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callumwaw

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Everything posted by callumwaw

  1. Well said, @Sadzior. Go ahead, people, tattoo a friggin' hussar on your buttcheeks if you like them so much, but leave our beloved Blyskawica out of this ignorant right-wing nonsense. 17th century heavy cavalry has absolutely nothing to do with one of the best destroyers of the 20th century.
  2. How and where can I vote? Can I vote for more than one design?
  3. callumwaw

    Hero of Dunkirk??

    Guys, could you enlighten me on what the current Directive Mission 1 really is about? It's called "Hero of Dunkirk" and the description is, "Earn 10 stars - must be completed in a Scenario Battle". Am I correct in understanding that they got their own terminology mixed up and what they mean by "Scenario Battle" is in fact "Operations"? This week, the Operation is "Raptor Rescue". The name of the mission, however, is "Hero of Dunkirk" - does it mean I have to switch to "Operation Dunkirk" and get a total of 10 stars there? Or can I play any Operations mission? Also, apparently I can only play Operation Dynamo as part of a Division - why would they force people to play in a Division? Not everybody likes it.
  4. callumwaw

    Hero of Dunkirk??

    @BrusilovX that seems to happen a lot, as you look at the descriptions of some of the missions etc. It's clear they've not been written by an English native-speaker. You would have thought that Wargaming could afford to hire ONE native person to proof-read those texts for them ;)
  5. callumwaw

    Hero of Dunkirk??

    OK, not very logical but it's clear now. Thanks very much, mate!
  6. It's great that after completing a simple mission you get 24 hours of premium account. It's really nice of them. However, it's extremely annoying it activates immediately after you win it. In at least three different missions/challenges, I got the 24h premium account literally on the evening before (a) going on holiday, (b) going away on business, or (c) basically not being able to play for a few days. Why can't we just win the OPTION to activate the 24 h of premium when we like? It works like that in several other games, World of Tanks included (I think). If you can, for example, hold on to your containers and open them when you like, why can't WG use the same mechanism for the activation of bonuses like Premium Account?
  7. callumwaw

    24h Premium Account as a gift from WG

    Ah, I see. Thanks!
  8. callumwaw

    24h Premium Account as a gift from WG

    @Skyllon What's "OPS" and "PTS"?
  9. callumwaw

    24h Premium Account as a gift from WG

    Don't be so hard on yourself. The fact that you didn't actually read the original post doesn't mean you're "foolish", just scatter-brained perhaps. If you had read more than just the first sentence, you would have seen I referred to several different missions, challenges etc. that give you premium time. In general, premium time activates immediately upon completion of a mission. The fact that in the case of this particular compensation situation you can activate premium time at any point (although why is it limited to 18 October? What if you're on holiday until 20 October?) doesn't change the main idea, which is: if we can stockpile flags, signals, camos, and crates, why can't we receive (and be able to keep until later) premium time activation tokens? From the software development point of view, there is absolutely nothing that prevents Wargaming from doing so.
  10. Maybe I'm missing something, but: - there are 48 elements in the American Cruiser Collection - every time you complete one of the Indianapolis Marathon missions, you get a container with an element of the Collection, - there are only 26 missions in the Indianapolis Marathon, so you can get a maximum of 26 containers, which is 26 collectables (assuming you have no duplicates). So how do you get the remaining elements of the Collection? Do you have to pay for more containers in the shop (they are horrendously expensive), or will there be other missions that drop American Cruisers Collection items in the future, after the Indianapolis Marathon is over?
  11. callumwaw

    24h Premium Account as a gift from WG

    This isn't the best marketing strategy I've heard of, saying to people 'don't be cheap' :-) The whole point is to give someone a taste of what they can buy. You give them a can of Pepsi on a hot day, they like it, they buy more. But if you give them a can of Pepsi on a freezing-cold/rainy day, your marketing effort won't work. However, they CAN take that can of Pepsi home and have it later at their leisure, which is what we cannot do here. So basically what Wargaming are doing is they stop you in the street and say, 'would you like a free can of Pepsi'? And you say 'why, that's very kind of you, but I've just had a soft drink, and it's cold and raining, and I'm in a hurry to catch my train, I mustn't be late for work. But I would love to drink it later'. Which is when Wargaming say: 'Oh, no, you can't do that, either you drink it right now, and never mind you missing the train and being late for work, or we'll open the Pepsi anyway and just spill it on the ground if you don't drink it immediately'. :-) This is how I see it :) One more thing, as for being 'cheap', you're thinking in terms of people who live in Western Europe and these amounts are not very big for them. But in countries that are still developing markets, like Bulgaria or Romania, the prices Wargaming has are actually pretty high, I suppose. On second thoughts, Wargaming is expensive even by Western standards. I mean, a brand new game on Steam costs about £50, right? And it's yours forever, your 'premium time' doesn't expire. Here in WoWS a single ship, like HMS Cossack/Gallant, will set you back up to £65. So I wouldn't say not buying premium is 'being cheap', it's more like 'being prudent'.
  12. callumwaw

    24h Premium Account as a gift from WG

    OK so it must have been in War Thunder and in Armoured Warfare that you could activate it later. In my case, I'm not even gonna get a taste of premium coz I'm leaving tonight and won't be home before Monday :-)))
  13. callumwaw

    2 new japanese DDs

    You are perfectly right, and I agree with many of your arguments. But it seems to me that Wargaming are totally randomly selecting what to make very historical and what can be science fiction. For example, they painstakingly recreate the looks, names, armour layout, and even AA gun layout of the real ships. Why bother doing that, if we then totally screw up game balance? (mind you, I'm not a BB player, I mostly play DDs and then cruisers these days, so it's not like I'm an angry BB player crying that his ship gets sunk :-) But even as a DD player, I can see that the new ships are too powerful)
  14. callumwaw

    2 new japanese DDs

    Are you reading the same thread as me? Where did I say they never did it before? I mean testing by youtubers, like flamu, iChase etc. Their feedback was generally that the ships were OP. Wargaming sometimes takes their opinion into account and changes a ship, and sometimes it doesn't. This time it didn't. See above. I don't mean software testers, ffs, or in-house testers. Before you or me can get our hands on a new ship, it's released to (among others) some of the key community contributors, youtubers etc. etc. etc. as a "work-in-progress" ship for testing. This is the sort of tests I mean. The fact that YOU don't know about something doesn't mean it doesn't exist... The argument that "things are not historical in this game" has been used billions of times to defend the most idiotic decisions that Wargaming made, like radar or hydro that can see through islands. I understand that, if "things are not historical", you would be perfectly happy for some ships to have nuclear guided missiles that kill you with one hit? LOL So why do Wargaming bother researching historical details like armour layout, gun layout, even AA layout from real ships, if they "it's not historical"? C'mon. Ships are divided into classes to fulfil certain roles in the game. Battleships are supposed to survive long and tank damage. With the new DDs, they cannot do that because a single DD will melt a BB and kill it within a minute. So the new DDs basically negate the role of a battleship. Normally, DDs are countered by cruisers, but if a cruiser can't win a one-on-one fight with a DD then this role is also negated. I really don't know why people like you cannot stomach the truth that sometimes certain ships are released OP? It's not a big deal, it has happened in the past, all that has to be done is they need to be nerfed a little bit. Why is it such a problem for people like you and why is it so hard to understand? Wargaming have done this in the past many times, why is it so painful for you to allow they should do it this time, too? If you don't believe they're OP, just look at the damage, kill etc. statistics of these ships from the past few days, then you'll understand.
  15. callumwaw

    2 new japanese DDs

    Oh, sorry then, my bad. I was sure the improved pen is just for the new DDs. So it's even worse than I'd thought :) Why on earth do Wargaming do that? Why do they first give those ships pathetic tiny guns, and then mess around with the rules of the game to suddenly make those crap guns OP? LOL And most of the testers said it the new DDs were OP. Why do Wargaming even bother giving the ships to testers in the first place, if they don't listen to their feedback? :( I can see this game is going down the same path as WoT, which had become so ludicrous that I stopped playing it. SERIOUSLY, guys: 100 mm shells destroying Battleships? REALLY? Look at the chase after the Bismarck: there was a whole division of destroyers chasing the Bismarck and firing at it, but somehow they didn't sink it in 30 minutes. Why? because destroyer-calibre shells CANNOT SERIOUSLY DAMAGE A BATTLESHIP. IF they could, no nation would ever build battleships if you can have 20 DD's for the same cost, and at a lower cost of maintenance. This game is becoming another science-fiction game, like WoT. (by the way, the fact that HE shells don't bounce in this game is also f*cking absurd - what, do they have fuses sticking out of them at every angle? LOL)
  16. callumwaw

    2 new japanese DDs

    You are mistaken here. You're only looking at the stats you can see in the game. On the Akizuki and other destroyers you have theoretical dpm. In practice you get much less damage because HE and AP shells will shatter against BB armour, so you get a fraction of the theoretical dpm plus the fires. But the problem with the Kitakaze is that its ammunition has improved penetration, better than other DDs. With IFHE, its tiny shells penetrate the armour plating of every BB. Which means its practical dpm is nearly equal to its theoretical dpm (well, unless you miss your shots completely). This is why it is totally OP: the Akizuki may fire equally fast, but it can only hope to set fires. Most of its shells will shatter. Not the Kitakaze. So basically you fire every 2.3 seconds, you do a constant stream of reliable damage, plus you set fires. No other DD can do this. In my most recent game, I was up against a Kitakaze in my Baltimore. I was practically full health. I radared him,, came around an island promontory, fired two or three volleys into him hitting with most shells and taking a large portion of his health. But in the meantime, he killed me from full health. Which means that in a one-on-one battle, a heavy cruiser with a much bigger health pool and armour does not stand a chance against a destroyer. Can't you see how ridiculous this is? I mean, I would understand if he killed me with torps, that's OK, but with those peashooters? Some WW2 tanks had bigger guns than the Kitakaze, for f*cks sake! Basically: stoopid Japanese. Instead of building all those carriers, battleships and cruisers, all they needed to do was to build lots of the Kitakaze class destroyers and they would have kicked the Americans' arses and won WW2 :-)
  17. How Wargaming came up with the idea of a radar (or hydro, for that matter) that works through land masses will remain a mystery that will, perhaps, be solved by future generations. Maybe if the western world had access to stalinium, things would be different, but with our current state of technology radar does not work through rock. If you do your job as a DD and try to cap, you get radared, focus-fired and killed. If you try to spot ahead of the fleet, like a DD should, the moment they see they're spotted they turn on radar, focus fire you and you're dead. If you put up a smokescreen, like the good DD that you are, you get radared, you're totally blind in the smoke, they focus-fire you without any possibility for you to retaliate and you're dead. So the only way to play a DD, whose main role should be scouting and capping, is NOT to scout or cap but linger kind of in the middle of the fleet and wait until the enemies start firing at other ships. It's boring. It's unrealistic. It's not what used to make DDs so much fun. Reducing the range of the radar consumable would be one way of fixing this problem but that would only cause endless discussion about how much to reduce it by. Everybody would whine about their favourite radar ship being nerfed too much. And in fact it's not radar per se that is OP but the ability of ships to stay safely tucked behind island while radaring everything for their teammates. An extremely easy way to fix radar (and make it more realistic and less science-fiction-stronk-russian-stalinium-radar-like) would be to make it work on a line-of-sight basis, like the regular spotting mechanic (and like in real life). You're behind an island? Sorry, your radar won't show what's on the other side. Have the guts and go around that corner if you want to spot with radar. I suppose it wouldn't be too difficult for the software developers to implement, as they already must have a mechanic of determining if there is a line of sight. What do you think guys? And is there any chance that Wargaming people read this forum?
  18. callumwaw

    Love the reporting system

    So it doesn't matter if you actually use a swearword, what matters is if you're reported, right? I mean, you could say "Hello everybody" and if I reported you out of spite, you'd get banned? Also, at least one person on the team (in addition to myself) reported that guy for the tons of swearwords he used so how come he wasn't banned?
  19. As we know, German HE has a better penetration value (caliber/4 instead of caliber/6) than other navies. So I've been browsing the forum and reddit trying to find out if IFHE enhances Bismarck's secondaries in any way. There's this: http://wiki.wargaming.net/en/Ship:Armor_thresholds According to this table, IFHE doesn't do much to the 150 mm secondaries. They can go through 32 mm plating anyway (which is tier 10 battleship bow/stern). The only change is that with IFHE they can go through 50 mm on the Khaba belt, Moskva plating and Kurfurst deck. But it's just parts of three ships so it's not a big deal. The table also says that without IFHE, the German 105 mm secondaries can pen 25 mm bow plating (tier 6-7 BB bow/stern) but with IFHE they can pen anything up to 32 mm (which means they chew through tier 10 battleship bow/stern). If this is true, it would seem like an obvious choice to use IFHE for Bismarck's secondaries, because instead of having 6 x 150 mm guns penning enemy Tier 10 BB bow, you now have 14, which is more than twice as many. In other words, you're doing 2x as much damage with your secondaries (at a reduced fire chance, but that doesn't bother me). However, while searching the forums, I came across the information that the "German HE pen" (caliber/4) does NOT pertain to the 105 mm guns on the Bismarck and that they have the regular caliber/6 penetration. No justification or source was given. It was not explained why this particular caliber is excluded. But this information appeared in two different threads on the forum (which may be a case of people repeating hearsay). Both threads were pretty old (from over a year ago). My question is: is this true? Do the German 105 mm HE shells have "regular" instead of "German" penetration? If it is true then IFHE does not make any sense on the Bismarck.
  20. @th3freakie Thanks for the link, the video has clarified things: the calibre/4 rule pertains to battleship secondary guns unless they are also used on German destroyers or cruisers. So apparently these 105 mm's must be used on a DD or CL in the German tech tree and that's why they have calibre/6 penetration. Which means that the only difference IFHE makes it allows the 105 mm secondaries to shred tier 8-10 destroyers, which they cannot penetrate without IFHE. So basically it's a matter of whether you want to have the 6 x 150 mm guns damaging a DD or 14 guns (with a smaller chance of fire but doing damage constantly). This might not be a bad idea! I've always wanted the Bismarck because, well, it's the Bismarck :) but it is true games are more and more campy the higher up you go. Will have to consider selling the Bismarck and returning to the Gneisenau, which has the added benefit of being one of the most beautiful ships in the game :)
  21. This is what seems to be the case. Wow, this is amazing! But it's only at Tier 10, because Freddy only has 105 mm. I don't think I'll go there, I'm perfectly happy with the Bismarck and probably won't move up the line. I'm not that fond of science-fiction ships. That's why I stopped playing WoT. :)
  22. @Riselotte you did answer, and I thank you for that, but you didn't give any references. So, with all due respect, to me it was just another answer (like the one in the Warships Wiki, which clearly is wrong!). Your answer proved to be correct but I needed some reference material, so to say, to back it up. And other users have very kindly provided that. Now this is a very relevant answer, LOL. It clarifies how the 105's penetration works. Dude, you haven't said a single useful thing in the whole thread, you're intellectually incapable of sticking to the point and making a factual comment. You make random comments instead that have nothing to do with the question asked. Then you go off the stick and start insulting people with remarks that, again, are neither here nor there. But it's me that supposedly has ''mental issues'. LOL... Ahh, the Internet will never change... But at least it gives us jokers who are begging to be laughed at.
  23. @Nautical_Metaphor I agree with all that you said, but, again, that was not my original question. The question was, did the 105's get calibre/4 or calibre/6 penetration (and, by extension, which armour thresholds were made penetrable by taking IFHE). @Redcap375 thanks mate, gl & hf to you, too.
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