Jump to content
Forum Shutdown 28/7/2023 Read more... ×

seedz

Beta Tester
  • Content Сount

    836
  • Joined

  • Last visited

  • Battles

    13324

Everything posted by seedz

  1. Bon, j'ai définitivement eu un soucis avec l'enregistrement et l'encodage sur ces 2 vidéos. Je vais donc devoir aussi décaler la vidéo de présentation du Nicholas vu qu'il faut que je refasse de bonnes parties pour présenter ce que je veux présenter :p
  2. Une partie "classique" en Nicholas, sur la map océan, récompensée par 2533 d'expérience brute. Cette partie montre plutôt bien le rôle du gunboat US, à savoir la recherche active des destroyers ennemis et leur élimination, la capture de points et le soutien feu grâce à leurs canons démentiels. En ouverture, le rush du point A et l'élimination du destoyer ennemi, sous la menace de l'aviation ennemie, puis cap du point. Etant trop loin de l'autre destroyer et voyant qu'il est sous le feu de nos croiseurs soutenus par notre aviation, je passe ensuite en soutien feu ... au sens propre du terme, en faisant brûler les deux cuirassés proches de moi. J'effectue quelques tentatives de torpillage sur les cuirassés, surtout pour les empêcher de reprendre le dessus en jouant avec l'alarme torpille qui donne toujours un petit coup de stress. Aussi, le fait d'être assez proche d'eux fait de moi un danger suffisamment importer pour provoquer leurs tirs sur moi, et non sur les cuirassés de mon équipe. Le reste de la partie est un nettoyage assez classique, tout en essayant de prendre possession des points de capture. J'essaye aussi de participer à la défense anti aérienne de nos cuirassés autour du point B. On ne me voit pas le faire dans le replay, mais je focus à chaque fois les escouades ennemies en espérant descendre quelques avions, sans vraiment de succès. Je suis aussi en train de préparer une vidéo de présentation du Nicholas. Etant parti sur un format assez long, la vidéo sera, je pense, disponible Samedi. Je repasserais surement sur du 30fps après celle-ci, j'ai déjà fait la mise à jour du jeu et je n'ai plus accès aux replays, hélàs
  3. Nouvelle vidéo d'une partie en ARP Myoko, valant 2226 d'expérience brute.Niveau dégâts, cette partie n'est pas grandiose avec "seulement" 80.000 environ Cependant, cette partie montre plutôt bien les forces et faiblesses du bâtiment, ainsi que le rôle d'un croiseur en partie, à savoir soutien feu et contrôle de points. Le Myoko avec ses torps à 10km et ses canons de 203 est très efficace dans un grand nombre de situations, que cette partie met plutôt en valeur : chasse au DD, soutien feu sur croiseur et cuirassé, et bien sûr torpillage. Les munitions AP sont aussi capables de percer sans mal un New Mexico à 10km comme on peut le voir à la fin de la vidéo. Petit fail sur le premier engagement où je charge l'AP pensant devoir tirer sur le Nurnberg, et me retrouve à tenter de finir sans succès le Hatsuharu ensuite, avec des touches sans dégâts.La suite se déroule comme sur des roulettes, en faisant route vers C pour soutenir les destroyers sur place, tout en faisant le ménage sur B en éliminant les destroyers sur place et en prenant possession du point de cap.Je violente ensuite un Pensacola et un New Mex aidé de nos destroyers sur C, ce qui correspond à la fin de la partie pour ma part.J'ai délibérément laissé A aux BBs et croiseurs restés sur place, les destroyers ayant été éliminés, le danger étant moindre que sur C. Par contre, j'ai fait une fausse manip sur l'enregistrement de ce replay, manip qui sera encore présente sur les 2 prochaines vidéos en approche : j'ai enregistré en 20fps, mais je pense que ça ne se voit pas trop. Au pire, dites moi si ça passe bien, ça me permettrait d'upload plus souvent vu ma connection en carton
  4. t'as pas des images encore plus grandes ? >< Sinon, la vidéo est dispo en 1080p depuis... 09h50 minimum PEBKAC ! j'avais ça, par exemple, avant de penser à "filmer" les replays Les parties de gros cochon, je connais bien
  5. J"ouvre donc le bal avec ma dernière partie en Clemson (dans tous les sens du terme), de ce matin. 2600 d'XP brut, un peu plus de 85k de dégats dont "seulement" 45k à la torp. En résumé, chasse au DD (je coule les 4), viol de Kawachi (pauvre gars), et vautour sur un Myogi
  6. seedz

    Nvidia et replay

    J'avais jamais réussi à régler le shadow play avec ma GTX 660, du coup j'enregistrais par OBS qui marche très bien, et qui gère l'encodage par CPU ou par GPU (que ce soit Nvidia ou AMD) Y'a la même chose chez AMD - par leur interface "AMD Gaming Evolved", un raptr avec le logo d'AMD en gros - mais je préfère toujours passer par OBS au final :p
  7. Hi ! As the title suggests, this is a pretty simple feature : having the ability the retrain your commander to a ship before buying said ship (but after it's researched) Say i'm moving up a ship, for exemple the Iowa from the North Caro. I don't have enough credits to buy the Iowa even after selling the North Caro, and i have a premium ship. I'd be then be able to train the old North Caro commander to the Iowa before buying it, place that commander in my premium ship and roll until i get the credits. Most likely, my commander will be retrained when finally having the credits, and i would be able to enjoy my brand new Iowa without having to farm the premium ship again. We had the same kind of thing in World of Tanks, where you could select a tank to retrain a crew member to via droplists.
  8. As this is only possible when you have premium ships, It means the $$$ have already been spent.Plus, the people who don't want to spend so much time retraining will still skip it with doubloons. (Or you're really a masochist player farming the Albany like a madman :p )
  9. Hi ! I'd like to share my experience on the ranked system this season. As a mini intro, i'll just say that i played the beta, I played just a bit after release to the middle of test season and then stopped playing, for different reasons. I came back into the game shortly after New Year's, and had quite a lot of expectations about the ranked games. What I expected from ranked games : teamplay, epic battles, hard battles with everyone doing their best. I also expected being able to battle with the best players and hone my own skills. I know i'm not a really good player, but I consider myself in the upper part of the player base, a quick view at my stats in random will maybe confirm that. What happened in this season then ? I played from the start, rank 22, and upped really fast. I had some terrible games before rank 15, where no matter how much I did i'd loose, but i was expecting that, it's the starter ranks after all. I then hit rank 15, It was getting a little more tense, I started to have good feelings about this. Getting rank 10 was fairly easy, I think I was among the first as queues were quite empty for 2 or 3 days. I was really enjoyed by the games. There were no "one sided" battles, they were all tense for the good reasons, team play, communication, the losses were enjoyable. At rank 5, I was at around 120 games and 70% Win Ratio, but it was empty. I then decided to wait a week before getting back into these so that rank 5+ would fill up. I ended waiting a week and a half, being sucked into other games (I built so many cities and settlements in two games, one from paradox the other from bethesda, if you know what i mean). I then played again in ranked. It had became horrible. Team play had disappeared, suiciding / camping players were everywhere, ... The games had become one sided games. You either crush the ennemy or you get crushed, no matter what you do. I had maybe 3 close games that were very enjoyable, but now, even wins are boring. Ranked are no longer a test of skill but a pure test of patience. I'm now at 500+ battles in ranked, and it has been a nightmare for the most part. The good players seem to have either made it to rank 1 long ago or have given up all hope. A good part of the players in this game come from World of Tanks. We asked over there to get some kind of ranking system. You gave us Ranked in here, but you failed terribly. The problem is that players that hit rank 1 disappear from the ranked games completely after hitting said rank, meaning that with time, the average level of the players in ranked will decay - by a lot. I've heard of the rumors about the changes on RU server (seen there http://forum.worldofwarships.eu/index.php?/topic/43404-leaked-info-about-new-rb-rules-interesting/ ) but i' don't like them. I feel it's just trying to heal the symptoms instead of curing the problem. For me, ranked should be ranked during the whole season, to get the chance to slug it out with players of your level of slightly above, not just random 2.0 What I am suggesting is this : - make new rewards based on both rank and number of battles (this is some kind of "carrot" to keep players interested, you all know we need these) new rewards could be set at a minimum number of battles per week, 10-15 for exemple, to not make it just another farm fest. Rewards could then be awarded weekly too, depending on the direct rank or on the bracket - players hitting rank 1 shouldn't be excluded - no rank should be irrevocable - the rank you get the next season would depend a bit better on your last season one. 22 - 15 would restart at 22, 15-7 at 15, and 7-1 at 10 (exemple) That way, ranked would be an enjoyable experience for everyone. And you wouldn't need a complex system with XP based star loss / gain like has been talked recently. My problem isn't to win or loose, my biggest problem is that it's now either boring or frustrating, in short, Ranked are a pain.
  10. Guess i'm the only one thinking ranked should be true ranked ?
  11. seedz

    Detonations 2.0 - a poll

    Nope.I once lost all of the 4 turrets on my new mex from 2 volleys from an ennemy new mex. And i'll never know how the guy trashed my back turrets when he had to go through the castle (the part above the hull where usually your staff sits), because i was straight to him at less than 8km But at least, i rammed him from full health, i was almost dead and had killed all of his cruiser escorts anyway :p To get back to the original subject, detonations happen, and you can also aim for them (shooting under the turrets). The best one i did was detonating an 3/4 HP Amagi in my North Caro. The dude was sailing broadside to me at 6km, i just aimed for the "front" of the citadel area, and boom.
  12. seedz

    How do i get 1300+ base xp?

    Capping is OP. proof : This is a game where i did 50k damage in total, with no premium, but with the x1.5. 3700+ base XP
  13. Don't really remember the exact total of games, but remember having 70% WR when I reached r5. I should have taken a screen after all :'D The only screens i can find are the ones were I was waiting for ranked at rank 10 with not that many players (got a screen where we were 3 after 30min) dating from the 15/01
  14. Merci Sparta, j'ai beaucoup ri Pourtant tu nous connais moi et Mad, on est des joueurs de BBs et on reste jamais en fond de map. Encore que je suis un peu moins agressif que Mad, mais tu me trouveras jamais au fond, bien plus souvent en tête de flotte (ou pas loin) Et on chasse les DDs au BB aussi :p Sinon pour revenir à la question de base : C'est vrai que pour jouer BattleShip, il faut un peu d'expérience, rien que pour savoir où aller sur une map. Pour cela, les cuirassés japonais ont l'avantage d'avoir un bâtiment rapide dès le tier 5 avec Kongo-Sama, te permettant un jeu bien plus mobile et où tu peux te permettre de petites erreurs de placement. A l'opposé, les cuirassés US sont lents... et ce jusqu'au tier 7 inclus. Ils sont peut être bien blindés, avec des canons puissant à courte / moyenne portée, mais si tu choisis mal là où tu vas, tu ne servira vraiment à rien. En résumé : pour apprendre le jeu en cuirassé, va chercher Kongo-Sama. C'est un très bon bateau, capable de tirs à longue portée autant que de résister à courte portée en le maniant bien (anglage, etc)
  15. Well, I completely changed the poll to make it a bit more accurate / able to represent all the ideas i've seen so far. The votes already there were wiped, wich amounts to a wooping total of 8 voters. THIS IS THE FINAL POLL DOWN ! (admit it, you just read that singing in your head)
  16. I don't really like the direct Win Ratio being a thing in allowing players in ranked or not. I've seen sub 50% players do really well and listen to good players, and players above 50% go completely nuts. Thanks for your input
  17. THIS.Sadly, this is so true. I've seen countless BBs just hanging in the back trying to snipe all the game, while the rest of the team gets crushed (DDs and cruisers) getting top XP at the end just because.. They were the last ones alive and then finally managed to land shots.
  18. By the way, I just edited the poll I don't know if the ones that already voted can change their vote or not, but it's done. Also added some precisions on the suggested changes.
  19. I think you missed the point i'm making. The problem isn't really the scoring in itself. I'd even go as far as saying that the scoring is fine. The problem really lies in the fact that people making it to rank 1 simply disappear over time, leading to a loss in the average player level in the long run. That phenomenon allows for "bad" players being able to make it to the top of the ranks, with all the things it implies (loss of team play, useless suicide runs, clueless sailing, etc), including the fact that ranked, after a somewhat short time, becomes just like random games, but in a 7v7 scenario. WG wanted everyone having the chance to get rewards, at the price of taking all the fun and enjoyment away from the good players. I was promised challenge, I got headaches and frustration. At least, I had the chance to get to know the good side of ranked.. the 2 days I ranked from 10 to 5, when I was slugging it out with good players against good players. Even losses fell absurdly good at that time. Yup, i feel you. I can't imagine how bad it can be on the lower ranks. I myself was able to get 4 times to rank 2, to end miserably falling back to rank 5 again, getting the wrong side for repeated times.
  20. seedz

    my noob question of this week...

    to OP : it's just a title that reflects your number of posts of the forums, like every forum have since... at least 2005 I'd say Dude, F* You !I see it too now
  21. seedz

    ARP Kongo & Myoko

    NO ! Don't take Kongo-Sama from us ! NEVAAAAAAAAR :p
  22. seedz

    So why has the server dropped ?

    Because the server is supposed to be reset every Friday @ 5:00 CEST, from the Worldofwarships main web site Maybe it translates to 4:00 CET (as in, 30min ago, when you posted your post :p)
  23. seedz

    Ranked battle and AFK'ers

    use Task Manager and kill the WoWS process, you'll be able to launch much quicker"ctrl + alt + del" But i could understand why someone would have to reboot their PC on a crash. Sometimes when WoWS crashes on me, it stays open in the "front", and Task Manager would be hidden behind. If i didn't have a second monitor and did "Windows + arrow key" to move the Task Manager window around (to the other screen), i'd be screwed.
×