Keulz
Alpha Tester-
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Everything posted by Keulz
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What Were Your Greatest Gaming Achievements Today ?
Keulz replied to Hanszeehock's topic in General Discussion
My achievement of the day: not commiting suicide after this : Replay -
It's still useless compared to TB when you want to deal great damages. Its only use is when reseting or rinishing of DDs and very low HP ennemies. They clearly need a way to make manual aim efficient.
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American CV Airgroup changes - TB reduction why?
Keulz replied to Farazelleth's topic in General Discussion
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Yeh, and stats about planes aren't changed like it was supposed to. Max damages of essex bombers : 7500, nowhere near the 15k Shepbur talked about. What happened ?
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Non, ils n'ont pas buffé les BB, ils ont augmenté les risques de bounce/non pen et enlevé les dégâts cinétiques des obus qui ne pénétraient pas (vous savez, les obus de 400mm qui font 100~300 de dégâts). Ça a pour effet de buffer les BB contre les tirs d'AP, mais ça ne veut pas du tout dire que ça change quoi que ce soit pour les torpilles étant donné qu'à aucun moment je n'ai vu abordé le sujet des ceintures. (et j'ai vu les topic "in developpement" et "an overview of the upcomming patch") Tu as des sources pour ça ? Parce que ça m'a l'air très spécifique et encore une fois, rien vu expliquant ça. En tout cas j'espère qu'il y a bien eu quelque chose parce que là, les dégâts des CV, augmentés de +150%, ça serait n'importe quoi.
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Non mais les blindages étaient déjà implémentés, tout comme les ceintures de blindage, contrairement à ce que certains disent. Par contre, oui, je pense aussi que c'est un retravail des mécaniques, pas juste un gros buff, cela dit, ça m'aurait fait marrer de voir les réactions.
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Non ça c'est pour verrouiller un point, pas un ennemi qui peut être mobile.
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Il est où le problème avec les ceinture ? Tu devrais jouer un peu plus CV, parce que c'est plutôt 100m que 10m... Et contre un joueur qui sait éviter, même en BB, c'est très dur de mettre plus d'une ou deux torpilles. Bon, après c'est vrai qu'il y a beaucoup de blaireaux qui ne regardent pas les avions et qui pensent qu'ils devraient pouvoir éviter les torpilles en réagissant à partir de l'alarme sonore et eux méritent de couler. Sinon, en parlant de nerf des CV, on peut voir les stats des futurs CV jap, dont les dégât des torpilles. Au tier IV, c'est 16 000 par torpille, au tier X c'est 27 000 par torpille. (Pour rappel, pour l'instant sur les CV US, c'est 6 000 au tier IV et 10 000 au tier X)
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There is no RNG on damages. The reason the damages you do change is because you don't hit always the same spot, so you may not penetrate (thus only do kinetic damages, which are low) or you may penetrate outside of the citadel, or you may penetrate the citadel and deal max damages. The only RNG there is in WoWs, is the shell dispersion.
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Userext, on 06 May 2015 - 11:55 AM, said: i dont know much about other tiers but since i like tier X play more i will talk through tier X DDs and right now gearing is a much better DD than japanese DD at almost every aspect shimakaze i guess has better maneuverability and consealment which makes me worry gearing has long range torpedoes and good guns which is the defination of a good DD i dont know what is drawback for Gearing I don't think you have what it takes to produce a relevant feedback about any ship wince we can't trust you if you say that you know what you're talking about and that you really know what are the forte and weaknesses of the ships. What you fail to understand is that we are nothing but pseudos, here, so why should one believe you when you say anything ? Userext, on 06 May 2015 - 12:01 PM, said: And i noticed something when there is a ship in the cap circle and you dont have much hope to reset the cap carriers never seem to help you about that even though planes have over 100 knots speed while a little bit damage is enough to reset i hope carrier players figures this out. This is something i always do, so try not to put everyone in the same bag.
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Quand même, je ne suis pas sûr qu'il y ait beaucoup de gens avec plus de 80k de dégât par partie en nagato... Parce que tu arrives à esquiver une bordée d'obus ? Les ceintures sont déjà implémentées, hein. Quand elles ne l'étaient pas, toutes les torpilles infligeaient la valeur max de dégât (visible dans les stats) à chaque fois. Si, c'est parable, tu n'as qu'à pas aller contre les falaises. Faut arrêter la drogue. 10m... Mais lol.
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Yes, because they say one thing, the way you play is far from being the best, you don't get the best out of your DDs and i think it's the ability to hit target's @ 10+km. Of course luck is involved, it always is. But it's not my fault if you're unable to predict, on a regular basis, where ennemies will be in 1 minute. Or you just want to farm your hit rate stat ? Because i don't care if i'm at 20% or 5%... I played 2 games yesterday with my kagero, each game i managed to land hits @ 10+km... Were they noobs ? Maybe, so what ? Because they're noobs you should take advantage of that and land easy shots ? Please.
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WHAT ??? You would want the BBs gun to allways hit exactly where you aim ? Even in real life there was dispersion...
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XD Because you assume that you're a better player than them ? That's not according to your stats... And i know better than you what i'm talking about, angry guy.
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Well, let's talk about that nonsense and for those who do not have the kagero, you'll understand quickly : The circle represent the torps range. So, how are we supposed to use the 20km range ? And why limiting the view range at all ? That would be good if it was always like when you die : infinite view range.
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The verbal abuse sucks the fun out of playing CV
Keulz replied to Loran_Battle's topic in General Discussion
I mistook the launching date (1912) with the date she was armed. My bad. Hate you all. -
Learn to read, i didn't call you stupid, i said that about your statement. It's not uncommon to have ships that were sunk by severall torps and not by only 1. Anyway, you'll just say irrelevant stuff if you continue to compare the game to real life mechanics. It's an arcade game, not a simulation, so when i say torps should get buffed it's not because irl they were more deadly, it's because DD do far less avg dmg than any other class, so they're underpowered.
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I would hate that since the biggest maps are the most boring ones. And naval warfare is excessively boring at a realistic pace, so please no, that's enough of realism. It's an arcade game, not a simulation.
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The verbal abuse sucks the fun out of playing CV
Keulz replied to Loran_Battle's topic in General Discussion
Well, langley appears only at tier IV and guess what... She appeared before WWI. Just FYI. -
No one here can know, you have to see at the avg damage of the CVs compared to other classes. But i've the feeling that they are already higher than the others (or bad players are really bad with them) and i would prefer they buff the DDs to level the playing field between the 4 classes.
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Oh please, god damnit, the people responsible for CV controls have to be hanged high and very tight. Between this, the fact that it switches back to CV command when you do a selection square and a lot of other attrocities, there would be so much to correct...
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If you're torped, while being in a DD, that means that you made a mistake. That's all.
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What you're saying is that they're underpowered since people know how to avoid them...
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... 2nd post of the topic :
