1st of all there need to be 2 kinds of cv players one who go for strike setup coz he like to piss off bb players, and 2nd one with fighter setup coz he want to punish that 1st one. while on t8 and t9 is pretty nice balance between those two kind of play stale - on t10 is just none...
current scaling between fighter taiho and fighter hakuryu is off - while taiho vs essex or strike taiho was well balanced (fighters block pretty ezy essex strike groups even with fighter escort) while fighter haku vs strike midwey is unable to stop it duo to lack of firepower of fighters with is on same level as tahio in term of raw power that make situation where midway or strike haku torp bombers just dish out full loadout from top haku fighter squad and go hit there target and! t10 attack planes suddenly got astronomical hp poll and that epic speed...and here where is current problem with top fighters, they dont stop them! is simple as that current "pros" just abuse inability of fighter squadrons on tX to stop attacks, if u dont catch them above 25 km from there target they will hit target no matter what(unless you spend all 4 squadron on one torp squadron) wg need to implement that attack plane being under fighter attack cannot drop load or they take 200-300% more dmg when they do final drop approach or just simple rise PROPERLY avg dmg... its just laughable that my taiho or shokaku(i dont count hiryu coz i played her in time where there was no mirrors and fighting haku and midweys was...hmm "fun"?) did deny on many occasion enemy cv his "ezy" dmg and exp while haku is just feel like t8 cv with 4 fighters...and dont get me wrong i dont say that making avg 3k exp on fighter taiho was ezy coz was not but my current 2k avg haku making me wonder just wtf . instead of punishing "pro strike hard" cv i punishing my self...well hakku till next update...