Jump to content
Forum Shutdown 28/7/2023 Read more... ×

Sunleader

Weekend Tester
  • Content Сount

    5,710
  • Joined

  • Last visited

  • Battles

    13400

Everything posted by Sunleader

  1. Sunleader

    CV Rework Discussion

    I am Honestly said Impressed this did not happen Sooner. Usually the Ships which are Ridiculously OP but cant be Nerfed due to WGs "no Nerfs to Premiums" Policy. Dissappear way faster and become some sort of Limited Sale Ships which only come around every now and then. Enterprise staying for almost a Year in Shop actually freaked me out a bit. Because I somehow was pretty Convinced that WG has really not Realized that Enterprise is OP as Hell. Sigh. At least I can now Hope for Submarines being at least somewhat Safe from CVs. Albeit Hope is Slim. Given that so far they got Oxygen for like 3 Minutes and it Replenishes so Slowly that you wont even get an Extra Minute. Meaning that you will Spend less time Submerged than most DDs Spend inside their Smoke... So Submarines will likely be Food for CVs as well...
  2. Sunleader

    CV Rework Discussion

    I see your still throwing around Stawmans.... In the Stream they said they want to Equalize AA Capabilities a bit. So AA Monsters get some less AA. And Ships with weak AA get Stronger AA. Thing is. Ships with Fairly weak AA got even weaker AA now. They didnt just Nerf the AA Monsters. They Nerfed almost All Ships AA. And Mate. 0.8.0 was one of the WEAKEST AA Iterations ever. Back then AA was so weak that you could fly over Full Blobs without losses. The Numbers having gone so low that they can be Compared to 0.8.0 again is therefore Nice Evidence that AA has been Nerfed into.Oblivion....
  3. Sunleader

    Feedback on the new AA System.

    I am using T8 CV in all 3 Replays. Just the last 2 Replays are T10 Matches into which I got Dragged with my T8 CV :) Yes Shokaku Dive Bombers are Fragile. But they are also Insane if they hit cause you can do Triple Citadel for about 25k Damage. And No. I dont like Uploading to Youtube because I am not good with GFX Software in General. :) I recommend Watching the Replays anyways. As I said. Its T8 CV in T10 Match. It might give you some pointers on how to Play even if Enemy has lots of AA.
  4. Sunleader

    CV Rework Discussion

    Unfortunately. in 30 Minutes I have to Head to Work :( Otherwise I would have Gladly Joined you
  5. Sunleader

    Feedback on the new AA System.

    Low Tier CVs are Right now Incredible for Farming. So everyone is Seal Clubbing on Low Tier CVs. Low Tier CV Player Numbers have almost Doubled over Night....
  6. Sunleader

    Feedback on the new AA System.

    1. Another Stawman. If I make a Law that Forces Everyone to Shoot at Cats on Sight. Then Technically. I am not Killing all Cats. But the Law I make Clearly has this Intention. You Refuse to give Ships Useful AA because you Refuse to have AA Strong enough that Several Ships Combined can Deny a CV from Striking. This Effectively Means that you Demand that a CV is Always Guaranteed to Strike regardless of AA. 2. Again. Thats a Strawman. Because once More. Hipper went from 560 to around 240 on Medium AA. Its Long Range AA thats now overlapping however is only 150. Meaning that the Total is is still 170 Points Lower than before. You Try to make it Sound like we got an Equivalent Buff in Exchange. But we did not. 3. Its Simple. Your constantly Just Throwing out Strawman Arguments. Basicly your Making Arguments on Irrelevant Points and Throw out Misleading Information to avoid Talking about the Actual Topic which your Wrong on. The Two Above are Good Examples. You keep Talking about the Overlapping AA Zones which are New. But they are Irrelevant. Because it does not Change the Fact that the Resulting AA Power is 30-50% weaker than before. You dont Directly Demand that CVs are Always Guaranteed to get a Strike Through. But your Demanding that AA Cannot Prevent a CV from Striking You. The Result however is the Same. 4. Another Strawman. You did not Kill the CV. You Defeated some other Players that werent CVs. And your Team Survived Longer against the Enemy CVs than the Enemy Team Survived your CVs. You also Shot Down some Aircraft from Noob CVs that have not yet Learned how to Drop Strikes Properly and thus kept Missing you. Your Trying Sell a T4 Game with Noobs Missing you as you Beating CVs. 5. And what Creates that Gap ? :) Bad Aiming and RNG. 6. No. Sorry. But Pressing A or D does Nothing. You actually have to Hold Down A or D for a long time so your Ship Slowly Changes Course. Nothing Sudden or Quick about it. And Please note this is Another Strawman. You make a Ton of Answers on this Completely Irrelevant Side Point. Trying to Derail the Discussion in that Direction. As for your Answers. A. Then Why do you Demand something that Results in CVs being Guaranteed a Strike regardless of Enemy Action ? :) B. I am not Asking about the Current Situation of CVs being Overpowered. I am asking why you Demand it to be left in that State. C. Mate you are even Quoting yourself Saying This. You are Saying AA always has to Remain so Weak on each Ship. That a Group is Never Allowed to have Combined AA Strong enough that it would Prevent them from being Striked by CVs. Mate. There is Factual Numbers on This. And Including the Damage Burst. Including the Overlapping AA Zones. Including the Sector Reinforcement. Current AA is Weaker by 20-50% depending on the Ship. You keep Throwing that Strawman around over and over. But this is just False. There was no Balancing here which made Weak AA Ships Stronger and Strong AA Ships Weaker. The Weak AA Ships lost about 10-20% of their Continues AA DPS. And the Strong AA Ships lost up to 50% of their Continues AA DPS. (And this INCLUDES the Overlapping zones. If Zones would not Overlap. All Ships would have lost about 70-80% of their Continues AA DPS) All Ships lost about 20% of their Heavy AA Explosions. They lost the Permanent Sector Reinforcement. And in Exchange all the Ships got was 3.5% instant Damage and a Short Time Sector Reinforcement. And while AA was Nerfed into Oblivion. CVs received Several Buffs. Including a Nifty little Addition that any Aircraft that have Dropped their Bombs. Now become almost Instantly Invulnearble to Damage. The Fact is. That AA in the Current Update is 30-50% Less Effective in Total than the AA in 0.8.6 My Aircraft Losses compared to 0.8.6 have HALVED. And that Despite me Flying much more Reckless and not even bothering to Evade anymore.
  7. Sunleader

    Feedback on the new AA System.

    1. It Cant. Because just like a BB can Still Shoot at you even if you Bow in. Just with much Reduced Hit Chance and much Reduced Damage. A CV can Always Drop Torpedoes from outside AA Range or Change Targets to a Ship not part of the Blob. As well as just Staying at about 8km to Spot the Enemy and wait for an Opening. Something DDs do alot. Because for them its Suicide if they just Rush into every First Target they meet regardless of Situation. Sorry. But all your Doing here is DEMANDING CVs to always Remain so Overpowered that YOU CANNOT BE STOPPED NO MATTER WHAT. Something that no other Class in the Game has. 2. The Question has to be Asked. Because You are Demanding that CVs are Excluded from any Skill Play and are Guaranteed to be able to Strike regardless of the Actions of your Opposing Player. And No. AA was Nerfed. The Mechanics being Changed is Irrelevant to that. Because the Mechanic is nowhere even remotely as Powerful as to make up for the Nerf. Otherwise I could Suggest alot of Great Buffs to CVs as well. For example. Lets Add 2 Additional Torpedo Bombers to each Drop of the Kaga. It by Default has 4 so now it has 6. But each Torpedo only does 1k Damage instead of 4k Then we Call it a Buff. Thats Fair Right :) Or lets Change the Mechanic for CVs entirely. CVs all get 10% more Aircraft. But they no longer Regenerate any Aircraft. Great Buff Right :) Sorry But you Stop making Stawmans and just Argue Normally ? Because so far your just making Excuses and keep trying to divert attention from the Problem. 3. Its a Strategy used against a Vastly Superior Enemy that you have no Way of Defeating Yes. Its a Strategy because CVs ARE EXACTLY THIS. An Vastly Superior and Overpowered Enemy YOU CANNOT HOPE TO DEFEAT. 4. You didnt Dodge a Single Torp, Bomb or Rocket in this Game lol The CV merely Missed you and RNG decided to Drop the Torps in a Spread that was at a different Position than your Ship was going. Not sure where you Cherry Picked that Funny Definition either. But No. as a Verb. avoid (someone or something) by a sudden quick movement. Or a Noun. a sudden quick movement to avoid someone or something. Nothing about your Movement here is Sudden or Quick. Ships do not Move Sudden or Quick. But most of all. None of your Movement is actually Dodging anything. All of your Movement is Initiated before the Attack already. What your Doing is Evasive Maneuvers. Which is not Dodging. Your Decreasing the Chances the other Person Hits. Your not Actually Dodging an Attack that would have Hit you. Here Mate. THIS would be Dodging. A Sudden Quick Movement to Avoid being Hit. Not Something you can do in the Game. Mate Once More. Pls stop with the Strawmans. All your Doing is Evading the Point. I am Asking you. Why Should CVs be Guaranteed to Strike no matter what the Opponent Does ? Why Should CVs be the only Class in the Game so Powerful that you cannot Defeat alone ? Why Should CVs be the only Class in the Game which cannot be Stopped from Attacking you even if your using Explicit Strategy against it making yourself Vulnearble against other Classes ? Why Should CVs be the only Class in the Game which always and at all Times Can Immediately Attack whatever Target it wants without any Risks. While every other Class has to Consider Attacking an Enemy Formation because it might be Killed if it does ? How do You Justify the Tremendous Advantages that CVs Hold ABOUT EVERY OTHER CLASS WITH NO PAYOFF WHATSOEVER ?
  8. Sunleader

    Feedback on the new AA System.

    Groups might have Strong AA. But they become Susceptible to a range of other Problems. Most of all Torpedoes. To begin with there being a way to become "Invincible" against a certain Strategy is completely Normal. Thats how ALL other Classes in the Game Work. If the Enemy uses a certain Strategy that Counters them. The Enemy will be near Invincible for that one Class. But will become Susceptible for others. For example. Bow in and Reverse is a Great Strategy when your Dealing with Enemy BBs. Especially at Medium to low Range your becoming almost Immune to Damage from them. And due to the low Profile your also Reasonably Well Protected from Long Range Torpedoes. But you become very Vulnearble to HE Spamming Cruisers and DDs in Exchange. Meanwhile the other way of Driving either ZigZag or Diagonal to the Enemy. Angling yourself as often as possible. Is a Great Way of making yourself much harder to Hit for the Slow Flying High Angle HE Spam of Cruisers. But ZigZagging while giving a Reasonable Protection from Torpedoes makes you Vulnearble to Citadel Hits from Enemy BBs. While Diagonal Angling gives you reasonable Protection against Citadels but makes you an Easy Target for Torpedoes. Why should CVs be better than other Classes and Should be Guaranteed to be Effective at all times ? Why should CVs be the only Class in the Game which cannot be Specifically Countered by some Strategies ? Just like your other Post where you Defend CVs being Powerful by talking about how you can Cost a CV Time so he cant Kill your Team during that Time. Not Realizing that the Fact that you as an Ship thats Supposed to be Equal have to consider it a Great Success if you can DELAY a CV at the cost of your Life. You are here again pretty much Admitting that CVs are Ridiculously Overpowered. Because you are in Fact Admitting that CVs currently are the only Class which CANNOT be Stopped by anything. Not Realizing that actually ALL other Classes can be Stopped or made Useless by Specific Tactics. And No. Sorry but the last bit is just Complete Bullcrab. Someone Moving alone will NEVER provide enough AA to cause any remotely Significant Losses. And he CANNOT Dodge Attacks. In General. YOU CAN NOT DODGE ATTACKS FROM CVS. CV Attacks are 100% controlled by RNG and the CV Player itself. They cannot be Dodged. CVs only Miss if the Player makes a mistake or when RNG causes the Spread to land around the Ship. Thats all. He is moving at 150-200 Knots and his Attacks are Fired from like 500m away from you. Your Ship even if you got a French High Tier DD moving at nearly 60 Knots. Does simply not have the Maneuverability or the Speed to Dodge Aircraft Attacks. The absolutely Best case is you can make yourself harder to Hit by changing Course or placing your Ship in a Position thats offering less Attackable Area. But you cannot Dodge Attacks.
  9. Sunleader

    Feedback on the new AA System.

    1. Yep. I am an Average Casual Potato. Maybe not look at only the Statistics of the Ridiculously Overpowered CVs where any Noob can get Great Stats in (except Winrate because the Enemy has an Just as Overpowered CV on their Team) And take a look at my General Stats and also my "Pre Rework" CV Stats. Maybe then you Realize just why CVs are so Ridiculously Overpowered when someone like me can get such Numbers so easily despite only having started Playing CVs a few Months ago. 2. For the Furious this would be Half True. Because I used an Azur Lane Captain from the Start. So I started with a 10 Point Captain. But no Offense. This doesnt make this much Difference Really. I actually played before the Azur Lane Event as well. So when the Azur Lane Event came around and I was leveling my Japanese CVs. I actually replaced 12 point and higher Captains with 10 Point Azur Lane Captains for the Fun of it. You get alot of Captain Exp for Playing CVs. So these Captains tend to Level Really Really Fast. 3. I know how to Slingshot mostly from the Forum here. As others in this Forum have Demonstrated it. But please be Aware. I consider Slingshot Drops an Exploit. And thus do not use it. It is not Required for CVs to Slingshot either. AA is far too weak right now as that I would even consider using such Tactics. This also Includes Squad Shortening. Which I am not using right now as well. Because its a Waste of Time with the current Pitiful AA. If you want Evidence for that. I did have a Good Game Yesterday. And your Free to Confirm that I did it entirely without Shortening my Squads and entirely without using Slingshot Drops. https://replayswows.com/replay/62110#stats 4. Hmm. Videos of T10 Battles. Well why not. I will use 2 of my Replays from Yesterday. Because I dont have much time to Play right now. And need to play Cruisers for the Directives. Therefore I only got the Replays and no Statistic Screens for these. As I did not consider these 2 Battles good enough to Store the Screenshots. 4.1 This one is a Fairly Easy Enemy Setup. The Enemy has a few T10 Ships. And I am mostly using Opportunities and Disturb the Enemy. As well as Finishing Retreating Enemies or Covered Enemies so they cant become a Problem later. As the Enemy does not have alot of very Strong AA Ships except the Stalingrad. (Yes I do not consider the T9 Cruisers like Seattle Good AA Ships even tough they supposedly should be...) The Match itself actually Runs fairly Easy for me with little Resistance aside from the Blob behind the Island where the Stalingrad Sits. 20190902_143659_PGSA518-Graf-Zeppelin_15_NE_north.wowsreplay 4.2 If your Really interested in using my Video for Advice. I would Advise the following one. Because this one is Literally HELL for a T8 CV. The Enemy Team is made up of mostly T9 and T10 Ships with very Good AA. Montana, 2xJean Bart, SowjetSoyus, Minotaur, Moskwa and then some further Additions with at least Decent AA like Alaska and North Carolina. Literally the only 2 Ships on the Enemy Team which dont Boast Pretty Big AA. (At least Supposedly because currently even the AA of a Minotaur is rather Weak) are the Yugumo and the Hipper. You will notice. Despite the Enemy Team having Supposedly some of the Best AA Ships and having lots of Good AA Ships. I still do not use Slingshot and I do not Shorten my Squadrons. For most Part what I do is the same as always. Move to Focus Isolated Enemy Ships and trying to Light up the Enemy DDs repeatedly to keep my Team aware of their Rough Position and possibly give them some Pot Shots at them. Something I do again. Is to Target Ships that are Retreating or in Cover with Low HP to take them out of the Game. Well. See for yourself how I handle it when the Enemy Team is such a Horror Setup for a T8 CV. 20190902_135659_PGSA518-Graf-Zeppelin_37_Ridge.wowsreplay
  10. Sunleader

    Smolensk too OP

    This is not even Remotely True As BBs have Gigantic Superstructure and Smolensk is Ridiculously Accurate. It can Melt even a Kremlin pretty darn Fast.
  11. Sunleader

    CV Rework Discussion

    Your missing something then ^^ That Match really didnt end how I would have expected it to end at least xD As for calling myself a Potato. Well the thing is. I am. I mean no Offense to anyone. But I am a Casual Player. I barely manage to get my Daily Missions done. And even that actually Fails often enough. Compared to El2azer or You (or in Fact several others in this Topic) my Numbers are pretty pretty low. Comparing me to Random Players with Deep Red Numbers might make me look good. But thats not really making me a Good Player. Which doesnt change that its Irrelevant. See Mate. If some Guy has become a Criminal because he had a Bad Childhood. Than this is Sad. But this doesnt change the Fact that they are a Criminal and it wont really matter to them needing to be bought to Justice. And no they are Clearly not Okay. I think this has been Proven beyond Doubt. And no Offense to you Personally Mate. But have you Actually Played any Games in 0.8.7 so far ? Because I cant find any Games for you. So how can you find it Okay when you have not even Played this Version of the Game yet ?
  12. Sunleader

    Smolensk too OP

    Statswise it is a Fact that this Ship is Ridiculously Overpowered. Thats just a Fact as you can check Reload, Consumables, DPS etc etc Its basicly a Worcester and a Minotaur at once. Gameplaywise I cant tell yet as I lack sufficient sample size of Games to compare.
  13. Sunleader

    CV Rework Discussion

    People asked me for Replays to show OP CV anyways. So since I am currently using CVs for Stat Padding and Money Farming. I can also pad my Ego a bit and provide a Replay of me Playing CV. https://replayswows.com/replay/62110#stats Seriously. Pls Feel Free to tell me how much Counterplay the Ships I bombed had available to them to prevent me from Bombing them? What Should that Scharnhorst have done to not be Bombed by me ? You think that Amagi could have stopped me from bombing it? Many of my Strikes didnt even do 17k but only like 5-10k And yet despite at least 2 times passing up on a Kill as the Target was low Health and I was sure that my Teammates can kill the Target without me. I got out of this with 160k Damage and 6 Kills. Are you really Telling me that this is the Kind of Game that a 52% Winrate Casual like me should have ????? And before you Claim its a Fluke. Well. I had alot of flukes today it seems...
  14. Sunleader

    CV Rework Discussion

    Its quite a Big Difference in Fact. Because it means that a CV can do such Attacks over and over with little to no losses and thus with no way to stop him. Games like the ones I posted earlier are possible because I can just keep going. You so easily brush aside the *17k* Damage. But let me ask you. When was the last Time you managed to have Reliable 10-15k Damage Hits once per Minute on Targets 30km away while not taking any Damage yourself with any non CV Ship? You Guys always nag about the low Alpha Strike Numbers. But the reason a Worcester is Dangerous. Is not because its dealing so much damage at once. Its because it deals Damage Constantly while being outside your reach behind an Island. A CV is basicly a Worcester with 50km Range and Homing Shells. And Mate. You can Analyze the way he flew through the AA and what did what there. The Fact is he Flew through it without any effort and without losing Strike Power. I Posted a Replay in the Achievement Topic Today which Showcases pretty Good just how Powerful CVs are right now.
  15. Sunleader

    Feedback on the new AA System.

    5. Well. Then I assume your Situational Awareness of the Matches you Play is pretty Horrible to be Honest. 6. Statements like the one Above are a pretty clear Call for me to Consider you Dishonest. No Offense Mate. But your not a Bad Player. There is no way you dont know just how much more Influence CVs have on the Match than any other Ship. See Mate. If you were some Noob like some People clearly are. Then I would simply assume. "Yeah he doesnt know better" But your not some Noob. Your someone getting such Stats yourself in a Regular Manner. So its pretty obvious that you know exactly just how Overpowered CVs are. And No. Indeed you wont Play against Unicums that much. Then again. The Fact that your Pointing this out with me as an Example is Perfect Evidence of how Overpowered CVs are. Because I am not actually a Unicum. I am barely Above Average in General. Unlike you who is actually a Generally very Good Player. You so easily Admitting that some Average Casual Potato like me is Posing a Threat to you assuming that Potato sits in a CV. Is pretty Telling on just how Overpowered CVs are.
  16. Sunleader

    CV Rework Discussion

    Subs will be Released in a Seperate Gamemode. So it at least we will be Spared the First few Months of Completely Ridiculousness we had from 0.8.0 to 0.8.3
  17. Sunleader

    CV Rework Discussion

    Then your Playing to Aggressive. But thats a different Story. Mate no Offense. But do you see nothing wrong with it. When the absolutely Best you can Achieve Fighting a certain Ship. Is to sacrifice yourself for the Team to Buy them time ? Do you Realize what kind of Monster an Enemy Player normally would need to be. That someone would Seriously consider it a Success to have kept that Player Busy for a few more Minutes ? I mean no Offense. But your basicly raising your Arm holding up an Egg and claiming that this Egg is not an Egg because its got a White Shell.... Dont you Realize that by considering such a trivial thing as a Success you basicly Admit that CVs are so Ridiculously overpowered. That just this Act of Costing a CV Time is considered a Success ???? As for RTS. I dont really Care. Does RTS matter to the current Situation in any way ? Does the RTS of the Past in any way Change that CVs right now are Overpowered ? Answer is Nope. RTS is entirely Irrelevant to this Topic.
  18. Sunleader

    CV Rework Discussion

    Unlike WoWs. Where Automatic Systems (and Systems in General) are laid out to go up against the least Skilled Players they have. War Thunder Pays an Incredible Heed to Personal Skill. And not just the Controls are made to actually Require proper Skills before you actually start doing anything. Any Automatic Systems in War Thunder. Are also laid out to go up against Skilled Players. In General. War Thunder is a much much more Skill Based Game. Which tries to keep RNG to a Minimum. So Yes. While in General a Good Crew will in Fact Shoot down most less Skilled Players pretty Accurately when they attempt to Bomb you. The AA is still Automatic. And thus Predictable. It can be Fooled rather Easily. And if the Pilot of the Aircraft knows what he is doing. He will not just get through Automatic AA with barely any Damage. But he will Kill your Ship with a Single Hit. (And believe me. Compared to the Potatoes you get in WoWs the Players in War Thunder actually very often know what they are doing.) Because while many here like to point out how easily AA in WarThunder will Destroy an Player Aircraft. They tend to Forget that the Player Aircraft can also Destroy you will Single Bomb or Torpedo.
  19. Sunleader

    CV Rework Discussion

    Meanwhile I am Farming Money. Too bad I have to Work. Because currently I am getting 1 Million and more for each Game with my Graf Zeppelin. Best Win Today. And the Team Today which just could not be Carried no matter how hard I tried.... But Man. As a T8 CV in a T8 Battle I feel like I am a Filthy SealClubber. If your not Uptiered to T10 in a T8 CV they could just as well Remove AA of other Ships alltogether. It would make barely any Difference.... I would actually Support a Similar System to War Thunder. Where the Player can Take Cycle through his Armaments. I fear however nothing of the Sort will happen. Because I dont think that WoWs actually even has a System in place that would allow Aircraft to be Shot down like this. Aircraft are not able to change Altitude and I am not even sure they have an Actual Proper Hitbox that would allow you to actually Shoot at them rather than just Shooting in their Rough Direction.
  20. Honestly Said. For 90% of the Match. I tought this Match will go into the Carry Harder Thread. Glad it could go here instead xD https://replayswows.com/replay/62110#stats
  21. Sunleader

    Feedback on the new AA System.

    The System is unfortunately very Self Defeating. The 3.5% Damage makes no Sense at the Start. But you have to Activate the Sector at Max Range or you wont get any Benefit from it. Moreover if you dont activate it at max range. You run the Risk of the Enemy Flying over you and you being on the Wrong side. The System itself is a Good Idea. Buts its really Poorly Implemented Right now. The Bigger Problem however is its Power. Right now thanks to the Nerf of Continues AA. And the Ridiculous Joke of 3.5% Damage. The Entire System is completely Useless. Using it makes little to no Sense. Because most of your Damage comes from Heavy AA Explosions which are not affected by it in the First Place. And as the Damage Burst and the Continues AA Buff are so weak. It often makes no Difference at all wether you use it or not. Aye. A Pretty Logical Effect to be Honest. Since Wargaming moved all the Power to the RNG Heavy AA Puffs. The BBs are the ones getting the most Profit. After all they are usually the ones who got alot of these Heavy AA Guns. As the Low Calibre AA which is the one Responsible for Continues Damage. Has been Nerfed all across the Board. The BBs which werent very Strong in these in the first place. Dont care that much. I assume WG tought that their Sector Reinforcement giving a somewhat Smaller Buff to BBs than to DDs and Cruisers would level this out. But it pretty obviously did not.
  22. Sunleader

    CV Rework Discussion

    As I said. This was Aimed at the Iteration of WG trying to make it work with the Heavy AA Black Puffs. It was not Aimed at how Powerful CVs were.
  23. Sunleader

    CV Rework Discussion

    Well you can go with Elazers way and work with Boosting and Slowing down to avoid AA without changing course. I personally just Evade with Mouse Movement only. Leaving the Keyboard Keys for actual Maneuvers. The Comparisson was mostly because there was one Iteration where they in the past went and made the Black Puffs the main AA. Basicly having very Weak Continues AA but very Strong Strong Black Puffs. Thus Noob CVs constantly being Instant Deleted while good CVs could just Ignore AA completely.
  24. Sunleader

    CV Rework Discussion

    The wrong thing is that this is only an RNG thing. They basicly made the Manual Part completely useless. And returned to 0.8.1 or wherever it was that basicly the only effective AA was the Black Smokes. Its a Sad Joke really that they Implement a Manual System and in the Same Update Shift ALL of the Power away from that System and place it on RNG...
  25. Sunleader

    Feedback on the new AA System.

    1. Sure that. But thats Irrelevant to Topic because it makes no Difference if you Pay Attention or not. 2. Unlikely to be Honest. No Offense but the 50% Buff to Continues AA which lasts only short and takes while to come wont kill 5 instead of 1 Planes. And Heavy AA is not Affected. Likely your mistaking things. You likely get hit by Heavy AA and then tought its AA Sector when in reality it was just RNG messing with you. This is a thing that can be Checked by Factual Numbers. 3.5% Damage + 50% Damage increase cannot Kill 400% as much Aircraft. 3. It makes no Difference at all. 4. I already Calculated that out. If you would Add the Nerf to Medium Range Sector into the Mix. Most of the AA would not have been Nerfed by 10-30% but by 50-80% However I already deducted that Difference. The 10-30% Nerf is the Total Value. For example. The Hipper went from Medium AA around 500 to 200. The Long Range is 150~ meaning it went from 500 to 350 in Total. 5. Neglectable Plane Losses can just as well not Exist. My losses right now are so Small they dont change anything. 6. Now your just Dishonest. And I have Provided you Hard Undeniable Data by showing you what kind of Stats I get after this Rework. Denying Reality wont change it.
×