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About Blinky

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    Able Seaman
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  1. Blinky

    Ranked Season 8: General Discussion

    Do the staff at WG sit there and think: Ranked is crap, no one enjoys it really... The chat logs are hilarious, toxic, childish and generally worthless. We get paid for taking so much money for these low lifes. We love it.
  2. Blinky

    Ranked Season 8: General Discussion

    WG will never do something so evil. We all love WG. But an evil organisation would make lots of money from match determining premium ships. I'm glad WG has our interest at heart and is actively doing things to ensure we all have a wonderful time.
  3. Blinky

    Ranked Season 8: General Discussion

    Feel like we should be rewarded just for taking part....
  4. Blinky

    Ranked Season 8: General Discussion

    Apparently, the earlier a captain sinks, the more expertise that captain has. The sooner a captain sinks, the more likely he is able to criticize everyone else and assign blame accordingly.
  5. Blinky

    Ranked Season 8: General Discussion

    How about not doing team ranked modes until ships become close to being balanced (which will be never, one has to make money some how), and instead do ranked 1v1? And what about disabling chat for dead skippers? Would that be hard to implement?
  6. Blinky

    Ranked Season 8: General Discussion

    How would you measure which player is good and which is bad? Is base XP everything there is to a match?
  7. Blinky

    Ranked Season 8: General Discussion

    Do you think EG should change this so the ranked game mode isn't unenjoyable for most people most of the time? Would that be an idea?
  8. Blinky

    Ranked Season 8: General Discussion

    Can we give both CVs and DDs their own game?
  9. Blinky

    Ranked Season 8: General Discussion

    Just want to share my personal Experience of ranked so far in the hopes that improvements maybe made in the future: I feel that mechanics wise: DD performance and survival is a little bit too important regarding outcome of a battle. Cruisers rarely contribute enough due to how fragile they are. (Without "effective" smoke to get close, they now find it very difficult to do their natural intended task of countering DDs effectively.) - I believe this so much, as a BB I have sometimes dived in and traded a bit of HP for the chance of getting a few overpens on a DD. I have experienced that: Due to the EU server, serving a region of high varieties of languages, planning, communicating with other players can sometimes be frustrating, along with other elements often pointless. Because everyone likes to think themselves perfect, planning includes arguing and name calling. Because everyone thinks themselves perfect, despite having an agreed plan in place, it is entirely possible that multiple ships will deviate, drag their feet and possibly contribute negatively to a team. There is a very disturbing trend of toxic blaming should a match appear to become a lost. A frustrated player will pick an obvious target to do a bit of very toxic blaming. - This ruins the game for me more than even questionable game mechanics. I suspect this is done REGARDLESS of whether the blame target deserve some, any or no blame at all. I suspect it is to divert attention away from the failings of the perpetrator, in order to make him "feel" better about himself. It reminds me of two or more drivers calling each other names while ignoring/changing/inventing facts after a road traffic accident. Not only is it an incredibly childish (fully knowing that there are grown men here), but it discourages communication, which is a vital part of teamwork. One cannot black out the chat because any information shared can be vital to the game. So we are left reading some very toxic stuff. From both perpetrator(s), and in an attempt to defend themselves, from the victim(s) too. Yesterday morning, just as I thought I've experienced the worst, I witnessed an "aggressive" player blackmail an entire team into doing "questionable" things by threatening mass down-voting and team killing of anyone who doesn't follow his orders(rants). Because the top player by SCORE(not counting tactical contribution), at the end of the match does not suffer a penalty. The best strategy of improving rank involves selfishness or anti-teamwork. A less than top tier player will spend significant time going up and down in ranks because (I personally feel!), a player's contribution comes after, LUCK in random game mechanics, LUCK in whether the team will randomly decide to work together, LUCK in who one gets in the team. Unless the player considering is so good, and/or in a DD, can carry the game. (Or receive no penalty due to top score with in a team.) I would like to ask if anyone have any suggestions in how I can experience ranked battles in a more positive manner? TIA.
  10. Blinky

    0.5.3 New Commander Skills Feedback

    I don't know if you've notice that BBs tend to like to stay at 18km range because they all think themselves as snipers and doesn't mind letting RNG do those massive dmg for them. Since cruisers can no longer shoot while escorting BBs and CV drivers doesn't mind avoiding BBs with escorts. Does WG intend to leave cruisers with its current task to serve as "XP pinatas" for red BBs to 16k citadel from any angle at any range? (as cruiser can't bounce BB shells due to overmatch anyways.) Just a single 1 BB shell can be devastating, nevermind 12.