

mil71
Beta Tester-
Content Сount
169 -
Joined
-
Last visited
-
Battles
-
Clan
[THGZ]
About mil71
-
Rank
Petty Officer
- Profile on the website mil71
-
Insignia
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
You do all this and still, lose.
-
module damage and more HE flavour via module damage
mil71 replied to SkollUlfr's topic in General Discussion
Also, you can completely knock out turrets with enough damage and it can't be repaired and the barrels look exploded. I've done it a few times to someone who sat head on against me. -
As a cruiser/battleship player, how much help do you expect/need from a DD?
mil71 replied to quickr's topic in General Discussion
Bet you still got a few -1 karmas for the game as well. Had a similar situation in my Grozo, 3 ships killed, 6 torp hits, over 800 shells fired, 13 fires and 66 aircraft killed. Still got reported. -
I realise how bad the dispersion is now, Gneisenau at 8-9km and I'm aiming around the citadel and the gun barbettes and the shells were just hitting the water or flying above the target resulting in over penetrations.
-
module damage and more HE flavour via module damage
mil71 replied to SkollUlfr's topic in General Discussion
It's actually pretty hard to damage a barrel of the turrets. -
That's why you have to use every reload when it's available.
-
The ship isn't bad, mine has a 26km firing range basic and some of them penetrations are NICE. However up against some HE spam you'll die fast.
-
belfast Dear Devs, bring back the Original Belfast in store (and the other!)
mil71 replied to DaantioHrothgarson's topic in General Discussion
No thanks... I bought Belfast when it was first released. Why should people be able to jump onto the wagon now? -
Should battleships be able to citadel cruisers?
mil71 replied to mil71's topic in General Discussion
Not really, most cruisers don't have the range to shoot or spot so they have to move closer and most maps have atrocious map design that has persisted since the beta so there's sparce cover. Then comes the UAV's and super long-range radar. -
Should battleships be able to citadel cruisers?
mil71 replied to mil71's topic in General Discussion
Radar, CV's. -
Deepwater Torpedoes and Submarines... heres a question
mil71 replied to Varian_Dorn's topic in General Discussion
I'd like the option for added complexity for deepwater torpedoes to have a manual fuse in which the operator can determine and guess so it explodes on proximity like a depth charge. -
Should battleships be able to citadel cruisers?
mil71 replied to mil71's topic in General Discussion
We've got super cruisers which can tank BB's to a certain extent but with the British tree, for example, they are basically floating citadels you can't do anything to stop a citadel other than hiding or the BB misses. -
Basically, as the title says is it time for the ability for battleships to citadel hit and essentially mission kill any cruiser time to go? Should they only be able to citadel hit other battleships and to a certain extent CV's? We're at a stalemate in which there is soo many BB's being added with the potential to dev strike any cruiser that gets unlucky enough to get hit which forces cruisers to sit behind islands more and more and I think it's about time it's removed.
- 69 replies
-
- 35
-
-
-
-
Lost 8 games today, won 1. If it keeps it up I won't be playing again for a long time. First game a friendly Republique tried to tk a friendly and killed himself. Next game a friendly DD torped a CV
-
dropping torps directly behind the coast aka BS CV mechanics
mil71 replied to IGL's topic in General Discussion
CV's can't torpedo you if your hull is touching an island, you're giving the island space which allows it to drop and then arm. Nothing to see here.