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Everything posted by KaraMon
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Get CE first on DD, then "improve" your ship 1 that skill that show you are detected - must have 2. last stand - must have , there is no other option to get first, you don't need torp reload when you are dead , you don't need turret rotation when you are dead . last stand is second skill to choose . Seen too many dead shimakaze cause they don't have last stand 3. superintendent for more smoke hax 4 - no idea what you need, depend on dd type, i use Hp on ijn dd 5 CE Now you can get something less useful like torp reload or other crap.
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- Concealment Expert
- Stealth
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(and 3 more)
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My guess is it is not working always because of blocked stats. In every game it works no one has blocked his stats , one players block it and whole mod goes off . I see no other reasonable explanation
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Shimas becoming rare cause every potato playing it use 20 km torps, fail with them and emoragequit because evil WG nerfed their ship. Only few players realised that they can use 12 km torps and still be dangerous on the battlefield
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Nothing strange , every 30 seconds there is dice rolling your death or survival if you face 1 bb
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CV defensive(fighter) deck vs attack deck games
KaraMon replied to NEUTRALIZER_7M's topic in Aircraft Carriers
Yes , best is when they use Fighter deck and : 1. can't defend their teamamtes 2. can't do damage to enemies 3. keep using FD even if they get beat up over and over again 4. call enemy hacker and noob for using alt -
If you figure out why stats are working only in one out of 10 battles please say it loud
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kup paczkę dublonów i flag i się poprawi
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true true , still you are far beyond the level of average potato playing this game
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Problem is in you. You are average player that is slowly getting better . So RNG need to balance you so you are not too OP considering typical potato that has no idea what he is doing and why. For example i sold my Amagi , simply because of RNGesus , when i got above 70% WR in it suddenly i stopped hiting enemy citadels , and that is easy to understand , when i do 70-100 hits per battle and hit citadels like old times (10% of hits) i would simply alone erase half of enemy team so the RNG must balance it More i hit, less damage each shell does
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This is just the shadow of old performance
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It had around 16k HP but WG decided to nerf it to the ground
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I would rather take hammer nerf than WG version of "balancing"
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Nie ma to jak w 120% wyjasniony problem jak wygląda gdzie i kiedy wystepuje. Co jest kur*a niby z celownikiem torped?
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WASD hax is awesome against DD Teamplay hax is even better don't foget about left mouse button uber hax! all 3 you can have for free
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NA are poor, we are EU we are rich!
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Nice video , it is just a Kongo but i had similar gameplay on Amagi . I got around 73% WR , more than 95k damage and sold the crap cause my average shell damage was 1400 , once in a while i deleted cruiser and next i was hiting overpens all the time . Too much RNGesus not enough skill
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i have the feeling that is the answer of WG
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Have the feeling it is another threat about "I have mighty bottleship and i am solo mighty warior going around without support and that OP Zao is burning me and i can't do anything. I play mainly cruisers IJN, Ru DDs and Ru cruisers and 80% of the time it is not my decision that i burn BB to death , it is owner of that BB that is allowing me to do it. Counter to Zao is brain, you need it and your teammates need it , sad thing is that people don't use it
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And you use it like a cruiser But yeh, good topic , Khaba sux, we need to buff it ! 10 knots faster torps and - 2 km concealment will be good for the start , then we should mount guns from Moscov and Des Moines AA
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Oh about nerfing Zao If you use stats as an argument consider the fact that Zao is last choice as a t10 cruiser for typical average potato who grinded trough his mighty derpitz (44% WR, 25k avg dmg) and now have enough free exp to buy his t10 mighty cruiser. Hindenburg had higher average damage than Zao in first monthis, then the Zoo got to him too and look where this amazing ship is. Des moines has awesome stats so scrubs take it first as "op " then fail terribly because this ship require brain Same with Hindenburg Zao is no brainer, you want do damage? sit 16 km away from Yamato and spam HE aaaand you have high average damage , but it does not mean you are good with the ship Moskva is currently still new , wait 2 months you will see stats droping . Ship has OP guns but you need to use WASD hax and this is to hard for at least 40% of player population
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previous? or current Previous -10% HP, Current nerf is that Camo Expert skill now does not reduce penalty after firgin (previously if penalty was 6 km, it reduced it by 10% to 5.4) So every ship that stealthfired got a little nerf Practically it is 600-700 m less safe zone Yes buff moskva!!!! Space Battleship Moskva need to have higher avg damage than Yamato !!!!!!
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Personally i did not notice nerf until i read about it on forums But that might be because 150 battles out of 200 on mine Zao i was grinding to CE so i learned how to survive without it Yes it makes things a bit harder but stil you can stealth fire , just your comfort zone is a bit smaller
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1.4 km Torpedo Range Speed Torp Spot Distance Reaction (seconds) with module & vigilance Shima 20km 20 62 2.5 13.44 19.48 Shima 20 accel 16 67 2.5 12.43 18.02 Shima 15km 12 67 1.9 9.45 13.7 Shima 15 accel 9.6 72 1.9 8.79 12.74 Shima F3 8 76 1.9 8.33 12.07 Gearing 16.5 66 1.4 7.07 10.25 Gearing accel 13.2 71 1.4 6.57 9.52 Fletcher 10.5 66 1.4 7.07 10.25 Kagero 20 62 2.5 13.44 19.48 Kagero F3 8 76 1.9 8.33 12.07 Fubuki 15 57 1.4 8.18 11.86 Fubuki Ibuki 10 67 1.7 8.45 12.25 Khabarovsk 10 56 1.1 6.54 9.48 Udaloi 8 60 1.2 6.66 9.65
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Tak wzmocnili wytrzymałość wież. A tak poważnie to dotyczy wszystkich krążowników, zwyczajnie powoli ludzie odchodzą od spamowania HE i zaczynaja ładować AP które to często gęsto lubią zniszczyć wieżę
