Nothin_
Weekend Tester-
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Everything posted by Nothin_
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How should i start? Well , i heavily dislike draws, where the game screws over 2 teams at once just because the developers are too lazy to implement a proper game mechanic that decides which team would or should have won. (or at least that is my explaination) Why do i think so? Well, this game is slow. the fastest ships need 5 minutes to get from one map border to the other, the slowest ships take 10 minutes for that, or more. It basically means you commit to one side of the map and one strategy, and no matter how good you play, if someone on the other side screws up, you can not do anything. You can't reach them and help in time, and if the last surviving enemy runs away, you are jsut screwed. And players should never be "just screwed" by a game that is supposed to entertain its customers. To explain the issue properly, i will use a comparision: In World of Tanks, draws rarely ever happen, the game is more dynamic, it happens much faster, and compared to the pace of the game you got a much, MUCH better time limit to decide a game. World off warships is different, i get a draw every 10 games or less, and in 90% of the cases it's due to some carrier that tries to stay alive and runs away. That is is fine honestly, everyone wants to play as good as hey can and not get sunk. The problem is, they can and will run away, send their planes and just watch the countdown go to zero, at which point one person sucessfully destroyed the game experience of around 15 other people while gaining no benefit for himself. A game is supposed to entertain and bring joy, and if lots of people get their well deserved win taken away by nonsense like this, i become rather upset. if i play an amazing game and carry a team hard, i am really, really pissed off when i can not get the win i deserve because of the limitations of the game. Limitatinos that shouldn't be there. that have no right or reason to exist. The simple truth is, draws because of a time limit are not necessary, they should not exist. Instead, the team that is ahead on ships/points/damage done/a combination of those factors should win as soon as the game ends. The team that was going to lose anyway does not lose anything (because the rewards of a draw are the same as the rewards you get for losing), but the team that would have won is getting what they deserve, i see no reason why the current system that just screws over players is still in use.
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1.)First, how on earth does capping work? on multiple occasions i shot enemy ships that were capping, while the red bar did not go back a lot, it's safe to say it doesn't work like WoT, where you hit an enemy once and all his cap points are lost. So how does it happen instead? and how long do how many ships need to capture which zones? how can i even fully reselt a cap? (aside from the destruction of an enemy ship) 2.)Second, how much damage a shell that hits does (AP, Fuso against other Fuso) seems to be completely random, i have had shell hit the same parts of enemy ships at the same range and angle, one did 200, the other 4000, the next did 11000 dmg... Fair enought, long range shooting at an enemy ship has only little to do with skill, you aim in the general direction of the enemy, if he's any good, he can evade, and even if he doesn't, the spread is so incredibly high (each gun got a 260m circle where the shell could land on max range, for my Fuso) that if shells hit, they could hit literally anywhere, and do a random amount of damage. At long range, it's all random. Now my question is, if an Ap round that's supposed to do up to 11k dmg does 200... where did i hit? and if it does full damage, where did it hit? and if it only does 4000... (you guessed it) where did it hit? The cam that allows you to follow grenades isn't helpful, it follows one Genade only and zooms back out immediately after the shell hit something. i can't see properly where it goes ... and i can't see where the other grenades land either. 3.)While i am on the topic of vision, I had multiple occasions now, again at long range engagements, where i saw the shell go right throught the enemy ships hull.... and it did not count as a hit or do damage. On other occasions i have seen it splash into the water next to the enemy ship, only to do 3000 dmg.... what? Is this a problem with sever side connection, is the enemy positzion not correctly dispalyed, are the hitboxes bugged? Allright, i know this is an early beta build, but i'd like to hear soem reasons behind thse issues.... Also ,when can we expect to get the penetration tables of the different shells? I'd like to know how much armor a 360mm AP and HE Grenade can penetrate. Additionally, the hangar currently shows the armor thickness of different parts of the ships.... what it doesn't show is where on eath these ship parts are located? I am not a fan of using wikipedia and google to figure out how the ingame mechanics work, this kind of information should be avaliable in the game. For example, the Fuso got 6mm up to 305mm of armor around the Citadel... well funny thing is, a.) i do not know where exactly the citadel is located, where it starts and ends. b) i do not know where on the citadel how much armor is c) i do not know if that number is for the sides only, or also the top of the Citadel... I basically know nothing about the armament or Armor of my ship and the ship i am engaging... Again, i know this is an early Beta, and i do count on all of this to get introduced in the game at a later stage... but where can i get this information now, does anyone have a clue? or can anyone tell me a time when this kind of information gets introduced into the game? Thanks in advance for all answers.
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Well i know how it works, i just dont know when it works in which way, and why^^
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BB's are now the worstest thing from Fuso up to Yamato
Nothin_ replied to Happy_Fapy's topic in General Discussion
The fuso is supposed to be a good ship? well the 12 shells this thing can throw 19,7 Km far do not hit anything above 12-15km even a BB moving in a straight line is very difficult to hit, perfectly aimed shots go infront and behind the enemy all the time, they just do not hit... It's pure RNG, and even if they hit, the damage is completely random, anything from 200 to 11k dmg per shell... A CA that manouvers even a bit is invulnerable if he keeps a distance of 12km + and can comfortably take out a BB with HE shells and their very good accuracy and reload time, while doing up to 3000 dmg per salvo..CAs seem to dish out by far more damage than BBs, well as long as they keep their distance, at 8-10km a BB can easily hit anything except for destroyers. Well to be fair it takes a long time to take a battleship down, but the bb can't really defend itself due to horrible accuracy. Well as long as RNG doen't strike and move a shell throguht the CA's citadel 3 times... At T3 and T4 i did not face those problems, but at T5 CAs start to get guns with longer range, while the BBs guns decrease in accuracy... While we're on that, AP seems to overpenetrate, and HE does only do ~3k dmg... what's best agaisnt CA's? I mean the cleaveland gets 35700 HP, and if we assume a HE shell does on average 3000 dmg, a Kongo needs to get 12 hits on that guy... considering the range of around 13 km and the manouverability of the Cleaveland that's close to impossible. Isn't the game supposed to be Rock papaer scissor like? BB beats CA and (DD if they get too close and fail their ambush), Ca beats DD and hunts CV, DD beats BB (in an ambush) and hunts CVs, CV beats BB and is kinda decent against CA? Am i missing something? I am by no means an expert, i am a beginner and state my experiences, i'd appreciate advice. -
Is there a comparision of the special features of each nations's average ship classes? For all Nations, not just the germans i mean?
