Vaderan
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Everything posted by Vaderan
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RNG als Nachteil von Schlachtschiffen
Vaderan replied to Mr_Aufziehvogel's topic in Allgemeine Diskussionen
Ich würde den Einfluss des RNG weniger auf die Schadenszahlen beziehen wollen, als denn eher auf die Ziel-/Treffgenauigkeit. Je größer das Kaliber der Waffe, desto höher in der Regel auch die Abweichung. Hier schlägt meiner Ansicht nach RNG am meisten zu Buche, denn es ist einfach pures Glück, ob der Schuss/ die Salve genau oder in etwa dort landet, wohin man gezielt hat. Ich bin ja einiges an RNG gewohnt, aber mich an dieses in mein Gedächtnis eingebrannte 1 vs 1 Kreuzergefecht erinnernd, bei dem ich auf knapp 4 km Entfernung und perfektem Vorhalten/Zielen nur zusehen durfte, wie 4-5 von 6 Schuss einfach unnütz zwei Meter vorm Ziel ins Wasser einschlugen, und das Salve um Salve, das frustrierte schon recht ordentlich... -
How to defend yourself against DD?
Vaderan replied to Wischmob_von_Eimer's topic in General Discussion
I don´t ask for any nerf at the DD class at all. I was just pointing out that a DD, even in 1 vs 1 against a cruiser, has the favour on his hands, when it comes up to fight in his "comfort zone", just as you said. So no matter if BB or CA, in a 1 vs 1, most of the times it´s the DD who determines the odds, sets the stage. However, if the CAs are consdered the hardcounter against the DD class, shouldn´t it be the CA who sets the stage? To be honest, i haven´t got the chance to play DDs since CBT start, since i lack the ability to add new port slots without spending money, so i can just refer to my personal impressions fighting against them, or from the impressions of friends playing them. The one, single problem i have right now with DDs, is the feeling they provide: they add, in a way, the same flavour to a WoWs battle, as does artillery to World of Tanks. They can hit you, without you recognizing them (or being able to return fire/defend yourself), and when you see them, it can be already too late. So, i guess, it doesn´t matter if or how the DDs will be changed, as long as players feel ambushed by this class (at least, you can see the BB that might open up on you, while you are still out of range), they are going to hate this class, and ask for changes... -
How to defend yourself against DD?
Vaderan replied to Wischmob_von_Eimer's topic in General Discussion
By all respect, Ectar, but didn´t you just disarm a great part of your second statment with the first one? Talking about "hardcounters" and battlefield roles, you say that cruisers are supposed and intended to counter DDs. Just before, you make clear, that it is the DD, which dictates the circumstances of engagement, and doing so, the cruiser will have to take on the DD within the DD´s "comfort zone". It´s recommended to stay out of that "comfort zone", but considering the stealthyness of DDs, the "out of comfort-zone but in effective DD-counter zone" before the DD "cloaks" again is rather small. Doesn´t that point out rather obvious, what most people bothers when it comes to defend against DDs? -
Agreed, but for the fun fact, that even the americans, who are well known for their patriotism, claim, that the german Bismarck class had better firepower than their Iowa-Class or even the Yamato class. I don´t know, how or why they come to that conclusion, but if you visit one of the Iowa museum ships, one can find a lot of information plates, charts and stuff. One of these charts lists the strongest/most famous battleships of the WW II era for comparison reason. Of course, the Iowa class wins this comparison at the end, right in front of the Yamato class. But the "Firepower-chart" sees the Bismarck-class in front. However, since i know that just from the photograph of a friends-holiday tripp, i cannot tell if there is to be found an explanation, why the US-historics come to this conclusion... Not, that it should have any influence on the game, i just considered it an interesting/funny addition to this ;)
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I was pondering about this shiptype some time ago. To be honest, they wouldn´t have any use, if simply introduced as ships of the cruiser category, but they would make up for a very interesting, unique shipclass of it´s own. How could they work? Well, basically these ships were raiders, based on merchant ships and rebuild to make up for warships in the shape and appereance of merchant ships of neutral states, to stay undedected and unsuspicious by enemy ships. This could be introduced into this game. Ships of the corsair class could work as stealthy scouts, secret strike weapons and decoys. For this, they will remain undetected by any enemy ship up to a distance from, let´s say, 500 metres, with one exception: enemy corsairs. This could resemble the fact, that BBs, CAs, DDs and CVs were not that much intrested in neutral or allied civilian ships, while being on the way into a battle. For that, they remain ignored and unnoticed. However, civilian traffic, especially merchant ships and corsairs had high interest in communicating with other merchant ships, to exchange information, and in case of raiders, sinking or taking over merchant ships. Thats why any corsair ship will be able to spot and detect an enemy corsair. However, to report the position of the enemy corsair to it´s own team, the corsair has to report the enemy corsair. This could happen via a special ability, or by shooting. The tradeoff: the enemy corsair will detect and report the detecting corsair to his allies aswell, as soon, as he is reported ot being shot at. So, how to make it worth and challanging to play this class, without being shot at at first sight. Solution: they special ability of the corsair: "decoy". Like the carrier, any corsair ship will have the ability to place up to two decoys on the map, guided like a plane wing of the CV class. These decoys are unarmed and unable to spot any enemy ship, projectile or plane, except for other enemy corsairs and corsair decoys. This will lead to the challanging situation, that any corsair player has to consider the situation and make up for decisions, like opening fire on the possible decoy, or ignoring it, pretending to be a decoy itsself. The other combat role of the corsair will be the scout and infiltrator: it should have a high detection and signal range, to broadcast enemy positions to the team. Besides that, it has an assembly of guns, and usually a number of torpedo launchers. It can sneak up closely to any enemy ship (if it manages to keep up in terms of speed, since corsairs were rather slow and sluggish) and launch a close combat torpedo salvo, too close for the enemy to react properly. How to prevent the abuse of being untracable by any other unit, except for the enemy corsairs? There should be two ways, how a corsair can be detected by any vessel in sight: it opens fire, or it starts capping a base. Both would be considered action, and reveal the corsair to be an military ship, rather than a civilian ship. Those were my basic concepts/ideas for this class. What do you think?
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Als ich vor langer Zeit angefangen habe, Marineliteratur zu lesen, hieß es dort (zumindest vom Standpunkt eines Schlachtschiffes aus) immer, AP gegen andere Schlachtschiffe, HE gegen weiche Ziele, also Kreuzer, DDs und CVs. Ich denke, dass HE Munition durchaus effektiv sein sollte, aber nicht in der derzeitigen Form. Ich meine mich erinnern zu können, dass mal von WG Seite bestätigt wurde, dass Sektionen bei Schiffen nur einmalig zerstört werden können. Ist diese Sektion zerstört, verursachen weitere Treffer in dieser Sektion nurnoch geringeren Schaden. Gilt diese Aussage noch? Und wenn ja, gilt sie für AP und HE gleichermaßen? Ich finde es derzeit einfach hochgradig verwunderlich, wie die Munitionstypen derzeit wirken, eben weil die effekte so schwer nachvollziehbar sind. Wieviel Panzerung kann ein AP Geschoss eines bestimmten Kalibers durchschlagen? Wieviel muss es durchschlagen, um Schaden anzurichten? Kann HE dünne Panzerungen durchschlagen? Wenn ja, bis zu welcher Dicke? Darüber hinaus halte ich die Feuer-Mechanik derzeit für überarbeitungswürdig. Ich kann ja verstehen, dass ein Schiff, dessen Aufbauten lichterloh in Flammen stehen, ernsthaft bedroht ist, aber warum gilt das gleiche für ein Schiff, bei dem 10 Quadratmeter um die Ankerkette herum brennen? Außerdem sind wir wieder bei dem Punkt angekommen, in dem HE Schaden, Feuerschaden und Brandwahscheinlichkeit in keiner Relation zur Effizienz der Feuerbekämpfungscrew stehen. HE Schnellfeuer, das im Sekundentakt einschlägt, sorgt in so kurzen Abständen für neue Brände, dass der Einsatz der Feuerbekämpfung nur zu diesem Zweck im Prinzip absolut sinnfrei geworden ist. Ich sehe das hierbei nicht nur aus der Sicht des BB Kapitäns, sondern auch aus der Sicht des Brandstiftenden Kreuzers. Ich stand vor Kurzem in einem 1 vs 1 mit meiner St. Louis gegen eine Kongo. Die Entwicklung des Gefechts ermöglichte mir, auf kurze Distanz HE Salvo nach HE Salve zu plazieren. Am Ende war ich zwar versenkt, aber die Kongo konnte sich selbst auch nur mit 560 HP aus dem Duell retten, nachdem der letzte Brand gelöscht war. Hätte ich meine letzten beiden Salven nicht mit AP vergeudet, sondern weiter HE gespammt, wäre das Duell möglicherweise sogar ganz anders ausgegangen. Ich würde es daher begrüßen, wenn HE so behandelt werden würde, dass HE Munition dort Oberflächenschaden verursacht, wo das Schiff weitestgehend unbeschädigt ist. Die Brandwahrscheinlichkeit sollte dabei von der Trefferzone abhängig sein. Hölzernes Deck, offene (Flak-)Geschütze mit Bereitschaftsmunition brennen leicht, schwer gepanzerte Flächen (Turmdecken etc.) hingegen garnicht. Das würde HE Munition dann auch ein wenig Anspruch verleihen, ähnlich wie AP Munition, die auch bestimmte Regionen treffen muss, um guten Schaden anzurichten.
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Danke Dir, dass Du auf meine Aussage Bezug nimmst! Ich habe Derbysieger durchaus verstanden, umsomehr wäre es hilfreich, wenn an offizieller Stelle mitgeteilt werden würde, dass auch spätere "Premiuminhalte" während des Beta Tests "testwürdig" wären (warum, außer aus geldschöpferischen Gründen sollte man sie sonst während des CBT anbieten?). Sofern man den nicht zahlungswilligen CB Testern kein kostenloses "gold" zur Verfügung stellen möchte, sollte zumindest in Erwägung gezogen werden, Events zu veranstalten, die den Erwerb von Hafenstellplätzen oder gar Premiumschiffen ermöglicht, wie auch schon im CAT geschehen! :-)
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Sehr schön, dass wir mal ne Aussage zum Beta-Test-Reward bekommen haben! Trotzdem möchte ich nochmal auf den Ausgangspunkt dieses Threads hinweisen, nämlich die Frage, ob es "ingame Gold" für den CBT auch ohne den Kauf der Preorder Packs zu erwerben geben wird. Ich vertrete die Ansicht, dass es zumindest in überschaubaren Mengen "Gold" für alle tester geben sollte. Wenn nicht für Premium Accounts und Premium Schiffe (wobei letztere meiner Ansicht nach auch getestet gehören), dann wenigstens für den Erwerb von zusätzlichen Hafenslots und den Ausbau von Modulen. Es schränkt die Möglichkeiten von Testern halt signifikant ein, wenn man auf sechs Stellplätze beschränkt ist. Ich nehme meinen Testauftrag sehr ernst, bin im Forum aktiv und versuche, meinen Beitrag zur Entwicklung und Verbesserung beizutragen, gerade weil WoWs sich unter Berücksichtigung meiner horrenden Investitionen in der frühen Phase von World of Tanks noch nicht als "investitionswürdig" erwiesen hat. Ich habe hunderte Euros in WoT gebuttert, mehr als in jedes andere Spiel, das ich je gespielt habe, angefixt durch die damalige Beta Zeit. Dieses ganze Geld ist seit Release in nichtmal 6000 WoT spielen verpufft. Sollte ich abermals in WG Produkte Geld stecken, will ich wissen, wofür. Dieses Wissen zu Erlangen, sollte wenigstens der nette Nebeneffekt neben dem Belohnungsschiff für diesen Beta Test sein...
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As soon, as you unlock all upgrades, uncluding the next ship(s), a ship becomes an elite ship. Premium ships , which you can buy for tokens, are always instantly elite ships, since they don´t have any modules or ships to unlock. The single ability of a ship, once it has become elite, is the ability to gather experience that can be converted into free experience.
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How about implementing a chat option to silence dead players, or to mark insulting/spamming players for that specific game or permanently for spamming and mute/ignore them? I´d say, muting all "dead" players is the wrong way. First of all, as has already been said, there are those who contribute with information or assistence for teammembers, and in addition, muting players may result in even more ignorance for game and teamplay. When i´m sunk, i tend to stay in battle and watch other players, either to learn (and ask, if i want to know something), or to aid. Even a dead player can provide valuable information: where was that last DD seen? How much HP has the enemy BB on the other side of the map left? What´s the condition of the teammate out of sight? Teamchat is important, for the "living" as for the "dead", even if there are individuals who tend to abuse it for their vent of rage (and/or incompetence)...
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Greetings sailors! I just recently returned to the CBT, after taking a break. I stopped "testing" some 2 weeks after CBT start, since i wasn´t too happy with the changes, and felt pretty much disappointed after receiving 2000 "piasters" for my tier X and tier IX ships. Convinced, piasters would be given to the testers sooner or later, i "wasted" my 2000 piasters for some garage slots (which are usefull though) and the Albany, aswell as some premium time. Now i am stuck at some 6 or 7 garage slots, and lack the ability to buy more. Of course, i could buy a preorder pack, but as a veteran WoT CB-tester, i experienced enough disappoinment in WG game developement to be carefull, where to spend my money. Several 100 Euros for preorder packs and premium tanks for a game, i play once in 6 months, leave a mark. So, has there been a piasters/tokens giveaway in past, or will there be one in future? Or are we forced to be "buy-in founders", just to do our beta-testers job as we are supposed to?
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Have there been Token give-aways since CBT start?
Vaderan replied to Vaderan's topic in General Discussion
I read a lot about the Preorder packs and the idea of a "soft" pass between OBT and live version. I was just wondering, if i missed a special, since the forum is very active and i do not follow each topic every day en detail. Considering the fact, that all of us testers are supposed to test this game in any and every aspect, there seems to be a 2 class system: those who invest money to get access to the "premium" content, and those, who do not invest and are just allowed to test the standard stuff... -
Bounced a Nagato Secondary battery shell with my Sims. Is this supposed to happen?
Vaderan replied to TheDraconicLord's topic in General Discussion
As far as i know, the ammunition of the secondary battery orientates at the loaded ammunition of the primary guns. If the Nagato was firing AP (probably focused on a BB/CA?), it´s secondary batteries should have loaded AP aswell. -
Also von Donnerstag auf Freitag erfolgte der Reset um 2:00 Uhr. War zu dem Zeitpunkt gerade in nem Game. Hab gewonnen und 2x Erfahrung erhalten, somit die 4x verschwendet, die erst um 6:00 Uhr aktiviert wurde... Unabhängig davon: der Reset sollte also auch heute um 2 Uhr erfolgen!
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Has WG gone too far with the change to RNG
Vaderan replied to Scarebird's topic in General Discussion
Don´t know if it is the RNG, or the basic spread of the guns, regarding the differences between BBs and the CA/DD classes. Playing since Alpha, i might never have made it into a great player, but i never had trouble scoring hits with BBs, even on range. Before CBT start, i scored citadel hits with my Yamato on 20+ km range on a regular base, since scoring hits was possible when leading the aim correctly. Since CBT, this changed dramatically, and in a very infuriating way, at least for the BBs. My favourite BB, the Nagato, turned into a lottery game, and the few games i played with US BBs since the release of the recent patch don´t promise any improvement. Of course, players learn to "wiggle" their ships, and thats fine with me, but firing a broadside with perfect lead and splitting the full broadside 50/50 in front and behind the target, thats just ridiculous. Even more frustrating: i had games, where ambitious DDs/CAs were so focused in firing at my BB, they run aground on islands. My BB guns managed to miss these not moving targets within less than 7 km range, spreading before and behind the target, but not scoring hits. Thats seriously no fun! But, this only goes for my BB experiences! Playing my CAs, i never have these problems. Especially the St. Louis seems incredibly reliable, scoring 70%-100% broadsides, even on max range. Slaughtering BBs with seems almost too easy, since especially Kawashis and South Dakotas seem helpless against a raging St. Louis on 10 km distance. I don´t expect to hit BBs pinpoint with all shells every time, but at least 1-2 shells per broadside on the aimed spot would be nice... -
Why was HMS Hood sent to engage Bismark?
Vaderan replied to great_kahn's topic in General Discussion
The plan of the royal navy to engage Bismarck and Prinz Eugen at the exit of the denmark strait just did not work out as planned. The Idea was to bring Hood and PoW in a position where they could "cross the T" of the german ships, with Norfolk and Suffolk (which were heavy cruisers, not light cruisers) joining the battle. Hood and PoW should take down Bismarck, while the two heavy cruisers were meant to take on Prinz Eugen. During the chase through the denmark strait, the british cruisers lost radar contact with Bismarck several times and were just lucky to reestablish it. For that reason, the british were eager to catch the germans before contact was lost. Hood was a veterans ship, while PoW didn´t even finish the test trials. Hood might have had the more trained gunnery crews, and maybe even an advantage in range of fire, compared to the 14" guns of the PoW. -
The the difference between the "simple" opinion and the "informed" opinion in this case is the "how". How does the player of a DD achieve, what effort does it cost or require? It might be rather difficult or require some training to master a DD, but the same goes for other classes aswell. But this is not just about the huge ammount of damage a well aimed spread of torpedoes can do. Besides that, an "informed" opinion might be relevant in this forum since most of the players active in this forum have the ambition to contribute to and improve the game. However, once the game is live, we can expect to have 80% of uninformed players, spread though all types, tiers and classes. These players don´t care about the "how", about the informed opinion.. They care about themselves. How they perform, how they experience the game, will influence how they develope, if they pay, and what they pay. They decide up on their uninformed opinion.
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Hey there! I am that supporter. I am sorry to say that, but the one person looking emotional about this topic seems to be you! "Oh good, another "nerf DDs Thread"... Since you seem to like them at least a little, it´s understandable you don´t want to see any changes, especially those which could have an effect on the DDs performance. However, just to return to your "they don´t play DD´s so they cannot have any correct impression or opinion about that class" issue: there are quiet a few people out there who beleave that terrorism is a bad thing. Or those race crimes of the old german Nazi regime back in time. I bet, most of these people never, ever got personally affected by these things, despite of receiving information from various media. Would you dare to say, those people are wrong and should just shut up, because it wasn´t they weren´t personally affected by these things? No, i don´t think so. Why? Because it seems to be obvious and history says so, at least. Did i play DDs since start of the CBT? No! Did i play them before? Yes! Did i enjoy it? Not so much. Did i play against DDs since the start of CBT? A few battles, with a range from tier II to tier IX, depending on the matchmaking. Did i worry about DDs more than about CVs? Yes! Why? Because they work like area denial weapon. You saw them heading to a specific area or even a capture point, or recognize a smoke screen? Okay, rest assured, most teammembers (especially BBs) will try to avoid that area, or wait for CA support, which has to be available, or has to travell queit some distance. The advice given is very helpful: stay away, don´t close in into smoke screen, stay away from islands for around 5 km to avoid surprise torpedo attacks and all this stuff. All this, because you have to expect a ship of the smallest class available in the game in the area. There is no second class in game that has a comparable psychological effect. So i might have no practice or experience with playing DDs since start of CBT, but they affect me, my playstyle, and they affect my teammates playstyle. They do so more than any other class. So, as a result, since they affect me personally, i am justified in having a personal impression and opinion about them. The same goes for the OP. Last but not least: since the fact of the area denial weapon seems to be obvious and accepted, the request for a change of this seems to be completly legit.
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The fact that the OP doesn´t have any DDs played so far, doesn´t mean he isn´t able to make himself an impression or opinion, based on what he experiences in game while playing different classes, maybe watching DDs when he is sunk, recognizing other DDs game performance or how his teammates/enemy teammembers react on DDs during battle. In addition, he doesn´t even tell "they are too easy too play" or "too rewarding" or maybe even "they are OP...", statements which might only be valid if he had played the DD class. No, he is telling from his point of view, telling his personal impression, which is absolutely valid. And with the OPs impressions in mind, he is more than right. DDs have by far more influence on the game than any other class. CV´s have their planes, but people don´t hunt CVs anymore, they accept the planes and try to prepare AAA defense. BB´s and cruisers are engaged in groups, BB´s focused down, cruisers engaged out of their gun range. Player addapt to these classes and try to counter. DDs are special, since at least the IJN DDs are able to fire their torpedoes out of sight of the enemy. Everyone who has ever driven a ship with a 40seconds rudder shift time knows the situation when a bunch of 60+ knots torpedoes appear out of nowhere. And if a DD gets spotted, it still has the chance to run away through his smoke screen, while any other class, once engaged in open sea, has to make it´s ground. There are maps where complete areas are left alone or just engaged by DDs or unexperienced players, since experienced players with bigger ships fear to find themselves in a DD deathtrap or expect long range torpedo shots comming out of nowhere. DDs have a huge impact on the game, maybe more of a psychological kind, but they have...
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Gab es bei World of Warplanes nicht mal die deutschen "Reichsflugscheiben" zum ersten April? Was wäre denn ein abolut wahnwitziges bzw. absurdes Schiff, das man für den 1. April als Gag einpflegen könnte? Eines dieser U-Kreuzer Dinger? Winziges Profil, aber ne kleine Anzahl von schweren Geschützen?
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Ich denke, dass WG sich beim balancing der deutschen Schiffe ähnlich verhalten wird, wie bei balancing der deutschen Panzer in WoT. Die jeweilige deutsche Klasse wird dem Tier zugeordnet, auf dem sich die Entwürfe des Gegners befinden, die entwickelt wurden (oder technisch dazu in der Lage gewesen wären), das deutsche Design zu kontern. Sicherlich könnte man die Bismarck auf Tier 7 einsortieren. Im Vergleich zur Nagato hätte sie dann vergleichbaren Schutz, eine höhere Geschwindigkeit aber eine schlechtere Hauptbewaffnung. Auf Tier 8 hat das japanische Gegenstück dann 10 Geschütze des 16" Kalibers und eine gleichwertige, bzw. bessere Geschwindigkeit, je nach Umsetzung, der dann vermutlich nur eine solidere Panzerung gegenübersteht (was beim derzeitigen Schadens-System nicht viel hilft, wenn der Gegner mehr und größere Geschütze zum Wirken bringen kann. Um die Bismarck Klasse also auf Tier 8 konkurrenzfähig einzupflegen, müsste sie zwingend die 3 Schuss/min Kadenz bekommen, und einen wirksamen Panzerschutz. Die Bismarck Klasse war eine sehr stabile Waffenplattform, breiter als beispielsweise die Queen Elisabeths, Littorios oder die Hood Klasse. Das Abfeuern einer vollen Breitseite bedeutet auch nicht zwangsläufig, dass alle Rohre simultan feuern. Rohr für Rohr, oder Turm für Turm zählt meiner Kenntnis nach auch dazu. Ich bezweifle, dass selbst das simultane Abfeuern einer ganzen Breitseite das Kentern des Schiffes zur Folge hätte. Die Auswirkungen auf die Verstrbungen stehen jedoch auf einem anderen Blatt. Sofern man den Deutschen techtree typisieren möchte, so spekuliere ich darauf, dass deutsche Schlachtschiffe die höchste Widerstandsfähigkeit ihres Tiers erhalten werden, dazu die genauesten (oder zumindest genauere) aber auch schwächsten Geschütze, was den einzelnen Geschossschaden betrifft, aber dafür mit hoher Schussfrequenz. Das würde zumindest halbwegs historisch korrekt rüberkommen. Ob es aber so umgesetzt wird, bezweifel ich... Ansonsten, zur Richtigstellung bzw Ergänzung: die französischen Dunkerques hatten bereits vor der KGV Klasse 4er Türme. Die PoW war lediglich noch nicht eingefahren und noch in der Erprobung. Dass die Vierlinge der KGVs durchaus funktionierten, zeigt der Endkampf der Bismarck, ebenso wie die Versenkung der Schanhorst durch die Duke of York. Es gab zwei Rümpfe der Scharnhorst-Klasse, nämlich das Namensschiff und die Gneisenau. Es könnte theoretisch sein, dass es Erwägungen gab, die beschädigte und außer Dienst gestellte Gneisenau zum Flugzeugträger umzubauen. Die Pläne, die jedoch zu einem "Flugzeugträger Gneisenau" existieren, betreffen meiner Kenntnis nach einen gleichnamigen deutschen Fahrgaster, nicht das Schlachtschiff.
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premium ship USS Albany: how about a buff for her main armament range?
Vaderan posted a topic in General Discussion
Greetings testers! With the start of the CBT and a low ammount of piasters on my bank account, i was wondering what to do with it. My choice was a 500 piasters spend on the Tier 2 US premium ship USS Albany, to have a cruiser which will allow me to train my cruisers captains. Nice looks, adequate guns, low speed, it seems to have everything that´s about a premium ship. BUT: it only has a main armament range of 6 kilometres. Compared to the 9+ kilometres of her equals on that tier, and still less compared to the tier 2 DDs, this ship has a significant drawback that isn´t compensated by superior speed or a higher rate of fire. In other words, generaly but especially in PvP games, enemy players in any vessel can attack the Albany with their guns and keep her at distance, since they have the superior speed aswell, or are at least quick enough to keep her out of range long enough to inflict massive damage. I consider the Albany a worthy premium ship, but those 6km gun range render her pretty much useless. Therefore, i would pledge for a range buff, if not for 9+ km, then at least for some 8km range, since i just don´t see the point why this beautiful little ship should have a short range like that. -
premium ship USS Albany: how about a buff for her main armament range?
Vaderan replied to Vaderan's topic in General Discussion
Hm, did nobody try out that ship so far, or just don´t bother? I really like it so far, but the drawbacks are rather significant... -
Unbekanntes Tirpitz Bild (Fake?)
Vaderan replied to Die_Schildkroete's topic in Die Messe (Offtopic)
Das Modell hat für mich eine frapierende Ähnlichkeit mit den Entwurfszeichnungen zur japanischen Amagi Klasse. Rein hypothetisch denkbar, dass die noch junge Kriegsmarine entsprechende Studien anhand der japanischen Entwürfe angefertigt hat. -
Probably, that was me. Tier 6 would be suiting. Aoba would be much faster, and her 8" guns might have double the rate of fire. Since the Deutschland class is a rather unique design, it will be intresting to see, how WG will balance that class. 2x3 11" guns and 8x1 6" guns.
