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Nephilimer

Alpha Tester
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Everything posted by Nephilimer

  1. [NESI] NOBODY EXPECTS THE SPANISH INQUISITION [NESI] is a new WoWS only clan formed by ex-1PADX head members. Currently we working on building stronk personal squad based on players with different skills on the specific classes of warships. Based on our experience from World of Tanks (where with 1PADX we achieved many titles on esport scene and dominated Clan Wars), we want to make a clan able to dominate in the tournament scene (and prepared for future CW on the seas if WG will introduce CW mechanics into WoWS). What we can give you: - nobody will expect you - fear - suprise - ruthless efficiency - fanatical devotion to the azell - experienced leadership - being a part of the clan, where brain and skills are principals - huge amount of good trolls - help with mechanics understanding - game informations brief from ru server (a lot of key knowledge about game mechanics is on the ru forum, we have excellent ru speaker in clan) - ability to play with one of the best players in WoWS scene - focus on achieving tournament thropies - community made tournaments with prizes in gold (currently we have second edition of 1v1 DD tournament, next prob. will be international) - Teamspeak sever and secret forum with cheatz (so many aimbots and useful info) What we expect (NO ONE EXPECTS) from you? - good stats. What i means? 52+% WR, good skills on chosen class of warships. If you feel stronk enough to try play with us, just contact me via forum or ingame. - excellent sense of humour - trolling resistance - ability to use brain in battle - at least basic english language skills - focus on polishing your skill (its important to polish, when you play with polish players) - no age restricion, being a crying kiddo is not related to the age (but clan avg. is 30 years or bit more) CLAN PAGE If you have any questions, please contact me ingame or via personal message. Sorry for my english (this kind of language is called "azellish" and clan leaders from best alliances in wot knows what azellish means) and for typo in the clan name :>
  2. Hej, specjalnie dla Was przejrzałem an wylot co tam WG ukrywa w systemie spotowania w WoWS. Wyniki są cokolwiek ciekawe i dla niektórych zapewne będą nieco skandaliczne. Czyżby P2W? Więcej nie powiem, oglądajcie i oceniajcie
  3. Nephilimer

    Model uszkodzeń w World of Warships część 1

    Ludzie to jest napisane w angielskiej wiki WoWS od ponad roku też
  4. Hello fellow Admirals, After the long break from WoWS (right after Season 2 rankied start) I decided to look closer what Wargaming changed (and hopefully improved) in competitive side of World of Warships. As a Season 1 "winner" I was really interesed in any kind of competitive scene around WoWS. 3 seasons later and nothing changed for better. I decided to share some of my thoughts in polish forum section, now I want to make some discussion here. I split it to some points to gain a bit of transparency. 1. WoWS game rules 1.1 Damage system and RNG All we know about RNG influence in the game. Making WoWS an competitive game (I don't want to use term "e-sport", because it's not about making this game an AAA title with 1 million dollar prize pool in every tournament), it's easier and less complicated than many of you think - eliminating RNG factor can be done in some particular ways, with key goal: making damage dealing as much skill based as possible. Here's some points: - smaller salvo circles with regular dispersion within (I know its not 100% RNG eliminator, but its way more skill based than current model) - making damage values not so different (kind of normalization the "1 0" system) - elimination of various 0 hits (due to hitting destroyed module) - elimination of dmg reduction after recieving dmg to specific compartments, every compmartnent should have own dmg modifier - no detonations and switching detonations to citadel hit zone with bonus damage to eliminate RNGJesus As you can see, these changes affect mostly gunnery in WoWS. For now torpedo mechanics looks fine, as well as manouvering and other things. CV should be less effective on autodrops (famous Saipan bomb autodrop). Of course these changes needs a lot of in-game balance adjustment between ships, but it's possible to achieve without fundamental changes in game core. 1.2 Maps To be honest, maps are not a serious problem right now. Domination mode proved to be fast and reliable as competitive mode. If Wargaming learn to make good looking symmetric maps and spawnpoints, there will be no problem here. 1.3 Mods I'm not a huge fan of banning mods in WoWS, but as long cheats will be provided in the same way as mods, there will be no room for this - n00bs will use cheats as long as possible. There is a small problem related with mod-banning - WG refuse to implement Training Battle button to lobby 2. Ranked battles rules and rating 2.1 Number of players and class distribution Few years ago (im also reired WoT ESL player) someone in WG invented a glorious 7v7 competitive format for World of Tanks. Everyone was suprisred and there were no reason behind this decision. Some of players adapt from 15v15 to 7v7, some not. Years later, same idea landed in World of Warships. In my opinion is not the perfect way to fir ranked battles. Instead of 7v7 I suggest a 8v8 format. Why? For the better ship distribution. With 8 slots available team can be build as: CV: 1 (min, value) to 1 (max value) BB: 1-3 CA: 2-3 DD: 2-3 Explanation: This game is about ship diversity. We got CV in game, so we should use CV. More than 1 CV in this format is bad IMO, as well as absence of this class, so there is no other way than putting 1 CV per team. Competitive mode must be equal to both teams - thats why squads have to be mirrored. Many may ask - why 1-3 BB per team, bot CAs or DDs? Domination mode is about taking advantage by map pressure and securing kills. Stacking BBs in teams can affect game in two ways: epic close range cluch (which is awesome) or campfest with 20km sniping (with only one death possibility: bored). Distribution around numbers mentioned above should make only good (in sense of gameplay) setups - without 7v7 DD fests aka "Smoke on the Water". Main problem with mirror setup is difference between ship within same class - especially with cross-tier rankeds. Thats why i opt for "1-tier" rankeds to make it simple. 2.2 Rating calculation Currently WoWS ranked system is based on Hearthstone-like star system. Bringing system from 1v1 game to team game can't be flawless. 4 season showed a lot of flaws: - 1 Rank is about number of battles, not skill - Irrevocable ranks aka "1-way noob pumps" - tendency to play as "top-exp" player with no effort to win as a team This kinda sucks in team game. I play some other multiplayer games with competitive mode and all of them use systems based on the elo. If someone does'nt know what elo system is - here's the link. Individual player ranking based on elo system can fit perfectly for World of Warships. With individual rating every game can be descibed in numbers (team 1 avg. elo vs team 2 avg. elo). Matchmaking based on grouping similar skilled players guarantees fair matches and win-based progression system. Without stars and ranks, there will be no room for 1-way noob pumps. You have individual rating and you will face players with similar. I'm aware there should be a some kind of reward for the best player from losing side. Current system (best player in exp) is bad - XP system can't list a lot of things and some players will exploit (as many DD players rush caps to earn points and die). Alongside XP tweaks I propose other system - based on being better than avg. team experience, not being the best in any way. For example - if 2 players from losers team were significantly better than rest of the team - they will lose a bit less points after losing match (for example, with 0.8 midifier instead of 1). Same for worst players in losing team (1,2 instead of 1). And of course, special awards for afkers. This system is used in CS:GO, for example. In CS:GO there are no room for weak players being a elite only because they are patient enought to grind x amount of battles. There is no fun when we have to face a way weaker (or stronger) players - this is negative in both ways - pros are irritiated because win is a lottery based on "who's got more newbs", newbs are mad because pros keep outplaying them easily. Sorry for my engrish. I forget (for sure) about a lot of things which I want to put here, but I hope we will discuss about it and we deliver to WG players voice about competitive modes in WoWS (and later be put in trashbin :>). Nephilimer
  5. Nephilimer

    Competitive play in WoWS - how it can be done

    Winning competitive poker is about calculatring and some mind games - if you want to compare this with current shooting mechanism in WoWS... I dont know what to say then
  6. Nephilimer

    Competitive play in WoWS - how it can be done

    As I said earlier - with good working system and basic game mechanics balance we can talk about tweaks between classes.
  7. Nephilimer

    Pancerniki Scharnhorst i Dunkerque

    Pancernik Pościgowy Pick one
  8. Nephilimer

    Competitive play in WoWS - how it can be done

    Thats why we have non competitive modes in any competitive games. Both things can be implemented in one game without affecting one side of "fun". Agreed, but I'm sure you know how CA gameplay looked like when BBs were a bit to powerful aganist them - in Season 1 rankeds I was able to deal citadel hits at the first salvos, because even 2-3 hit salvo was lethal to any cruiser. We need balance between this things - any strong strafe to one of this "features" is bad for overall gameplay experience.
  9. No, but it's a kind of competition when you can obtain higher ranks thru win. You know my opinion about how "competitive" ranked are atm.
  10. Theres nothing wrong in picking ANY ship in ranked when you feel comfortable with and youre useful as teammate. However, making any ranks irrevocable is wrong as hell, because making ranked mode full of 1-way noob pumps killing rankeds and idea of competition.
  11. Nephilimer

    Competitive play in WoWS - how it can be done

    I dont want to answer you point by point - just try to read first post with understanding.
  12. Nephilimer

    Competitive play in WoWS - how it can be done

    Balance reasons. They simply cant allow BB to oneshot every cruiser in game with 1 salvo ;)
  13. Nephilimer

    Competitive play in WoWS - how it can be done

    Main problem with small amount of damage is about overpenetration - especially when you try to hit CA as BB in close range. How it wil be fixed/balanced? Don't know. Ev1n leaks please!
  14. Nephilimer

    Competitive play in WoWS - how it can be done

    Guys, balance things (OP this, OP that) its just numbers. Numbers are easily adjustable. Alongside with new ships and game adjustments game will need balancing in every patch (just like, for example, in LoL). In season 1 (when CV were described as even more powerful as now) I play as a BB, class often decribed as a garbage in rankeds and easy to outplay by CV. CV werent OP at all. Maybe reducing anti DD power will be ok (but to be honest, I have no idea because my game knowledge is outdated). CVs in rankeds are not bad - I know many players like to make concealment build aka "I still standing (behind a rock)" but if we remove CV - DD will be superior to other class. What next - remove DD? After that BB will crush poor CAs. So remove BBs and make it CA only. Oh, some CA doesnt have torps and so on. Removing things from balance pool is not the solution. WG just need to adjust game balance (and we can help with proper feedback and testing participation).
  15. Nephilimer

    Competitive play in WoWS - how it can be done

    Good to see you in good shape, Yoshi. As I mentioned earlier, I don't want to speak about balance between classes and ships. First of all, I know nothing about this (my knowledge is outdated). But to be honest in every competeitive game with a lot of balance factors (for example League of Legends) every patch changes balance between units. I expect the same in WoWS if game will turn into more competitive thing. The most important thing for us should be pushing WG as hard as we can (ofc we barely can do anything :>) and wait for first real competitive ranked or team rankeds. As Ev1n wrote - elo system in in the Team Battles right now. But due to small smounts of players and nothing to gain - is no sense to play it at all (except some fun, but there is no fun when you have to wait 40 mins for game). Introducing competitive team battles will be very easy - elo system for team and tournament with prizes at the end of the season for top 16 teams at EU. I agree about "historical" reasons behind detonation, but from competitive point of wiev it's unacceptable - I'd like too se "headshot mechanics" instead with citadel part of the ship with bonus dmg modifier. Detonation is a bit too random for me. But if possible, I can agree this mechanics can stay on the random battles, when this part of RNG doesnt have any impact in overall performance. WoWS struggle to keep players in game. In my opinion bringing competitive modes with prizes to game will help build "core population" focused on gaining individual and team achievements.
  16. Nephilimer

    Competitive play in WoWS - how it can be done

    Leaks appreciated
  17. Nephilimer

    Competitive play in WoWS - how it can be done

    Preety good to hear it from you, Ev1n. About RNG - in my opinion any moves to making shooting more skill based than RNG is a good direction. I don't have big problem with shell dispersion - biggest issue right now is big dmg difference between specific kind of shots, especially on BB (0 - 1000 - 10000) and bugs related to destroyed modules (infamous DDs taking few torps for zero dmg). I think WG and players can manage a proper way to implement more skill shooting and balance mechanics.
  18. Nephilimer

    H-41 Tripple Turrets

    Learn to some sekrit dokuments. [edited]
  19. Nephilimer

    [X] Großer Kurfürst

    Czyli normalne jak na standardy WG
  20. Sadło z psa azella +10% do prędkości torped.
  21. Może to nie gif, ale obrazuje istotę grania na japońskim DD (z niemieckim akcentem).
  22. Nephilimer

    USS Arizona - NA serwer

    Na 1.IX nie dostaniemy bo wg naszych czerwonych nic się wtedy nie stało, ale może jakiś OP rusek na rocznicę WWO.
  23. Nephilimer

    Zatopiony przez swojego (spotkanie znajomych z forum)

    Na pelikana nie ma żadnego hejtu - po prostu przez ostatnie 4 sezony zajmuje slota niczym bot w rankedach i tym colorado płynie, aby dać trochę radości innym. Jako że kiedyś spotykałem go praktycznie zawsze po drugiej stronie, jego postawa spotykała się z uznaniem w moich oczach.
  24. Nephilimer

    Podatność okrętów na pożar

    ogólnie polecam... http://wiki.wargaming.net/en/Ship:Gunnery_%26_Armor_Penetration
  25. Nephilimer

    Nowy community coordinator na forum

    Mam. To zajmuje mi 10 minut z dnia i jest niezależne od możliwości. I do tego zawsze mam chęci
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