Keulz
Alpha Tester-
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Everything posted by Keulz
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Contrary to others I believe AP is too weak now.
Keulz replied to Zoddom's topic in General Discussion
So you absolutely didn't read what i wrote about the fact that you can't pen anyone the same way regardless to their orientation. Just keep playing like this, i like guys like you that cross my T when i'm in my Iowa. -
CVs road to "clicker" class is almost finished
Keulz replied to Ishiro32's topic in General Discussion
It's not by spouting every bs you have in you that you'll purify yourself and become smart. So don't bother and keep them for yourself. thx -
CVs road to "clicker" class is almost finished
Keulz replied to Ishiro32's topic in General Discussion
Wow, that's a HUGE issue. Since everybody here agrees that manual drop is something one must have, if it's a perk, that means that when you change your ship, if you don't pay 500 gold, you won't have it until retrain is complete. So that's a huge incentive to pay the retrain with gold, that feel a little too much p2w, for me (or something like that, you understand). To be fair, there are 'players' that still manage 30k on average with BB so... And to be honest, 170k with the haku or 140k with the lexi, that shouldn't be possible. The issue is balancing CV without making them boring/frustrating... But i would like to know what are the avg dmg of different kind of players across all the classes, i don't know how the worst players do with CV, that would be interesting. -
Contrary to others I believe AP is too weak now.
Keulz replied to Zoddom's topic in General Discussion
Or ricochet, bend the hull and go in water, so what ? When ricocheting, most of the energy remains in the shell, anyway. edit: my tone might seem condescending but that's not on purpose, sorry. -
Contrary to others I believe AP is too weak now.
Keulz replied to Zoddom's topic in General Discussion
It's called reallism. An AP that doesn't pen can't do much damage does it ? And you're wrong, it does not lower the skill cap, it's the opposite, it's just that you didn't understand why sometime you do damages and sometimes you don't. Aside from the dispersion, the angle of the landing shot is really important. So a skilled player will know that you'll do more damage if you hit an enemy at 90° than at 10° and will know how to angle his ship to take less damage. -
WTF, why is there so less consistency in this game ? Do they even play it ? I trust you since i know where you read, but still, i was wondering 2.1km for shimakaze but only 1.6km for gearing's torps.
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For now i find it quite effective. Maybe just luck, who knows.
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But, on the other hand, IJN torps were nearly undetectable whil ingame they have the worst camo, long lances being the most visible among DD torps.
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Contrary to others I believe AP is too weak now.
Keulz replied to Zoddom's topic in General Discussion
It's a fact. Ammo rack explosion = death. But AR hit doesn't mean AR explosion. -
Donc non, c'est pas limité aux tiers V et VI.
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Contrary to others I believe AP is too weak now.
Keulz replied to Zoddom's topic in General Discussion
Please, stop. Ammo rack explosion ALWAYS means that you're dead. So stop with this 50-60 nonsense. -
Contrary to others I believe AP is too weak now.
Keulz replied to Zoddom's topic in General Discussion
Yeah, i know, i'm merely showing you that IRL, ammo rack explosion meant the end of anything. -
That's a known bug.
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Contrary to others I believe AP is too weak now.
Keulz replied to Zoddom's topic in General Discussion
Well, how much damage would you say this was : Or how much this would be ? -
Stating that, without any proof to support it, is a pretty bold move right after the excellent tests japlance and shepbur did...
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Contrary to others I believe AP is too weak now.
Keulz replied to Zoddom's topic in General Discussion
? What ? When you get ammo racked, your ship explodes. Doesn't need any multiplier to just say that you're dead, no matter what. -
Ça peut aussi venir de l'incompatibilité avec des mods, du coup faut les enlever avant de faire un ticket au support pour vérifier.
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Procédure (obsolète) pour activer l'enregistrement ( et la lecture ) des replays
Keulz replied to gobolino's topic in Expérience de jeu
Sauf que ce ne sont pas les mêmes personnes, hein. Ce ne sont pas ceux qui développent WoWs qui font aussi le portail web. Donc ils pourraient très bien le faire. Surtout que pour la compatibilité forum/support, c'est même pas du développement, c'est juste de mettre l'extension .wowsreplay dans les extensions autorisées (ou un truc du genre), donc c'est juste parce qu'ils s'en moquent. -
Contrary to others I believe AP is too weak now.
Keulz replied to Zoddom's topic in General Discussion
Sure about the 10% being overpen ? I'd love to have some official/dev sources about that. -
Well, i don't really see the point in even launching a game... Yay...
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Ah mais moi aussi j'aimerais bien un deathmatch, sauf que dès que je pense à ça je vois la partie avec le DD ennemi qui s'enfuit et ça me coupe toute envie. C'est pour ça que le cap existe et c'est encore plus vrai sur WoWs que sur WoT, vue la taille des maps.
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CVs road to "clicker" class is almost finished
Keulz replied to Ishiro32's topic in General Discussion
Right, because you're such a good player... Well, i'd say you can't know now, it mostly depend on the distance you'll need to have that focus because when they focuse they're even easier to evade. So "more time to evade" + "easier to evade" = "0 damages"... -
Parce que tu envoies les escadrilles une par une ? C'est peut-être là, le soucis...
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C'est écrit quand tu fais un platoon.
