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Everything posted by dapprman
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Really enjoyed asymmetric battles though I only started to play them with a few weeks left (I presently barely play more than a few cursory games per day due to subs, CVs, super 'try to pay to win' ships, and the gradual increase in unbalanced premiums). Shame too many of us appeared to enjoy it as I bet it will not be back for at least a year, wargaming.net can't have people enjoying the game. One thing I did notice in the last few days was an increase in people who did not know how to play asymmetric battles and treated them like randoms, resulting in a lack of team play and DDs and cruisers rushing to the sides and ignoring ships.
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Anyone else suffering from random and frequent DCs at present? Including in battle? Even after rebooting everything (and having no problems with websites of YouTube) I keep getting server disconnections. I ran the check/repair function in case it was my client, but made no difference.
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Things improved and having placed a ticket and being told what to test against it looked like it was an issue between my connection and the game servers, however then things got worse again and I started to DC again (and not the only one, others in game complaining as well), so ran a pingplotter test again ... - note the 100% packet loss at the WoWS firewall entry point and at the server - I wonder if there's been a DOS attack on the game.
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Renewing/refreshing this thread as I'm now towards the end of tier 6/Aviere. Up till late tier 5 I found painful, partly because I was not boosting my captain exp so did not get CE until towards the end of the Maestrale. Learnt quickly that SAP shells were the only way to go and you do hurt other DDs and also CLs, plus was nice to see it starts fires on subs, so no need to switch to HE. One question though, at this level I find it to be a decent sub hunter if they move away from their own ships, however at higher levels is this still the case ? Not planning on taking the Extra Heavy Ammunition skill as find find radius of the depth charge explosion to be the big issue and where I would want to improve (which we can not). As to the Fearless Brawler v Radio Location argument above, I am in two minds which way to go as I do like RD, but again can see the 10% reload boost being critical with the short range of the guns.
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With no submarines, no 'tier 11' ships, no silly game modes ? It is bad enough we have to play with completely broken CVs (and are Soviet ships going to be made balanced now the company no longer has a Russian presence ?), but it is just too frustrating to try and get a decent battle these days. (and before anyone mentioned tier 4-5 - seal clubbing CVs are my experience there).
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Problem is Wargaming.net have spent money on them, so just like with CVs are working as intended, CVs have been fixed, CVs now auto repair and can't burn, AA further nerfed as CVs are in no way over-powered, there is no way WG will drop subs, in fact to make them more popular and try and prove they were right to implement them expect them to become tougher, more broken over time. Question is which will WG give priority to (i.e. where they see more money). CVs or subs...
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- submarines
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None of us want submarines, but we already know that having spent money on researching them they are not going to drop them, and just let the game break more. After all they have past form with Cancer Vehicles - which have not only become worse over time (little or no point in playing if there's a top tier Soviet CV on the other side) but the means of tackling them have increasingly become weaker and weaker. Oh wait, they keep nerfing anti-submarine warfare ...
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Submarines Are Again Lurking in the Depths of Our Seas for Testing Purposes
dapprman replied to The_EURL_Guy's topic in News & Announcements
Just like with CVs. Wargaming.net have spent money on them and so will force them in to the game despite what the players want because 'the silent majority want these'. Edit - oh and I didn't think subs could cap - because they certainly can now .... -
Prime Gaming Rewards: Italian Destroyer Turbine
dapprman replied to The_EURL_Guy's topic in News & Announcements
You forgot to mention it's spotted range is 6.5km, so greater than it's gun range and the torps are low damage and only do 50 knots. Still the SAP shells do about 1k damage per salvo so do sting if you're alive long enough to get close enough to fire your guns. Oh also slow. Now as a free ship, it would be like the free tanks we used to get in WoT, a bit of fun you may play from time to time and it's not cost you anything, however this you will have to research and work your way through on the Italian DD tree when it comes out. -
New Rewards for Prime Gaming Members: 20 Camos and a Black Friday Container!
dapprman replied to The_EURL_Guy's topic in News & Announcements
35k free exp for me as well - felt ripped off until I saw what else I could have got, so not that bad I suppose, and would eb good if I were to be short on free exp. -
Good news, extremely BAD NEWS. With the update to 0.9.6 top the game Modtstation now works, however it does not read your old set up so you have to go through and re add every mod you were using - if you can - also means any not ready and not yet available you will keep having to monitor for when it/they become available and re-add rather than let the app do it for you. Edit - I tried copying the old directory 0.9.5.1 to 0.9.6.0 in the re_mods folder and this made no difference, so I assume there was a config file else where which is now lost. Re-selecting the mods I used just over wrote the folders copied across (as you would expect)
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+1 - same for me - completely b0rked
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You missed a previous reply as that was about the 3rd response to his response. I always leave my DDs on torps unless I'm about to engage another DD, am about to finish off another ship, else I'm screwed and about to die anyhow ;)
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I think you're mus-understanding me (English is a second, third+ language for you? - this is a very International game after all) - it is not a case I've launched them from a distance then the target turns and manages to avoid them by luck - has happened to me enough in the past. This is as soon as I launch they turn, each time.
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OK going to be polite on answering this one. First I stay on torps unless I'm fighting another DD so there is no way they will get a warning by the number of ships targeting them. Second, we're talking at 10-12 km, not 3-5 (through hydro, though some of the ships I've seen do this do not have hydro), also that makes the launches way outside of the bonus from the tier 1 captain skill. Third, the same ship does it three, four or even on one occasion, six times. It is not zig zagging as I have been stalking them as they travel in a straight line, then I launch, and bingo they aggressively turn then stay in the new direction. The turning is within a few seconds of me launching, so nothing to do with ship agility and skill (and some cruisers out there are very agile).
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I wonder if this post/warning has come around due to a number of new hacks appearing in the game. As some one who recently has played a lot of DD I've noticed a rapid increase in the number of players who seem to sail straight, yet turn just after I launch torps at them, every time. Now this is probably a game binaries hack, not an add on mod and so should be picked up (one hopes by WGC). On mods themselves, I played WoWS vanilla for a long time, but now use Modstation for mods post watching the time to win mod on certain YouTube content provider games. Some how I've ended up with about a dozen mods (all through modstation) and find it annoying when they are not updated (mod creators have real lives and real life priorities as well), but also know I can play without them due to the number of times I've forgotten to upgrade them post a patch (plus half the ones I use are harbour based info mods).
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Think only former NFEU players will look here as most will remember The Tug. Found out today the old European Navyfield forums have lasted longer than the game, so as a reminder of conspiracy theories, here's a link in for those who remember.
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How to Play Pan EU Swedish Destroyer Tier 6 Västerås
dapprman replied to Adm_Ballsey's topic in Destroyers
Cheers- 5 replies
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How to Play Pan EU Swedish Destroyer Tier 6 Västerås
dapprman replied to Adm_Ballsey's topic in Destroyers
Where did you get Engine Boost 1 from ? Just got the ship and your guide was good timing as I was wondering about the Torp Tubes Mod 1, but you seem to have access to a mod I do not.- 5 replies
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Think I was close to the Conqueror before the CV rework curse came about. I enjoyed the series and really enjoyed the Monarch - more so than the South Carolina, Bismarck, Richelieu and Amagi, though I never played it as a long range sniper, so the 'stealth' build never came in to it. Of note, don't ignore the AP, against CLs at any range (and most CAs) and against BBs at ~12km and less, it is deadly, it's just at range that it's fuse mechanism makes it near useless against anything with armour. Conqueror is the only one I've struggled to get on with and I think that's because I do not enjoy sitting at the back of the map and sniping. Note this is my personal opinion having actually played my way through the British line without the use of free exp and having played every non-Premium tier 8 BB in the game aside from the Soviet one (and premium wise the Roma and Massachusetts B- though not much on the latter).
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Sinop (and Izmail) with present Main Battery Modification 2 Upgrade
dapprman posted a topic in Battleships
I've enjoyed the Izmail, though did find it annoying that the ship would turn faster than the guns (meaning they could not keep up) with my setup - I had taken the option of Aiming Systems Mod 1 instead of Main Battery Mod 2. Now the latter no longer has the penalty on shell reload times so with researching the Sinop last night I went that direction instead and found I struggled to hit the proverbial barn (though in a new, stock ship). I saw a Sinop on the other side so asked which I should go for and accidentally caused an argument between three players on which to use, so please play nice here and let me know which option players prefer. With MBM2 the turrets will do 180 degrees in 51 seconds instead of 60, so still slow, but much improvement plus there is no longer a penalty on reload speed, however accuracy of main guns seem poor except at close range. With ASM1 the accuracy will improve but the turrets will be really slow. The Sinop (on A hull anyhow) turns slower and in a larger arc than the Izmail so the turrets might keep up. Some people have mentioned a hidden accuracy buff with the B hull Guess what I'm trying to say is, should I use ASM1, as I did with the Izmail, or is the new version of MBM2 (as I presently use) really worth it ? Play style, for awareness, I suck at park and long range snipe and tend to move closer in and to where needed and I'm willing to brawl, which is probably why the two BB lines I've completed are the British and German ones. -
Albemarle - worst ship in the game? advice needed.
dapprman replied to GulvkluderGuld's topic in General Discussion
I really hope you're right about the second hull. I actually enjoyed the Surrey from the off. As some one who doesn't like spending free exp and so goes for the grind, and who already has worked up to the Des Moines, Worcester, Zao, Minotaur, Moskva, and Hindenburg (plus 9 other played through tier X ships) this is by far the worst ship I have ever played in this game (ok not tried the Albany, but I do have the Viribus and Yubari). -
And guess what I just got and played a few games in. I quite liked the Surrey, but this is slow to accelerate (though high top end for a RN cruiser), steers like a brick even with the steering mod, but what has got me really riled is the gun accuracy - it has none - shells seem to go straight but few actually hit home. This will be one painful grind.
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Wondering what the general consensus is as I've just hit 10 points on my Atlanta captain. In the past it would (probably) be Priority target/Preventative Maintenance -> Adrenalin Rush -> Superintendent -> Concealment Expert Now, with the new AA meta and slightly reduced effects of CE on cruisers, I'm wondering about going for AFT instead (and maybe IFHE when I hit 14). What have others done (also what's the thoughts of swapping Superintendent for BFT for higher rate of fire and better AA) ?
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CV v CV only battles - I like the sound of that. Dropping the capping on the number of CVs at T4, yeah gods no. Don't even go there. I did not realise just how bad it was until I recently helped a friend and new player through the early ships up to tier 5. There's effectively no AA at tier 4. You can't stop the planes. Sure quite a few of those CVs are new players or new players to CVs and those are just annoyances, but those seal clubbers mentioned earlier - they are there in number and they completely dominate the game. It's actually unplayable if you have 1 or 2 of them on the other side and must be costing wargaming.net a lot of new players who give up in frustration.
