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DM_Domination

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    [SKG]

Everything posted by DM_Domination

  1. DM_Domination

    Up-to-date Aircraft Carrier Guide

    In the current iteration of CV play the best way to play CV is be in any ship but a CV, they are utter trash as it stands I just did more that 30 bomb and torpedo hits in random pvp match and scored a little more than 12k damage. Even rockets against DD do no appreciable damage and in the meantime even the weakest automatic aa is nuking planes when you try to get around for the second attack. Bring back the old CV days which required actually skill rather than a complete dependency on RNG that is stacked against you terribly. SC P.S. couple this with the fact that whilst you try to do a few gnat bites of damage here and there your CV is completely uncontrolled other than to set a waypoint and given that random teams do not bother to protect you even when you could do damage do not expect protection now that you are effectively toothless and occupying a slot a proper ship could be using.
  2. DM_Domination

    UK ships

    Not to nit pick but it was not even completed by the start of the war and was never completed and was eventually scuttled to prevent it's capture by the Russians. More importantly why is the Royal Navy always the last to be included in naval computer games, it was the most powerful pre-nuclear age fleet the world has ever seen and there are dozens of ships that actually existed that could be created into a game like WoWs. But instead WG would rather fabricate ships that only ever existed on paper and then have the problem of balancing imaginary ships with a complete lack of technical data. Again not an issue with RN ships where I am certain there is much data, logs, gunnery statistics and so on to inform how they would be created in game. I only hope when they do make an appearance they are not massively pre nerfed and underwhelming as was the British tank like in WoT...
  3. DM_Domination

    Torpedos too op

    I won't say this or that is "op" but here are my thoughts on torpedoes and destroyers in general, both from playing them (and against them) in WoWs and Navyfield 1 & 2 for many years. All the following assume the player will be doing their utmost to fight and maneuver well to the best of their ability and that incoming fire against the destroyer is high explosive not armour piercing. 1.) Destroyers are incredibly fragile in WoWs, nearly every hit something falls off, breaks, or is set on fire. 2.) Destroyers are incredibly hard to hit in WoWs, with flight time of roughly 2-12 seconds it is very easy to make a slight course or speed adjustment and avoid incoming rounds. 3.) Destroyers seem to have a tiny hit box significantly smaller than the ship model with apparent "hits" going through the graphic of the ship but rather than an explosion you get a splash. 4.) Very stealthy, some how several thousand tonnes of metal with engines screaming, throwing out billowing smoke whilst charging at 35+ knots isn't often visible until 5-6km away when its fire starts landing at your and the torpedo warning is sounding 5.) Destroyers will then pop the smoke after completing maneuver 4.) as above and rather than it be a factor of injecting fuel into the exhaust stack to produce grey smoke over time behind the ship, i acts like a mile radius smoke grenade with instant effect. 6.) Add all of the above with a bit of border humping and say good bye to your CV 7.) In a pick up group session based pvp game where ships get EXP based on the damage they inflict on enemy ships it is no surprise that DD and CL do not want to baby sit CV and BB, there is simply no EXP to be had in that role unless a DD or CL is able to break through, which granted they can do with ease in most battles given that as stated most players are forced to be selfish to progress. But if it is a battle where the DD/CL/planes do not come then you will have a boring 10-15 minutes without profit. 8.) The point of 7.) monologue is that balancing destroyers and torpedoes is not a function of unrealistic expectations but on the fact that a DD with a torpedo reload of around 20 seconds is broken, battleships have nerfed accuracy with main guns AND a 30-35 second reload and RNG will quiet often bounce shells for little to no damage even with large HE shells, torpedoes are just point and spray with just a single hit doing such overwhelming and flooding. It is unfair for torpedoes to do "realistic" damage, whilst having a very unrealistic reload time. Just my observations and thoughts for your review. SC
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