-
Content Сount
5,710 -
Joined
-
Last visited
-
Battles
13400
Content Type
Profiles
Forums
Calendar
Everything posted by Sunleader
-
Dont use yourself as a measure there. Large part of the Players is Potatoes for which this is way more than a Split second action. Given how many people in this Game have such tunnel vision that they wont even angle against enemy BBs. I would not be surprised if the new Mechanic will very often make AA weaker cause its pressed short before the pass and then ends up with the Planes having 50% AA due to having passed over the target already before the Sector was even fully build up.... My Personal estimate is. 50% wont use it at all. 30% will use it too early or too late and actually nerf their AA. 15% will use it once upon arrival and then miss the cooldown and fail to use it on second Strike. And for maybe 5% it will be a Strong Weapon thats used constantly. And if it was a Bug and they get 11% instead of 40% with Manual AA then that Skill is completely useless lol. Because it will never outbalance the 50% Sector Reinforcement.
-
I am using a Secondary Build of course. Thanks to the Buff to German 105mm HE Pen I am not sure if you even need IFHE anymoe. Albeit having it on 33mm means that even the 105mm can go Through the Bow Armor of BBs. But I am considering to Switch it out for Concealment or to add the Basic Firing Training for Faster Secondaries. I am currently with a 17 Point Captain. Once he is 19 Points I will add the Torpedo Acceleration Skill.
-
I only got the Graf Zeppelin. But I do know that the Enterprise is much more Powerful. So if your after Raw Power. Then its clearly the Enterprise as its basicly Good at everything. Now I Personally Prefer the Graf Zeppelin. But thats because I find it Hilarious to be a CV that will Defeat most DDs and Light Cruisers in an Artillery Battle as long as you can get it into 9km range. 2 Days ago. When my Team got Farmed and the Game was Done. I managed to Ambush an Jean Bart by coming out behind an Island. And I did 40k Damage to it before they managed to Sink me with 2 BBs and 1 CA ^^ And I have Stopped Count how many Times a DD went Sneaking around the Map Border to Hunt my CV and ended up Killed by my Secondaries instead because he opened Fire. And then had a Brown Alert because he didnt do any Damage to me while his own HP found itself pelted by the Rain of 15cm Shells. People often dramatically Underestimate just how Dangerous a Graf Zeppelin is in Close Quarters. Its Armor is Outside Plating is 21mm Everywhere instead of 19mm. And its got an Armored Deck with 25mm instead of the 19mm Deck others have. Thanks to that. Your Deck is mostly Bouncing HE Shells from any DD and even from many Light Cruisers. And the only DDs which can Penetrate the rest of your Hull with HE without using IFHE Skill. Are the Japanese and Russian Gun DDs. And the new French Gun DDs. If your in a Gearing or Daring. And you find yourself in a Broadside Duel with a Graf Zeppelin. You will often end up Defeated Soundly. Because if you dont have IFHE Skill. You will not do any Damage to it. Moreover its Citadel is below the Waterline. Which makes it next to Impossible to Hit in Close Quarters. And here comes the Coup. The Ship has no Armor Belt above the Waterline. The only thing Protected by more than 25mm is the Citadel. So you can Broadside a Yamato. And he will do nearly no Damage. Because he just Fires Right through you without anything happening. And its Secondary Gun Battery is just Ridiculous. 16x15cm Guns (4 Double Turrets on each Side) and 12x10.5cm Guns. (In 6 Double turrets on Top) with 9.5km Range if your Fully Upgraded. You basicly got a Light Cruiser strapped onto each side. And then 2 DDs parked on your Deck. Which open Fire if anything gets within 10km of your Ship. So. For a Fun Boat. The Graf Zeppelin is Clearly Awesome. Unfortunately. The Graf Zeppelins Power often only comes to Shine when the Game is Over. And as its Air Power is Considerably weaker than that of the other CVs. Your ability to Win a Match is Hampered by it.
-
Nah. The Fritz X was a Guided Glide Bomb. But you would not get the Guided Feature in WoWs. So it would effectively just be a Big AP Bomb with somewhat good Accuracy. Useless against DDs due to just Overpenning and likely not hitting. But likely Good against Cruisers due to Citadel Chance. OP would be if I suggested the Hs 293 Anti Ship Missile :P
-
Maybe. To begin with. Using Light Rockets against Ships makes no Sense as the Damage is Simply Neglectable against Ships in Reality. I Generally think they should have given Torpedoes and HE Dive Bombers to all Nations. Japan should get AP Bombers as Special Squad. UK gets their Level Bombers. USA Should get Rockets but only the Big Ones which are not as Efficient against DDs. And Germany should get their Big Fritz X anti Ship Gliding Bomb. Which would basicly be AP Bombers just the Bomb behaving more like a Rocket as it was a Gliding Bomb. If nothing else that would make more sense to me.
-
Again with the Dishonest Statements.... I take Bets. That in more than Half of all the Battles you Played. There was a CV Present. Also You do Realize that in Lower Tiers where there is no Soft Limit for CVs. You often get 2 CVs per Team right.... In Higher Tiers its Thankfully receded a bit. So you only get 2 CVs if you Play during Offhours. The Joke is. Rocket Planes were Intended to be the Weak Reserve Planes which you have to use when your other Squadrons are Depleted from AA. Instead they have become the Primary Weapon of CVs because they are so Effective against DDs and Light Cruisers....
-
I didnt know BBs had such high Concealment that they arent Spotted until someone is within 7km and such Short Range that they need to be within 10km of the Enemy to be useful ;) Pls Remain Serious there Mate. BBs not being able to Rush a Cap is because BBs are not Supposed to Rush a Cap. They are Spotted from 14-18km away. And Mechanics with even light Damage Resetting the Cap. Is made so on Purpose to make sure that a BB cant Rush a Cap :) But DDs are actually supposed to do this. If your DDs dont Rush the Cap your Team loses by Default ;)
-
This is exactly why CVs are considered Overpowered ;)
-
No Joke on that. I was almost Pitying these guys in the DDs Being Greeted by 10k Salvos 1 Minute into the Game. And often not even reaching a Capture Point before being Sunk. That was pretty Ridiculous to be Honest. Especially because even AA DDs didnt seem to really survive any longer...
-
Mate. Let me Show you Something. THIS Is basicly what I am currently getting in 8 of 10 Games. By Now I dont even Start the Game anymore. I look where my Team goes. And 3 Minutes Later I just Yolo because I dont have the Mental Fortitude anymore to freaking deal with this.
-
My List looks the Same. Just Switch out the Green for Red and your at my List. We really Need to Division up again. I am getting rather Frustrated with the Potato Teams I keep getting currently...
-
Pretty much everyone I know has gotten Jaguar or Gepard. Apparently they are extremely common in the Crates. But Literally No one so Far managed to Draw the T7 and above which you need for the Directives. Has any of you guys Managed to actually get one from the Standard Containers ? According to Description they are Supposed to Drop from Standard Containers at least. But I have yet to actually find a Single Person to get T7 or higher from them.
-
I am more worried about the Teams for the last Week. For 3 Days now. 8 out of 10 Games have been Complete Horse**** and the 2 Good Games are due to the Enemy being the Potato Team and losing so Fast that I cant even get any good Damage out.... For the last 3 Days. I had only a Single Game where I could not Tell who will Win after 3 Minutes into the Game. And that was Because Both Teams formed a Lemming Train at opposite Sides of the Map and then on both Sides didnt Push All other Games was basicly one Team bundling up in a Corner completely Ignoring the Caps and then getting Massacred.... And Unfortunately 8 out of 10 Times it was my Team......
-
Also Possible. As long as its not taking them 6 Months as it did with CVs being Ridiculously Overpowered. I dont mind so much. I can do for a Month without Playing CV after all. Also. I want The German Grossflugdeckkreuzer ^^ https://www.german-navy.de/kriegsmarine/zplan/flugdeckkreuzer/a3/index.html 6x 28cm Guns 16x 15cm Guns 16x10.5cm Guns Lets say 10km Secondary Range as Base Value :P So it comes up to 14km Secondary Range when using a Secondary Build ^^ (14.5km with Signal) If you tought that the Graf Zeppelin was a Monster in Close Quarters. Just wait till the First DD or Light Cruiser is Crazy enough to enter into the Range of this thing *gg*
-
Dont Lose Hope too Fast Guys. As I said. I cannot imagine WG Adding it like this. Its Pretty Obvious that this would Overnerf CVs. I mean just look at this Topic. Even the People Generally Arguing against Overpowered CVs here. Are currently Agreeing that this would be Overkill. (And no I am not Counting Bo51. Just like with AirSup arguing that CVs were Balanced in 0.8.3 it would not be wise to take him seriously...) WG might do Stupid things every once in a while. But they are Generally pretty Competent on what they are doing. So chances are that they will Change things quite a bit before this is going to Life.
-
Question is which one gives you better Chances to Block the First Drop. And thats Clearly Continues DPS. Cause it causes more Damage in the first Approach than the Manual Burst. Dont know for AFT. They didnt Mention anything actually. Would Welcome a Buff of Course. Since as a German BB Player I got this Skill like 100 times lol xD BB Cool Down is already up to 45 Seconds instead of 30 Seconds. So against a BB you would likely be able to get a Second Strike off. Ah something that wasnt Mentioned. They are also Going to Buff the Return Immunity of Aircraft which Dropped their Bombs. So that Aircraft which Retreat after having Dropped their Bombs get a Higher Survival and Return Rate. Doubt it will make much Difference with the current PTS AA tough. Right now I see 3 Options. 1. General Nerf of Continues AA. Basicly AA will become much more Manual. But if you dont use Manual AA you will actually end up Pretty Weak against CVs. 2. General Increase of Aircraft Regeneration. Basicly not Changing anything about CVs Taking massive Losses in Strikes. But making it so that CVs can Cope with these Losses. 3. Change of the Manual AA Skill. Manual AA Skill right now. Removes the Sector Buff to Continues AA. Has 30 Seconds Cooldown and Buffs the Damage Burst from 8% to 40% Instead they could make it so. That the Manual AA. Reduces the Cooldown from 30 Seconds to 10 Seconds. But does not Buff the Damage Output. So you Basicly get 1 Guaranteed Aircraft Kill every 10 Seconds. Since it would have far less Initial Punch this would not result in the Ability to Just Flat Out Block a First Strike with Massive Losses. But it would Prevent that a CV can basicly Circle above an DD for 5 Minutes without caring for Losses.
-
And Now Imagine a Fubuki doing this every 30 Seconds *gg*
-
Well. Maybe because the Rework went Completely to Crab and Ended up in a Massive Failure ? *gg* Yeah I know. I am Stupid for hoping that People would Learn from Mistakes... As for the Skill. Nah. No Offense. But losing 1/3 of your DPS in Exchange for a Single Burst would not be worth it for AA Cruisers. I did Calculate that a few Posts before. And the Total Damage is actually less. So you get more Kills without it. But its a really Sick Skill for Ships with very low AA. Cause they Suddenly do Similar Damage to an AA Cruiser. And just Imagine what a Division of 3 Players can do with this. They are Basicly Immune to Air Attacks. Because they would turn a 12 Aircraft Squadron into 2 Aircraft in an Instant.
-
Make the Map Border behave the same way as an Island.
Sunleader posted a topic in General Discussion
Topic Title says it all to be Honest. Again and Again lately. What I see is Cruisers and BBs drive into the Border on purpose and then keep driving into it so they can stay angled while still moving and being hard to hit and hard to Aim at. Driving into the Border should be Punished. As its a Failure of the Player. But right now it is Rewarded by making you Harder to Hit and allowing you to stay Angled against Enemies without closing or increasing the Distance. Either make it behave like an Island. So if you hit the Border you get Stuck and have to Reverse. Or make it a Hard Wall which behaves like your Ramming a Ship pushing you broadside to the Border if Nose in on it Stopping you hard. So it cant be abused to make you harder to hit...- 147 replies
-
- 14
-
-
-
-
-
Today and Yesterday I really have to Admit I just Ragequit. This is why I hate Playing during Events. Even now. For 7 Games in a Row now. My Team has just Lemmingt all to one Flank. And then got Massacred in a Corner. Because they did not even Push that Flank. In the Few Games I actually Won. The Enemy Team basicly did the Same thing and got Massacred so fast. That I could not even do any Damage. Basicly Today. I had not a Single Decent Game so Far. Either my Team was Noob and was Massacred so Badly that after 3 Minutes into the Game it was Impossible to Win. The Enemy Team was Noob and was Massacred so Fast that I could not do anything about it. Or both Teams were Noobs and basicly Switched Spawnpoints before actually Engaging because they Lemmingt on Different Sides.....
-
The only Disgrace here is your little Grudge against me which causes you to constantly follow me around and comment on my Person.
-
1. Yep. Thats Pretty Hefty isnt it ? :) Its basicly 4-5 Planes Instant Death out of an 12 Aircraft Squadron. 2. Not Really. Most AA Cruisers would do way more Kills with Continues AA. Its more of a Skill for Ships with Weak and Moderate AA where the AA itself would not do this amount of Kills. 3. Dont take that with Zao Seriously Please. These CVs were absolutely NOT Seriously Trying to Kill him. They were just Trying different Methods of Approach. 4. As I said. Give it 2 Weeks Time. WG cant possibly have the Data to really make a Serious Attempt at Balancing such Drastic Changes right away. So I do not believe that this will be how it goes on Live Servers. I am more Impressed by the Teams Today. Seriously... 6 Teams in a Row now. Just Abandoned a Flank. Did not even Push the other Flank. And thus got Massacred in the Map corner.... Did I miss something ??? There been a Mass Lobotomy lately that didnt make it to the News ????
-
1. Its 8% of the Squads HP as Damage for Ships without Manual AA Skill. Its 40% of the Squads HP as Damage for Ships with Manual AA Skill. 2. They did Nerf Continues AA so Far. Des Moines in Video went from about 800 it currently does per Tick. Down to 560 per Tick. 3. Manual AA also Completely Removes the Sector Reinforcement. So that 10-15k Damage Burst you get Once every 30 Seconds. Would Cost an AA cruiser 33% of his Continues AA Damage. Considering that most AA Cruisers dont need 30 Seconds to Kill an entire Squadron. That would be a very Bad Exchange. So AA Cruisers will likely do without Manual AA. The Reason it went into Testing like that. Is because its not something that WG can Easily Calculate. There is a Crabton of Changes to how AA Works. So they Likely Need Data before they can Attempt to Balance it. So as I said to others already. Wait 2 Weeks for WG to actually get some Data. As of now. I do not think that this will go Live in this State. It would Clearly Overnerf CVs.
-
New PTS Server Mechanics for AA
-
Ah. Your Talking about the Normal Heavy AA. I tought your Talking about the New Mechanic for a Flak Burst. For Heavy AA. Your actually Wrong. The Heavy AA in the Game is Posing a Limited AOE Effect. It does not Damage the Entire Squadron. It only Damages the Aircraft which Actually Fly through the Area Effect. Usually thats 2-3 Aircraft. Your Entire Squadron being Damaged usually only Happens when you Failed to Evade and Fly right into a whole Bunch of AA Bursts. This is Perfectly Fine by the way. In Reality an 128mm AA Shell. Had an Effective Damaging Range of 20-30 Meters. So any Aircraft Passing within 30 Meters of the Detonation would be Damaged. An Aircraft Absording Shrapnel was Irrelevant Here. Because that would only Protect another Aircraft if that Aircraft was Exactly Behind the Aircraft that got Hit. Which would be an Incredible Feat of Luck as unless your were basicly Flying 2 meter away from each other. The Chance for this was something like 0.01% The Damage itself however is Displayed Wrong in WoWs. In World of Warships. The Damage is Binary. Either your inside the Damage Radius. Then you get Damage. Or your outside. Then you get no Damage at all. In Reality this was of course not that Simple. As the Shrapnel would Spread ever Further out the Further away from the Epicenter you were. Now Please note that the Values can Differ Wildly based on which Nation and Shell you use. But as a General Rule of Thumb. A 128mm AA Shell. Would be Destroying the Aircraft Completely if it Detonated within 5 Meters. Would likely Shoot down an Aircraft if it Detonated within 10 Meters. Would likely Cause Moderate to Severe Damage within 20-30 Meters. Pls note. That the Shrapnel was still Dangerous beyond 30 Meters of course. It could Fly over 100 Meters. But such Ranges the Chances of actually being Hit by it were so Low that it became Neglectable. And even if your Aircraft got Hit. It was maybe 1 Shrapnel Piece which no longer had the Kinetic Energy to really cause any Bigger Damage to the Aircraft.
