DingMan
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Everything posted by DingMan
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Sooo... as a BB I have to fire a salvo every 30 seconds and IF RNGesus is with me I MAY hit a citadel and hit 10k damage, and if RNGOD is with me I hit multiple citadels and do 20k (1 in a billion games). Meanwhile any cruiser on my tier fires salvos of HE every 10 seconds (if not faster) and every single one of them is 99% accurate and does an average of 2.5k of damage (I'm not even going to count fire, I'm ignoring fire completely). So if you do some simple math, on a 10seconds reload (waaaay slow for most CC fire rates which are better), you will get a CONSISTENT 15,000 damage per minute (ABSOLUTE MINIMUM). Meanwhile, as a BB if RNGesus and RNGOD do not give you that 1 in 100 good game, you're barely hitting 2-3k damage per minute (based on a complete random luck 1k overpen stray shell hitting SOMETHING on your target every now and then). If THIS is the way WG intends the game to be played then I would love to hear one single good argument why anyone would go through the grief and aggravation of playing a BB in random battles where tactics and teamplay are null and as such, playing a BB which has NOTHING to offer to a team besides its HP pool, is useless.
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Sooo... - This thing has 18km range on its guns but it can only SEE targets at 16km which makes the range extension upgrade pointless!? - The "scout" plane doesn't really "scout" anything cause you get it up in the air, and your VIEWING RANGE is STILL limited to 16km even though your gun can reach far beyond that. - The 6 shots you put out per salvo makes the DPM output of the ship utter garbage (long-range BBs require as many guns as possible in order to increase hit chances / salvo). - The armor of the ship is laughable, and its size is HUGE so it can be hit by anything, anytime, anywhere. Yes this is actually a BC not a BB, but it's irrelevant, what IS relevant is gameplay, because this IS a game. - It has ZERO torpedo protection, which combined with its huge size, and almost-null maneuverability (it can run fast in a straight line, but when it comes to turning, it's useless) makes it a free frag for any CV (did I mention having no AA until you get the last hull upgrade at which point you upgrade your null AA to laughable AA). - It requires a HUUUUGE amount of grind because you need to grind both the tier V BB and the tier IV CV out from it. I've got a premium account and I BARELY score a few hundred XP per match with it. I imagine if you're running non-premium you would take months to get passed it. This ship is clearly an intentional choke-point in the game's tech tree, to force players to use free xp to skip passed it, and as such capitalize on cash cows like me that pay for the game. I have 70k free exp that piled up on my account already in just 2 weeks since I started playing the game, I was saving that free xp because I've played WoT for years back in the days and I KNEW there would be choke points in the game to skip through. I just wasn't expecting such a HORRENDOUS choke point, SO EARLY in the tech tree. It really makes me think of what other bad surprises I may encounter in the future as I progress throughout all nation trees. For now, I'm frustrating myself to hell because I'm the kind of masochistic idiot that would always take the hard way when faced with a problem and refuse to admit myself "defeated" and take the easy way around it. So I'm stuck playing this horrid thing, getting aggravated, and I keep hoping that MAYBE, just MAYBE, I'm somehow wrong about it, the way I was wrong about the Kawachi which originally felt like garbage but after I "wrapped" myself around it turned out to be a great ship. However, that's not even my main issue. Ultimately if I finally reach my tipping point I can just throw free XP at unlocking the Hosho and Kongo so I don't have to grind that xp with the Myogi (I already upgraded it, painfully). My main concern is that I have a friend, which I really really really nagged about getting this game, and he just started to enjoy it, and he made the poor choice of going down the Jap BB line too, and I KNOW that the minute he'll hit this "paywall" he'll get pissed off and just stop playing the game, which is truly sad. SHAME! SHAME! SHAME! EDIT: So far I've found HE rounds to be a MUST for long-range engagements, due to the high firing arc of the ship's shells which lead APs to overpen through the thin deck armor instead of hitting the thick side plates. So anyone having issues with Myogi try HE for long range too. The visibility being limited to 16km still stands, unless someone has an explanation for it, maybe it's a bug, but from my experience it IS a consistent problem. EDIT2: I figured out the visibility range problem too. For some strange reason the problem magically went away right after I switched from hull type 2 to hull type 3. Visually, the ship now has nice towers on its deck, I have no idea why that would factor into the detection range since the range extension module is a different ship upgrade, but apparently after switching to last hull now I can actually SEE up to 18km, not just shoot but not see. God knows what's going on at this point.
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Yeah I'm a new player, and I know how to lead, and I know how to get my RANDOM shells to fall RANDOMLY over the enemy ship and RANDOMLY do 1k damage of overpen through non-citadel areas. I like how there're always a bunch of "pros" that immediately jump with l2p and "you're the one that sucks" posts when it is an established and admitted fact that BBs ARE at the whim of RNGesus and their damage output is 100% based on RNGsus citadels. So thanks for the tip pro-man ;) PS I also like how you're a CV/DD player who has very few battles in BBs so clearly you know everything about BBs and I'm sure BBs being underperforming right now doesn't bias you at all as a CV/DD player ;)
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The problem with YouTube channels is that they only show you that 1 in 100 games that are great. For every video of someone rocking with something, regardless of game, there's 100 more that go completely bad ;)
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Yeah I think that's what's happening at long range, due to gun arc, just figured it out too.
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Ok I think I figured out one of the things I was doing wrong. Unlike the Kawachi whos HE rounds seam to be useless, this one is the other way around. I just played a game and tried using HE at long range instead of the now proven useless AP and the HE is doing actual damage. I think the problem is that the firing arc is so high that the shells are falling right down on the enemy ship, and because vertically ships have little to no armor, the APs go straight through the enemy ship and always cause minimal damage. As such, switching to HE, and landing those HE rounds on those thinly armored decks gets a ton more damage.
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I never understood the mentality of quitters that always take the easy way out when faced with a hard problem... Like I said I have a lot of free xp to skip it, the reason I'm not skipping it is because skipping it would mean admitting defeat... I play the game for the challenge, I don't play a specific ship because it's a ship I like the most, I play the game because I like the game, and for me part of the game experience is the challenge of going throughout all tech trees, and using free xp to skip certain points of the tech tree feels like cheating so I only use it as last resort.
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I disagree with you on the guns being hard-hitting. They are not, in fact they are rubbish BB-wise. On the very rare occasions I manage to hit ships with those guns, I do minimal damage, I barely get 1k of damage / salvo if a hit lands. The ONLY ship take downs I've had with this ship were citadel hits. If you don't land a citadel the damage is a complete joke. As for distance of spotting enemies, I was not referring to that, when I said you can't see enemies I literally said you can't see enemies when they are fully detected by your team and show up on your radar. You KNOW they are there, you see them marked, other players see them and are shooting at them, but because you're over 16km you can't see them, even though your gun can shoot well over 16k. This is something that is consistent and you can test out yourself. Maybe the problem is that whenever someone shoots their detectability goes up as much as their max range, and since Myogi outranges pretty much all enemies, it means that you never get to see anyone above 16km since nobody has that range besides other Myogis, hence the vast majority of times even though you have 18k range, you only shoot within 16k, unless you happen to go against another Myogi shooting from 17-18k... that would make sense along with what you just said. HOWEVER, that would also mean that detectability is a ship-to-ship thing, so even if an enemy is detected by your team, you don't see him unless YOU detect him, which is false, since DDs scout out enemies and relay their detection to their team to shoot at, which without a DD would not be able to detect them on their own. So what gives!?
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Si eu, si eu! Sa se dea cate un invite la fiecare sa ajunga la toata lumea!
