnt be the least suprised if it tunred out to be like that. Like there is some hidden under the hood mechanic that skews the spread. I can absolutely believe WG to be the scumbag dirty company to implement something. Hell we know for a fact they rigged crates. What stops them from doing it with aim?
  6. redraven

    General CV related discussions.

    Oh boo hoo. I have this issue for god damn years now in my Yamato. My personal record is: Starionary zao-broadside at 9.4-9.8 km away. 21 shells fired. 8 hits. 7 overpen 1 normal pen. You dont get to talk crap about bad rng.
  7. redraven

    Balancing The Game and Other Ideas

    You know all too well that implenting something like would require that the devs.. god forbid for uttering these words.... need to work. Work is something that is strictly forbidden for the devs. All they are allowed to do is drink copious amounts of vodka, sniff glue and implement their ramblings into the game. The art and designer team on the other hand is whipped on a daily basis to crank out those napkin circlejerk soviet ships the executives have a hard on for.
  8. redraven

    Balancing The Game and Other Ideas

    Ship having better detection capabilites the higher they are would be a good thing.. it would also model a modicum of realism. Which is exactly they will never ever implament it. As for the smoke part you completly missed the point. What wows need to do is just do an exact copy of wot's mechanic. Have multiple locations that are looking for points that determinate the spot of ships. Such as point on the bow and aft, on the sides. The smoke is just a very good example. If the 1 point the game is looking for is inside the some (and outside of the arbitrary 2km fixed detection) the GK wont be spotted (unless it fires its main gun). Now is these lazy bastrds would just copy wot the point of interest, the one that needs to seen to be detected, would be out of the smoke. Therefore the game would render the ship to you. Its really not rocket science.
  9. redraven

    Balancing The Game and Other Ideas

    You mean you learned the basics of the game? Great. That doesnt make this a "thinking mans game". CS.GO or WT require more thinking the wows ever did.
  10. redraven

    Balancing The Game and Other Ideas

    You are not serious with this right?
  11. redraven

    Balancing The Game and Other Ideas

    CVs just need to be outright removed. AT this point that would be the easiest and the best solution. Which is exactly why it wont happen. As for the rest. I think the fundamental issue is that fire and flood deals % hp damage. While it should be the opposite. It should deal a flat damage based on caliber. And ships deoending on size/type could have a % resistance to it. And than there is also the issue of giving a primary function to ammos. If AP is supposed to be the main raw damage dealer and HE the dot applier and module wrecker.. than it only makes sense that HE should deal an absolute minimal damage. Think along the line of 90% damage reduction. Than there need to be a limit as to how mutch damage can be dealt by dot to parts of the ship. Meaning once the saturation kicks in no further damage could applied. And than there is the fact that i would give back DD their citadels and remove the arbitrary protections they have. This would give large caliber DDs with good ap characteristic a chance against the spamsic HEspweing nonsense most DDs tend to be. Also "citadel overpen" needs to be a thing. The idea is pretty easy. A shell that "just goes through" a citadel area it deals 60% of the shells maximum damage potential. Another major update to game mechincs could be more spotting points. Currently you can hide half of a Grose f-ing Kurfust in smoke and it would not be spotted. Why you ask? Because its god damned highest point is sitting in the smoke. If there is one thing the wows team should really copy from WoT its the spot mechanic. Thats about all the major things i would change.
  12. redraven

    General CV related discussions.

    After the CV rework i have stopped playing for 16 months. And even know i only log in to chat with the regulars on general chat. I cant be arsed to play this game beside some co-op. And im sorry but sarcasm in this manner comes across rather hard. And it doesnt change the fact that the people i described exist in large quantities. And yes its been a long established fact that WG in fact does not give a rats [edited]about player feedback/opinion.
  13. redraven

    General CV related discussions.

    You are the reason.. as in your kind of player. Why wows have been ruined. No matter what kind of sh.t WG puts out you are just "uuuhh shiny ship let me throw money at you".
  14. redraven

    General CV related discussions.

    I have no expectations anymore. And yet im still disappointed.
  15. redraven

    General CV related discussions.

    Well of course he is "whinning" when the main gimmick of the enitre sub class is to ping ships. And than there is something that becomes inmmune to it for a whole damn minute. CVs are so bad and forgotten game mechanic wise that something like this would happen was inevitable.
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