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Everything posted by JeeWeeJ
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We have coordinated sessions every 2 to 3 weeks, which usually take about 1 to 2 hours. Then there is individual testing and live testing, which really depends on how much there is to test but for live testing one could say about 2 hours per ship. (but this differs per player) The amount of time needed to write feedback, bugs etc vary per person and per patch. No, the ST-EU clan is a pretty laidback clan, more intended to give STs the benefits of being in a clan. It's not mandatory to become a member and you can stay with your current clan. However, it is appreciated if you would prioritize ST activities above clan activities in the occasion when those two agenda's collide. (but that usually doesn't happen very often and there is no official rule that you have to)
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Pay? As in: "monetary compensation for work done" Last time I was told I should be glad to just get a friendly warning and not get deported to SUNNY SIBERIA™. (though the promises of snowy-white beaches and icecube-mining excursions do sound tempting) Seriously though, no, we do not get paid. It's all volunteer work.
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It's the crew storage area for steam powered tube-shaped massage contraptions. Because being a sailor can be a hard life! Yes. Massages. Deffo needed. I'll see myself out now.
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I tried to convince them that to include more CV players would only generate more unfair plane...but they didn't listen. Anyway, yes, as was already mentioned multiple times, we seek a very broad spectrum of players. Odd as it may sometimes sound, it can often be good to have scrubby players around! (and I'm the #1 scrublord of ST! )
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Right...and now we shall prepare the transportation to the icecube mines of SUNNY SIBERIA Gratz to those chosen and better luck next time for the rest.
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The reason is quite simple really: we wish to expand our number of testers. Yes, our number has decreased a bit since the last recruitment drive, so we wish to make up for those and get a good few extra. This is purely a practical reason (not all testers can make every session due to RL reasons) and new testing methods combined with bigger and more patches simply require more manpower. We do not have a set number of recruits we're looking for, best I can say is "quite a few".
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Oh, I would also suggest that people who apply keep their firstborn ready. Our lord and saviour the server hamster (blessed be his name) regularly demands sacrifices to be made. Just saying...
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Well, scaring the population with made up "facts" and terrifying names is a good way to rally support for your war machine. And they did sink HMS Glorious (which was party because the Brits acted in a completely stupid way), so they should be terrifyingly ugly! Well, even at that tier the BBs have 300mm+ armor and 14" guns (or bigger), so she would be completely outclassed at that tier. :S
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Well, IMHO, the Deutschland class shouldn't be in the tree because...well...they are oddball ships! They are armored like a heavy cruiser, but can be penned by 6" shells (as happened on the battle of River Plate). They have BB size guns, but not a whole lot of them (only 6 280mm rifles) And to top it off they are relatively slow! So, their guns are too big and they're too slow to be a "proper" CA in game terms. But they are also too fragile and too lightly armed to be considered a BB! The only way I would see them implemented ingame is as a premium CA, but do not expect them to be OMGWTFPWN prems!
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[edited]
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Welcome! May your insanity be limitless and Lord Hamsterius's blessings be upon you!
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Agreed, I'm kinda happy that the devs are quite active with patching and (trying to) improving the game. I can understand and agree that it might be somewhat problematic if you don't have a very good internet connection though.
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Those topics were all in the Alpha and Beta sections of the forum, but those have been purged a while back. Perhaps you'll still be able to find some on the NA forums, I think they still have those sections up.
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See it like this: the longer the range, the easier the shells are to dodge. So at extreme and long range the lack of armor of the RU ship isn't much of an issue, since you can try and dodge the Cleve's shells while spamming him with shells of your own. The closer you get, the shallower the shell arcs will become and thus a bigger risk that they hit the vertical (= side) armor. This is where the Cleve will have the advantage since that ship has more-or-less the armor protection of a heavy cruiser, where the RU ship will have much MUCH less protection. So the shorter the range, the bigger the chance that the Cleveland will hit your citadel, while you'll have a harder time hitting his. Ofcourse: at point blank range AP shells will smash through any armor, but you still need to get there with a decent amount of hitpoints. ...and then I haven't even spoken of Clevelands secondary battery... (did I say it's a tier 8-ish ship yet?)
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You're welcome!
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...I was confused by the title... RN is commonly used for the Royal Navy (= British Navy), for the Russians we commonly us RU. Anyway, the thing with Russian cruisers from mid-tier and onwards is their (very) decent guns and pretty much complete lack of armor, where Cleveland has very good armor. In my experience at long range the RU ships have a slight advantage over their USN counterparts, but once the range closes and armor becomes "a thing", it's the USN ships that have the advantage. Beside that, the nerf of Cleveland was -at the time- a good thing. Cleve is a ship design that wouldn't be misplaced at tier 8. If she would be un-nerfed she would be massively OP on tier 6 again.
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PROPOSAL: Full German Capital Ships Line (BB/BC)
JeeWeeJ replied to 1MajorKoenig's topic in Battleships
While this topic has been discussed many times...you put in such effort that it deserves a reaction. First off: you used all commonly known ships, which is good AND kept out the sillyness which are the "pocket battleships" and the stupidity of the O-projects. However! There is more goodness which can be used beside these! The Germans made a LOT of design proposals near the end of WW1 for some large fast and heavily armed "battlecruisers" (aka Fast Battleships, given the level of protection). You can find a lot of them HERE. I'd like to have the GK-5041 with its eight 16.5" guns and 31knots speed! -
You're right, le derp of le brain. Should be like the expexted tier of Scharnhorst: tier 7. Tier 8 is too high.(how the hell did I think of tier 8??? )
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As I also posted on the NA forums: BB line: could be filled from tier 3 to 5/6-ish with the BB1912 proposals and tier 8-ish with Project 1047. CL line: Gaps, gaps EVERYWHERE! Only the Java-class (tier 4?), Tromp-class (tier 5?), De Ruyter (tier 6?) and the various versions of the Eendracht-class (tier 7/8?) come to mind. The rest is pure paper...if available at all. (the 16,000 tons project was just something that was suggested, never really worked on design wise)DD line: MOAR GAPS! Maybe able to fill up to tier 8...with gaps.CV line: we bought two from the RN...nothing to fill a line with. Prems perhaps... Concluding: there just aren't enough ships or designs to fill an entire tree with. They could fill a good part of a pan-EU tree, but that's about it. They'll be interesting enough gameplay wise, though. Heavy on the AA from the start with 40mm Bofors and DP guns on the 1047, the low-tier BBs will have "meh" speed and armor, and most except the quad turret design will be very much like the German BBs, but with less armor, yet bigger guns (up to 14"). DDs can be fun, given that some had scoutplanes...but otherwise they were nothing really special. Anyway, for those interested, there is a site with all kinds of blueprints related to the Dutch navy online HERE (as provided by Shanaar on the thread in this forum somewhere), it's in Dutch so you might need google translate, but it has the blueprints of pretty much all pre-WW2 Dutch ships that were actually built. No design proposals of other projects though.
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How to use the spectator function in Training Battles?
JeeWeeJ replied to nfls20030708's topic in General Discussion
There is a reason Training Battles aren't available in a unmodded client: there MAY be stuff in there that doesn't work entirely or not at all. As far as I'm aware the only way you can spectate is by loading in with a ship, get sunk by friendlies and then spectate like you would in a random battle. -
Holy! Thanks for this, have been looking for something like this for ages! It's a shame the various battleship proposals of before WW1 and the battlecruiser project 1047 isn't among them though, but oh well.
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MYOKO CHALLENGE IS GONE from my missions
JeeWeeJ replied to beetlejuiced's topic in Newcomers' Section
Mission works again! -
MYOKO CHALLENGE IS GONE from my missions
JeeWeeJ replied to beetlejuiced's topic in Newcomers' Section
Don't think this is intended behaviour. Patch has just been deployed, so with a bit of luck it's just something that went wrong with the deploy. Don't go full panic mode yet. -
[POLL]Name of the T10 German BB "Grossdeutschland"
JeeWeeJ replied to Spellfire40's topic in General Discussion
I think that name has been used for a Kaiser class BB? Still, plenty of time between the two to reuse it. -
[POLL]Name of the T10 German BB "Grossdeutschland"
JeeWeeJ replied to Spellfire40's topic in General Discussion
Meh, dunno about this. I agree that naming the ship "Greater Germany" wouldn't fit, given the potential propaganda disaster that Mr. Moustache wanted to avoid. Beside that, the BBs of the era (namely: Bismarck and Tirpitz) were named after important German (navy/politics related) figures, while WW1 BBs were named after German states. Current political figures (like naming it after Adolf himself) would seem unlikely...for various reasons. So, alternatives could be: Kaiser Wilhelm (why not name a ship after the big man of the Empire?) Preussen (don't think a dreadnought era BB has been named after that state yet...and it was one of the biggest/most important of the German states) Odin (not really along naming traditions, but given that the Nazis liked the occult and old gods, using the name of an old god makes sense)
