Beta Tester
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About ScienceWoona

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  1. I find the Yamato fine, what I don't like is the submerged citadel trend, you should be able to punish people who decide to show flat broadside at short range properly, not to the old level of Monana/Iowa but not what it is now.
  2. I'm not a fan of the Yamamoto skills, they're extremely powerful but he's also the least consistant of all the special captains, i'd have much preferred he simply got slightly enhanced skills that made him useful 100% of the time.
  3. Post event restocking is such a pain. I came so very close to getting everything possible in the event this time, I think I was literally only missing Hagikaze, considering my usual luck it was a nice change How did everyone else do? Also, here's my offering of my favourite trophy dd
  4. IFHE just bumps the HE pen, it lets you citadel RN cruisers iirc but otherwise you have more than enough HE pen for anything and if there's a RN cruiser broadside you should be firing AP anyway, total waste of 4 points.
  5. Yeah, they need to be careful, the buff to their bow was a nice start so I would hope any future buffs come in stages.
  6. It would help, I wouldn't mind also seeing a small concealment buff or even the additon of a repair (same as Atago) One thing is for sure and that is that Hipper/Prinz could both do with a little improvement.
  7. Once carriers are sorted out and in the far future there will probably be a second IJN carrier line or branch off point with ships like Akagi and Shinano. She'll be in game eventually though again I wouldn't expect it soon.
  8. I get this constantly as well but u've never been able to nail down any cause, no mods that fiddle with the port but after battle it tends to randomly select a ship for me, I've done more than a few games in the wrong ship when the game has decided instead of Yamato I should be playing the blasted Albany or something and i'm too slow to cancel. In fact this is the first time i've seen anyone post about it, I looked but i've never been able to find another topic about it, good to know it's not just me.
  9. While I don't think I agree with everything I wouldn't mind some limited choice. I think it would be a good idea if you could pick the special module you get when you roll one as lord knows I don't need another spotter plane upgrade but Hydro, Radar or Engine boost would be great. I could also maybe see it not being too unbalanced if you were allowed a choice of some basic flags. (probably not the super flags though)
  10. May simply be my luck, I've been having some pretty dismal misses on the people who show broadside to me up close, I've only had eleven games so far though so thjere's still plenty of time for it to change.
  11. I had a mediocre start in the KGV but i'm really enjoying it now, I think the key to it is in the captain though, without the good captain I have I think I wouldn't find myself enjoying the ship as much as I do, it benefits massively from so many skills. Also the AP is a bit trollish, it's like the Scharnhorst but without the sigma, still, it's a fine ship and hopefully not one of the ones that will wind up nerfed.
  12. Been rather enjoying mine, the AP is a bit hit and miss though,rather like hood I find myself wishing it had the same 2.0 sigma as the Scharnhorst, it's perfectly usable without it though. I might actually take te skill for faster ammo swaps for once. That said it does feel a little squishy at times with the 25mm armour, I wouldn't have minded the deck were a little better but at the same time the KGV is one of my favourite ships and i'd rather she not wind up OP and get nerfed.
  13. The only statwise thing that annoys me on Nelson is the sheer fragility of the aa mounts, the aa is pitiful to start with but after a hit or two it tends to have nearly none. Oh and the gun sounds, they need changing.
  14. Instead of making a balanced carrier with 2-1-2 or 2-2-1 they decided gimmicks should reign and instead turned it into this, I'm thoroughly dissapointed as I actually really wanted Graf. Ap bombs are infuriating frustrating at best and useless at worst.
  15. WG thought 3 torp squads were op (which they probably were) but seem averse to simply giving it a balanced and fun loadout so now you get to enjoy a gimmick. They should have just given it 2-2-1 or 2-1-2