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Everything posted by Ph3lan
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Greetings! Please share any bug reports for the 0.5.7 public test here.
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Greetings, Please leave any feedback about the weather changes in this thread. Cyclone appears on more maps: Atlantic Islands of Ice Hotspot Trap Two Brothers Land of Fire Trident Shatter Okinawa Neighbors Estuary
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Greetings, Please leave any general feedback about the 0.5.7 Public Test in this topic. Please try to stay on topic, any off topics posts will be removed.
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Best of the Best contradicting information.
Ph3lan replied to SkybuckFlying's topic in General Discussion
Hi SkybuckFlying! The in-game info is the correct one, the missions can be completed in Random, Team, and Ranked battles. We will edit the article with the correct info. -
Hi all! The items from Diamond shop should now be credited to everyone. Real-time crediting should also work, so if you are spending their GNB diamonds the items will appear on your accounts instantly.
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Hi john1953! You can find more info here: http://forum.worldofwarships.eu/index.php?/topic/53996-gnb-store-reopened/page__pid__1098827#entry1098827
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Hey all! I've posted this yesterday in the announcement section (http://forum.worldofwarships.eu/index.php?/topic/53996-gnb-store-reopened/): "We will invoice the GNB shop items in two cycles. The first cycle will be later today and the second on Monday 20 June (the shop closes at 18:00 CEST Sunday 19 June). So, if you buy something in the GNB shop with your leftover diamonds and don't get the prize immediately, don't panic. All the prizes will be credited to your accounts until 20 June the latest. Thank you for your patience guys!"
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Email about welcome gift but no welcome gift?
Ph3lan replied to zcc1121's topic in General Discussion
The players who received the email were selected by our marketing team as part of a marketing campaign. If you haven't received an email this time around, you might be included in a similar campaign in the future. -
If any of you guys want to post this here in the newcomers' section (and revise the list occasionally ) I'll be more than happy sticky it.
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Email about welcome gift but no welcome gift?
Ph3lan replied to zcc1121's topic in General Discussion
As some of you guys have already noticed the bonuses are now working. If you got an email, you can follow the link and claim your bonus! -
Hi FansiDed! First of all welcome to the WoWS community! I hope you don't mind if I move this thread to the newcomers' section. I've included a "small" selection of videos from popular WoWS YouTubers and our own channel. I hope you will find them helpful. Some of them are a bit old, but most of them are still pretty valid. Good luck and hopefully we will meet on the high seas some day Wargaming Naval Academy The Basics: Graphics Settings: Dockyard: US Cruisers: IJN Cruisers: Artillery: Types of Shells: Aircraft Carriers: Aircraft types: Aircraft Controls: Destroyers: Torpedoes: Battleships: Armor: Modes of battles: Ranked battles: Team Battles: Jingles - World of Warships - How To Not Suck iChase - Captain’s Academy playlist (24 videos) Flamu – How to series https://www.youtube.com/watch?v=ZuGKnwmGFpg Captain skills 0.5.3 - Aerroon – WoWS guides playlist (6 videos) Voulezvous How to BB playlist How to DD playlist How to CA playlist How to CV Aiming guide playlist
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Hi Pr3dator_1! We are aware of the issue with the emails and working on a fix! I've posted more info here: http://ow.ly/zf2U301frUN
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Email about welcome gift but no welcome gift?
Ph3lan replied to zcc1121's topic in General Discussion
Hey guys! We are aware of the issue and we are working on it! The players who haven't been able to claim their prizes will receive an email as soon as the issue is solved and they can claim their prize. I'll inform you here as well, as soon as we have more info. Sorry about the inconvenience guys, we will try to get this sorted as fast as we can!- 308 replies
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Hi everyone! We will invoice the GNB shop items in two cycles. The first cycle will be later today and the second on Monday 20 June (the shop closes at 18:00 CEST Sunday 19 June). So, if you buy something in the GNB shop with your leftover diamonds and don't get the prize immediately, don't panic. All the prizes will be credited to your accounts until 20 June the latest. Thank you for your patience guys! Currently we are not planning to hold a sale and transferring diamonds between accounts is not possible I am afraid.
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Hey General_Kunde! My original statement is correct. You need the JR II and achieve Rank 1 in Season 4 to earn the Flint. If you only have the JR I you can achieve JR II in this season and get the premium ship reward in Season 5 (by getting rank 1 in Season 5). Actually the portal article also says the same thing: "USS Flint is a modified Atlanta-class light cruiser and she can be yours for reaching Rank 1 and having both the Jolly Roger and Jolly Roger II commemorative flags." However I have to admit that the part you highlighted is a bit unclear without taking this sentence into consideration. We will look into clarifying the article.
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Hey guys! We have added the Błyskawica as the 1st prize for the contest! This awesome Polish destroyer will go to the creator of the best submission.
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Hey guys! I've posted this in the announcement section, but I'll leave it here as well for better visibility: When we re-opened the Grand Naval Battles store on Friday, an unexpected technical issue appeared that prevents us from running the store real-time (as it was during the event). Your purchases were registered, though, and you will not lose anything. Moreover, to compensate for the weekend issues, we have decided to let the store open until Sunday, June 19, 18:00 CEST. If you already made your purchase in the Grand Naval Battles store, you will receive your wares on June 14, 2016 in the evening when we will credit all purchases done until that time. If you still have diamonds left, you can still spend them until Sunday. Note, however, that you will receive the in-game items only on Monday, June 20, during the day. We would like to apologize for any inconvenience this issue caused and we hope that you will make the best use of your remaining diamonds!
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Captains, When we re-opened the Grand Naval Battles store on Friday, an unexpected technical issue appeared that prevents us from running the store real-time (as it was during the event). Your purchases were registered, though, and you will not lose anything. Moreover, to compensate for the weekend issues, we have decided to let the store open until Sunday, June 19, 18:00 CEST. If you already made your purchase in the Grand Naval Battles store, you will receive your wares on June 14, 2016 in the evening when we will credit all purchases done until that time. If you still have diamonds left, you can still spend them until Sunday. Note, however, that you will receive the in-game items only on Monday, June 20, during the day. We would like to apologize for any inconvenience this issue caused and we hope that you will make the best use of your remaining diamonds!
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Greetings, Please leave any feedback about the updated armor models in this thread. Changes include more accurate armor models and better representation of armor in 3D for destroyers (planned for all classes in the future).
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Greetings, Please leave any feedback about all the changes not listed in separate topics in this thread. Topics include: Spectator Camera UI changes - refining of battle result screen Minor fixes
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In pre-0.5.7 versions of the game, the upgrade system, while seemingly versatile, often did not provide any real choices to players. Our analysis of the popularity of upgrades has shown that many upgrades were practically never chosen, especially upgrades for auxiliary armament. We have overhauled the upgrade system to provide players with real options when enhancing their ships. First Upgrade Slot Almost all players mounted Main Battery Modification upgrades in the first slot because bonuses from other upgrades were too slight. With the 0.5.7 update, a new set of useful upgrades is introduced to replace the old one. Removed Upgrades: · Main Battery Modification 1 (-20% to the risk of the main battery becoming incapacitated; -20% to main battery repair time; -20% to the risk of your ship's magazine detonation) · Torpedo Tubes Modification 1 (-20% to the risk of the torpedo tubes becoming incapacitated; -20% to torpedo tubes repair time) · AA Guns Modification 1 (+20% to AA mounts survivability) · Secondary Battery Modification 1 (+20% to secondary battery survivability) Added Upgrades: · Main Armaments Modification 1 (-20% to the risk of the main battery and torpedo tubes becoming incapacitated; +50% to main battery and torpedo tubes survivability) · Auxiliary Armaments Modification 1 (+100% to secondary battery and AA mounts survivability) · Magazine Modification 1 (-70% to the risk of a ship's magazine detonation) · Gun Fire Control System Modification 0 (+20% to traverse speed of main turrets and torpedo tubes; +20% to secondary battery maximum firing range; -64% to maximum dispersion of main and secondary battery shells). This upgrade will be available only for Premium Japanese ships with 140-mm main guns (currently: Iwaki, Yubari and Katori) Second Upgrade Slot For the second slot, four upgrades were combined to form two new enticing upgrades. Moreover, the Main Battery Modification upgrade became more attractive because its penalty was reduced. Removed Upgrades: · Secondary Battery Modification 2 (+20% to secondary battery maximum firing range; -20% to maximum dispersion of secondary battery shells) · Artillery Plotting Room Modification 1 (+16% to main battery maximum firing range) · Torpedo Tubes Modification 2 (-10% to torpedo tubes repair time; +20% to the torpedo tubes traverse speed) · Gun Fire Control System Modification 1 (-7% to maximum dispersion of main battery shells) Added Upgrades: · Artillery Plotting Room Modification 1 (+16% to main battery maximum firing range; -20% to maximum dispersion of secondary battery shells). This upgrade will be available only for US battleships · Aiming Systems Modification 1 (+20% to secondary battery maximum firing range; -20% to maximum dispersion of secondary battery shells; +20% to the torpedo tubes traverse speed; -7% to maximum dispersion of main battery shells) Reworked Upgrades: · Main Battery Modification 2 (+10% to main battery loading time; +15% to the main battery traverse speed): the penalty has been decreased to +5% to main battery loading time Third Upgrade Slot For this slot, the available upgrades are now more useful in terms of enhancing the performance of auxiliary armaments. Reworked Upgrades: · Main Battery Modification 3 (-12% to main battery loading time; -17% to the main battery traverse speed): the penalty has been decreased to -13% to the main battery traverse speed · Artillery Plotting Room Modification 2 (-7% to maximum dispersion of main battery shells): the bonus has been increased to -16% to maximum dispersion of main battery shells. This upgrade will be available only for US battleships · AA Guns Modification 3 (+20% to average damage per second of AA mounts): the bonus has been increased to +25% to average damage per second of AA mounts · Secondary Battery Modification 3 (-20% to secondary battery loading time): the bonus has been increased to -25% to secondary battery loading time Fifth Upgrade Slot We increased the usefulness of an upgrade that was rarely used by players. Reworked Upgrades: Propulsion Modification 2 (-20% to time for reaching full power) the bonus has been increased to -50% to time for reaching full power. Moreover, with this upgrade the engine is automatically boosted by 50% while the ship accelerates from 0 to 6 knots (in both ahead and astern directions) Compensations To make switching to the new upgrade system more comfortable for players, you will receive automatic compensations for all alterations that significantly affect gameplay: · For all the Main Battery Modification 1 upgrades, the same number of Magazines Modification 1 upgrades will be added and available for mounting · All the Main Battery Modification 1 upgrades and Torpedo Tubes Modification 1 upgrades will be replaced by the Main Armaments Modification 1 upgrades · All the AA Guns Modification 1 upgrades and Secondary Battery Modification 1 upgrades will be replaced by the Auxiliary Armaments Modification 1 upgrades · All the Gun Fire Control System Modification 1 upgrades will be replaced by Aiming Systems Modification 1 upgrades · All Secondary Battery Modification 2 and Torpedo Tubes Modification 2 upgrades will be removed. You will receive a compensation of 500,000 credits for each removed upgrade Interface We improved the post-battle statistics screen, especially the Detailed Report tab: · The amount of damage will now be highlighted in bold, and the normal font style will be used for the number of shots fired. For both of the statistical parameters above, we added pop-up windows with detailed information · Added a pop-up window with detailed information about the aircraft shot down by the player and the player's aircraft that were destroyed · Added pop-up windows with detailed information about damage received from bombs, torpedoes, and artillery shells · In the Credits and XP tab, added a pop-up window with information about a Commander. This window will be displayed when the cursor is placed on the Commander's name · We enhanced the layout of in-game surveys. Now available responses will be more numerous or more detailed Battle Interface and HUD improvements: · If a ship has two main armaments (main battery and torpedoes) the reloading status panel will show the reloading indicators for both main armaments. To enable this option, use the corresponding interface item in the Controls tab · For the alternative battle interface mode — which can be activated by pressing the [Alt] key if not permanently enabled in the settings — tiers of the corresponding ships will now be displayed for both allied and enemy aircraft · Added ability to switch to binocular view when torpedo armament is chosen. Maps (TBD) For battles between Tier VII-X ships, new maps will be added in version 0.5.7: · Warrior’s Path — an archipelago near Canadian shores engulfed by cold and hostile seas. The opposing teams will have to navigate through numerous islands in order to engage their enemy · Loop — the location for this map is somewhere within the crossing of sea lanes in the Atlantic Ocean. Players will have to find optimal approach vectors for a surprise attack · Sea of Fortune — an interesting formation of islands somewhere between Britain and occupied France. The locations of islands and their sizes provide enticing gameplay opportunities in terms of cover and tactical movement Audio · Enhanced special sounds for "distant events" in battle · Enhanced the sound for the air attack on a ship by bombers · Improved the ship destruction sound: now the character of this sound will depend on the way the ship was destroyed · Enhanced sounds that play when the player's ship is hit · Improved the sound notification for Surveillance Radar activation · Optimized and enhanced sounds for low sound quality settings · Improved dropping sounds for ejected main battery shell cases · Game interface sounds have been improved Other Updates Economics · Within the framework of a systematic approach to researching and unlocking ships and their modules, we have removed all of the modules that were duplicated on several ships. Now every ship has her own unique modules. This change will have no significant effect on the gameplay process. All the progress made by players before this change is implemented will be retained Weather · The Hydroacoustic Search and Surveillance Radar consumables will now work at the maximum corresponding distance even during the Cyclone weather conditions. This change is based on analysis of the feedback we received from players after the introduction of weather mechanics in version 0.5.5 · Visual-only weather effects were replaced with the Cyclone weather conditions (with the 10% chance of a Cyclone during a battle) for battles between Tier VII-X ships on the following maps: · The Atlantic · Islands of Ice · Hotspot · Trap · Two Brothers · Land of Fire · Trident · Shatter · Okinawa · Neighbors · Estuary Water Visualization · We reworked the effects for interaction between the water surface and in-game objects. Now visual water deformation will be increased for the following events: bomb explosions, ship destructions, torpedo wakes, ship wakes for some ships, and firing main guns Technical changes · Ships models loading time in battles has been reduced. Now on some PC configurations ships models will load faster and cases where ship appears with a delay in comparison to the visibility system processing, will occur a lot less often. · Content in pkg-archives has been structured for further resources usage optimization. Trees and sky textures have been moved to maps archives, UI elements, particles, effect and camoflages have been added to separate archives. Spectator Camera Improved the functionality of the spectator camera that the player sees after their ship is destroyed. · Spotting range is no longer taken into account when allies and spotted enemy ships are displayed · Now, you can track shells and torpedoes fired by allied ships, as well as their squadrons · Introduced a Free Camera mode · Control the Free Camera using [A], , [W] and [D] keys, as well as with the scroll wheel of the mouse (change elevation) · Press [sHIFT] to switch modes · By pressing [sPACE] key you can move the camera to any ship/squadron you see in the center of the screen (crosshair) Ships As part of the game improvement process, we started a gradual revision of all armor models. Our aim is to bring the armor models, created at different stages of the project development, to the same level of detail. In version 0.5.7, we more precisely defined the destroyers' armor models. New warships were added into the game client: · New ships Arizona and Ashigara were added into the game to be tested by Supertesters and WG employees. These ships are unavailable for purchase, but players can encounter them in battle. Server Maintenance · Introduced notifications about planned server restarts. These notifications will be shown in Port or in Battle Chat if the player is in battle. Minor Changes and Improvements Ships · Changed the default angle of fire for small-caliber AA guns · Revised the display of flags, signals and ensigns from various distances · Murmansk: revised the display of stars on her port and starboard · Colorado: revised the display of her textures from various distances · Benson: removed the overlap of her torpedo tubes with the ship structures · Arkansas Beta: revised the display of the crane and its model · Chapayev: corrected defects of her textures and details, revised her stern funnel shape · Dmitri Donskoi: added "Machta-11-14" and "Coral" antennas, fixed the erroneous texture of the ship's bottom · Baltimore: changed the positions of drum winches in order to remove the overlap with the main battery turret · Khabarovsk: improved her geometry and textures, replaced the boat of 1390 design with the boat of 378 design that is more historically accurate · Błyskawica: fixed errors in her textures and geometry, improved the quality of the coat of arms · Campbeltown: changed the geometry of the "Type 286" surveillance radar, changed the radar location · Moskva: now, respective radars rotate together with the ship's guns · New Orleans: removed the overlap of ventilation elements with the aft main battery turret
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Hey guys! Due to popular demand we have reopened the Grand Naval Battles store. If you have leftover diamonds lying around you can spend them until Tuesday, 14/06/2016 18:00 CEST (16:00 UTC)!
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Hi D3D_CH! The deadline for spending your diamonds was 8 June 12:00 CEST. Unfortunately if you haven't used them they are now gone. I am really sorry you lost the diamonds, however the deadline was announced on the forums, social media and on the GNB article on the website. In future events we will try to improve our communication and get important info like this to you guys even faster and on all the channels available to us!
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Hi Gubbo_RO! Unfortunately we had some issues with the server handling people opening chests on the last day of the event and some players did't receive their prizes. However, nothing was lost and we are in the process of awarding all the players with their prizes! If you haven't received your premium days yet, they should arrive later today. We are really sorry about the inconvenience!
