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Sunleader

Weekend Tester
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Everything posted by Sunleader

  1. Sunleader

    WG and Lesta split coming to a close

    I actually Wonder how this will Affect Development in General to be Honest. Not only from Balancing etc. But also from the General Direction of the Game. Recently we moved alot towards more Modern Stuff for example. We also moved much more towards ALOT of Variants of already Existing Ships being Added. And Especially we had ALOT of WW1 Shiplines that then went over into Fantasy Ships to have a Complete Line. I wonder if this Direction will keep going. Or if WG will now take a somewhat Different Approach instead. I guess it also Depends on wether both Sides got the Rights to use Models for Future Lines that were already in Work or Finished. After all if Lesta for example now has to Provide their own Models for any Future Ships they might take a Completely Different Approach. Likewise if Models went with Lesta it might be WG that now goes a Completely Different Way. If Both got the Assets Rights things may not look very Different for the Foreseeable Future as both will likely start using the Assets as Planned.
  2. Sunleader

    WG and Lesta split coming to a close

    Quite Interesting.
  3. Sunleader

    Why are some players hiding statistics?

    This is Extreme Examples. But its not like this is Rare or anything Special in General. The Point is. You need to Check Complete Stats in Context to Judge wether the Player is Good. Making a Generalization never Works because the System can be Gamed. As for Elbing and Forrest. My Apologies. I had a Discussion quite a bit into the Past about Elbing because I said it might become a Rather Scary DD. And People basicly called me a Potato for it. Then later also claiming Forrest Sherman would be Trash and Mentioning my Name there claiming I would certainly Like it. (Which I absolutely did) Their Reason for Discounting any Argument and Assessment I made being that I dont have Good DD Stats. I somehow tought I remembered your Name from there. But if you were not then this was just me misremembering. So nvm that part.
  4. Sunleader

    Why are some players hiding statistics?

    Funny enough it often Depends on if they got Stats Monitor themselves. Because vast Majority of CVs in the Game is Potatoes and can be easily Outplayed. So most Unicums actually dont consider them a Threat. (Frankly even I dont consider such CVs a Threat. And I am absolutely not a DD Player.) But if a Good DD on the Enemy Team has Stats Monitor on and Sees a Good CV Player on the Enemy Team he will actually Play alot Differently from Normal. Because he Realizes just how Dangerous that is. Thanks :P Oh dont Worry. I am Perfectly aware of my Personal Levels and I am very Confident in these Abilities. But thats also why I know exactly how certain things affect me. For example. I generally Listen to Music when I Play. But Listening to Music actually costs me Concentration. And I do in Fact Play alot Better without Music. And not just in FPS Games where this Effect is Bigger because Music hides Footsteps and other Noises I sue to make out Enemies. But even in Space Games and WoWs. Thats why if I play Competetively I will actually Shut off my Music. The same is True for other stuff like coming home after Work etc. I am well Capable of Factors affecting my Performance. And as such if I play while knowing that my Performance will Suffer actually bothers me. Fun Fact. If I would actually bother with my Stats more. And not very often Play for Fun while Listening to Loud Music in the Background. My Stats would likely be alot Better. I am well aware of that just being Stats of a Game as well. And I even had Arguments with Yosha about this because he constantly Complained to me when we Played in Division and I just Grinded or Played for Fun instead of Playing on High Performance. (Its actually something that I think always Perplexes Yosha a bit. Because he saw me a Few Times Playing Seriously during Clanbattles or just because I felt like it. And thus to him it seems to be Incredible Annoying when he then Sees me Playing Potato on other Occassions.) But even if I am aware of it that doesnt stop it from bothering me. I will still be Bothered by it if it Drops my Stats to Play for Fun.
  5. Sunleader

    Why are some players hiding statistics?

    My Condolences then. Just for Fun I checking Playerstats to See if I could find one of these very rare Cases. Took me about 30 Seconds to Find a Player with 11k Games and 1800 PR. 9000 of these Games are on T5 and are Great. His Stats on T9 and T10 are 28% Winrate and 22% Winrate Respectively..... Great Player According to You. Complete Potato if you Ask me. But Hey. Elbing and Forrest Sherman are Trash DDs and I am complete Potato for thinking they might be Quite Strong ^^
  6. Sunleader

    Why are some players hiding statistics?

    Thats Perfectly Fine. I Actually dont use Match Monitor at all. But when I Div with People who do and they Point out an Enemy Player that can Pose a Threat and I play CV I will Deal with that Threat and Keep an Eye on it. And in Fact just knowing that a Specific Enemy Player on the Enemy Team is a Threat can actually Help alot. I mean dont get me wrong. But a 40% Winrate and 20k Average Damage Kagero on my Flank is Something I will mostly Ignore as a CV and only now and then Fly over to put a Fighter on because in General while he makes my BBs Nervous he wont pose much of a Problem and likely get himself Killed quickly. But a 70% Winrate Kagero with Average Damage of 120k on my Flank is Seriously Something I need to Deal with as a CV. And you can Believe me. I am gonna keep an Eye out for where he goes and If I see this Guy Seperating from his Team and going onto a Flank where he can Threaten my BBs. I am gonna be on Him very Quickly. Because I cannot Possibly Allow this Guy to be left Unchecked there. But for him as a Kagero that means he now has the Attention of any Decent CV Player. Which is not exactly something you want to have in Torpedo DDs whose Efficiency drops Rapidly if their Position is known.
  7. Sunleader

    Why are some players hiding statistics?

    Thats Fairly easy to Spot tough. Solo Stats vs Division Stats. Stats on Lower Tiers vs Higher Tiers. Stats on Ranked Seasons vs Random Battles. PR and Winrate. Stats on Specific Classes. All of these are easy to Spot out. For example. In my case alot of my Better Stats comes from CVs. Thas not a Secret. Thats why I generally would like to See Stats mostly done Seasonal and only for Competetive Modes. Because Random Battles should be were People simply go to have Fun. And not worry about Stats. Mate. Maybe you Should Read his Comment. Or do you Seriously Claim that someone with 10k Battles and 2000 PR is a Good Player regardless of anything else ? What if 9000 of these Battles are on T4 using CVs and were done mostly between 2019 and 2021 ? :) Meanwhile the 1000 Battles Playing on T8 and above are 44% Winrate and 600 PR. You still think thats a Great Player ? :) What about a DD Player with only 1000 PR but 70% Winrate in 5k Battles with DDs ? You think he is Bad or something ? :) In General. Stats can tell you alot about how Good a Person is. But Stats can also be very Misleading. So they always need to be Viewed in Full and in Context to be Judged in any Way.
  8. Sunleader

    Why are some players hiding statistics?

    Question. Your Account is Clearly a Secondary Account you barely ever Play. Which means that in Fact you are right now Hiding your Statistics from us. So why exactly are YOU hiding your Statistics from us ? :) That I would Disagree with. I mean dont get me wrong. But Generally in this Forum. If you Hide your Stats you receive ALOT MORE Flak than if your an below Average Potato. So in that sense it doesnt seem like being Critisized has anything to do with it. And considering that you yourself saw Players with 60% and higher Winrate. Which in their Stats are clearly Unicum or Better. Still often have no Idea how to do certain things. (I still remember a Certain Unicum CV Player in a 1 vs 1 not even knowing how to find a DD using his Detection marker....) I also dont think that it says much about a Player knowing the Game. Statistics mostly Show your Skills in Succeeding on Average Random Battles. But that can be Achieved by number of Ways. From Simply being very Skilled in actually Executing Tactics. All the way to just having a Good Perception of your Surroundings. Thanks to that many Good Players actually have no Idea why they Perform Good. They just do. And if they are asked to Explain it. Others rarely can actually do it because they simply do not have these Skills. Something very commonly causing Problems when Players ask for Advice and Help. Because Good Players will tell them Meta Playstyles and Unicum Tactics they use to Dominate the Battle. Which however are completely useless to the Player asking for Help because he simply does not have the Skills to actually Execute these Tactics and Playstyles. As for Hiding Stats not being Possible. I actually think that there should be no Stats for Random Battles at all. Because dont get me Wrong. But I actually think Stats should be something only Counting Competetive Gameplay. Meaning Stats should only be there for Clanbattles and maybe Ranked assuming they actually make it Competetive again rather than it just being a Reward Grinding Mode. I actually had my Stats Hidden Several Times. (In Fact I usually only make my Stats Public when I am Actively Participating in Forum Discussion so they Show my Credibility as actually knowing what I am talking about. Albeit thats by now the common Situation which is why my Stats havnt been hidden for a while.) Beyond that. I usually have my Stats Hidden. For the really Simple Reason that its a Game and when I come home From Work in the Evening. I just want to Play. I still do that up to this Day. When I come Home from Work I just want to Play. Not worry about my Stats getting worse because I am Playing Badly from being Exhausted and just wanting to Relax. In my Eyes. There is Plenty Reasons to hide Stats. 1. For some People its just a Game. They dont care. They never look at their Stats. And they are Hidden by Default. So they never go Public. 2. For some People its just annoying. Be it in the Game or in the Forums. If you have Bad Stats. Others will Comment on it. Which if you dont care about it ends up being fairly annoying. So people will actively hide them to at least stop that. Even tough it still tends to cause others to Annoy them for Hiding their Stats. 3. Annoying People. Thats another thing I actually sometimes do *gg* Hiding my Stats simply because I know it Annoys People. 4. Hiding from Stats Monitors. Your ability to use Stat Monitor to your Advantage works if a Semi Good Players Focus you as a Unicum for it. But frankly. If an Enemy Division or Unicum knows your a Threat and thus handles you accordingly. This can be very bad. Its something I often do when we got someone with Stats Monitor in the Division. And Seriously. You do not want an Enemy Division of Good Players to know your a Threat. Because if they are Good. They wont just Focus you for no Reason. But they will keep an Eye on You. And immediately Focus you if you try to do something or expose yourself. in 2 of 10 cases it may actually end badly for me that I focused Strong Enemies. But thats 2 out of 10. The other 8 times it actively hindered them from Carrying their Team. Something you should know given you were part of that quite a few times. 5. Preventing yourself from being overly Conscious of them. (This is actually the main Reason I usually do it. I am the Type of Person that if my Stats are Open. I will Check them all the time. And that actually draws the Fun out of the Game for me alot because I feel like I have to Play better for my Stats when actually I just want to have Fun after Work. Hence me disabling my Stats so I cannot see any Changes. Because yes you can still see your own Stats. But its much harder to see anything in the basis stats page. So its quite hidden there) 6. Players being Embarassed. This is also a Reason of course. Some Players are in Fact Embarassed by their Bad Stats and dont want others to see them. 7. Bad Players wanting to Pretend that they are Knowledgable Good Players. Quite the Rare case Really. Generally this is something only a handful of ***** like a certain Person using a certain Cartoon Captain as his Avatar.... 8. And then we got something a bit more Special. Second Accounts and or only Revealing Stats once Improved. Many Players will actually Drop their old Account and Hide its Stats. To then have a New Account with Violet Stats due to them now no longer having to Carry the Previous Learning Phase Games. Thus either only Revealing Stats once the Account was Sufficiently dragged out. Or even hiding the old Account forever. 9. Another Reason is also People only Enjoying certain Parts of the Game. And being Attacked for it. CV Players that dont Play anything else but dont want to be bothered about it for example. Thus Hiding their Stats so others dont see they only Play CV. And unless its People that then come to the Forum telling others CVs are Fine and that other Players should just Dodge etc. Thats Perfectly Fine. Because guess what. Most CV Players actually are not AirSup**** or something. And actually dont really care or know about this Issue. They just like Playing CV and dont want to be Bothered about it constantly. In the End. Question for everyone in this Topic. Why do you care ? Its not your Stats. So why you care about seeing them ? Also. Did you guys actually Realize that the Guy who Opened this Topic is a barely Played Second Account who himself is not revealing his actual Statistics ? Its somewhat weird that everyone just Jumps on the Bandwaggon of this Guy who Insults People who Hide their Stats but actually doesnt use his Main Account to make this post.
  9. Sunleader

    A true admission that submarines are not working.

    I actually think Proximity Spotting should be Removed entirely. Its just an Annoying Mechanic. Also. If Subs were just Fodder for everyone that would not be Balanced either. So demanding they cant do anything while Submerged is not gonna Help. Realism is Irrelevant to the Game. Nothing in this Game is Realistic. Literally nothing. Not even the Models are Realistic anymore. But from a Realism Viewpoint. Ships passing each other without being aware of each other was actually extremely Common. Especially for Submarines. The Reason for Surface Ships was Generally Bad Weather. Because in Rainy or Foggy Weather you often couldnt see more than a few Hundred Meters much less make anything out at further Distances on the Sea. And Hydrophones can only Pick up other Ships if they are Louder than the Background Noise. Which means even Light Rain or Wind that causes the Water to be stirred can pretty much Mask a Submarine Completely because its not Possible to make out the Submarines or other Ships Noise from the Background Noise. Needless to say. Submarines also were Engineered to be Silent and make as little Noise as Possible to further make Detecting them Harder. On that Note. 2 Submarines Colliding because they Failed to notice each other is actually something happening. In Fact it has happened quite Recently in 2009 despite both Submarines having much better Detection Equipment. The Reason is that Passive Detection of Submarines even Today is Extremely Difficult. And Active Detection Generally makes you Easier to Detect thus Submarines will not use it unless actively Hunting for an Enemy. The only Reason why Collissions between Submarines are not more Common. Is the Sheer Size of the Ocean. Because even tough they dont See each other there is so much Space for them that 2 of them Occupying the Same Space during the Same moment in Time by Accident is just Incredible Unlikely. If you did an Experiement of Blindfolding 2 People and telling them To Run across a Football Field just Once. Chances they Collide are still 100 times higher than 2 Submarines Colliding.
  10. Sunleader

    Japanese Supercarrier (cv haters avoid)

    One of the People you Talked to in this Topic is one of, if not the Best CV Player on the EU Server. So would never dare calling myself a CV Guru when there is someone in here so much more Deserving of the Title. And guess what. He is not Agreeing with you.... But that aside. You claim to know better how CV Gameplay Works than everyone in this Topic who Talked to you. Constantly telling them how wrong they are and then telling them how you think it is. Demonstrating that you dont even know the slightest bit about it. 1. OP CVs Dealing 4k Citadel Damage.... A Good AP Bomb Drop is actually about 20k Citadel Damage. Standard is usually about 13k for Haku. Also not sure why I would Rage about that. Usually I am the one doing that Damage. After all. Given how Ridiculously OP CVs are. Its a nice method to get stuff done. 2. A Fletcher will never Annihilate me with 190k Torpedo Damage. Frankly. A Fletcher ever reaching me with Torps would mean I misplayed quite Badly. Because for him to not be Spotted at all while approaching me. Would mean I need to have Ignored an Completely open Vector towards me without taking any Precautions or Checking for Enemy Ships there. For him to Drop me with the Full Torpedo Salvo. I also need to be Standing Broadside to him without moving and have completely Ignored the Fat Warning that my CV was Spotted by an Enemy Ship thus there needing to be a Ship inside my Detection Range. Never Seeing him even once he Launched his Torps also means I basicly completely Ignore him after that never trying to Find and Kill him. Now. You likely have no Idea how to Check an Area for Enemy Ship without Spotting them or how to Find a DD that has Disabled his AA. But thats your Incompetence. Because you dont know the Game Mechanics. In General. A Fletcher will Rarely if ever come close enough to me to even Launch his Torps unless basicly all my Team has gotten Roflstomped beforehand. And even if he does he will in most cases do maybe 10k Damage from hitting a Single Torp on my Rear while I am driving away from him and thus his Torp Spread making it next to Impossible to hit me with more than that. 3. No other Ship can Press a Button to Negate any CV Damage. At best they can make it a bit Harder for the CV to Hit them Properly. But thats the Something the CV doesnt even need a Button for. He can do that constantly with his Aircraft by Harassing an Enemy Attacking him. Then again. I doubt you have the Skill Level to know just how useful it is to Force your Enemy into Turning certain Ways.
  11. Sunleader

    Economic Change

    Well then. The Results are there. And its a bit of a Nerf in Total. But actually a Buff towards getting Faster Gains. You now grt only 1 of the following. 10x 160% Credits 10x 800% Exp 10x 800% Captain Exp 10x 2400 Free Exp Which means that you only get 10 Bonus Cards in Total. Which is much less than before. Because you before this you basicly got 15 Special Signals that if could be focuses or very spread out giving alot of Boni. And you got the Camo Boni. So you could get somewhere between 20 and 40 Bonus Cards depending on the Roll. Now you only get 10. But they do actually give 10 of the Tier 3 ones. Which means while you do get less in terms of total Value. You do actually get a much bigger Potential Buff per Battle. This is actually a better result than I expected.
  12. Sunleader

    Can anyone explain the latest LWM/Huron drama?

    Faster Reload, Worse Concealment, Heal instead of Smoke. And (rumoredly) better Gun Ballistics. Putting it Simply. It seems that WG has decided to make Huron into an Open Water Gunboat Variant of Haida.
  13. Sunleader

    Can anyone explain the latest LWM/Huron drama?

    Putting it Simple. LWM was Promised that Huron would be added to the Game. However she had no Say or Hand in how it would be added. Except the Statement it would be Added as the Tribal Class Destroyer. Now. LWM is well known for paying alot of Attention to Numbers and Values. As such. She Expected Huron which shares its Weapons and Characteristics with other British DDs. To Follow these Characteristics. This isnt strange either. WG has for Years Adhered to certain Baselines. Following certain Guidelines when deciding the Values of a Ship. Thus Ships Real Capabilities and Characteristics. Having a somewhat Consistent Influence on the Ship in the Game. However. Huron is not Following these Guidelines. Despite having the same Weapons for example. The Values of the Weapons are Different. Most of the Values are pure Fantasy by WG without any regard for the Guidelines. It seems LWM is not Happy with this. Now. Purely from this alone its Hard to say if LWM is just Angry about it and wanted to Voice it. Or if there was an Actual Agreement with WG that WG would Implement Huron according to the usual Guidelines. And thus WG effectively breaking a Promise with LWM again. Regardless. These Guidelines being Broken is not a rare case Recently. While 4 Years ago. Ships having strong Deviations from these Guidelines was pretty rare.(usually Fantasy Ships or not Realized Modernisations etc) Thus Ships Real World Characteristics always also being at least somewhat Mirrored in the Game. Over the last 2 Years. WG has been Ignoring these Guidelines more and more often. Generally not even taking the Realistic Capabilities of Ships into Account. I Personally dont mind that. Because I prefer Arcade Gameplay and Balance over the attempt to maintain a Semblance of Realism by somehow linking Real Characteristics into the Game. But if WG and LWM had an Agreement that Huron would be Implemented according to usual Guidelines with reference to being a Tribal Class Destroyer rather than just some Fantasy Ship that looks like a Tribal Destroyer. Then LWM being Angry about this would be fairly understandable.
  14. I wondered the same ^^ Assuming they are doing it the same as in recent Dockyard Events. They will likely offer 2 Starter Packs. One at a very Reduced Price which only Contains the 6 Phases Needed as Minimum to get the Ship. And one Bigger Pack that may hold something between 10 and 14 Phases. Thus allowing to Skip some Missions. But thats just my Guess of Course.
  15. Sunleader

    Why keeping ships?

    I keep any Ship that I like and any Ship thats T10. Pretty sure I am well over a Hundred. During Anniversary I will knock Snowflakes out by sorting by Tier and Starting with highest. Sometimes I get all of them. Sometimes I dont. Easy as that
  16. I already Explained how to make sure thats not the case. As was explained. The Competetive Mode has a Change in its Reward System. So that Damage Farming etc is less decisive for your Reward. While Winning the Game is more decisive for your Reward. Basicly. While its true that you earn less Reward from Damage etc. The Winning Multiplayer will be Higher so that this smaller Reward actually is Increased to a Bigger Number as long as you Win. The Exact Numbers depend on what kind of skill level you want to have in Competetive. For example. You can make it so that at 45-48% Winrate. Casual and Competetive Mode earn the Same Rewards. Because thats roughly the point where the Average Result of a Player is still boosted enough by the higher Win Reward Multiplier. That its the same as the higher base Rewards you Earn in Casual Mode. So despite your losses earning less than they are in Casual Mode. Your Wins even tough they are less than 50% still have a Higher Reward Big enough that they Compensate for that. But at 49-x% The Rewards in Competetive are Simply higher than if you would Play Casual. Because the Reward Multiplier from Winning is Higher. Meaning if you lose less to begin with. You actually get far more of a Reward. And the higher above 50% you are the more your Average Reward actually Rises. So for a 60% Unicum Player. Playing Casuals makes no sense. Because he just gets way more Reward in Competetive. But. Below 45% due to Losing so often and not actually getting that Reward Multiplier often enough. You will be stuck with Rewards which in Average are lower than what you would get in Casuals. Because you just dont get the Win Reward Multiplier often enough to outbalance the lower Base Rewards. Hence if you are below 45% it makes no sense to Play Competetive. As in Casual Mode you just get more Rewards. This Number can be Adjusted based on where one wants to make the Cutoff. It can be adjusted to Swim in a Huge Range like 45-55% still being roughly the same as Casual. Or it can be a very Sharp Cutoff at 45-47% where the Balance Tips over. You can set the Cutoff pretty low like 40% where you would really only Force the Worst Potatoes to Play Casual. As everyone above that will still make more or at least the same in Competetive as he would in Casual. Or you can set it pretty high like 50% where you only Decent Players with above 50% Winrate will actually get more Rewards in Competetive Mode. Math Example. In Casual. We Increase the Base Reward for any Action by 30% But Winning only gives a 10% Buff to your End Result So if you Earned 1000 Base Exp in Normal Randoms. You would now get 1300 in Casual. + 130 for a Total of 1430 in case you Win. As you can see. Thats far less than in Randoms for a Win. But far more than if you lost. In Competetive. We keep the Base Reward the same. But because your Enemies are Smarter. You will do 10% less Base Exp. So the 1000 Base Exp in Randoms. Becomes only 900 Base Exp in Competetive. But the Win Modifier is 100% So for a Win you get 1800 and for a loss only 900. So your Loss is worse than in Casual. But if you Win your Reward is actually Bigger. In this example. You notice. Only People with a very High Winrate will actually be Compelled to Play Competetive. With 50% you would get 13500 in Competetive. But in Casual you would get 13650. So you would need to be at least around 52% before Competetive would make Sense for you. Reduce the Base Reward in Casual to just +20% and you land somewhere around 49% for that Cutoff etc. WG can influence this further by how easy a minimum of Reward is Achieved etc. Meaning they can also make bigger Swimming Areas in between.
  17. Read Properly Mate. Good Players will get more Rewards because Winning gives Bigger Rewards. Hence Good Players who Win more Often = Better Rewards. Team Sizes etc are not changed. So no Change in Damage etc is done. If you dont understand my Suggestion pls just say so. Then I can explain it. Dont just make false assumptions Randomly.
  18. They Dont. Not to Offend You. But if you Lose Money you really have to Play Exceptionally Bad. Right now. Losing and doing like 20k Damage will be enough to make Profit for most Ships. T10s and Superships are a tad bit harder. But not much. And only if you dont got Premium Account. But the main Problem doesnt change. You cant Grind without Reward. So without Reward nobody will bother Playing Coop.
  19. Played some more Subs. Noticed that now Hydro also Spots you even at 60m below within 2km. Needless to say the Target remains invisible to you at this Depth. So basicly. Now BBs with Hydro (albeit they have it Rarely). And Cruisers with Hydro. (Which is the most common class having it) got another Giant Buff to Hunt Submarines.... DDs which dont often have hydro to begin with of course got no benefit from it. Because they just get Shotgunned. Albeit the same is True for low HP Lightcruisers. Just Shotgunned a Smolensk that tought oh its a great idea to use Hydro to hunt this Sub... This must be the absolute Worst iteration of Subs to Date. Your only Choices as Sub is now to Play Shotgun Sub. Or Play Torpedo Turret sitting in the Rear. Such Fun Gameplay.... NOT.
  20. So you mean Coop is just a Free Mode which gives no Reward at all ? lol Then Nobody would bother Playing it unless for Testing something. It would basicly become the new Training Room. And All the Potatoes would Swarm into Randoms without Exception. Because the dont get any Rewards for Playing Coop. Thats even worse of an Idea than before lol. I tought he meant. Coop being Equal to Randoms. (0 refering to the Difference compared to Randoms) I didnt realize he meant to just make Coop into Training Room. Where its not costing anything to play but also not gaining anything. If thats what he meant. Random would not be Dead lol. Everyone would Play only Random. Because nobody would Play Coop anymore. Why would anyone play a mode where gets nothing for it.
  21. That would mean Randoms and Coop would effectively be the same in terms of Reward. Then EVERYONE would Play Coop because its way easier. Random would be Dead within Days.
  22. Thing is. They can Earn more in Casual Mode. There is no Reward in Competetive for them. Thats the whole Idea Mate. That Potatoes will get better Rewards in Casual Mode. There is no Special Reward like Steel or something here. Which is the reason why Potatoes Bot their way through Ranked.
  23. Again. The Point is is to Filter. But not to overdo it. The Question is. Where do you want to have the Split. If you want it to be 10% in that Mode and 90% in the other you can do that. But the Better Solution in my Eyes would be to Cut it on roughly Half. So I would try to actually have a Swimming Connection. So that maybe the lower 30% are kept in Casual as they wont get a Reward in Competetive. While the Upper 30% are Compelled to Play in Competetive by the Bait of Higher Rewards. The middle 40% being a Swimming Area in which you can effectively Play Both with little Difference. For example. If I was to Set it. I would set the Tipping Point to reach at 44-52% meaning that in this Range Casual and Competetive would Earn Roughly the Same. At 52% Competetive would start clearly earning more. And at 44% Casual would clearly start earning more. That way you Create a Swimming Area. And as this is not a 1 vs 1 Game. Where this Transition is Forced. You will never actually Force Out enough People for one Mode to become the absolute Dominant one. Effectively. The Large Middle Group will be able to Choose a Mode based on Personal Preference. If they want to Play without thinking much they can go Casual. If they want to put in effort they can go for Competetive. Basicly they can decide if they wanna play with lots of Potatoes which means they might end up with Horrible Teammates but have more Power themselves. Or if they want to Play with lots of at least Decent Players which means they will usually have a decent Team but will be faced with Strong Enemies as well. Thus their own Power being lower. Yes and No. The Keyword is Effort. Most Players are not Bad because they are too Stupid or cant Play Better. Its because they are too lazy to make the Effort. Either that day because they just want to play. Or because you are just generally someone who wont consider this more than a Game and thus wont put in effort to even find out why something aint going properly etc. And this Creates a Situation where Players can then Choose if they want to Put in Effort or not. This wont make a Unicum suddenly play badly. Or a Potato suddenly Play Unicum. But smaller Jumps are absolutely possible like this. Jumps can happen for other reasons as well. Players for example will Play Competetive with Ships they are Good with. And Play Casual with Ships they are not. Especially when you got New Ships that your not Familiar with. Even Good Players may Opt for Casual Mode. While Players not generally very good in the Game can still opt for Competetive when its a Ship where they Perform well in. And then there is Divisions. Divisions will always make a Huge Impact. Which means Divisions will be much more Common in Competetive. And some Players will only Play Competetive if they got a Division. While going for Casual if they dont.
  24. As we all know. Wargaming has Pulled out from the Western Russia Region. And thus has also parted with Lesta. Which was Programming WoWs. Regarding that I would actually be Interested in what the Future Plans are ? Will WG Hire a New Team to Continue Developing WoWs ? Thus likely the EU and NA Server soon having Seperate Game Versions and Possibly even having Major Difference to the RU Server ? Will WG just Continue taking the Versions from Lesta via some kind of Agreement ? Thus EU and NA likely becoming a Server Receiving Updates much later for most part and also having pretty much no more Say in any Development matters ? There is alot of Questions on this. Anything Known on that Front as of yet ?
  25. Except there is no change. You retain the Permacamo and the Bonus. WG did nothing that takes that away. I got the additional ones dor Free. The one I bought before that was paid. I am just refunding it cause I got a free one doing the same job :) And no. Ruckus is not a Refund but a Reroll. And here WG actually did something that warrants a Refund as they made dramatic changes without pointing them out. Here WG should actually offer a proper General Refund. Not on Criteria. Simply offer a Refund to everyone.
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