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gangster9632

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About gangster9632

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    Able Seaman
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  1. gangster9632

    Nerfs kill the fun

    Your right, that's why it makes no sense to nerf her even further. All it will do is not making it worth the grind.
  2. gangster9632

    Nerfs kill the fun

    So the Khaba is getting nerfed for killing other DD's. This is the thing it's good at. After this nerf it will still kill DD's and the win rate would not change. So people keep crying about it and the next nerf will automatically follow. Until its so crappy that no one wants it anymore.
  3. gangster9632

    Nerfs kill the fun

    Yep Shiratsuyu wont be played anymore after the nerf, it can collect dust.
  4. gangster9632

    Nerfs kill the fun

    You call ruddershift x2 very minor? It makes a world of difference. Even when they buf strange choices are made. Check the new Grozovoi bufs. It gets reload and camo. What it needs is speed, its a Russain DD!! It has the same speed as a shima, better to keep the Udaloi and leave the Groz for the dogs.
  5. gangster9632

    Nerfs kill the fun

    I understand that some nerfs are needed but killing the Khaba for the second time in a row really sucks. 10km torps back to 6, ruddershift, what is next speed, relaod and gun range. Your killing the fun in the game, if you can only grind for nothing and see all that work and crap ships where you have to grind through was for nothing. That sucks. Last time it was the Zao, now I hardly play it any more. What is next, going to nerf the Minotaur? I don't understand why your taking the fun out of the game. Players are willing to do much for nice ships like invest a lot of money. If you make them less fun to play, why invest anymore? Im getting the WOT feeling here to and thats not good.
  6. gangster9632

    The game feels like its rigged.

    Do you think so, how else do you answer in the we tense.? /Ask yourself, what are patents actually for. Here's a tip "to make money from other people using it because we spent time and resources on something that we think we might recoup on licensing it". OK... not so much a hint as educating someone who seems ever so ignorant about simple economics.
  7. gangster9632

    The game feels like its rigged.

    So your a WG employé posing as a normal player. My stats are hidden, so a normal player cant see them. So get of your high and mighty horse and answer as a WG employé.
  8. gangster9632

    The game feels like its rigged.

    3 years of lies only to be undone by their own hands with the patent US 8425330 B1 filled by WarGaming in 2012 and published April 23, 2013 - Dynamic battle session matchmaking in a multiplayer game There you have it folks, in WarGaming's own words: The MM is rigged to force players in the 50% win ratio so wargaming can make more money out of the [edited]. "We dont want players to become bored with winning the game to easy".. SURE! my [edited]! Winning games is fun, getting matched in with [edited]over and over and over because your stats are to good isnt. F U warGAYming![Edit 16.05.2013] I read a lot of feedback on this from various sources, many still believe that this is not proof, that WG included this into the patent just because they could and not because it was (or still is) used. Let me ask you this: why would WG include this into their patent if it isn't or wasn't used in WoT? Problem no.2 is that info regarding rigging, or "loaded dice", surfaced ever since the game was in Closed BETA, that was in 2010! How come something believed to be true (even fantasy by WG's claims) gets described in detail in a patent filed two years later? The rigging is quite real, only people chose not to believe it because otherwise they wouldn't be in control of their own "fate" (gameplay), and people don't like thinking they're not in control. Some insist that since this would be true, why they have above 55-60% + win ratio. For the same reason I do, good players understand the game and how to work it in their favor, also this system can be subverted by platooning, by playing in tiered companies, by playing in CW with other good players. Teamplay trumps randomness every time. But! a single good player pitted with morons against a good team cannot win the battle for them. Keep in mind that the average W/L for the entire EU server is well below 50% : [/unquote] Source: http://wot-ro.blogspot.nl/2013/05/wots-matchmaker-is-rigged-proof.html
  9. gangster9632

    The game feels like its rigged.

    It sounds like you trust the MM and have no idea how far it goes. If you have a patented formula to arrange MM you need to have much data on players and performance so if you are a regular user of 7/8 flags they have to keep you on around 50% wins ( you cant be manipulated ) If you use it once in a while then its easy to kick in the bad rng and throw in some crappy MM.
  10. gangster9632

    The game feels like its rigged.

    Most of the times when I use a lot of signal flags the MM seems to be so bad that you don't have a chance. Use more flags get worse MM. I know the MM system is a patented formula to keep most players on around 50% wins ( its logical that WG may rig matches but the players cant). But when using lots of signal flags that goes into the wind and all crapkicks in. Sure shots seem much less effective and the MM horrible. Is it just my experience or do you also have that?
  11. gangster9632

    Logic

    PS Juanx, I suggest some pepper for the devs
  12. gangster9632

    Logic

    So there is no real problem that is not fixable. They just did not use logic.
  13. gangster9632

    Logic

    So we have to fix there faults?
  14. gangster9632

    Logic

    So you say they are idiots?
  15. gangster9632

    Logic

    One button one command, Smoke use T on one ship U on a other ship and for fun use Y on yet another ship. Belfast and Kutuzof Y Lots of dd T Neptune U And to make it more confusing use T on Kutuzov for AA defense Also nice to use U on Atago repair party, Y for plane. So where is the logic?
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