Lile
Weekend Tester-
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Everything posted by Lile
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Next time you do test a mod make sure it does work. You might want to recheck the pics I added that Show this mod combined with EyeofSauron. (And just saying you do get hits with your first volley on max range.....do you ALWAYS get em? Because when I tried that mod I ALWAYS got hits on first try. Not always 5 cits, sure. But none of my max range salvos were entirely Fails...NOT A SINGLE ONE. If you are really capable of doing so without that mod you should be screaming the loudest now that everyone can do what you needed to learn. Truth being told, your stats do not Support your Claim of being that good at gunnery anyway... )
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Q2 only makes sense when you know what the ability does. Nuke the whole map? No. Speed up planes for 20 seconds? Yes. Btw, my idea from beta days: A feature I would LOVE to have: Please reconsider "Hangars". Adjusting the number of planes for each type is great. But fixing the squads is not. I.E. you have a T10 fighter/TB setup you will have 2 fighters and 3 TBs. Even when you run out of TBs, there is still only 2 fighter squads. No matter if you have 10000000 (ok, I guess I am exxagerating) fighters left. Whats the reason for not setting up another figther squads? I would love it this way: Another updateable feature for some tiers: Control Center: Costs XP to research, cash to install. Adds 1 squad of planes. (So basically the number of squads stays the same as it is now) Hangars provide different numbers of different plane types, like i.e. Air superiority Hangar gives F/TB/DB 40/10/10, Torp Hangar has 20/30/10, Diver Hangar 20/10/30 or mixed Hangar 20/20/20. (Not talking about exact numbers, more about relations...) NO FIXED SQUADS but a Limit for max. 3 squads of any given type.... By pressing F1/F2/F3/wahteverkeysyouplease you create a Fighter/TB/DB squad. Up to 6 planes, just like now - as long as you got that many. If your planes return/get whiped the survivng planes go to the hangar and the squad disbands. Create a new one pressing any of your set keys. Plus: Tactical adaption possible.
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Same Thing at cap Point B. Just the bow aint sticking out of the water so enemy does not know you actually hit some frozen air. Btw that frozen air also explodes grenades mid air (for me it was about 100m before they hit me.....
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Well, 60+ votes after a day is kinda great, thx a lot! Anyone else wondering why there is mostly a black/White view about XVM?
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Used any mods maybe? Any Chance a "wrong" paths.xml?
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Hab das zwar noch nie gesehen aber bei der Eismeer-Karte muss ich gestern deine "Scheibe" ausgeborgt haben. Domination, nahe beim Cappunkt B, Start auf der Westseite der Karte. Von unten an die Insel in/bei B rangefahren und 100m vorm Capkreis sagt meine Graka, da ist Wasser, Server-"Computer says no." Ich bin quasi mitten im Wasser auf Grund gelaufen.....und da war irgendwo die Kraftfeld-Scheibe. Alle Geschoße, die von Osten auf mich zugeflogen sind, tja, die sind am "Kraftfeld" abgeprallt. Ca. 200m von meinem Schiff sind diese Geschoße in der Luft explodiert, ich konnte ebenfalls nicht in diese Richtung schießen.....(und ich mach keinen Screenshot, verdammt....)
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Dein Bildschirm und der Server sind sich garantiert öfter nicht zu 100% einig, wo der Gegner denn nun ist ;)
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So my friend says "Just turn into the torpedoes to evade them...."
Lile replied to Aphraid's topic in General Discussion
If you start to turn when they drop it is way too late. It is like a F1 car hitting the Brakes when the Corner starts.... Edith says: It is kinda funny that you complain about TBs being so OP but otoh it is totally fine landing 4 cit hits out of 23 total hits and sinking 4 ships...... -
This mod does not Change anything CRIT wise at all. You shoot at the same place without this Mod and your damage is the same - if RNJesus didnt suddenly decide to hate you. It does tell you where exactly you have to aim so you are allowed to pray to RNJesus at all. This accusation (crit) is not true. Anyway, imho there is no room for such mods (or Eye of Sauron) in WoWs anyway. Edit: In Special COMBINED with EoS, I reposted some pics on page...huh..9 I guess...)
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Besides this being totally [edited] - why did I guess Sargons games played as CV captain wrong by only 1? Well, simply, because I guessed Zero but he drove his one and only CV 1 time. Perfectly valid to talk about CV Balance
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Wanna create one asking if there´s too many polls or just thinking about raising the post counter? You are right that there is some polls (actually 3 on page 1, and because I did not see the other 2 at the time i created this poll I decided to at least push them as kinda excuse..) dealing with the same topic. I guess tho it just means that Mod-topic is hot And yeah, blame is on me that you see all of them on page 1....
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Chances are either the anchor chain just breaks or the ship is Party torn apart....this is something to be left for the movies Either way, your ship will be damaged, you Need to add a sticker "Don´t try this at home, School or anywhere!"
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The only way I see is that WG has to check the mod and add some programming that only "accepted" mods can be used. Looks like a ton of work for WG tho....
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Arghs....editing the poll works fine, but you have to delete your vote and vote again to be able to answer to added questions.
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@majogl Because - for gods sake - a) I only checked the first page of the english Forums - shame on me. b) there is some different answers in mine including gamer´s reaction about mods c) this is only a translation for the german poll with the same text, where I did look if there is a similar Topic but was not. d) my Intention was to get results for both the german and english speaking communities as those are the biggest on EU Servers and to update at least the german Topic with both results and maybe some suggestions to WG. As your poll already has lots of Feedback changing / adding other questions/answers may not be seen or answered by those already voted. Feel free to add any of those Q/A from this Topic to yours, for god´s sake. Edit says: Still, no excuse for not seeing Docs poll tho. No thanks for explaining myself and being downgraded for that....
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It would be a good start to explain who the [edited]is Alice..err...Ectar
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It is just his personal opinion on that Mod, so no Need to worry (Allthough I dont like it cause he thinks it is ok because there is the same thing for torpedoes - but those travel for minutes not seconds...) If you have the time, please visit that poll about Mods: http://forum.worldofwarships.eu/index.php?/topic/10281-your-opinion-on-mods/
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Eine Idee - Carrier Staffeln selbst zusammenstellen lassen - Updaten 19.3.15
Lile replied to Happy_Fapy's topic in Allgemeine Diskussionen
Bei meinem Grundvorschlag ist "nur" mit Jägern nicht möglich. Maximal 3 Staffeln einer Art. (Vielleicht noch besser zu verbinden mit der Kontrollzentrums-Erweiterung. Ohne hat man 3 Staffeln, davon maximal 2 gleiche. Mit Stufe 1 gibt's 4 Staffeln, maximal 3 gleiche und bei Stufe 2 gibt es 5 Staffeln - vielleicht maximal 4 gleiche, oder es bleiben 3....4TBs könnten schon recht schlimm werden.) -
Schlachti, Amy scheint gerne zu sticheln.....man muss ja nicht alles lesen, was er schreibt -> da kein Zwinkersmiley.... Zerstörer, deren Torpreichweite geringer ist, als der Aufklärungsradius werden es hier schwer haben. CLs / CAs werden auch nicht die Riesenfreude damit haben, wobei der DD-Hinterhalt auch für diese wegfällt, imho also eher ausgeglichen. BBs & CVs werden sie lieben. DDs MIT Torpedoreichweite werden sie auch gern haben, da BBs gern in den Ragemodus wechseln und vergessen, ab und an den Kurs zu ändern.... Bleibt nur zu hoffen, dass meine Ami-DDs nicht allzuoft hier landen
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You simply miss the Major Point. You can do well, without the Mod because you learned how to aim. So your "skill" gets rewared. With this Mod everyone can do. And to everyone saying the Mod aint perfectly accurate because it always aims for the water line: Nope, you are wrong. This only depends on your view. When you Combine THIS mod (which is imho a cheat even used alone) with the "Eye of Sauron" (which imho is also a cheat on ist own) - this is the results:
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Eine Idee - Carrier Staffeln selbst zusammenstellen lassen - Updaten 19.3.15
Lile replied to Happy_Fapy's topic in Allgemeine Diskussionen
Was passiert aber, wenn du mit 4 Jägern in die Warteschlange gehst und das Gegnerteam hat keinen CV? Oder der Fall, dass du zwar noch 12 Jäger in Reserve hast, aber keine Sturzkampfbomber mehr um eine DB-Staffel aufzustellen? Der Hauptgrund, warum ich diese Flexibilität gerne hätte: Der CV ist momentan der einzige Spieler, dem die "Munition" ausgehen und der auf Änderungen am schlechtesten reagieren kann. Und genau aus dem Grund finde ich meinen Vorschlag geeigneter. Das hat nix damit zu tun, dass er von mir ist.....ehrlich....großes Indianerehrenwort (nochn +1 für Zwinkersmiley) Edit: Es wär ja schon eine tolle Verbesserung, wenn man das Setup während der 30 Sekunden Countdown VOR dem Spielstart ändern könnte. Als CV bist der einzige, der raten muss, was im nächsten Gefecht gebraucht wird. Wäre quasi so als müssten BBs vorm Start festlegen, ob sie das ganze Gefecht mit AP, HE oder mit jeweils 1 Schuß AP gefolgt von einem Schuß HE spielen müssten. Mit der Chance, dass eine Munitionsart plötzlich im Spiel nicht mehr verfügbar ist (lesen als: z.B. alle TBs abgeschossen...) -
Eine Idee - Carrier Staffeln selbst zusammenstellen lassen - Updaten 19.3.15
Lile replied to Happy_Fapy's topic in Allgemeine Diskussionen
Na dann schreib ich mal meine Überlegungen aus dem Weekendtest dazu: A feature I would LOVE to have: Please reconsider "Hangars". Adjusting the number of planes for each type is great. But fixing the squads is not. I.E. you have a T10 fighter/TB setup you will have 2 fighters and 3 TBs. Even when you run out of TBs, there is still only 2 fighter squadss. No matter if you have 10000000 (ok, I guess I am exxagerating) fighters left. Whats the reason for not setting up another figther squads? I would love it this way: Another updateable feature for some tiers: Control Center: Costs XP to research, cash to install. Adds 1 squad of planes. (So basically the number of squads stays the same as it is now) Hangars provide different numbers of different plane types, like i.e. Air superiority Hangar gives F/TB/DB 40/10/10, Torp Hangar has 20/30/10, Diver Hangar 20/10/30 or mixed Hangar 20/20/20. (Not talking about exact numbers, more about relations...) NO FIXED SQUADS but a Limit for max. 3 squads of any given type.... By pressing F1/F2/F3/wahteverkeysyouplease you create a Fighter/TB/DB squad. Up to 6 planes, just like now - as long as you got that many. If your planes return/get whiped the survivng planes go to the hangar and the squad disbands. Create a new one pressing any of your set keys. Plus: Tactical adaption possible. Jo, gefällt mir mittlerweile besser als zu Weekend-Zeiten -
Auch wenn du schöne Beispiele gibst.....du weißt schon, dass du im WoWs-Forum bist? Auf die Frage "2+2?" mit Guacamole antworten ist....puh....komisch.
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Oh STFU talking about "skill" in a view where your only job is to guess the enemies speed. (Really hard with EoS to Count the amount of circles the enemy sails through in a given time.....And even more so for the enemies course because it simply does not matter....) In Standard mode you have to guess the Speed of the enemy and in most cases calculate the Offsets for horizontal and lateral movement in your head and to do that you have to guess the enemies course. Any of those 4 is wrong and you miss. With EoS it is to guess the Speed. If Speed is wrong, you miss. Yeah, sounds like #2 Needs about as much skill as #1, not.
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And there has been in WoT once - but it has been removed (Once upon a Time Auto aiming did include lead.....). Because - like in WoWs- it is quite hard to Change your course in the time the Shells fly. It still is in WoWp, but there maneuvering is a lot faster....
