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Sunleader

Weekend Tester
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Everything posted by Sunleader

  1. Sunleader

    Hit allied ships

    Always the Case. Worst Enemy in the Game is the Potatoes on your own Team. Especially when its Potatoes that Suddenly do a 180 Degree Course Change to Druve into a completely Exposed Position to Catch Friendly Torps. Because Regardless of them Succeeding in Catching the Torps or not. They are Dead and thus give the Enemy Advantages.
  2. Sunleader

    Hit allied ships

    That is actually not entirely the case. As some of the French DDs can actually Catch Sea Mines from behind. But thats just a Side Issue. Thing is. This is Exactly what I said. That basicly Means. You can ONLY use Torps when there is absolutely no Way for an Ally to Possibly Catch these Torps no matter how Hard he Tries. Its basicly like Handling Medicine or other Dangerous Stuff with Tiny Children. You basicly have to Handle it making absolutely Certain that none of your Children might Possibly Reach it when you look away :) And Sorry. But I am not Interested in Playing Caretaker for Little Children. You Play a Game with Warships. If you are unable to Resist the Urge of Touching a Hot Plate on the Oven then you will Burn your Hands and unlike your Parents I wont go Pampering you and try to be more Responsible in the Future to not leave the Stove On without constantly watching it. I will instead do what most non Parent Adults would do. And Laugh at you for doing something Stupid and getting the Burn you Deserved to maybe Learn not doing it in the Future :)
  3. Sunleader

    Hit allied ships

    Forcibly Need. None. Because thats an Impossible Demand. In Theory. Shimakaze does not NEED to Drop Torps for the whole Game. But in terms of being Useful and Allowing for some Ships to actually use their Torpedoes without being the most Forward Ship despite not having the Concealment to actually be Supposed to be the most Forward Ship. Japanese Cruisers. Pan Asian Cruisers. British Cruisers, Germany Heavy DDs and some Japanese Premium BBs. As well as any DD that has Long Range Torps that are not Super Fast. In terms of allowing to Drop Torps in Opportune Situations or to Save an Ally from being Rushed and Rammed or Deleted in a Driveby. Pretty much any DD or Cruiser that has Torpedoes. Thing is. That Scenario Assumes that you Drop Torps in a Way that an Ally has to Actually Dodge them. But thats not the Scenario that I talked about. What I talked about is the Scenario that an Ally actually has to go out of his Way to Intercept/Catch your Torps. So. If the Enemy is holding an Area in the Middle Cap Surrounded. You are in your German Heavy DD with the Slow Seamine Torpedoes behind the Middle Cap on your Side. There is an Cruiser sitting behind an Island to the Side. He is Diagonally in Front of You. But the only Way he can Catch your Torpedoes. Is that when you Launch your Torps. He goes Full Speed to Intercept Course. Driving right towards the Enemy End of the Middle Cap where he is gonna be well in Spotting Range of not just Enemy DDs but even enemy Cruisers and is basicly Sitting in a Complete Crossfire Position for both Flanks and the Center of the Enemy Team to take Potshots at him. You will Launch the Torps. Warn him that you Launched Torps And if he actually goes there to Catch them. You will Apologize to him ? No. Sorry. But I just wont do that.
  4. Sunleader

    Soviet Cvs

    Yeah. Wont happen. Frankly. I take Bets we will get Italian Carriers at some Point. Italy is already being Filled. Pretty sure they are Planning to get a DD and CV Line for them in the Future. From what I learned in Live. The Mark of a Grown up is to make your own Decisions without Relying on wether others Approve of it or not. Thinking that doing a certain Action like Smoking Tobacoo, Drinking Coffee or getting Drunk on Beer would make you an Adult because only Adults have the Taste to Enjoy it. Is a very Typical mistake Kids make when they are around 12 to 14 Years Old. And want to Prove how Grown up they are....
  5. Sunleader

    Hit allied ships

    Fallacy. I know Perfectly what I am doing. And I am Perfectly aware of Allies having the Option to Intercept my Torpedoes if they are Ready to Throw away their Ship for it in a Yalo. Yet I drop Torps and its Possible for Allies to catch them :) So your Statement is False by Default. What you likely mean to Say. Is the usual Bullcrab that You can just Limit yourself to Dropping Torps ONLY when there is absolutely no way any Allied Ship could Possibly Intercept it. :) But not to Offend ya Mate. That basicly means that you Pass up Alot of Good Chances to Devstrike Enemy Ships with Torpedoes. Because only the most Forward Ship is Allowed to Drop Torpedoes. As any Ship further away has to Stay their Torps as that Most Forward Ship could Intercept the Torps. And I see absolutely no Reason to do that. If a Troll Potato is Ready to Throw away his Ship and Yolo into an Exposed Position where he is Guaranteed to Die. Just to Catch my Torps that I dropped from Second Line. Then he would not have been Useful to the Team anyways. Compared to that. The Fact that I will likely lose some HP to Mirror Damage is actually a Bigger loss for my Team than that Potato taking some Torp Damage from me before being Deleted by the Enemy Team :)
  6. Sunleader

    Soviet Cvs

    I wouldnt mind to be Honest. Dont get me Wrong. But this Game has never been Historical Accurate. At the very Best. Whats been Historical Accurate and Halfwat Realistic. Was some of the Ship Models of Ships that actually Existed. And even these ONLY halfwat. Because it really was only the Outer Models. Weapons and AA was added or Missing. Armor was Changed to Fit the Game. Weapon and Ship Characteristics were entirely Different from Reality etc etc. This Game is as Arcade as it gets. Its time People get that into their Heads and Stop throwing a Fit about every Fantasy Ship based on a Blueprint Design that enters the Game.
  7. Sunleader

    Hit allied ships

    Thing is. If you make the Penalty Harsher. You will make it even easier for Trolls to abuse it to get People Punished and these People will then be Punished Harder. But with the current Soft Penalties. Most Trolls just Ignore it and instead go for TKs themselves. Thats unfortunately the Problem with an Automatic System. You cannot make it very Harsh. Because you cant make it work 100% Accurately. So you are Bound to Hit alot of Innocents and because Automatic Systems are always Prone to abuse by Trolls you are also Bound to Attract alot of Trolls Gaming that System to Punish others. However. In a Large Scale Game like this. Its also Impossible to make it a Manual System of Support Checking each Case. Because you would basicly need to Hire Hundreds of Support Workers doing nothing but Checking Team Damage Videos. And they likely would often get it wrong regardless or not Punish anyone cause they cant Determine if its on Purpose etc. Thats why Removing Teamdamage is the Best Solution to be Honest.
  8. Sunleader

    Soviet Cvs

    Well. It means there is an Actual Chance for the German "Flugdeckkreuzer" Line to be Added at some Point. So why not ^^ T4 Flugdeckkreuzer E-IV Secondary 4 x 15 cm; 8 x 8,8 cm; AA 8 x 8,8 cm; 12 x 3,7 cm; 8 x 2 cm Flight Deck 10 Aircraft T6 Flugdeckkreuzer E-V Secondary 8 x 15 cm; 10 x 8,8 cm AA 10 x 8,8 cm 12 x 3,7 cm; 12 x 2 cm Flight Deck 18 Aircraft T8 Flugdeckkreuzer A-II Secondary 4 x 20,3 cm; 16 x 15 cm; 16 x 10,5 cm AA 16 x 10,5 cm 14 x 3,7 cm; Flight Deck 24 Aircraft T10 Flugdeckkreuzer A-III Secondary 6 x 28 cm; 16 x 15 cm; 16 x 10,5 cm AA 16 x 10,5 cm 12 x 3,7 cm; Torpedo Tubes 6 x 53,3 cm torpedo tubes; Flight Deck 32 Aircraft T8 Premium Flugdeckkreuzer A-IIa Secondary 6 x 28 cm; 12 x 15 cm; 16 x 10,5 cm AA 16 x 10,5 cm 14 x 3,7 cm; 20 x 2cm Flight Deck 23 Aircraft T10 Premium Flugdeckkreuzer A-IV Secondary 4 x 28 cm; 16 x 15 cm; 16 x 10,5 cm AA 16 x 10,5 cm 14 x 3,7 cm; Torpedoes 6 x 53,3 cm torpedo tubes; Flight Deck 32 Aircraft Its at least as Historical as the Russian CVs. And it would actually provide some Idea for a Future Hybrid CV Line which is Sitting more on the CV Part instead of like the current Hybrids being more on the BB/CA Part ^^
  9. Sunleader

    Hit allied ships

    Well. I dont mind to be Honest. Its your Reload being Wasted if you Spend 2 Full Yoshino Reloads on me just to be Ignored entirely :) But when I send my 32 Torps at the Enemy. And you want to waste your Time doing a 180 Degree Turn to Drive out into the Open Showing Flat Broadside to the Enemy Team just to Intercept my Torps. Then I am no longer going Pink from it or get Mirrored Damage :) So at least my Team and Me only Lose 1 Trolling Potato. And not lose ma along with it :) I think thats Great :)
  10. Sunleader

    Hit allied ships

    Wait. So You mean you wont get Punished unless you are actually breaking Rules on Purpose ? Such a Blaspemous Concept !!!! How Dare WG stop Punishing People for Accidents or due to not Expecting some Troll to Throw away his Ship just to get hit by their Torps!!!!
  11. Sunleader

    Hit allied ships

    Quite Good News if you Ask me. I had Countless cases where DDs or Cruisers Yoloed out Broadside to the Enemy just to Intercept Friendly Torps. Throwing Away their Ship just to make an Allied Ship go Pink. And so Far. If you were Scared of going Pink. The only Choice you had was to only Drop Torps if you were absolutely Sure that there is no Possible Way for an Allied Ship to Intercept them. Because even if Intercepting them required Changing Course 180 Degrees and Yolo into a Completely Stupid Position for no Reason other than to Catch these Allied Torps and being Guaranteed to Die in that Position because its totally Exposed to the Enemy. The People in the Forum would just tell You. "Yeah. You dropped the Torps. So its your Fault" :) Now. You can Finally Torp in such Situations and the worst that can Happen is that the Ally Throws away his Life but nothing happens to you beyond that. So he isnt Rewarded the Troll Target of Turning someone Pink. Which is Perfectly Fine and Far better than the Current System. Of course. If like me. You got Fed up with this Rubbish and thus Decided to do the exact Opposite and Just Drop Torps whenever you want even if an Ally can Easily Intercept them. And then Laugh at that Ally for being Stupid. Because you dont care about losing 3 Exp and 50 Credits while going Pink for 2 Matches. It doesnt really matter. Because nothing will Change about how I drop Torps. I still wont Waste Torps when they would likely Hit an Ally. And I dont Hesitate to Drop Torps just cause an Ally is in Range to Intercept them anyways. So for me Nothing really Changes. Meanwhile. Allies dont receive Damage from actually Accidental Teamfire or from Trolls that Teamkill on Purpose. Its a Win Win Situation ^^
  12. Sunleader

    Hit allied ships

    I will Generally Launch Torps at Enemies unless an Ally is Clearly in the Way. If an Ally Decides to Suddenly Yolo and thus Catch my Torps to Save the Enemy. Then he is a Potato. Simple as that. I go Pink and ? Dont Care. After all. According to the People who say Teamdamage is Always the Attackers Fault. Also Say being Pink is no Punishment. So apparently my behavior is Perfectly Correct :P
  13. Sunleader

    Submarines: How to Play

    I had the same Issue tough. And when I tried Yesterday. I specifically check the News Page for the Next Prime time. Thus the Server should have been Definitively Online.
  14. Sunleader

    Combat Discipline: Disabling Friendly Fire

    I would actually Suggest to make it Slightly Dynamic. Or maybe Set a Dead Timer. The Reason being a Simple Example. If I am in a Frederick the Great. I am very Big and have only 8 Guns that Fire Slowly. So if I am Zoomed in an Fire at someone. And an Ally Decides to just Snuggle up to me in front of my Guns. I.ll only get 8 Counts at best. And likely less cause alot will still Fly over him or go by his Sides due to me being so Big. And the Warning will Flash a Second Later in my Eyes. So I will be Reacting and not Fire again over 20 Seconds later unless I first Cleared him out or moved away. If I am in a Harugumo. I am very Small and have 10 Guns which are Rapid Firing. So if I am Zoomed and Fire at someone out of my Smoke. And an Ally Decides to do the same as above. I have already hit him 10 Times and I need to React in but a Second after the Warning as otherwise I hit him 10 times again. If I am actually Focused on the Enemy and thus Fail to Realize it. I may get the 50 Hits quite Quickly and turn Pink. At the same Time. If I am in a Yoshino. I can leisurely Launch my 20km Torps right from Second line. Because its just 16 Torps Max. So even if I Managed to hit all my torps on my Teammates Twice. Nothing will happen. Two Potential Solutions. 1. Increase the Hit Number Limit to a Dynamic Value. For example. The Value could be changed depending on Ship Type. BBs getting only 20 Cruisers 50 and DDs 100 Torps should Count for 5 Points tough. (to Prevent DDs from just using it as a Blank Check and Spam Torps at Allies.) 2. Or use a Deadtimer. So if a Salvo hits an Ally. Then it Counts hits for 2 Seconds. But after these 2 Seconds has a 10 Second Dead Timer where Further Hits are not Counted. So only the Hits from the First Salvo are Counted. For BBs and most Heavy Cruisers this would mean all Shots are Counted. As their Reload is Slower. But for DDs and Spamming Cruisers this would get some Leeway. As the Shells still in the Air from Firing before the First even Landed would not be Counted. Likewise if the DD would not React Immediately upon someone snuggling into his Smoke while Spamming HE at an Enemy. Would not end up Accidently Punished by this :) Just my 2 Cents.
  15. Sunleader

    General Submarines related discussions

    1. I am Aware and I did try during this Time. But it just keeps Loading itself to Death at Login and then at some Point Gives up. 2. Dont care about the Rewards. Just want to Test the Subs. 3. The Bots are because WG still Refuses to make Subs a 1 out of 3 or 1 out of 2 thing. Insisting on Setting a Set Target instead after which Subs are Permanently Available. By Default 99% of the Players Checking this Server Want to Test Submarines. Not other Ships. They dont care for the other Stuff. They want Subs. So by doing it this way and making a Set 1 time Target. Its very Obvious that after a few Days everyone has Subs Unlocked and will Play nothing but Subs. Thus Forcing WG to replace all other Ships with Bots. Was bought up several times. But WG for whatever reason still Refuses to make it a System where you Unlock a Sub for 1 or 2 Games and then have to play 1 or 2 Games with other Ships.... 4. I actually completely Dislike this Iteration from what I can see. (What is not much as I cant Play myself) Limited Battery means you become useless once its Empty. And the T6 had like less than 5 Minutes. Which basicly means that for 75% of the Match you are by Default entirely Useless. Weak Torps means that you Lose the very thing that makes out a Sub. Because the one thing your Supposed to be Good at is Surprise Attacks. If you cant do that you are Forced into Standoff Fights which by Default you should not be able to Win. Announcing Pings and allowing to Remove Pings with Damagecon further Negates that. Basicly you are Driven into a Standoff. You basicly have to Announce yourself to the Enemy by Default. And then have to Beat him in a Standoff. Which is Ridiculous. Not to mention that thanks to this CVs are Basicly Immune to Submarine Attacks because their Weak Torps can mostly be Ignored by the CV and you can Increase the Damage by Pings lol. The Detection Mechanics which basicly make a Sub being Outspotted by Torpedo DDs if they try to use the Ping are even Worse because it Forces a Standoff with enemy DDs.... Basicly. Subs right now are not Lurkers which go for a Surprise Attack. They have become a Torpedo Throwing Turret which Sits in the Water somewhere in front of his Fleet throwing Torps at Enemy Ships approaching. Which is Ridiculous.... 5. WG hates anything German. So dont expect any Changes there. German Submarines will be the Weakest and most Useless Subs in the Game. Thats a Guarantee I can give you without even knowing how Subs will Look in the End. Nothing Personal on WGs side. Just the Fact that everyone wants to Play German Stuff and so German Ships are one of the most Prominent Factors in Spreadsheet and thus by Default will always be Hated and Nerfed to be below Average by Default... Its a Fresh Install. Only Installed it for this Test to be Precise. I tried Repairing it. And I.ll try Reinstalling it Today just for the Heck of it. Albeit I have little hope this Works. Given that it usually Dies on the Login. I have a Feeling its Related to WG moving Accounts. Thus the Testserver not being able to Sort out my Account and thus Denying me the Login. As for Subs itself. Let me Give you a Simple Suggestion. 1. Subs should not have any Limits on the Battery at all. They should be able to Stay underwater the whole Game if they want to. 2. Subs should have a Concealment of about 4km on the Surface. Depending on the Sub. 2km in Periscope Depth for all Subs. And be Undetectable when Submerged except for Hydros. (This Includes the 2km Minimum Spotting Distance) 3. Subs should have a Vision Range of 10km on the Surface. 4km in Periscope Depth. And be unable to Spot Ships when Submerged except for Hydros. (This Includes the 2km Minimum Spotting Distance) 4. When a Sub is Submerged it should have an Automatic Hydrophone. Which works the same as the Hydro Consumable. This Hydro has a Range of 3km for Ships and 3km for Torpedoes and is Always Active. However. Unlike the Hydro Consumable this Hydrophone will not Pop the Detected Marker on other Ships unless that Enemy has the Situational Awareness Skill. Instead it will show the Located Marker usually Shown when your the Target of the RPF Skill. 5. All DDs should get this Automatic Hydrophone as well. But with 2km Range for Ships and 2km Range for Torpedoes. Meaning that a Sub as well will get a Located Marker when a DD is within 2km Range and has Spotted it. 6. Submarines Should Receive Spotting Data from other Teammates. But should not be able to Share their own Spotting Data unless they are at Periscope Depth or Surfaced. Meaning they Profit from Team Spotting but cannot Spot for the Team themselves unless on Periscope or Surface. 7. Submarines should be about 20-25 Knots at the Surface depending on Submarine. And 10-15 Knots when Submerged. Meaning when Submerged they should be much Slower than on the Surface. Periscope Depth Counts as Submerged in this. This is Especially Importand because Subs should NEVER have the Option of a Standoff Fight. They Attack a Surprised Target. And then Disengage as they have no way of Following that Target. Meaning even a Colorado will Outrun them if they are Submerged. So unless they Sink the Colorado on the First one or two Attacks. The Colorado should be able to get out of Range. While against a DD if the Surprise Attack Fails that is most likely it. Because on the Surface where the Sub can at least Drive after a Colorado its easy to Spot for DDs. And also easy to Hit for Ships or CVs. 8. Remove the Ping Mechanic entirely. Submarines should have Different Torpedo Types like Ships have Different Shell Types. Reloading that Torpedo Type is the same as Reloading Shell Types. So it makes sense to Fire the Torpedo you have Loaded first. Subs should have by Default 2 Torpedo Types. A Fast Gas Propelled Torpedo. Which has Decent Range and Speed. But is Easy to Spot by Enemy Ships. A Slower Electric Torpedo. Which depending on Nation and Type is Slower or has Less Range. But is Harder Spot by Enemy Ships. In Addition. Subs should have 1 Special Torpedo depending on Nation and Type. (Pls note these are rough Suggestions not to be taken by the Word) German Subs should have Homing Torpedoes which will Automaticly Home on any Target that Drives through a 5km 20 Degree wide Cone in Front of it. Japanese Subs should have Long Lance Torpedoes which have very high Range. US Subs Should have Heavy Torpedoes that are Slower and more Shortranged but Pack alot more Punch. Russian Subs should have Deep Water Torpedoes that can Ignore Torpedo Protection on Cruisers and BBs but cant hit DDs. British Subs should have Silent Torpedoes that are very Stealthy and Fast but Pack less Punch. All Submarines should Launch Single Torps. Never Double or Salvos. Always 1 Torps per Click. The Torpedo Damage should be Set to be a Surprise Attack of Consequence. So High Alpha on a Torpedo Salvo of a Submarine. But long Reload Time. For example. Submarine Example A. Has 4 Forward Torpedo Launchers. So to make sure a Surprise Attack actually Hurts. The Gas Propelled Torpedoes should have 20k Alpha each. The Electric are a bit Lighter. So maybe 15k Alpha each. On a US Sub it could be 30k Alpha for the Heavy Torps. On a German Sub with Homing Torps it would be 15k etc. Of course Adjusted depending on the Tier and Balancing. But the Characteristic should be a Focus on a Single Surprise Attack. Not Weak Torps which are Spammed at a Target while Sitting in the Water like some Torpedo Turret... 9. All DDs should be Equipped with 2 Anti Sub Weapons. (Exceptions for Premium Ships or National Gimmicks Excluded) This should be Depth Charges. Which are Dropped onto the Sub by Driving over it. And Hedgehogs. Which can be Launched in a 1km Radius of the DD at a Submarine. And Yes. Only some Nations had HHs. But this Game isnt Historical so no need to Bother. Light Cruisers should get 1 of these Weapons. (again some Exceptions due to National or Premium Ship Gimmicks Possible) So either Depth Charges or HHs. Heavy Cruisers and Battleships that had a Plane Catapult. Should get the Option for an Depth Charge Dropping Catapult Aircarft. Which if Launched will Automaticly Drop Depth Charges an any Spotted Submarine in a 3km Radius around the Ship. Those who did not have such a Plane Catapult should have a new Standard Consumable which is a Single Depth Charge Drop. Because Yes. Actually some Battleships in reality did have Depth Charges. They did not have Launching Mechanisms. But many did have them for Plane use and could actually Drop them over the Side of the Ship. Furthermore. Subs should take Damage from HE Splash Radius. And they should never be Immune to it by Default. So if a Yamato with its 460mm Guns Fires and HE Shell into the Water then that HE Shell should have the Full Blast Radius extending into the Water. Meaning that the Submarine wont be Safe sitting at just 10 or so Meters below the Surface. Meaning if a Submarine Surfaces to Chase a BB. And then is Spotted. It will be very Dangerous. Because it needs to Dive all the way to like 15m before the HE Shell of the Battleship cant Reach it anymore. Meanwhile. Against a DDs Guns 2-3m should be enough. As a Sidenote. Depth should be Measured by the Submarines Deck. Meaning at Periscope Depth. The Depth would be just 0.5 or 1m as the Deck is directly below the Surface. On Surface the Depth is 0 the moment the Deck is above the Water. Even if the Ship is not yet Completely Surfaced. This is to give the Sub a better Idea on how far away it is from the Surface and wether it can be Damaged by Different Calibers of HE Shells. This also goes for Large CV HE Bombs of course. For example the Loewenhardts 1000kg HE Bombs would reach Fairly Deep. While the British 100kg Bombs Would not reach Deep at all. And Yes. I know this will lead to the Rare situation. Where a Sub is the last Player alive against some Battleships. Which cant really do anything about that Sub aside from taking Caps and then running away unless the Sub messes up and gets Catched on Surface or Periscope Depth facing towards you where it cant Escape in time anymore. But guys. Seriously. If the Last Ship was a DD this would be exactly the same. Because you would never Catch that DD either unless that DD makes that mistake and Comes close enough to be Spotted. Its really nothing New.
  16. Sunleader

    General Submarines related discussions

    Well. I would like to Kill something too. But the TST Server wont Allow me to Log Into it ^^
  17. Sunleader

    Langsames entfernen der Free Xp Schiffe???

    In vergangenheit gab es gerademal 1 oder 2 Free Exp Schiffe gleichzeitig zur Wahl. Immoment gibt es 4 ^^ Noch dazu. Alaska wurde Primär Entfernt weil sie zu Beliebt war. Und Smaland weil sie OP war. Wahren also nicht direkt geplant so früh schon removed zu werden. Und dann is da halt die Tatsache. Das WG ja Indirekt neue Free Exp Schiffe hat weil das Forschungsbüro ja an sich Free Exp Frisst von den vielen die nicht von Hand Grinden wollen. Da es so viele Möglichkeiten gibt Schiffe zu kriegen. Ist es kaum verwunderlich das Free Exp Schiffe nichtmehr den Großen anteil ausmachen. Vorher gabs ja nur Normale, Free Exp oder Doublonen. Jetz sind noch Kohle, Stahl, Event Tokens, Shipyard und Forschungsbüro dabei. Sprich der Anteil muss zwingend kleiner werden. Verschwinden werden Free Exp Schiffe aber wohl nicht. Von daher würde Ich mal Tippen das es nur eine Frage der Zeit ist bis wieder neue Free Exp Schiffe dazu kommen.
  18. Sunleader

    General CV related discussions.

    Never Claimed it Did. Just Saying that referencing to Realism or Historical Accuracy is entirely Irrelevant to this Game.
  19. Sunleader

    General CV related discussions.

    Because its a 100% Arcade Game lol The Idea that you Ping an Enemy for Homing Torpedoes is not exactly Realistic either lol Neither is pretty much anything in this Game really. Armor Penetration on most Guns is Vastly Better than it should be. Also have you ever Noticed that we are Covering 5km of Distance in about 2 Minutes with our Battleships ? Some of our Ships are Moving over the Map at Speeds in excess of 200kph ^^ Not even mentioning the Torpedoes some of which are Exceeding 300kph Lets not Talk about Aircraft. Some Cold War Era Fighter Jets would be quite Yelous if they could Go as Fast as the German Bombers ingame. Needless to say. While going at such Speeds we are doing Full Rudder Turns and keep Firing our Guns. By the way. Our Gunners are Incredible Drunk most of the Time. Often unable to Land Shots on a Battleship thats just 5km Away. In exchange tough. Some Ships can Accurately Fire beyond the Horizon constantly ^^ So Yeah. Not Batting an Eye on Damage Control Stopping Submarine Sonar Pings ^^ People need to Realize that this Game is as Arcade as it Gets. The only Remnants of Historical Accuracy is some of the Ship Models. And even there the Ratio of Unhistorical Fantasy to Actually Existing Ships in Correct Models is Rising Steeply by each Update :)
  20. Sunleader

    Submarine Testing

    Its just Loading forever on Login Currently. Anyone else having the Problem or just me ?
  21. Sunleader

    ST. 0.10.6, new ships (DB 162)

    So I am not Allowed to State that I "Think something" about this seeing it ? :) Sorry Mate. But I take the Liberty to have my Toughts and Voice them ^^ If you got a Problem with that. Its YOUR Problem. :P
  22. Sunleader

    ST. 0.10.6, new ships (DB 162)

    Looking at the Carnot. I just dont think it will be very good at Suviving ^^ Its just too Bulky and Big of a Target for 25mm Plating ^^ It will basicly be a Glass Cannon I guess. But what I am wondering much more about right now. Is WG trying to Add more Hybrid Ships for other Nations than Japan. Because I wonder if we will also see the German Approach. As some might Know. Germany only had Seaplane Carriers in WW1 but not in WW2. Germanies Hybrid Designs in WW2 were much more Geared towards the Aircraft Part. https://www.german-navy.de/kriegsmarine/zplan/flugdeckkreuzer/index.html Taking the most Heavy Armed of the Designs. Which is the AIII It would have 2x3 280mm Guns, 8x 150mm Guns and 8x 105mm Guns. Which means it would have a Large Secondary Battery but only a very Weak Main Battery. Which is Extremely Different from the Current Hybrid Ships which all come with a Pretty Hefty Main Battery. However. They would have 32 Actual Aircraft Carried. Thus not just having Floatplanes.
  23. Sunleader

    Combat Discipline: Disabling Friendly Fire

    I am Glad we now get a Clear Message that its gonna be 40-50 Hits before a Warning is Issued. Thus knowing that we wont be Issued a Warning just because someone on Purpose Turned to Catch a Torp or Snuggled up to your Broadside while we were Zoomed out to Fire. I would maybe Suggest to make it a bit Dynamic based on Shots per Minute of a Ship. As 40 Hits on the same Ship with a Battleship means it could basicly Fire at an Ally for 2 Minutes without anything Happening. While a Worcester could Fulfill this Criteria in about 20 Seconds. But thats a Minor thing. Unlike before where I was Extremely Worried about this being Abused. This Current Iteration should already be Fairly Hard to Abuse. As even tough a Worcester or Harugumo might still be sometimes catched off Guard while Firing. It is now Significantly Harder than before. Especially for Torps. Catching a Salvo from Behind basicly can be Ignored and thus makes it pretty hard for Allies to on Purpose turn you Pink by Intercepting Slow Torps on Purpose. My Opinion on Punishing Sudden Disconnects remains Unchanged. I think a certain Number of Sudden Disconnects in a Preset Timeframe should always go Unpunished. Anyone can be Unlucky and have his Computer Shut down or some Error Occur or whatever now and then. So I think this should always be Ignored. For example. 3 Per Week or Something like that. So that if someone has Internet Trouble and Disconnects. Then Tries again and Disconnects again. (And very likely is already very Annoyed with that anyways) then does not on Top get Punished by the Game for trying to Play.
  24. Sunleader

    "Brawl?" With CVs? Seriously?

    1. So far. Playing any Ship. The Side with the CV has always Won. And I mean always. I have yet to See a CV Lose against a Team without a CV. Thing is. Thats Anecdotal Evidence. Its not really Reliable. Even more so when the Person bringing that Anecdote is a Good Player and thus in a 5 vs 5 Greatly Sways a Team in his Favor. ;) As 9 out of 10 CVs you meet are veryl likely to be 45% People that have no Idea how to actually Influence a Battle as CV. 2. Thing is Mate. CVs Peck you to Death regardless of what you do. BBs only take Huge Chunks of HP if your either a Potato or really Unlucky. Because these Devstrikes in very rare cases happen by Extreme Luck despite Angling and Maneuvering due to some Shells still hitting the small Overmatchable Parts and landing in the Citadel without Overpenning. Or more often because the Enemy is a Potato which Sailed in a Straight line while Broadside to an Enemy BB which thanks to the CV he should be Perfectly aware off but Ignores anyways ;) 3. Yeah I know.... I mean. Today I had a Game where I did 23k Damage with my Veneto. The enemy CV was Focusing me the Whole Match. Now. Of course we Won that Game. Because while the Enemy CV was Busy sending Wave after Wave of Planes after me while his Team Crumbled under our CVs Spotting and DD Hunting. And I even got 3rd Place in my Team despite doing next to no Damage to Enemy Ships because I did Tons of Aircraft Kills and Anti Air Damage. But this Game was Frustrating beyond means.... Which is always the Biggest Drawback of CVs. Because even if you Win. It just doesnt feel like a Win. 4. And Yes. I agree. I dont know why they decided to Exclude Brawls from all Missions etc. But its a Bad Decision and makes it somewhat meaningless to Play it.
  25. I would go with this. https://wowsft.com/ship?index=PJSD012&modules=11211&upgrades=135224&commander=PCW001&skills=5269667&ar=100&consumables=111&pos=0 Mostly because I am weird I guess. But I am not a Good DD Player. So you can Frankly Ignore my Advice on this.
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