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Everything posted by Elgerino
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Just someone who doesn't believe long range accuracy is impossible, I KNOW WHAT A STRETCH RIGHT.
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The difference is a little bit more than a wealth of information isn't it? In one case, she sits you down and tells you she doesn't want to be with you anymore, reasonable. In another, you've actually caught her shagging some other dude. That isn't a difference in information, that's a completely different situation and it's a totally crap analogy. A closer comparison would be a situation where the girlfriend is bored of you but simply doesn't want to tell you that because she's afraid she'd look like the reason the relationship broke down because she's a vain jerk, so she tries to find any little reason to put the blame on you. Maybe she has real life XVM, in this case your best friend who wants to slip it to her on the sly, tells her that you've been eyeing another girl, it may or may not be true but she has the reason she needs. Maybe there's no XVM and no best friend, all that means is she has to come up with another reason. Maybe you're just not outgoing enough, maybe you just don't get along with her friends, maybe you just don't have enough ambition. It doesn't matter, in either case she's bored of you and needs to place the blame on you to make herself feel better about the situation. The presence of the sleazy best friend or not changes nothing about her intentions. In the end, a load of psychobabble isn't going to hide the fact that people are [edited] with or without the information available to them. Why exactly do I need a basis for this? Everyone should have experienced plenty of arguments in WoWs by now with or without XVM there to egg them on, the game isn't even available to the general public yet. Anyone who played WOT before XVM was around and after should know things weren't really any different. Everyone who's played LoL should know that with or without ELO everyone rags on eachother all the time. The ego needs to protect itself either way.
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I'll repeat again, anyone who thinks removing XVM will fix peoples attitudes are deluding themselves. I've played LoL quite a lot and even in the non-ranked matches there was toxic arguments about players performance nearly EVERY SINGLE GAME. Let's not pretend LoL is bad because of stats, it's bad whether the stats are on display or not. Gamers like to rag on eachother, that's all there is to it.
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Speak for yourself.
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I'm just confused as to how you got hit despite evading. The mod doesn't make their shells travel faster than your rudder time. You mean to tell us three BB's divined your position fifteen seconds ahead of time and nailed you perfectly? Just so you know, the mod doesn't help with that kind of shot, so blaming them for cheating with the aim mod is silly in the first place. This was either a freak occurrence or you're exaggerating somewhere.
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Bad news son, that ain't the mod. That's you sailing in a straight line. [edited]
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I would challenge you on how you know the WoT crossover players are using aiming assistance. Maybe you're just like Kyono, you just believe anyone who hits you must be using it.
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Once you know your guns you won't need ranging shots anymore, at that point prepare yourself for abuse every other game.
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In answer to the part about the map, you're right that the map is useless for a precise measurement but it is great at confirming which direction the target is moving at the time and how perpendicular it is to your own direction of travel at a glance, so it can give you the same information the mod does as the guy I was responded to pointed out, albeit in a way that requires more experience and visualisation. I would say this is one of the few real advantages this mod gives, that you can instantly tell what direction someone is moving at extreme ranges without thought then go from there.
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I've already gone over it numerous times, the question I would ask is if you're willing to accept that XVM would bring anything to the table.
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That goes the other way as well, the whiners are more often than not the tomatoes themselves and draw ridicule when they start going on their usual tirades. You're trying to make out that XVM somehow adds to the problem when really all it's changing is the content of the arguments. XVM is no more likely to start irrational arguments either, whether it's stats or whether it's specific faults in the way the victim played, the whiners are just as likely to make up some stupid crap, draw incorrect conclusions and/or commit heinous logical fallacies. It's patently obvious that human beings are the problem here, not the wealth of information.
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Okay?
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I've played ten or so games today and there's been some sort of argument in most of them. The last one was surprise surprise, a guy who started berating a Fuso player for not capping when in actual fact a cap was impossible at that point. But how is that possible when we don't have XVM in the game? I must've imagined it or something.
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You're implying it does more than that somehow.
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A crime of which you've been a culprit.
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I doubt it, that would be an extreme response considering this'll all be wiped for OBT anyway.
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[edited]
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Thanks to threads like this we're now at the point where getting a single citadel hit at max range turns into a cluster **** argument about aimbotting. Now you're not allowed to hit targets at max range, or you're a cheater. If you blow up a destroyer at 6km, well tough luck that means you're a cheater.
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Assuming the ship moves in a straight line at all times. It does not predict the centre mass of a ship in a turn, not correctly anyway. Which is useless considering your shells will need ten seconds + to reach the target. You and your human brain have to figure out how things will be different between what the mod says when you fire and what it will say when your shells land. At this point the mod isn't helpful at all, it's just visualising what you would already be doing. That's a good point, but I still maintain that someone capable of hitting that target as it evades doesn't need the mod to tell from the ship itself and it's map indicator which way it's turning.
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I wouldn't recommend it with a carrier, but with your normal ships it's great.
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The mod does not give exact measurements for a turning ship, it gives them for a ship sailing in a straight line. Even as it turns, the mod shows you where to shoot if it's rudder were to teleport back to neutral and the target was to maintain that exact speed in that moment going forwards. It does not predict where the ship will actually be and therefore relies on your spatial awareness to make up for that gap. You have to calculate where the ship is going to be and how quickly it's going to be moving by the time your shells land, which the mod cannot help you with.
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You realise that simply contradicting isn't an argument right? Alright, let me go into some more detail. The mod is inaccurate as a reference point for an evading target, there are two reasons. One, vertical adjustments cover more distance due to the camera perspective, this means that the mod predicts two completely different aiming adjustments depending on whether the target is moving horizontally or vertically in relation to you, making the horizontal prediction worthless for aiming at a target which will soon sail vertically and vice versa. Two, the targets speed slows and accelerates as they turn and straighten. If you're good enough to take these things into account and hit the target, then you DON'T NEED THE MOD. In fact, the mod simply gets in the way. It's like speed reading. The human brain can read faster than you'd expect, because our ''internal voice'' slows us down. If we eliminate it and read without it, we can read twice or more as quickly. In this scenario, the mod is the inner voice, that thing we're paying unnecessary attention to that forces us to think in a more roundabout way than we really need. Anyone using it when they can hit evading targets will play better without it.
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It doesn't matter if it makes it easier to choose who to blame, they're going to blame someone in any case. At least stats are a more objective measure than whatever arbitrary rubbish a jerk is going to base his usual complaining on without it. I wonder how many times I'll need to repeat this point.
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If you can use the mod as a reference point to hit a target in a turn then you really don't need the mod in the first place. The mod just makes such a shot more complex than it needs to be.
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And as I already stated and is in fact an undeniable truth, that happens either way. Stats don't create jerks, jerks were already there. You really don't care, because you're still perpetuating the same rubbish the others have, that XVM creates jerks. You talk about it being a big red button, but that button was always there. You won't acknowledge this, you pretend removing it would change anything, so what indication is there that you've actually listened to what I've said? None that I can tell.
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