Jump to content
Forum Shutdown 28/7/2023 Read more... ×

typhaon

Beta Tester
  • Content Сount

    447
  • Joined

  • Last visited

  • Battles

    954
  • Clan

    [_HUSO]

Everything posted by typhaon

  1. Schaffe mit meinem AMX FX 6300 und einer GForce 750 Ti + 8 GB RAM auch um die 50-60 Frames bei max. Details.
  2. typhaon

    The grind

    Why should they lessen the grind? You're at T7 already and it's only a few days since the game has started... This game offers nothing but grinding and it might take quite a time until they introduce the next tech tree... until then they need the players to have something to do, because if they've beat the game, they will turn to some other game... which means that they'll lose players. Not to mention that an annoying grind makes people spend more money to ease the pain.
  3. typhaon

    Arkansas Beta and Gun Fire Control System Mod.2

    From my experience with the Kongo in the CBT the increased accuracy works quite well, but that's just my personal impression.
  4. typhaon

    Hull upgrades

    Because they implemented some hulls, that cannot be put to a certain time... and if you make a historical reference in a game, there will be players that are complaining about it for not being historically correct (like: "look at the smoke stacks, that came much later" or "in that year the ship had to more 7.7mm AA guns"). With those generic names they can fit them for balancing purposes.
  5. typhaon

    Carrier modules

    I'd take the second... a little bit faster steering won't save you against well placed torps, but fire is a big problem if you have used your repair, since you cannot launch or land any planes.
  6. typhaon

    Furutaka vs Murmansk

    Well so you compare the worst non-premium ships against very good premium ships... where's the news there? Mutsuki is worse than it's predecessor and Furutaka is a pain in the a**... most ships around their tier are better... you could have matched the Furutaka against any other T5 ship and it would still be bad in comparison...
  7. typhaon

    Destroyers and torp lead indicators

    The lead indicators work well if the enemy ship doesn't chance course and speed... which will rarely happen against skilled players. If you have multiple launchers spread the torps out around the lead indicator... and try to get as close as possible without getting yourself killed.
  8. typhaon

    Frage zu Zitadellentreffern

    Wichtig wäre noch zu erwähnen, dass man Zitadellentreffer nur bei einem Panzerungsdurchschlag erhalten kann, d.h. mit HE sind sie äußerst selten, außer bei niedrigen Tiers. Ansonsten funktioniert das eigentlich nur mit AP-Munition, und da liegt auch der große Vorteil, denn AP verursacht bei einem Zitadellentreffer den vollen Schaden, während andere Treffer je nach dem, was man wie trifft, nur reduzierten Schaden macht. Wenn man also das Ziel durchschlagen kann, ist AP-Munition meiner Meinung nach sehr sinnvoll. Ist zwar immer ein Glücksspiel, aber ich habe damit deutlich mehr Erfolg als mit HE. And und nochwas: Zerstörer haben keine Zitadelle, daher dort immer HE nehmen.
  9. typhaon

    Omaha upgraded Main Battery

    You can see the gun dispersion of your main armament when holding the mouse over the gun on the right side of your harbor screen.
  10. typhaon

    Grinding is slow

    Well, as long as this game has nothing to offer than grinding new ships, it would be suicide to speed up the grind.
  11. typhaon

    New ideas for World of Warships

    Submarines have no place in a game about naval surface battles... they would totally screw up balance and from a realistic point of view, they rarely took part in great naval battles.
  12. Afaik the arming distance for TBs already was increased.
  13. typhaon

    Daily mission countdown

    The missions tab says, that each completed mission is replaced with a new one after 24 hrs... how comes that I have one mission countdown with almost 28hrs and another even saying 51hrs?
  14. typhaon

    Battleships.....

    All ranges are scaled down... the game should be faster than real battles so they downsized the ranges and made everything move faster to give it a realistic feel. Of course guns had greater range, but it would not change much to the gameplay, because everybody would have more range... and the maps would have to be incredibly large...
  15. typhaon

    The Reporting Feature

    There are basically two types of bans: chat bans for chat violations and game bans for all other violations and repeated chat violations. So a first time offender will most likely get a 24hrs chat ban... if he doesn't stop the penalty will be increased both in lenght and type. Only team damage is monitored and punished automatically, so no use in reporting teamkillers. As for everything else I found that a personal report to the support team works best (pay attention to a nice tone and provide the nessecary proofs (screenshots and replays). The support might point out to the report function, but they will still look into the case.
  16. typhaon

    Zielen auf Schlachtschiff verbugged

    Du musst darauf achten, dass die Fokussierung auf deinem beabsichtigten Ziel liegt. Ansonsten fälscht das die Schüsse ab.
  17. typhaon

    Verbesserte Schießausbildung

    Ich hoffe das wird noch geändert, denn meiner Meinung nach ist das total dämlich für Balancing einiger Kreuzer (Cleveland und Mogami besonders).
  18. typhaon

    Change the name to Torpedo Wars!

    Once the torps are dropped by planes, it's often too late to evade all of them. But then you have made the mistake already. You may not be able to avoid the torps, but you avoid the planes. Stick in groups, best with good AA cruiser (Yubari at low tiers!), turn aways from incoming torpedo bombers and concentrate your AA fire. You may be able to shoot down some planes and you force the planes to take a new angle of attack... giving your own CVs more time to intercept them for example.
  19. typhaon

    New player looking for advice

    Well their artillery is mediocre at best (at least for the USN). Their most dangerous weapons are torps so you should try to use them... which is much more difficult for the USN due to their lower range. Apart from that can harrass the enemy and set him on fire, but that won't do much good.
  20. typhaon

    When no missions you only get bot-opponents

    Well I never had that problem... if I chose random battles, it only puts me into pvp battles... never played a coop battle for a long time now. Maybe you should call the support.
  21. typhaon

    New player looking for advice

    Like it's been said: this game is as much WoT as apples are cherries. Don't even try to compare them, they just share the same publisher. And for the start you should take other classes. DDs are one of the more challenging classes in WoWS as they require good tactics and also a good portion of luck. For the start you should go with cruisers and battleships to get a hang of the controls and game basics. Then you can switch over to DDs.
  22. typhaon

    Game has potential but some huge issues

    First off, I think that your oppinions are highly influenced by the fact, that you are just inexperienced. With only 39 battles done and T3 being your highest tier, it's too early to judge. But I'll give my two cents: About battle length: This is a naval game... everything has been made faster already than in reality to speed up the gameplay. It's fine as it is... and don't underestimate the first minutes of a game... it may not be that interesting when going in a CV or BB, but it's definately a cruicial time for cruisers and DDs as it's all about getting to the right points in time for those classes. Fire doesn't do much damage... 0.3% of your total HP per sec.... so those 60 seconds burning only do 18% damage if it goes bad and you have no ways to shorten the time. And the best way to avoid fire is to avoid being hit... so either use your range and/or manouverability to avoid being shot. Well I can tell you, that AP is much better than HE if used right, but it's harder to use. If you get good hits with AP shells, you can litterally obliterate enemy ships. The only class I only shoot HE at is DDs, because they sport no armor and you would suffer from overpenetration. For all other enemies I prefer AP shells if I can penetrate them. That means generally AP as a BB vs. BBs, CL/CA and CVs, as a CL/CA it depends on wether I can penetrate the enemy armor. Just one great tip because I see that you're using the St. Louis: when facing a Tenryu or Kuma, switch to AP when they show their side at medium range. You can oneshot them sometimes by that with one good salvo. Just don't try AP on enemies with too much or too few armor or when they go straight towards you or from you away... if nessecary wait for them to turn and shot you their sides... But it's more tricky to do... so for the start HE will do, but try it eventually. Your oppinion of BBs just shows, that you have not reached higher tiers yet. Most BBs will outrange cruisers with ease later. That starts from T4 only though... and don't expect to outrange higher tiers. Don't know what's so crappy about domination... it's certainly more challenging and requires more teamwork, but you cannot blame WG for players not being able to fight as a team.
  23. typhaon

    Change the name to Torpedo Wars!

    Or you play out your range advantage and stay with your team. A lonely ship is a dead ship, but a DD will have a hard time sneaking up into firing position in front of several enemies. And last but not least there are multiple ways to avoid torps: 1. Let someone scout the torps early... carrier planes, scout planes or another teammate in front of you will detect torps early. 2. Get the torpedo acquisition skil for your commander. 3. And last but not least: don't drive in a straight line at the same speed for a long time... it's the most successful way to die to not change course and speed... go zig zag, change your speed often and the enemy will have a hard time aiming at you with torps from a longer range.
  24. Irgendwo hier im Forum hat mal jemand einen Test gemacht, um die Treffergenauigkeit der Sekundärbewaffnung zu testen. Es kam dabei raus, dass die Kanonen so schlecht treffen, dass ihr nutzen eigentlich zu vernachlässigen ist, es sei denn man ist so nah dran, dass die kaum noch verfehlen können (<2km).
  25. Because they have the better fighters and their squads have one more plane. But don't be sad... shooting down planes doesn't give as much XP and credits as killing ships.
×