-
Content Сount
5,710 -
Joined
-
Last visited
-
Battles
13400
Content Type
Profiles
Forums
Calendar
Everything posted by Sunleader
-
Server down? Und Lösungsansatz von Frontenstuermer via VPN.
Sunleader replied to MechGun_Joe's topic in Feedback Archiv
Gibt es einen Grund warum die Provider Wargaming eine Reinwürgen wollen? Denn nehmt es mir nicht Persönlich. Aber wirklich ALLE anderen Spiele und Webseiten Funktionieren ohne Jegliche Probleme. Ich habe keinerlei Probleme mit irgendetwas AUSSER World of Warships. Wenn es ein Provider Problem wäre. Dann würde man erwarten das es auch andere Seiten und Spiele betrifft. Das ist jedoch nicht der Fall. Und da Ich Sowohl auf Websites von World of Warships als auch auf das Spiel Selber immoment nur mit extremen verzögerungen und rauswürfen zugreifen kann die eine Nutzung unmöglich machen. Wäre das wirklich schon ein verdammt Großer Zufall wenn hier ausschließlich ein paar World of Warships Addressen betroffen wären. Ist es Sicher das das Problem nicht bei euch liegt ? Muss ja nicht zwingend an euern eigenen Serveren Liegen. Vieleicht liegt es auch beim Provider aber halt bei eurem Anschluss. Eventuell könntet ihr den zugangspunkt für Deutsche Spieler rausnehmen und Deutsche Spieler stattdessen auf einen Server in der Umgebung umlaiten ? Kann doch nicht Sein das dass hier jetz über tage nicht Funktioniert..... -
aa rework Suggestion to take a Different Approach on CVs.
Sunleader replied to Sunleader's topic in General Discussion
Noob CVs will always lose Planes by Flying into Heavy AA. Thing is. Any Decent CV just Evades the Black Clouds and will thus not lose any Planes. Gerogia has Good AA. But I can still Drop it Twice with one Squadron in my T8 CVs. But this is not the Topic to begin with. This Topic is about Allowing for some Counterplay and for some actual Interaction of Player Skill instead of having 1 Player Fight an Automatic System..... -
aa rework Feedback on the new AA System.
Sunleader replied to Sunleader's topic in General Discussion
1. .... 2. Well Mate. Anyone with some Actual Skill had no Problems which is like it Should be. Because the Original Idea of the Game is being Competetive. So if your a Bad Player you lose. A DD doesnt get any Free Damage Grants or Second Tries either. If he is stupid and just Yoloes he will leave the Match with 0 Contribution. 3. With over 40 Games on CVs since the Update the Sample is Big enough to be Pretty Clear Mate. 4. There you go again playing yourself as Stupid as possible and outright Refusing to follow the Statement. You can Choose and Kill Targets. Thats a Huge Advantage. But why would you waste a Drop on a DD that has 400hp left when you can Just scout it for your Teammates which are in Range of it ? If the DD was out of range or behind an Island where the Team cant reach it. I would drop it of course to take it out of the Game. But if Spotting it is enough to get it Killed and I can instead Attack a Target still posing a Threat. Then it would be Stupid to waste a Drop on that already Dead Target just to get a Kill. 5. The CV can do it Better, Faster and without any Risk to himself. The DD has to do it with his Ship and thus will be Killed very Fast if he messes up. If you mess up (like you did in your Replay several Times entering Enemy AA accidently) in a CV it doesnt matter. At worst you lose some Planes. A DD would have been Dead if he Played like that. 6. Well Mate. Now the other Classes are Losing Players Massively. So Great Success I guess. While CV Players in Low Tier Raised from 1000 to 2000. The DD Players Dropped from 7000 to 5000.... So Wargaming Successfully Converted 1000 DD Players to CVs and caused 1000 DD Players to Leave the Game. (And Yes this is not Accurate. The other Classes lost Players as well. Albeit nowhere close to that Numbers. So Total Number is likely that we lost something around 2-3k Players in Exchange for getting 1k Players into CVs.... ) 7. Except it isnt lol. As I said Mate. Maybe Watch my Replays. I can without any Trouble Charge a T10 AA Cruiser in my T8 CV Drop my Load. Then Turn a Circle inside his AA and Drop it again. I wanna see you Charge a Cruiser in a DD turn a Circle around him and then Attack him again. If you Charge a T10 Cruiser in a T8 DD you will be Dead before you even managed to get to him Halfway. You can at best hope to somehow wheel around to the side and Drop your Torpedoes before you Die. That was how Aircraft worked in 0.8.5 as well. When you Attacked an AA Cruiser 2 Tiers Higher than You. You had to get the Drop Done before your Squadron gets Killed. So No. This is completely Crab now. Right now AA basicly does not Exist. 8. I had no Trouble Dropping Bombs on Higher Tier Ships in any Patch so Far. As Proven Countless Times by Screenshots and Replays from me as well as others. There was some Noobs who had Trouble Dropping Bombs if they tried to Drop on High Calibre AA Ships. But thats how its Supposed to be. As this Patch Proves Nicely. If you Balance one Class based on Potatoes then it Results in the Good Players becoming Godmode because you cant Stop them anymore. 9. I am merely Stating the Facts Mate. The Stalin is a Ship that is Only Available to a Small Portion of the Players who have already Proven their Skills in High Tier Ships and Earned an Absurd amount of Ressources. Meaning any Player who actually Owns that Ship is already a Ranked Veteran likely having Played Thousands of Battles. Comparing the Average Statistics of this Ship. To a Ship which any Noob can have without even knowing what Ranked is and having Played maybe 1000 Battles assuming he is really Bad and Died his way up. Is simply not going to tell you anything Mate. Its like your holding a Softair Tournament and then Compare the Statistics of Softair Guns. Just that a Special Forces Unit which Joined got one of the Guns while the other Guns were all Given out to Random Players some of which never even Played Softair before. Its not Hard to See that the Gun which was given to the Special Forces Unit will have a Vastly higher Average than the other Guns. 10. Well Mate. I Posted several Replays Proving this to be Wrong. And my Stats Say Pretty Clearly that I got a Decent Number of Kills with my Secondaries on GZ. Having a 9.5km Zone around your CV where DDs and Light Cruiser cant enter if they dont want to be Showered with HE Shells from an amount of Guns Equivalent to a Light Cruiser and 2 DDs. Is a Pretty Handy Fact. Even if the Enemy Knows about your Secondaries and thus will try to kill you from outside it. Thus you not going to get any Damage out of your Secondaries. The Enemy in exchange had to Limit itself and stay outside your Range thus Greatly Reducing his own Ability to Torpedo You. Then please Explain to me why I can Drop most BBs 3 Times with the Same Squadron while I can Drop AA Cruisers only 2 Times... Could you guys Pls stop trying to somehow Shift the Topic around ? Guys the Fact is that AA has been Nerfed to a point where I can take my CV and have less Resistance to Attacks than I have using other Ships in Coop Battles... -
I will take that as Permission to Reference your Stats. I hope you dont Mind. Yep Saw them. But thing is. Your DD Stats in General are Good. See Mate. I Filtered your DDs to only Show DDs with Minimum of 30 Battles so we get a Decent Batch of Battles. (Please Note. I usually would like to have a Batch of at least 50. Preferably 100. But the most Battles you have with a German DD is 33 so that was out.) Then I sorted them by your Performance Rating in them. And Guess what. Your First German DD is only Rank 12 in your DD list. Its the Z46 Then the Z23 at Rank 19.... If German DDs are so Great then why is not of them in your Top 10 Performing DDs ? Why are you not Playing them more ? You have over 500 Games in Fujin. And in a few Others you got over 100. You got over 50 Battles in a whole lot of other DDs. You say German DDs are so Great. But you dont really seem to Enjoy Playing them. Why is that ? :) Lets stop Derailing this Topic with DD Talk. Nobody says German DDs are Unplayable or that you cant make them Work. But lets also Face Facts. German DDs are the Bottom of their Respective Tier. If you can make a German DD work you can make any other Nations DD work even better. Thats just how it is. And if you have the Choice to Play a Fun DD like Yugumo which is Spotted 600m later and has 1.5km more Torpedo Range. Which got Higher DPS Output on her Guns as well as Higher Alpha Damage and Higher Accuracy on its Guns as well as having nearly Twice the Torpedo Damage. Then you will Play Yugumo and not Z46 whose only Redeeming Feature is its Hydro with 5km Range that allows you to Kill Noobs that despite having reached T9 dont know about German Hydro and thus Decide to Smoke 4km in front of you.
-
The Question is. Why cant you make em work as Good as so many of your other DDs :) Skill especially in DDs will make up for alot. But even if Skilled Players can make German DDs work. They can make other DDs work even better. Not Surprising actually. When you hit with Torps that do 15k Damage then why would you not hit with Torps that do 23k ? If you Win Gunfights with a DD that has 2k DPS how would you lose with a DD doing 4k DPS. If you manage to stay Undetected with a DD that has 6km Concealment and Turns Slowly. Why would you be Spotted with a DD that Turns way faster and only has 5.5km Concealment :) Its same as my Friedrich der Große. Sure I can make it work. But the Skill Required for that then results in me doing even Better in Izumo and Jean Bart. Because well. German BB is weaker. :P
-
They are Not. Their ability to Contest Caps is almost nonexistent cause everyone Spots them First. And because their Guns are so Weak that even Torpedo DDs Outgun them. And Sneaking Torps with them is rubbish. Cause you cant get close without being Spotted and with the Torpedo Damage other Nations have on T5. Even if you Enemies with them it just wont amount to anything. Their Usefulness in Ranked is being a Fleet Escort and Suicidal Hydro Charge for their Team. Same as German BBs by the way. Whose only reason for even being used in Ranked is that they spot Torps for others and serve as Cannonfodder for a Suicide Charge so your Allies can Win after your Death... Sure it will Come. Likely after some Heavy Nerfs to its Accuracy.
-
KM DDs SUCK. The Low Tier Torp Boats are Good because Noobs dont know about them. And the 15cm Gun DDs are Decent because alot of People forget about them. Aside from that they suck.
-
WG hates Germany. Thats well known. GermanStuff is always weak inany WG Game... As for German BBs. In lower Tiers they are Average. Beyond that they are Simply the worst at everything. In exchanfe for having the Weakest Characteristics of all BBs. They get 2 Special Abilities. The Secondaries and the Hydro. Both of which was Cool in the early times of the Game when People got Surprised by Hydro and Secondary going off on them. But nowdays everyone knows exactly what happens. So the Special Tricks have 0 Gameplay Value anymore. And as German BBs suck at the Base Values the Enemy always knows he can just Face the German BB directly. Same as with German DDs. Everyone and his Mom know the German DD has Hydro but has weakest DPS of all DDs in the Game. So anyone Spotting xou will just Kill you while staying at 6km knowing if you Smoke you cant see anything beyond 5-6km anyways. German Ships are one Trick Ponys whose Trick everyone knows and who thus have become entirely useless....
-
aa rework Feedback on the new AA System.
Sunleader replied to Sunleader's topic in General Discussion
⁹ 1. No. Its done when WG gives up on Balancing. 2. Nope. Dont Forget this is Total Stats. It Includes 0.8.5 were CVs were Balanced. But we dont have that anymore. For the Current Update I got you have to take the Games actually done during this Update. Graf Zeppelin, 70% WR, 3k PR, 103k Damage and 2 Kills. Kaga, 66% WR, 2.4k PR, 88k Damage and 2 Kills. Implacable (Stock) 100% WR, 2.2k PR, 83k Damage and 1 Kill. Furious, 66% WR, 2.6k PR, 80k Damage and 1.4 Kills. Hakuryu, 100% WR, 2.3k PR, 116k Damage and 1.2 Kills. Total for CVs in the Current Update is. 74% WR, 2.6k PR, 95k Damage and 1.6 Kills. And Mate. Read Properly. I want DDs to Die. That doesnt mean I have to be the one Who Kills em. I just need to get them Killed. CVs can do way more than just Drop Bombs. As for you doing Better. No Idea. When CVs were Balanced in 0.8.5 you stopped playing. And in current Update you Played only 4 Games with CVs. Now I would read out all the Stats. But Stat Shaming is Prohibited. 3. Fine with that honestly. I want CVs Balanced. I dont mind which Direction we use for that. I actually made a Suggestion on this as well which did not include DPS Buffs either. 4. What are you Smoking? Low Tier CV Numbers DOUBLED in the First Week after 0.8.7 And likely High Tier will Follow this week. 5. No Offense. But this is how things are most of the Time. If a T8 Cruiser just Charges at a T9 BB like that it will usually get Deleted extremely Fast. Same for a T8 DD charging a T9 Cruiser Or a T8 BB charging a T9 DD. If you charge the Class Supposed to Counter you without any extra Strategies. You usually get Deleted extremely fast. 6. Stalin is a Limited Ship. It has a high Bar for getting it. So Average Player in Stalin ist Head and Shoulders above Average Player of Free to own Ships. So Average Numbers are worthless here. 7. Mate no Offense. But have you not watched any of my Replays???? I had posted several Occassions where my Graf Zeppelin just Melted Enemy DDs that tought Firing their Guns at me was a Good Idea. Check my Replay earlier in this Topic where I got 6 Kills. Amd See what Happens to that Z-Class DD when he comes into my Secondary Range for but a few Seconds. You can also do the Math. I got 8x15cm per Side Firing 1700 Damage HE Shells every 7.5 Seconds. With the 1/3 Pen Damage that alone is 600 DPS. The 12x10,5cm atop fire 1200 Damage each every 3.35 Seconds. Again 1/3 for HE Pen Damage thats 1400 DPS. So my CV has a Potential DPS of 2k per Second. If you check the Stats. My GZ Secondaries got a 33% Hitratio. So a bit over 660 DPS actually Hit the Target. And as DD dont have Armor to Shatter or Bounce HE. You can basicly say that I have 600 DPS against DDs. Of course on Max Range it will be less as more Shells Miss. On Shorter Range it will be even more as more Shells Hit. You can also test it yoursel. Just put a GZ into Test Room and Drive up to its Broadside with a DD. Of course as Bots dont get the Upgrades you have to Drive 5km close to it. But you could make a Game of it. Trying to Drive one Full Circle around the GZ on less than 5km Distance. Check out my Replays or here Watch this. If your in Secondary Range of a Graf Zeppelin you basicly got 2 DDs and a Light Cruiser Firing at you..... -
aa rework Suggestion to take a Different Approach on CVs.
Sunleader replied to Sunleader's topic in General Discussion
Well. No Offense but this wont change regardless. You Fly, You Drop and then start again. Thing is. You will never have both Sides Silent with AA Changes. Because if the CV gets through the Valid Complaint of a Surface Ship is that CVs are OP and cant be Stopped. If the Attack is mostly Stopped. The CVs will complain because they get stopped by an Automatic System. This way we at least get a little bit actual Skill Interaction. Aye. I see no other way to get something both sides can Accept. -
aa rework Feedback on the new AA System.
Sunleader replied to Sunleader's topic in General Discussion
1. That would mean Wargaming Admits CVs are Overpowered. But I want to have CVs not be Overpowered. Reducing the Reward of Overpowered Ships will not alleviate the frustration currently causes by them. 2. Because I am playing for the Win. Not to Farm Kills. I dont waste a Drop on some Guy I shot down to 400 HP. I just drop some Fighters and let Team kill him. So I can do 70-100% Winrate. Which I consider more Importand than doing 150k Damage and 3 Kills. 3. As I said. Then Balance entire Game based on Potatoes. Nerf CV Damage so a Potato DD who cant evade Torpedoes wont be killed by CVs. 4. Well its one possible Suggestion lol. It wont change that CVs are Overpowered right now. How we change this isnt importand. Just THAT we change it. 5. No not Good at all. Neptune is a Higher Tier AA Cruiser. If a Lower Tier CV can Bomb it so easily then something is wrong. 6. Cant Speak on Stalin as its so rare I dont meet it often enough. Kremlin is clearly Overpowered. Not as OP as CVs. But certainly not Balanced. 7. Secondaries cant be Evaded either and actually I am not sure my Graf Zeppelin would have a Hard time doing this. Since Hits get more common with closing the range it actually works just like Continues AA. I think many DDs that snuck up on me and then got 2-3k hits every 2 Seconds would be Happy if I got reduced to 400dps. And yes it was Better. Because it meant CVs had to choose Targets based on them being vulnearble. Like all other Ships have to. -
aa rework Feedback on the new AA System.
Sunleader replied to Sunleader's topic in General Discussion
1. Its an Opinion which is Backed up by the Fact that CVs currently earn nearly Twice the Experience of any other Class. 2. I said if the DD can Reliably Hit like a CV. Against a CV WASD is useless because the CV can just Adjust his Aim till the last Second. And well. Same Reason why Kremlin doesnt do it. Because you always have Potatoes which without Engine Boost just decide to Strafe Enemy Ships and get Fired at by AA without doing anything about it. :) 3. If your not Surprised by it then please dont make such Claims in the First Place. Friesland is not an AA Ship. Its an DD with above Average AA for an DD. And below Average AA for a Cruiser. 4. Actually it is. Because Flak Clouds all Spawn in the same Pattern. And more Flak Clouds Spawning is not really changing where the Flak Clouds Spawn. Meaning your Chances to be Hit actually dont Increase so much. Also again. Neptune Spawns 11 Flak Clouds lol. Can still Bomb it Twice with the Same Squadron easily. 5. Again. Then dont make such Claims for Heavens Sake... 6. Erm. Actually it is. As proven several Times by Various Players here including me lol. And well. Actually it Should be Balanced by Good Players. (Not Unicum Players but Good Players). Because as I said. If you Balance based on Potatoes. Then you have to also Balance other Ships Accordingly. Meaning you need to Nerf Damage from your Air Attacks because most People do not have the Skills to even Reduce the Damage they take from Them. You have to Remove Citadels etc etc etc because People cant be Expected to not Sail Broadside. 7. Yes. And thats exactly why in 0.8.6 the Game was so much Better. Because the actual Damage Dealing AA was Continues DPS and could not be Evaded. Which is why this current Update has Nerfed AA into being Useless and thus Made CVs Overpowered as Hell. Which is what we keep telling you. 8+9. If you dont Read the Statement dont try to Answer it. You only make yourself look like Boris Johnson. -
Pls dont make Jokes like this. Some Noobs Readings this might actually believe you because they dont know that Minotaur is a T10 Ships and has no Hull Upgrades....
-
aa rework Feedback on the new AA System.
Sunleader replied to Sunleader's topic in General Discussion
1. Sure thats Advantages. But none of them is worth even 20% of the Ability to Freely Choose, Spot and Accurately Hit a Target 30km away from your Ship. See Mate. Even if you gave a DD with his Puny Cannons the ability to Freely Choose a Target 30km away and Accurate keep hitting it with his Tiny Guns. He would become ridiculously Overpowered. Because you cant do anything about constantly being hit like this. 2. Thats also Factually wrong again. There is actually a whole Number of Ships which can do this. All of which have Superior AA to the Friesland by the way. Just to Give you some Examples straight away. T8 Admiral Hipper, T9 Roon, T10 Hindenburg all can Spam you with DFAA and 8 or more Flak Clouds. Friesland Starts with 6 Flak Clouds and DFAA. (The 2 Extra Flak Clouds come from a Module everyone can Use) This is Good for a DD. But in General its actually pretty Weak. More Importand however is that you dont understand how DFAA works. DFAA Increases the DPS from Flak Clouds when you get Hit. It does not Increase the Number of Flak Clouds Spawned. Neither does it make them more Accurate. So the Flak Clouds are actually not really affected by DFAA that much. As Good CV Players evade Flak Clouds entirely. They dont care at all about DFAA because its not mattering to them. its like using Smoke when Spotted by a Radar Cruiser. North Carolina. A Tier 7 Battleship actually Starts with 8 Flak Clouds so it will Spam 10 Flak Clouds if it Adds the Module. You wanna know a Joke. In this Replay I actually Bomb a Neptune Twice with a Stock Squadron of the Same CV. And for your Info. A Neptune can Spam 11 Flak Clouds..... Looks very Scary when you watch my Replay. And then you notice its doing absolutely nothing.... 20190906_142751_PBSA108-Implacable_14_Atlantic.wowsreplay See Mate. You keep Saying that we have to make AA so weak because otherwise Bad Players like you cant get through. But with all Due Respect. Then we have to use this Approach for all Ships. So Ships should only be Hit by Aircraft Attacks if they completely Braindead and Sail in a Straight Line. Thats easy to Do. We just need to use the Older RTS System. You have to Predict the Target on Attack Run roughly 10 Seconds beforehand. So basicly you need to Hit the Enemy crap with the Grey Target Marker. And after you have Started the Attack. You cannot make any Course Corrections or Timing Corrections. Your Bombs/Torpedoes/Rockets will Drop on that Grey Marker once your Squadron Arrives there. And if the Ship in the Meantime Changed Course. Well bad luck for you. -
Necro Topic. Und Nein das Problem ist Server Seitig. Läd sich immer tod und bricht dann ab. Nachm Dritten Veruch hats bei mir Funktioniert und ich war drin.
-
aa rework Feedback on the new AA System.
Sunleader replied to Sunleader's topic in General Discussion
1. Mate no Offense. But yes Exactly. And Guess what. That is an Incredible HUGE Advantage of CVs. Nice of you to Point that out lol. Just it doesnt seem you Understand just how Overpowered that Ability is. Imagine Enemy BBs could do this. Imagine Enemy BBs could just Spot their own Targets 30km away and Reliably Hit it. How long do you think you as a CV would Survive if BBs got this Ability that you so easily Brush aside as not being Relevant on CVs ? :) 2. Actually its was pretty useless AA. No Offense to you Mate. But you Succesfully Dropped it with your First Attack extremely Easily. You then Sending Home the other Half of the Remaining Squadron instead of going for a Second Attack Run. Is not exactly the AAs Fault. The AA actually Killed ONE of your Rocket Planes there. So out of 6 you lost 1 Plane to Enemy AA and 2 Dropped their Load. You had 3 left and were close to the Target meaning the Second Attack would have been Easier. Yet instead of Attacking again you just Send your Squadron Home. I mean no Offense. But If you refuse to Attack despite being next to the Enemy. Then any Ship becomes useless you know. -
aa rework Feedback on the new AA System.
Sunleader replied to Sunleader's topic in General Discussion
1. Exp is a Direct Indicator of your Contribution to the Match. Damage has assigned Different Values to it. So has other meaningful Actions like Spotting and Tanking Enemy Damage etc etc. Now the thing is. Damage against Importand Targets that are Hard to Hit like DDs and Cruisers is rated much higher than Damage on BBs. The reason why CVs Experience is so much higher. Is because they will Generally Focus DDs and Cruisers and not Battleships. Battleships can give you tons of Damage because they are easy to hit, easy to put on fire or flooding and will take alot of damage from fires and flooding. But Damage on them is mostly meaningless because they have so much HP. 20k Damage on a DD is worth roughly as much as 80k Damage on a BB. Because lets face it. For an Enemy DD getting a 10k Rocket Hit at the Start of the Match basicly means he will do this Match with Half HP he will be at Severe Disadvantage in any Cap Fight and his chance of Survival if spotted is reduced by an extreme margin. For a BB taking 10k Hit at the Start of the Match is about 10% of his HP and he can Heal some of it. Its just Annoying a bit. But no real Issue. He wont lose any Fighting Capacity from it. Thats why CV is actually the most Importand Factor when you want to Consider how much Influence a Class has in Battle. Because Generally the more Average Exp a Ship/Class gets. The more it tends to do Decide Matches. On DDs and Cruisers you would need to take some Modificators to the Exp Gain into Account and Calculate out the Factors. But CVs and BBs actually have the Same Exp Factor. Meaning that if they did Equally well in Battles. They would receive the same Reward. Which also means that CVs are currently doing MUCH MUCH better in Battles than BBs :) 2. Well then. You said the Game was Crab. And I agree. Now pls note. i wont blame you for the Loss. There is not much one can do when the Entire Team decides to go Lemming Train to one Side while the DDs are alone at the other Areas... But if your Generally Playing like this I am starting to get an Idea why you got so much Trouble with AA. A. Why do you not use the Motorboost more ? Your mostly not using the Consumables at all. Your Flying Slowly around the Battlefield only using the Boost very Scarcely. You not only take forever for each Strike but you also make your Aircraft a very Easy to hit Target for Heavy AA. What your doing is basicly like Driving your DD on Half Engine Power and only using Full Engine Power when Attacking. B. Why the Hell do you always only Start Maneuvering your Squadron into Position for Attack AFTER you have Entered Enemy AA Range ??? Its like your trying to get hit by AA on Purpose. You could easily Maneuver BEFORE you enter into Enemy AA Range. What your doing is like your playing a DD and wont get into position for a Torpedo Run before he starts firing at you.... C. Why do you keep sending Home Half Squadrons ? You constantly keep Sending Home Squads which easily could have Finished another Attack Run. This is not only causing you Losses because you F out easy Targets in Enemy Range. But its also Greatly Reducing your Attack Potential and your Spotting. Your basicly a BB going for a Push and then trying to Pull 180 Degree when he is 8km from the Enemy. If you Attack you Attack. Pull through with it. 3. Now for the Actual Part of the Friesland. A. No that Friesland did actually not have any AA decent enough to Threaten you. And you actually Proved that yourself. Because with your First Rocket Squadron Attacking the Friesland. You easily Punch it for Good Damage. Just that as Described above. You then Simply Break off the Attack despite having 3 Planes left which would easily have been able to do another Attack Run. Your Second Attack with the HE Bombers was the Same. You easily went through the Enemy AA and Landed Bombs on the Friesland for Good Damage. Apparently no Problem at all. B. You got 3 Squadrons Wiped by that Friesland. The First one was rather Obvious. You were (just as you constantly did during that Match) going at Slow Speed towards the Enemy. The Friesland next to you Activated DFAA and of course with your Planes going slowly in a Straight line they immediately got Hit. After that I assume you Panicked. Because instead of either Heading Right for Target or Right away from Target you instead First keep Strafing Diagonal making yourself an Easy Target for the Frieslands AA. This then Results in your Squadron being hit by another Barrage and going Down entirely. The Second HE Bomber Squadron you lost was you using a Half Dead Squadron and apparently you wanted to go for a Different Target. The Friesland once more Opened up on your Squadron while you were going nice and slow Diagonally. Result being not Surprising... The Third was 3 Rocket Planes which you Panicked with. Instead of just Repeating what you did on your First Attack Run. And just Boosting through with Minimal Evasive Movement. You got Scared and kept moving eratically which slowed you down and caused you to have no chance of landing an Attack. Verdict. Sorry Mate. But your Video does at no Point Show that a Friesland is a no Fly Zone. The Friesland in fact has rather Weak AA given that despite you not being a very Good CV Player. You could have Dropped it Twice with your First Rocket Squadron. You abandoning Functional Attack Wings instead of Pressing the Attack. And you Slowly Strafing Heavy AA Diagonal is not really making AA Overpowered. If Wargaming Balanced the Game according to this Logic. We would need to Remove Citadels from Cruisers. Because what your doing is the same as Going Half Speed with a Cruiser while Giving Broadside to an Enemy Ship 6km away.... But pls note. In that Case we would need to also Nerf CVs Heavily. Because we have to Balance the Game assuming that other Ships will just Broadside Torpedo Bombers and Drive a Straight Line towards AP Dive Bombers. So we need to Nerf Damage of all CV Weapons by roughly 75% and remove AP Bombs to avoid Stupid People being Citadelled by them. -
The Replay in the other Topic is from a T9 Game where I dropped a Neptune Twice. Also with Stock Planes... The Minotaur was in my 3rd Game. Can of course Upload that Replay as well.... But unlike the other Game this one is not really even close. So its far less Interesting. 20190906_150719_PBSA108-Implacable_28_naval_mission.wowsreplay
-
I just Bombed a Minotaur Twice with a Stock Torpedo Bomber Squadron from my Implacable..... God what has become of this Game
-
aa rework Feedback on the new AA System.
Sunleader replied to Sunleader's topic in General Discussion
Meanwhile I was a bit Worried to Start my Journey on the T8 British CV. After all People keep saying British CVs are sooo bad and unplayable etc etc..... But Yeah.... Why was I even Worried. Given how Ridiculously Overpowered CVs are right now there was never any Question how this was going to end was there..... As Expected. The only Reason people bought up British CVs was because it was a CV line I did not have yet so they could waste my Time again..... Now that I am on British CVs. I guess I can wait for them to Claim that US CVs are Underpowered and cant do anything. Because I dont have it so I cant just go ahead and prove them wrong immediately again.... Just so you Guys Know. Even After the Battle. My Captain has not Finished Retraining.... So she is getting Reduced Efficiency on all its Skills.... And the Ship is completely Stock. With not a Single Module Upgraded. And ? I come into T9 Battle right away. And see how much I care.... Who said that I should Play British T8 CV because it was so Impossible to Play and gets his Squadrons Deleted etc etc the usual Bullcrab that CV Apologists keep Spouting despite being proven wrong over and over ??? For those who Care feel Free to Watch me Dropping Equal Tier Ships Three times with Stock Planes and Higher Tier AA Cruisers Twice .... I already know the CV Apologists will just keep repeating their Claims regardless and not even Watch the Replay in the First Place. But for those actually wanting to know the Truth its pretty Interesting what even a Stock CV can do so easily to higher Tier Ships meant to be Countering them..... 20190906_142751_PBSA108-Implacable_14_Atlantic.wowsreplay Sure looked very Scary when that Neptune Dished out so much Black Puffs didnt it ? Just didnt really do anything beyond looking scary........ -
aa rework Feedback on the new AA System.
Sunleader replied to Sunleader's topic in General Discussion
Correct :) And BBs Generally have around 4 times as much HP as DDs. Which is why Damage on DDs is worth 4 times as much Exp as on BBs :) -
aa rework Feedback on the new AA System.
Sunleader replied to Sunleader's topic in General Discussion
I see that your coming with the usual Excuse of Average Damage which tells you absolutely nothing if you dont place the Damage in Context. If you Place the Damage in Context you notice. CVs have 1600-2200 Average Experience. BBs meanwhile only have 1200-1700 Average Experience. In case you dont know. The Reason for that is really Simple. Damage on DDs is worth 4 times as much as Damage on BBs. Because Killing Enemy DDs has a much higher Influence on the Match. Good CVs Focus Enemy DDs. So they wont get such Super High Damage Numbers. But they will Win the Game. What I dont see however is any Replays to actually back up the Ridiculous Claims you make. As such I will Proceed to Ignore your Post. No Offense Intended. But you have been Repeating your Claims and Opinions over and over. And over and over I as well as others have Proven you wrong with Facts backed up by Replays and Screenshots. I see no Reason to pay any further Attention to your claims when you wont even bother trying to back them up and instead just keep repeating them senselessly despite them being proven wrong. Greetz Sun -
aa rework Feedback on the new AA System.
Sunleader replied to Sunleader's topic in General Discussion
Facts are Facts. They have nothing to do with Agreeing or Opinions. Fact is that what you said there is Wrong. 1. I see you have not Watched the Replays. Graf Zeppelin has among the lowest Reserves of Aircraft in T8 in 0.8.6 I actually had to do Kamikaze Runs to Bomb a Minotaur. Because after I dropped I would have maybe 1-2 Aircraft left if any. In 0.8.7 I can Bomb a Minotaur Twice with one Squadron..... Thats a Simple Fact and Completely Ruining your Statement. Its not Surprisng as a Result either. Because You can also Check the Factual Numbers and will Notice that Minotaur actually has 30% less Heavy Flak Explosions AND nearly 40% less Continues DPS. This is the same for almost all Cruisers in the Game by the way. And again. This is Simple Facts which can be Checked by comparing the Numbers. It is not up for Discussion and does not change regardless of your Agreement. 2. Evidence Please. Because otherwise your Statement is just empty Barking. Likely your just Biased. You likely had like 2 Games with 5 DDs and 20 Games with 2 DDs. But the ones with 5 DDs stuck out to you. So you bring them up. Either that or your just lying on Purpose. 3. They Cant. And again this is a Fact. A CV can Miss. But a Ship cannot Dodge. You can in best case make yourself harder to hit. 3.1 This Statement is 33% True and 66% False. There was Different AA Weapons serving Different Purposes. Heavy AA was Generally Fired at Incoming Enemy Formations. Its Purpose was to Inflict Losses on the Enemy and Shoot down Planes. It had no Effect on Enemy Aiming. Medium AA was Generally Fired at Incoming Aircraft attacking or passing the Ship. Its Purpose was to Shoot down Aircraft before they could Drop their Load. It had a Limited Effect on Aiming which was welcome but not Intentional. Light AA was Generally Fired to Block Vectors. As Light AA was extremely Accurate and Deadly if an Aircraft came too close. It served as an Deterrent for the Aircraft. Making it harder for the Aircraft to Line up the Attack due to the Light AA blocking its Path. As such most AA was actually Intended to Kill Aircraft. Of course. The Threat of being Killed. Did also cause Pilots to choose Attack Angles and Vectors which were less Promising to Hit the Target but also much harder to Fire at for the Enemy AA. 3.2 Thats Factually Wrong. A DD Charging a Blob of 5 Ships will Generally be Killed before he can do anything. He must be extremely lucky to actually get a Strike off before being Killed in such an Action. 3.3 Reality is entirely Irrelevant to this. But Yes. In Fact in Reality it is very Likely that not a Single Aircraft would be Shot down. Unfortunately for you. In Reality the Accuracy of Planes is Terrible as well. Because Chances are that even after 3 Runs with 12 Aircraft you will still not have Scored a Single Hit. Hitratio for Aircraft Dropped Bombs from Dive Bombers was 1% For Torpedoes it was around 3% Level Bombers had 0.0x% Rockets were Generally not used against Ships. So if you want to make this Realistic I am all for it. Then CVs can effectively Fly over the entire Fleet barely losing any Aircraft. But their Spread of Torpedoes and Bombs will basicly be a Circle roughly the Size of 20 Grosser Kurfürst :) Also if we want to Talk about Reality. You will not get any Friend Foe Identification and no Accurate Spotting for Enemy Ships. Because in Reality. Most Aircraft could not actually even tell a Battleship apart from a Destroyer due to how Bad their Vision was. When Hunting the Bismarck. The British Aircraft actually Attacked an Allied Destroyer which Gladly was not Hit. And broke off Attack on another Friendly Vessel at the last Minute when they Realized that the Vessel was NOT firing AA at the. 3.4 Nope. An AA Cruiser which is 2 Tiers higher than the CV should be a No Fly Zone IF he is AA Specced and used the Sector Reinforcement Correctly. An AA Cruiser of Equal Tier should at the very least Kill the Squadron Attacking him IF he is AA Specced and used the Sector Reinforcement Correctly. However he should only be able to kill it after the Squadron Dropped. You Complain that there is a No Fly Zone. But thats Hypocritical like f*** because your Demanding that a CV is Guaranteed to always strike which is the same thing. 4. A Replay of your Game against the Friesland would be a Great Start. Then we can See if the Friesland really was such an AA Monster that you could not possibly Drop it and have your Squadron Deleted before you could do any real Damage to it. Because no Offense. But putting it Bluntly. I do not Believe you. -
aa rework Feedback on the new AA System.
Sunleader replied to Sunleader's topic in General Discussion
Thats Factually Wrong on so many levels... 1. I have easily been Bombing T10 AA Cruisers with my Zeppelin as Shown in the Replays I posted earlier. So that Statement is an outright Lie. 2. I have Played till Rank 12 and the most DDs I had was 3 per Team. Exactly ONCE others were 2 or 1 DD per Team which is perfectly reasonable. 3. No. Ships cannot Dodge the Devastation from CVs. So CVs should not be able to Dodge AA. CVs right now as Proven by me in the several Replays I posted. Are pretty much Guaranteed to get a Strike through even against Groups as large as 5 Ships. If you want to make such Claims I recommend you back them up. Otherwise they are worthless. -
Doesnt look like that to be Honest. Your Red Numbers are mostly on your DDs while your CVs show mostly Green and even Violet Numbers. Your Winrate was Bad on Some CVs. But as I explained before this is not Surprising. Right now. CVs are pretty much the Deciding Factor of a Match. A Single Good T8 CV even in a T10 Match is worth as much as a Full Division of Good Cruisers/BBs/DDs. And since both sides get 1 of these Overpowered Monsters. Your Winrate is the one Thing where being a CV will make the Game much much Harder at you. Because unless your Better than the CV of the Enemy. You will lose ALOT.
