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Everything posted by Sunleader
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Why not ^^ He might be Stubborn but he is actually giving a proper Discussion. So there is no reason to not try and comvert him to the Cooky Side ^^ @BLUB__BLUB I am at work on Smartphone. So I will Answer you wenn I get home. Its too big for the Phone xD
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Still nothing make up for moskva's permacamo?
Sunleader replied to SlayBelle_Katarina's topic in General Discussion
Some People just cant be Happy if others get some something for Free and they dont can they.... -
Meanwhile I actually dislike the Quoting because it Spreads Points out into several Parts which is Hard to Answer cause it mixes things up. 1. And thats the Mistake. Its not Relevant if your not that Good. Its the reason many People are not that Good. Because it hinders your Performance and thus your Chances to Win. 2. Which basicly Confirms what I said. The only thing your Div Mates do is effectively decrease the Chance that all your Teammates are Potato and thus get Roflstomped. Div Winrate will often be Higher than Solo simply because you Guarantee 2 less Potatoes in the Team. Nothing to do with Teamwork. You can Check my Stats for that as well. With Triple Division they also Increase Severely. But not because I Teamplay. Simply because the other 2 Guys tend to also be Good (in Fact often better than me) 6. Damage isnt Damage in this Game unfortunately. Damage needs to be done to the right Targets and need to be Followed up by Kills. But thats not relevant for Teamwork. Killing an Enemy Fired upon by your Teammates is not Teamwork. Its just an Selfish Opportunity. If he was Attacked by NPC Pirates I would Kill him regardless. If you want to Outdamage the Enemy thats easy. Just Farm BBs. But that wont get you anyhwere ;) Not because you lack Teamwork. But simply because you Focus the wrong Targets. 8. Ah so thats what you were Trying to get at. I am Sorry. But that comment will bite you in your own Rear. Ryujo was my First CV after Rework. I was relegated down to it from my Hiryu in RTS. The Reasons the Stats for it are Worse than the others is because Ryujo and Shokaku were CVs in the Rework which I played only to Grind up to Hakuryo. Back during this Time I still had the same Newbe Notion of trying to Protect my Teammates and trying to Support my Team. I sold both the Shokaku and Ryujo the moment I unlocked the Respective next CV and have never played them again. So I am sorry to tell you. But these CVs would actually Serve to Prove my Point. Because when I still played them. I was still very Inexperienced with CVs and tried like you to Play by Supporting my Team ;) You might not Realize this. But Unicums dont Start out as such ^^ They Start out maybe above Average and then as they Learn to Play they Improve. So well Yeah. Sorry but for that one the Joke is on you I guess. 9. Well. I just said this above. But while its True that Talent gives a certain starting bonus. The most Importand part is Learning. If you wanna find out things for yourself thats fine. Its not like I listened to everything the CV Unicums told me Last Year during Summer. And guess what. On a few things like using Secondaries on CVs my Method actually has become more commonplace later even tough back then I was told that this wont work. But on the vast Majority they were Right with what they told me ;) And you would do well to maybe just try it :) People Underestimate alot just how much more effective you become at Striking down Relevant Enemies when you Stop wasting time on providing mostly useless Support for your Team. 10. I think you Misunderstand. I am saying that This CV is the one where your Results are Actually very Good. But the thing is. This is also the CV where you Played Solo. And the moment you used it in Division your Results Dropped heavily. You clearly perform much much better in it when your Solo. 12. As I said. Your the one who doesnt Understand in this case. The Reason being in a Div Increases your Winrate is because you Guarantee 2 Players are not Yolo Potatoes. Its got nothing to do with Teamplay. In Fact I say if you Play in Triple Division with your 2 Friends and you Focus on your Performance instead of trying to Support them. You will get even higher Increases in Winrate. Because your Performance will Increase while their Performance will still be mostly the same. And that will increase your Chances to Win even further. Because right now. Whats happening is effectively that your Performance gets worse and your Chance to Win Drops. But having 2 Competent Players along Increases the Chances to Win by a Bigger Margin than your Drop in Performance Decreases them. Hence you still get better Winrate despite Playing worse. If instead you would Play better your Chances to Win would therefore Increase even further.
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We Obviously Disagree lol But its at least nice we both make Detailed Statements. This way its easier to wrap things up. 1. I Disagree. And as you Said. I think when it comes to the Question of what a Good CV Player should do. I have the Upper hand. 2. Then Sorry. But I think your Wrong ;) You will NEVER get this kind of Result without Teamplay unless your in a CV :) 3. Nope. Dont get me wrong here. But this is the thing which is wrong with WGs Spreadsheet. Small Calculation for you. We assume 2 Ships and 10100 Players (the strange number is to make maths simple) On Ship A the 10.000 Average Players get an Average Performance of 1500 Points. While the 100 Unicums get a Rating of 1800 Points. On Ship B the 10.000 Average Players get an Average Performance of 1400 Points. While the 100 Unicums however get a Freaking 2500 Points. Now to me and hopefully also to you it should be absolutely Obviousl That Ship B is likely a bit Harder to Play but also Massively more Powerful than Ship A. This is basicly Sinop in Ranked right now. But what does Spreadsheet Say ? What is the Opinion if we only look at the Average Guys and Weekend Players ? Ship A has 10.000x1500+100x1800 and Ship B gets 10.000x1400+100x2500. So according to Spreadsheet. Ship A has a Performance of Average 1502 Points. Meanwhile Ship B actually Shows a Performance of only 1410 Points. Meaning that Clearly Ship B still needs to be Buffed according to this Viewpoint your telling me to Consider :) And this is the thing. Right now if the other Classes are usually ranging with the 10.000 Average Players lurking around somewhere on 1200-1700 Points with Unicums sitting on maybe 2000-2500 Points. The 10.000 Average CV Players are lurking around on about 1300 Points while the 100 Unicum CV Players lurk at a freaking 3000-4000 Points already. And while this might look nice in the Statistics. It is absolutely Terrible in terms of Gameplay Balance. Thats why you should NEVER Balance Purely by Average Statistics. 4. Yep we Disagree. 5. I dont think you can. Sorry. 6. Nope. That just means the Enemy CV was Potato. Not an Uncommon thing really. And well. Actually for the CV it is purely between the CVs. Cause everyone else could just as well be Bots. They are just Allied NPCs or Targets anyways. 7. Yep. 8. Thing is Mate. THIS IS ABOUT CVs. :) If this was a Topic about DDs I would not even dare giving out Advice on anything. Because I am absolutely Terrible at Playing them :) But its not. Its about CVs. And your telling me that I am playing them Wrong. Yet its very Obvious that I am really not ;) Because the Fact is that Good CV Players are not doing Teamplay. They are Playing to Win and that they Do. Way better than the CVs which try to Teamplay :) This is Similar to Kakashi in Naruto. The Teamwork of the CV is that the others try not to get into the Way of the CV and thats about it. 9. And Yes lol. I am just that Guy Elazer talked about lol. So are the vast Majority of good CV Players. Because thats what the Mechanics work like. See Mate. This is Where YOU are Wrong :) Because this is why I do well in CVs while you Struggle. 10. I looked at all your CVs. And I am not Impressed Sorry. Having a Few Exceptions wont change the Full Result. Also. Mate. Your Ryujo you Played mostly Solo. And actually your Results are way worse in the few Games where you used it in Division. 11. As I said. Look at the Results we both get. Then Decide for yourself which Method obviously works better. Also Mate. No Offense your actually Defeating yourself there. Yes Of Course the CV cannot Compensate if his entire Team is Potatoes and just Yoloes into Suicide. A CV is Overpowered but its not God lol. It cant just Defeat the Entire Enemy Team alone. Thing is. The Division Mates he Brings will obviously not be Yoloing Potatoes. So take a guess why his Stats become better there ;) But thats not down to Teamwork. Its just because your Decreasing the Chance of having an all Potato Team by bringing in 2 other Palyers that are Guaranteed not Potatoes. 12. Of course there is Teamplay lol. But that Teamplay is simply worse than Playing alone lol. In case you didnt get this. We are not Saying that a CV cannot Support his Team. We are saying he should not do it. Because it hinders him in doing his Job which is Heavily Decreasing his Chances to Win the Match. Think of it as a 1 vs 1 Game where each of you has 11 NPC Targets he has to Kill before the other Guy. Because thats basicly what it is for a CV. Sure you can go ahead and try to Roleplay Protecting your NPCs with Air Cover and Spotting. But during that Time the other Player will gain the Lead on you because even if you manage to Reduce his Damage you yourself will do absolutely no Damage at all in the Meantime. Thanks to which you end up Gimping your own Chances on Victory. See Mate. You Say I dont understand. But as you correctly noticed already. I am only Unicum in CVs. I am nowhere close to that in other Ships. And I actually also Prioritizing Teamwork in other Ships :) But we are not talking about other Ships. We are Talking about CVs. And in CVs the Truth is Unfortunately that Teamwork is your absolutely last Priority and should only be done as an side thing when your coincidently there anyways. Because giving it any Priority will make you Play worse :) You can Disagree with that. Thats fine. But thats just how it is. And believe me. You yourself could also be way Better in CVs if instead of trying to Support your Team you started to instead just Focusing on taking out the Importand Enemy Targets as fast as possible and not waste Time trying to help your Teammates. And that Includes your Division Mates. If you got 2 Good Div Mates they should just play like they are a Double Division. While you still do the exactly same you would do if your Alone. And believe me. This will actually Work better ;)
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And that is Related to my Post how exactly ? ^^
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Oi. Thats quite detailed for a Forum Response. I cant say I agree with anything you say there. But at least I do appreciate your effort in actually explaining your Opinion. 1. Its nice to End up on Top of the Scoring. But doing alot of Damage by Farming Enemy BBs and then Still losing cause you just Egoistically Farmed Damage is going to hurt your Winrate. Meanwhile for the CV its the Opposite. The CV if Plays Egoistically will actually be more likely to Win. After all. DDs are the Best Paying Targets for him. And thats the Core Difference Mate. For Destroyers, Cruisers and Battleships. Playing with the Team makes you Win. While for a CV what makes you Win is to Play alone. And No. A Good CV pretty much entirely Ignores the Team. He only does what it Strategically Best for him in the Situation. 2. And what use does it have for me that others can Kill the Enemy CV better than me ? Did you Forget. I am the CV too. The Enemy can Kill me just as Badly. He is no Threat to me. I could not care less about him in Fact lol. And lol. Mate no Offense. But do you really think this kind of Game would be Possible without my Team Supporting me ? I can tell you. As a DD, CA or BB. When I get this kind of Results its almost Guaranteed that at least a few Teammates worked properly together with me. As a CV when I get this kind of Result its usually because my Team was entirely Potato and thus I had to do everything alone. 3. Except that for the BB. The DD is a Relevant Teammate which he needs to work properly. As a CV this Choice of Attacking a Target thats already down just to kill it before it takes out a Teammate is never even Occurs. Because its a waste of time. I am better off dealing Damage to other Targets which are Relevant to the Game. 4. And how many Smokes can the DD do before he will Die ? Funny enough. Dropping a Fighter on your End of the Capture Point can sometimes be one of the Special Occassions where it makes sense. Because it means the DD can go there without wasting a Smoke. But it doesnt really Affect what I said. The Fact remains that Providing this kind of Support is mostly useless. Your Example doesnt change that either. Especially because Fighters die too fast as to spot a Cruiser long enough that he can be farmed. You would do better to Bomb such an Exposed Cruiser so he is forced to turn broadside and cant maneuver freely to evade incoming fire. That would actually be more Helpful for the Team in that Moment. Even if its less Teamwork and more a Coinciding Interest. 5. Many of them cant. For others it takes quite a bit of Time to React to the Map Situation. You cant just go from left to Right flank in a minute like the CV can do. But more Importandly. Before the Map is Importand. The more Importand part for you is to Deal with your current Position. 6. Or you Drop em on Purpose on the Douche so he is out of the Game Fast and gives you a Gun Advantage. This is irrelevant Mate. Because as a CV you Prioritize Targets that you can Kill Fast and which Hurts the Enemy Team. And No lol. Other Ships Fight each other Directly. They are not Racing each other. Between two CVs the Game Ends when one of the CVs managed to kill the other CVs Team Faster than the Enemy CV killed his. For the other Ships its about Kill or be Killed. 7. But I do :) 8. Uhhhh. Mate. I will be Blunt. I Apologize First about what I am going to Say. I really mean no Offense in it. But for the Argument its Required to Point it out Honestly. But in your Case. The Reason you Win more in Division is Actually because Your not a Good CV Player in the First Place. Putting it Bluntly. The Reason why you Win more with Divisions. Is because your Division Mates are likely Carrying you alot. And this is also Obvious from your own Screenshot Showing your Stats there. Because while your Winrate Improves. Your own Performance actually Drops. Which is in Fact Proving my Point. So dont get me Wrong there Mate. Unlike most Others I think anyones Opinion should be taken Seriously Regardless of his Statistics. But you Telling Me that I am doing something Wrong. And then Pointing your Statistics into my Face. Is Pretty Laughable. Because I am Sorry to be Blunt again. But you are Really not someone others Should Look to when they want to know how to Properly Play a CV. And your much less Someone who should be giving me Advice or mock the People I division with....... If anything. You should maybe listen carefully to what I say. And maybe Try it. Because its Pretty Obvious that my Method is Working far Better than whatever you are doing currently. And now Lets Pretend you never seriously Attempted to Advice me on Playing CVs while Flaunting your Stats into my Face alright...... 9. Good Joke. And a Fitting Opinion for most of the CV Players in this Game. Except your not the Leader of the Team. Others are not Obliged to Follow you or your Orders. Neither are you obliged to Follow theirs. This kind of Mindset is what Breeds that Idea that a CV must be Overpowered and Superior to others and thus results in CV Players starting to feel Entitled and thus Stop Playing unless they can just massacre everyone without having any Skill while Blaming the Team for the Loss even tough they were the one Playing the most Influental Class in the Game. A CV is not a Slave to the Team. But also not its Leader. He is not even Part of the Team....... 10. Currently it seems your much more Challenged by other CVs than by Ark Royal....... 11. So if I shove a Candle up into my Teams Rear to make them Move Faster thats also Teamplay Right *gg* Sorry Mate. But this is just empty Words and Catchphrases. Teamplay is the Act of Cooperation of 2 or more People to Achieve a Target. And thats what other Classes have to do if they want to Win. A CV however doesnt need to Cooperate to Win. He has to Kill the Enemy Team Faster than the Enemy CV Kills his. And to that End it doesnt matter if he Sacrifices or Ignores his Team. Albeit with that unfortunately very common Mindset of CV Players seeing themselves as some sort of Admiral I can very well Understand why you would even consider it Teamplay for the Pawn in Chess to stand in Front as a Sacrifice so the Queen can take the Kill when the Enemy Knight moves to Kill the Pawn. After all. For you the one Considering himself the Queen. This surely is Great Teamplay. I just doubt that the Pawn considers it Teamplay this way....................
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Other Ships work together to some Degree because they have to. A DD cannot be the Vanguard of the Fleet when there is no one behind him. Neither can a BB Effectively Fight Enemies if it doesnt have a Vanguard in Front of him which keeps enemy Torpedoes at Distance and Spots Enemy DDs and Cruisers before they are so close that the BB starts being at a Severe Disadvantage. The 3 Base Classes are Heavily Reliant on each other. Because if the others dont do their Job they become Extremely Ineffective. Likewise if they themselves dont Perform Properly the others efforts are in Vain. A Good DD almost entirely Plays for the Team and only takes Action himself when there is an Opportunity. He Spots and Protects his Team allowing it to move Forward or Blocking the Enemy from Moving Forward. Same for Cruisers. Good Cruisers pretty much only Work for the Team only actually working in their own Interest if its an Opportunity. He Blocks Areas from the Enemy and Provides DPM Support for his DDs. Even BBs do that. A good BB doesnt sit in the Rear and Farms Damage... It Tanks Damage and Pushes Forward to allow the Team to take Control of an Favorable Area. But CVs ? For a CV the Extend to which he Relies on his Team is that they dont Die too Fast for him to have Fun on the Enemy. And this is what a Good CV Does. A Good CV pretty much Ignores his own Team entirely. To him the Team could just as well both be Bots. Because as long as they dont just get Roflstomped he doesnt really need them for anything. Of course its Nice to Drop a Fighter for Spotting or Protection. But in most cases this is only worth doing when your flying over that Point anyways. The moment you would need to take even the Slightest Detour its already starting to no longer be worth doing. Because its in Fact making your Game worse. 1 Minute Spotting from a Fighter Plane as well as 1 Minute Damage Reduction from Enemy Air Attacks by Providing Fighters to an extremely Limited Area is almost useless unless its in a very specific Situation which you often wont get with Random Teammates. As Fighters only hold 1 Minute its useless unless your dropping it onto a Target that the Enemy is already Set on Targeting. But that also means that unless the Enemy Targets an Enemy that your just right now Flying over anyways you cant really do anything like that without effectively circling your own Team all the time trying to Intercept the Enemy. Which makes it effectively useless as you spend all your time trying to reduce damage while doing no damage at all. Thanks to that for a CV there is effectively no Teamplay happening. For the CV its basicly he looks at the Map to See the Situation of the Battle and Acts according to that. To him it makes 0 Difference if there is other Players or NPCs down there. To him it could just as well be a Flight Simulator with him Attacking Ground Targets while 2 NPC Armies Fight down there. The only Enemy he has is the Enemy CV. And that CV is not even Directly Fighting him. Its more like Mario Cart. Racing to the Target trying to Compensate for Random Events and Traps while dropping Banana Peels and an occasional turtle shell at each other. This is actually the most Annoying Aspect of CVs in my Eyes. Funny enough. I often ended up Playing much Worse in my CV when I played in Division. And didnt know why. Until I realized that the moment I effectively Ignore the Fact that I have Division Mates and therefore mostly Ignore them I start Playing Properly again. Division Mates tempt me to Support them. But Supporting them completely prevents me from doing my Job and ends up netting bad Results in Total. So When I play CV. Division Mates are Effectively nothing else than 2 Players which are not Potatoes at least. But which I otherwise Treat exactly the same as if they were Random Teammates because Supporting them actually is worse for them than me just doing my Job. This is also why I rarely Play CV anymore. In that Regard the Best so far was Navyfield actually. There the CVs Job was 99% to Achieve Air Superiority and Air Cover for his Teammates. It was a Direct Duel between up to 3 CVs on each Team Fighting each other in the Air. On a Sidenote. This is also my currently Sole Critic on Submarines by the Way. They feel entirely Disconnected from the other Players. But they can at least Pick Direct Duels with Enemy Players even if they dont have much in the way of Teamplay. Not like the CV which is Onesided Killing of Enemys and only Direct Confrontation being the Race against the Enemy CV. Still. You can Laugh at that. But if CVs were not in the Game. I would actually not be Supporting Submarines to come into the Game. But thats just on the Side.
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Erstes deutsches Tier X Spezialschiff?
Sunleader replied to Mihsta's topic in Allgemeine Diskussionen
@Crysantos Ohne jetz des Teufels Advokat zu Spielen. Aber denkt ihr nicht das diese Nachfrage zu 99% eure Eigene Schuld ist ? Vom Spielen her mag Ich aktuell T6 am Liebsten. Der Grund das Ich trotzdem eher T8 Premium Schiffe Fahre ist aktuell zu 99% weil man auf T6 einfach keine Guten Rewards bekommt. Mit nem T8-9 Premium gehe Ich mit Standard Beflaggung so mit 400-600k Credits und 4-5k Free Exp ausm Gefecht. T6-7 im vergleich mit selber Standard Beflaggung gehe ich nur mit 300-400k und 2-3k Free Exp raus. Mit Voller Beflaggung wird die Difference noch Krasser. Mit Voller Beflaggung gehe Ich in T8-9 regelmäßig mit 1-1.5 Million Credits und 15-20k Free aus Gefechten. Im Vergleich dazu mit Vollen Flaggen und Camos kriege Ich in T6-7 Gefechten 500-600k Credits und mit viele Glück vieleicht an die 10k Free Exp raus. Is doch kein Wunder das die Lower Tier Premiums dann deutlich weniger Nachfrage haben. Wenn Ich T10 Forschungskosten und Kaufkosten für Schiffe habe. Habe Ich einfach keine andere Wahl als Höher Tier Premiums zu Fahren. Noch dazu wenn Ich Signale und Tarnungen benutzen will ohne da praktisch die Hälfte vom Bonus zu Verschwenden kann Ich nicht unter T8 Fahren. Vieleicht sollted ihr bei den Lower Tier Premiums bessere Boni bei setzen. Ich habe Damals beispielsweise auch die Extra Tarnung für Graf Spee geholt die halt 35% extra Credits gibt. Denn obwohl Ich selbst damit NICHT auf T8 Credits komme. Ist das wenigstens ne Permanente Credit Tarnung was heißt das Ich T6 was Ich sehr gerne Spiele dann Spielen kann und einigermaßen Credits machen kann ohne das Gefühl zu haben das Ich Camos Waste die mir in T8 das Doppelte bringen würden. Wenn ihr die Lower Tier Premiums Attraktiver machen wollt. Wäre also eine Maßnahme definitiv mal die Rewards mal etwas hoch zu setzen. Aktuell. Wenn Ich mal so Frei sein Darf euch hier einen Vorschlag zu machen. Würde Ich es eventuell sogar etwas Ausnutzen um Schwächere und neue Spieler in die Niedrigeren Tierstufen zu locken. Denn ihr könntet für Low Tier Premiums ja etwas Stärkere Basis Rewards rausgeben. So das Premium Schiffe in den Lower Tiers zwar keine Großen Sprünge in ihren Belohnungen bekommen wenn sie Besonders gute Spiele abliefern. Aber dafür in Spielen wo sie Durchschnittliche Belohnungen erhalten eine Annehmbare Belohnung erhalten wodurch der Durchschnitts verdienst steigt. Auf die Weise würden Schwächere und Neuere Spieler insbesondere mehr möglichkeit bekommen in den Low Tiers Geld und Free Exp mit Premium Schiffen zu Verdienen. Während Gute und Erfahrene Spieler die Verlässlich Gute Ergebnisse in Gefechten haben eher in die Höheren Tierstufen gezogen werden. Ein Beispiel. T6 Premium Schiffe könnten eine Feste Extra Belohnung von 1k Free Exp and 100k Credits bekommen wenn sie über 1000 Basis Exp gekommen sind. Diese Feste Extra Belohnung würde unabhängig von anderen Boni Fest Ausgezahlt. Sprich Gute Spieler würden nach wie vor Einfach deutlich mehr Belohnung bekommen wenn sie T8-9 Premium Spielen. Aber T6 Premiums wären eine Gute Alternative für Schwächere und vor allem für neuere Spieler die nicht auf Riesiegen Haufen an Signalen und Camos Sitzen und die halt nicht in der lage sind Consistent Hohe Ergebnisse in T8-9 Schlachten zu Fahren. Dieser Bonus könnte für T4-7 jeweils Angepasst werden so das ein Durchschnittliches Spiel in etwa die Gleiche Belohnung für ein Premium Schiff auf allen diesen Stufen bietet. Aber Gute Spiele natürlich weiterhin auf den Höheren Tiers auch deutlich höhere belohnungen bekommen. Das würde T6 und T7 Premiumschiffe Wertvoller machen und die Nachfrage Steigern. Und gleichzeitig auch Spieler Ermutigen etwas mehr in ihrer Gewichtsklasse zu Spielen. -
Reality and what is later Claimed by the People is often a very different thing in History ^^
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In case you have not yet noticed why others are laughing about you in this case. The Reichsbürger movement denies the current German Government in Favour of the German Kaiserreich. It claims that the Democratic Government Forced onto Germany after WW1 was Illegal and Invalid. Which by the way Includes The Government of the Nazis. And thus in their Eyes Germany if still Legally the Kaiserreich. Of course that Rubbish is just a Scam to get out of Paying Taxes by riling up Idiots and Tinfoil Theorists against the State and Justify Illegal Actions by claiming that the German Government has no Right to Police them. However. In case you did not Notice. The Flag is Printed with a Code for the Self Sinking of the German Empire Fleet when it Revolted against the German Reich. And thus actually would Present a Shaming to any Follower of the 2nd German Reich. Moreover it has absolutely no Ties to the Nazis and the Nazis actually even called the People Involved into that Event Traitors to Germany later on. So Yeah. If a Reichsbürger Flies this Flag its a Nice Demonstration how much of an Ignorant Idiot he is. Because he is effectively Flying a Flag Celebrating the Day on Which People Decided to rather Sink their own Fleet than Continue Fighting for the Country they Claim to be Patriotic Followers of.
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Latest WoWs "Ship Class Popularity" graph
Sunleader replied to Leo_Apollo11's topic in General Discussion
This was an Pretty Old Comparissong from Last Year when the Rework was Stabilizing. Think around May or June. And was taken by Comparing the Numbers from MapleSyrup. Which does not Check on how Many Players are Online in Average but how many Actually Unique Player IDs Play a Certain Ship Class :) And it Showed that in the 2-Month Stat Brackets. Basicly if you Follow the Months there (Will post a Link to Maple but not to each Sheet as that would be like 20 Links xD) http://maplesyrup.sweet.coocan.jp/wows/ranking/index.html You notice that after the Rework the CV Numbers Sykrocketed and the DD Numbers Plummeted. Then when CVs got Nerfed and AA got Buffed it Normalized again and then when AA got Nerfed again and CVs got Buffed again the Effect Reversed once more. But weaker this time as the Changes werent as absurd as on the First attempt. Thing is. Now over a Year Later you will actually not make much Connection anymore. Because at the End of 2019 (funny enough aligning with the Announcements abouts Submarines) the Player Numbers actually have been on the Rise again. Thanks to the that the Numbers are somewhat Skewed there as Numbers on all Classes of course raised. . You can actually see that at your own Graph as well. After the Rework at the Edge of 2018 to 2019 you notice that the Curve is on a pretty Steep Downtrip which Lasts till around August 2019. August 2019 for your Info is around the Time CVs got Nerfed really Hard by removing the Damage being Spread out over the Squadron thus heftily Increasing Losses that CVs take. You can actually see this if you cut out this part of the Graph. This is Players in WoWs after the Rework Hits till it Finally Starts Recovering in Late Summer last Year. -
Popularität Spiegelt nicht wieder ob ein Schiff Balanced ist ^^ Ich beispielsweise habe definitiv die Meinung das die Entwickler ein Anti Deutsches Bias haben. Allerdings nicht weil Ich denke das die Entwickler ein Problem mit Deutschland haben. Sondern eben weil Deutsche Schiffe Populär sind. :P Das Bias nennt sich Spreadsheet. Und sorgt leider dafür das Schiffe die von sehr vielen Spielern gespielt werden oder die Gewisse eigenschaften haben in den "Durchschnittlichen" wertungen deutlich besser abschneiden als andere Schiffe. Obwohl ihre Kapazität in den Händen eines Guten Spielers im vergleich mit anderen Schiffen wirklich Schlecht ist. Der Grund ist einfach das Statistiche Bias zur Masse. Ein Schiff das bei 1000 Spielern 5000 Punkte pro Spiel bekommt. Und wo die 10 Top Spieler auf mickrige 6000 Punkte pro Match kommen. (Schnitt 5010 Punkte) Wird dank Spreadsheet sehr viel höher gewerted als ein Schiff das pro Spiel auf 4600 Punkte kommt aber wo die Top 10 Spieler jedes Match mit 10000 Punkten nach hause gehen. (Schnitt 4650 Punkte) Aber jeder Gute Spieler realisiert das obwohl das erste Schiff im Schnitt ein besseres Ergebnis bekommt. Das Zweite Schiffe aktuell Overpowered ist. Und die Devs haben den Deutschen Schiffen aktuell häufig Fähigkeiten wie Turtleback aber furchtbare genauigkeit gegeben. Was halt für den Durchschnitts Spieler ganz nett ist weil er auch wenn er Falsch zielt ab und zu was trifft und weil er wenn er breitseite zeigt nicht so schwer bestraft wird. Aber was für Gute Spieler der pure Horror ist weil sie von vorneherein selten breitseite zeigen und daher selten von dieser fähigkeit profitieren und zum anderen da sie meistens wissen wo sie hinzielen müssen hier nicht nur keinen vorteil sondern einen massiven nachteil erhalten weil sie einfach weniger treffen und weniger Schaden machen. Was das Topic angeht sollte Ich jedoch auch erwähnen das die Aussage mehr als Scherz gedacht war. Während ein paar Spezialfälle wie die Stalingrad definitiv herausstechen. Ist das herausstechen von Schiffen nicht ungewöhmlich und nicht auf Russische Einheiten begrenzt. Und daher eher ein Balancing Problem als ein Nationalistiches Bias. Auch im schnitt sehe Ich bei den Russischen Schiffen ähnliche verhältnisse an Guten und Schlechten Schiffen wie bei den meisten anderen Nationen. (Ausnahme Deutschland aus den oben genannten gründen das Deutsche Schiffe leider oft Noobfreundlich sind und daher leider oft am unteren ende des Balancings stehen wenn man die möglichkeiten beachted die erfahrene Spieler mit ihnen haben) Greetz Sun
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Latest WoWs "Ship Class Popularity" graph
Sunleader replied to Leo_Apollo11's topic in General Discussion
What the Graph doesnt show is that compared to RTS we gained 1000 CV Players and lost 3000 DD Which means yes. CV Players went up. Especially in Percentage. But not only is that Percentage misleading as the total got smaller. We also have a 66% conversion loss. Meaning only 1 out if 3 Players Convert while the other 2 Quit instead..... -
Sowjetische Kreuzer: Vorabzugang
Sunleader replied to The_EURL_Guy's topic in News und Ankündigungen
Bin nicht Sicher ob du das ernst meinst oder der Post als Scherz gemeint ist. Aber der 01.01.2020 is schon ne weile her. -
points gained from your first soviet containers
Sunleader replied to anonym_WHY4JO92xZKJ's topic in General Discussion
Mostly 5s A few 15 Total of 100 Points. Effectively the Event gives you Mikoyan and thats it. Not even gonna bother with this. I dont like Lottery so I.ll just wait for Subs I guess. -
Wurde nicht vor nen paar Jahren dieses Gesetz in Russland erlassen das die (aus Sicht der Russichen Regierung) Historisch Korrekte und Heroische darstellung Russischer Geschichte mit Geld und Steuervorteilen fördert um der Westlichen Propaganda und diffarmierung Russlands entgegen zu wirken ? Ich meine mich zu erinnern das da schonmal was in WoT diskutiert wurde. Die Russiche darstellung und auch die Dokumente der Sovietunion haben mitunter recht unterschiedliche daten als die Westlich anerkannten.
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azur lane Azur+Hololive Collab with WoWs
Sunleader replied to Sunleader's topic in General Discussion
Thing is. This seems somewhat unrelated to Azur Lane. After some Hints I tought we get a Trple Collab. But now it seems they might be different collabs. -
Will Benham ever get released?
Sunleader replied to OldschoolGaming_YouTube's topic in General Discussion
Just sell me a Musashi pls. -
Mind backing up that Statement ? ^^ Because I somehow doubt that.
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I tend to pay more Attention to whats happening rather to whats been said. If what was Said was an Accurate Indicator for what WG is actually doing we would still have RTS after all WG said for Years its Fine ^^ We would not have Subs as after all WG said there definitively wont be Subs ever and Shikishima or however its named would not come around because according to WG no Ship will ever get Bigger Guns than Yamato ^^ Oh just because this is a Recent thing. But while WG has Repeatedly Claimed that Puerto Rico Event was a Success and that the Event was Good the way it was and was only Misunderstood due to a Communication mistake. In the Stream where the Announced Odin to be the next Dockyard Ship they actually Apologized for the Puerto Rico Event and the miserable experience the Players had due to it. Pointing out there have been alot of Internal Talks afterwards to see what went wrong and how they could do it better this time :) So well. Call me a Branded Child. But effectively I have Learned over the Time that WG will in General just Claim anything to be Fine and a Success down to the last possible moment before actually presenting a Change that is already half Done. Which means WG could right now be working on a Second Rework because they themselves think that the Rework was a Complete Failure and we would not get to know it till maybe 2 or 3 Months before its Finished and thus Announced for a Specific Patch. Thats why I generally Pay more Attention to WGs Actions than to what they say. And well. I just dont see much of their Actions lately being Favorable for CVs. But hey. Thats just me being Optimistic ^^ WG might just as well be sitting there and Planning new Air Dropped Waterbombs and Dipping Sonar for CVs :P
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@Yoshanai Now have Fun Explaining to Everyone that you were just messing around all the time.
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"He" Male. Not Female. Nope. There is one thing which is not Ruined by CVs being Overpowered and Broken. And that is CVs. Now look at his Name and take a Guess at his Favorite Class in the Game :) No Wrong Accusations pls. I have been Stating Repeatedly that CVs are Overpowered and Broken and so has the vast Majority of Good CV Players I know. In Fact I actually dont think I know a Single Unicum CV Player which says the CV Rework is Fine. (or Fun for that matter)
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What makes you consider quitting WoWs?
Sunleader replied to The_Norwood's topic in General Discussion
Some People will always Camp. You wont prevent that. But by making Camping more Dangerous and less Effective the Reason to Camp will be Reduced. Submarines cannot be Ambushed by Radar Cruisers, BBs are easy to Ambush by Submarines when they go Stationary and HE Spam Cruisers will have less Targets when BBs no longer go Stationary behind certain Islands themselves that are in Range of an Island they can use to fire over it and Farm that BB. Meaning that in all these cases the Submarine will have an Effect that will make Camping a Bad Choice and will therefore Give Players an Incentive to move around instead. Also I am not sure whats to Define there. I told you that Subs will likely take over the Offensive Part of DD Gameplay which is Capping and Threatening the Enemy with Torpedoes. The DDs will therefore maintain their current Role of Defending the Fleet from exactly that. Just that instead of doing this Defence against Enemy DDs they will now do it mostly against Submarines. They will likely also still Gunboat (Kleber etc) or Torp Fan (Shimakaze) towards the Enemy Fleet in order to Prevent them from Pushing a Position. I am Sorry. But I just dont see how this Requires an Additional Definition. There is no Complex Math Involved there that would make this Hard to Understand right ???? -
What makes you consider quitting WoWs?
Sunleader replied to The_Norwood's topic in General Discussion
HE Spam is annoying for BBs. But its limited Range and even Smolensk has to stay close to Allied Ships or in Smoke to Farm a BB without being Blapped. Moreover HE Spam can be Endured for quite long times. Especially in Kremlin which will mostly not take Direct Damage from it. Fire Damage can be Healed by 100% so its not as Dangerous in the Short Term. But Torpedo Damage is almost always Splash on Citadel even without Submarine Pings. Meaning its almost always Damage that cannot be Healed for 90%. And unlike HE Spam this Damage especially from Submarines comes in 20-40k Chunks. Not in a 60 Second Fire that costs you 10k HP A T10 BB can easily hold out 5 Minutes and more against a Cruiser HE Spamming it. Sure its not Fun and the BB will want to get away there. But it can hold out and the Enemy Cruiser cant keep it up permanently without being Exposed unless he has a really Convenient Island in whose Range the BB Parked. A Sub however can kill that BB in 2 Minutes if its Stationary. And a Cruiser that is sitting Stationary there can be Killed in a matter of Seconds. In General. When Submarines come into the Game. Sitting somewhere Stationary and thus having no way to Evade Torps that might suddenly come from behind will be a rather bad Idea. Pls note. Ships will certainly still not Rush Forward. But you will certainly see more Open Water Maneuvers rather than Sitting Stationary and Bow in somewhere. -
What makes you consider quitting WoWs?
Sunleader replied to The_Norwood's topic in General Discussion
I actually think I explained that several times already. But oh well. Submarines currently bring a Meta Change. And one I consider for the Better. 1. Thanks to being more Stealthy than DDs and also effectively having Unlimited Smoke on the Move that cannot be Breached by Radar. They will be able to take Offensive Actions against the Enemy Fleet away from DDs. Meaning that DDs will be Forced into a move Defensive Role and in the Future Share the Battle Influence with Submarines. Which is a Good thing because DDs are currently the most Influental Class after CVs (my humble opinion) 2. As Submarines can evade being Hunted by CVs they can actually Fullfill that Role regardless of CVs being Present. Unlike DDs which become an easy Target if they approach closer to the CV and are outside their Allies Protection. This means that with Submarines taking over this Role. The Influence of CVs which is currently the most Influental Class will also be Reduced because Hunting DDs that are now more Defensive in between their Fleet will be more costly and take longer. And as the Submarines are now the ones Harassing your Fleet with Torpedoes and thus are the ones blocking your BBs from Pushing and Positioning. The CV which cannot really Attack Submarines if they are Submerged can no longer just Cripple the Enemy Fleet entirely by Killing the DDs. 3. Submarines due to their Stealthy Nature and due to the Ability of using Citadel Hits with Torps. Will make BBs less likely to just sit somewhere Bow in and Fire away. Yamato and Kremlin now will have to think twice if they want to Stop the Ship somewhere Bow in and just Sit there for the next 5 minutes. Because Submarines can Circumvent their Absurd Torpedo Protection meaning it will be really bad for them if a Sub comes by while they Sit there without moving and unlike DDs they wont know a Sub is there before its too late because the Sub wont be Detected unless there is a DD there. 4. Submarines will Nerf Radar. Because Submarines once Radared can Dive. And a Radar Cruiser sitting Close to the Cappoint behind some Island just waiting for the Cappoint to Turn to then Radar and Kill the DD will now no longer work that good. Because the one in the Cappoint might now be a Submarine instead which can Dive and Run away when Radared. 5. Which is the next Point. Submarines will change the Meta of Capture Points. Because while Subs can Evade all Incoming Fire on Range. They cannot Cap while doing so. They cannot just Smoke in Cap and keep Capping while being Invisible. So Cappoints will be Slower to Change into a Color which will give Fleets more Time to actually Fight. And as Subs can Spot DDs while Submerged. Enemy DDs will be taking huge Risks if they try to Cap against a Submarine as it means they will be Spotted during the whole Hunt by the Submarine. The Above Changes in the Meta could Improve the Game for 3 Major things. A. With DDs being more Defensive and Subs being Harder to Kill for CVs and Radar Cruisers. The Chance of Roflstomps which usually Occur when ones Side DDs just Yolo and Die. Will be Decreased Significantly as now DDs are less likely to Yolo and Die and even if they do it the Enemy Submarines might still be there to take over at least part of the DDs role together with the CV. B. By Reducing Influence from CVs and DDs the Game will become more Balanced in General as CVs will have a Natural Enemy like the other Classes and DDs are no longer the Primary Source of Map Control. C. Submarines thanks to the Ability of Ambushing and Citadelling will be a Huge Deterrent towards the current Camping Meta and will bring more Movement into the Battle.
